author | Wuzzy <Wuzzy2@mail.ru> |
Wed, 07 Mar 2018 18:23:21 +0100 | |
changeset 13092 | 422e20b577e2 |
parent 12933 | e65aa3c3d4e6 |
child 13574 | 9c83afd65e8c |
permissions | -rw-r--r-- |
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1 |
------------------- ABOUT ---------------------- |
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parents:
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2 |
-- |
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3 |
-- Hero has collected all the anti-gravity device |
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4 |
-- parts but because of the size of the meteorite |
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5 |
-- he needs to detonate some faulty explosives that |
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parents:
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6 |
-- PAotH have previously placed on it. |
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7 |
|
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8 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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9 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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10 |
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") |
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11 |
|
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----------------- VARIABLES -------------------- |
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-- globals |
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local missionName = loc("The big bang") |
9781
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local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|".. |
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loc("Red areas are indestructible.").."|".. |
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loc("Green areas are portal-proof.").."|".. |
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loc("Mines time: 0 seconds") |
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|
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local dialog01 = {} |
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local explosives = {} |
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local currentHealth = 1 |
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local currentDamage = 0 |
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24 |
-- hogs |
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local hero = { |
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name = loc("Hog Solo"), |
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x = 790, |
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y = 70 |
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} |
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-- teams |
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local teamA = { |
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name = loc("Hog Solo"), |
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color = tonumber("38D61C",16) -- green |
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} |
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|
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36 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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|
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function onGameInit() |
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GameFlags = gfDisableWind + gfOneClanMode |
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Seed = 1 |
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TurnTime = -1 |
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CaseFreq = 0 |
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MinesNum = 0 |
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MinesTime = 1 |
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Explosives = 0 |
9781
5eb7c3778045
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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HealthCaseAmount = 35 |
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Map = "final_map" |
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Theme = "EarthRise" |
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49 |
-- Disable Sudden Death |
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WaterRise = 0 |
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HealthDecrease = 0 |
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53 |
-- Hog Solo |
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54 |
AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars") |
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hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") |
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AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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initCheckpoint("final") |
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AnimInit() |
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61 |
end |
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|
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function onGameStart() |
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AnimWait(hero.gear, 3000) |
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FollowGear(hero.gear) |
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66 |
ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0) |
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|
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68 |
-- explosives |
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x = 400 |
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while x < 815 do |
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71 |
local gear = AddGear(x, 500, gtExplosives, 0, 0, 0, 0) |
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x = x + GetRandom(26) + 15 |
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table.insert(explosives, gear) |
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74 |
end |
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75 |
-- mines |
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76 |
local x = 360 |
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while x < 815 do |
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78 |
AddGear(x, 480, gtMine, 0, 0, 0, 0) |
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x = x + GetRandom(16) + 5 |
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80 |
end |
9758 | 81 |
-- health crate |
9781
5eb7c3778045
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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82 |
SpawnHealthCrate(910, 5) |
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83 |
-- ammo crates |
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parents:
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84 |
SpawnSupplyCrate(930, 1000, amRCPlane) |
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85 |
SpawnSupplyCrate(1260, 652, amGirder) |
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parents:
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86 |
SpawnSupplyCrate(1220, 652, amPickHammer) |
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|
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-- ammo |
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AddAmmo(hero.gear, amPortalGun, 1) |
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90 |
AddAmmo(hero.gear, amFirePunch, 1) |
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92 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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93 |
AddEvent(onBoom, {hero.gear}, heroBoomReaction, {hero.gear}, 0) |
d8adae379d3c
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parents:
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94 |
AnimationSetup() |
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|
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SendHealthStatsOff() |
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97 |
end |
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98 |
|
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99 |
function onGameTick() |
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100 |
AnimUnWait() |
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101 |
if ShowAnimation() == false then |
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102 |
return |
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103 |
end |
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104 |
ExecuteAfterAnimations() |
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105 |
CheckEvents() |
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106 |
end |
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parents:
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107 |
|
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108 |
function onAmmoStoreInit() |
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109 |
SetAmmo(amRCPlane, 0, 0, 0, 1) |
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110 |
SetAmmo(amPickHammer, 0, 0, 0, 2) |
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111 |
SetAmmo(amGirder, 0, 0, 0, 1) |
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112 |
end |
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113 |
|
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114 |
function onNewTurn() |
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parents:
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115 |
currentDamage = 0 |
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parents:
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116 |
currentHealth = GetHealth(hero.gear) |
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parents:
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117 |
if onBoom(hero.gear) then |
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parents:
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118 |
heroWin(hero.gear) |
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119 |
end |
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120 |
end |
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121 |
|
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122 |
function onGearDamage(gear, damage) |
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123 |
if gear == hero.gear then |
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124 |
currentDamage = currentDamage + damage |
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125 |
end |
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126 |
end |
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127 |
|
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128 |
-------------- EVENTS ------------------ |
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129 |
|
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130 |
function onHeroDeath(gear) |
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131 |
if not GetHealth(hero.gear) then |
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132 |
return true |
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133 |
end |
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134 |
return false |
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135 |
end |
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136 |
|
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137 |
function onBoom(gear) |
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138 |
local win = true |
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139 |
for i=1,table.getn(explosives) do |
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if GetHealth(explosives[i]) then |
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141 |
win = false |
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142 |
break |
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143 |
end |
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144 |
end |
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145 |
if currentHealth <= currentDamage then |
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146 |
win = false |
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147 |
end |
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148 |
return win |
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149 |
end |
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150 |
|
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151 |
-------------- ACTIONS ------------------ |
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152 |
|
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153 |
function heroDeath(gear) |
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SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
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155 |
SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!")) |
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156 |
SendStat(siCustomAchievement, loc("Red areas are indestructible.")) |
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SendStat(siCustomAchievement, loc("Green areas are portal-proof and repel portals.")) |
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158 |
sendSimpleTeamRankings({teamA.name}) |
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159 |
EndGame() |
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160 |
end |
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161 |
|
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162 |
function heroBoomReaction(gear) |
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if GetHealth(gear) and GetHealth(gear) > 0 then |
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164 |
HogSay(gear, loc("Kaboom! Hahahaha! Take this, stupid meteorite!"), SAY_SHOUT, 2) |
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165 |
end |
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166 |
end |
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167 |
|
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168 |
function heroWin(gear) |
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169 |
AddAnim(dialog01) |
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170 |
end |
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171 |
|
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172 |
function win() |
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173 |
SetWeapon(amNothing) |
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174 |
AnimSetInputMask(0) |
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175 |
saveCompletedStatus(7) |
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176 |
SaveCampaignVar("Won", "true") |
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177 |
checkAllMissionsCompleted() |
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178 |
SendStat(siGameResult, loc("Congratulations, you have saved Hogera!")) |
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179 |
SendStat(siCustomAchievement, loc("Hogera is safe!")) |
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180 |
sendSimpleTeamRankings({teamA.name}) |
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181 |
EndGame() |
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182 |
end |
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183 |
|
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184 |
------------ ANIMATION STUFF ------------ |
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185 |
|
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186 |
function Skipanim(anim) |
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187 |
if anim == dialog01 then |
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188 |
win() |
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189 |
end |
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190 |
end |
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191 |
|
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192 |
function onPrecise() |
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193 |
if GameTime > 3000 then |
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194 |
SetAnimSkip(true) |
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195 |
end |
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196 |
end |
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197 |
|
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198 |
function AnimationSetup() |
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199 |
-- DIALOG 01 - Start, welcome to moon |
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200 |
AddSkipFunction(dialog01, Skipanim, {dialog01}) |
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201 |
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 100}}) |
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202 |
table.insert(dialog01, {func = FollowGear, args = {hero.gear}}) |
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203 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hooray! I actually did it! Hogera is safe!"), SAY_SHOUT, 3000}}) |
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204 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I'm so glad this is finally over!"), SAY_SAY, 3000}}) |
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205 |
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 4000}}) |
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206 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Wait a moment …"), SAY_THINK, 2000}}) |
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207 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("If some good old explosives were enough to save Hogera …"), SAY_THINK, 5000}}) |
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208 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("… why did I risk my life to collect all the parts of the anti-gravity device?"), SAY_THINK, 6000}}) |
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209 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("It was completely useless!"), SAY_THINK, 3000}}) |
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210 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("We could just have blown up the meteorite from the the beginning!"), SAY_THINK, 5000}}) |
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211 |
-- Hogerian = Inhabitant of the planet Hogera |
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212 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Stupid, stupid Hogerians!"), SAY_SAY, 5000}}) |
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213 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Or maybe this was all part of an evil plan, so evil that even Prof. Hogevil can't think of it!"), SAY_THINK, 9000}}) |
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214 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Nah, probably everyone was just stupid."), SAY_THINK, 4000}}) |
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215 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Except me, of course! I just saved a whole planet!"), SAY_THINK, 5000}}) |
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216 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("But one thing's for sure:"), SAY_THINK, 4000}}) |
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217 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hogera is definitely the last planet I saved!"), SAY_THINK, 4000}}) |
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218 |
table.insert(dialog01, {func = win, args = {hero.gear}}) |
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219 |
end |
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220 |