author | koda |
Tue, 07 Feb 2012 02:10:15 +0100 | |
changeset 6646 | 436289cfebf5 |
parent 6580 | 6155187bf599 |
child 6654 | 120e95c10532 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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|
2905 | 28 |
function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
42 |
||
3697 | 43 |
{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
2567 | 45 |
{$ENDIF} |
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46 |
|
4 | 47 |
implementation |
4403 | 48 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 49 |
|
2436 | 50 |
var tkbd, tkbdn: TKeyboardState; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
3697 | 52 |
|
2905 | 53 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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59 |
end; |
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|
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|
62 |
procedure ProcessKbd; |
|
2428 | 63 |
var i, j, k: LongInt; |
2436 | 64 |
s: shortstring; |
167 | 65 |
Trusted: boolean; |
3221 | 66 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 67 |
begin |
2428 | 68 |
hideAmmoMenu:= false; |
167 | 69 |
Trusted:= (CurrentTeam <> nil) |
351 | 70 |
and (not CurrentTeam^.ExtDriven) |
846 | 71 |
and (CurrentHedgehog^.BotLevel = 0); |
161 | 72 |
|
2428 | 73 |
// move cursor/camera |
74 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
|
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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77 |
k:= SDL_GetMouseState(nil, nil); |
3221 | 78 |
|
79 |
{$IFDEF IPHONEOS} |
|
80 |
SDL_GetKeyState(@j); |
|
81 |
{$ELSE} |
|
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82 |
pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
2579 | 85 |
{$ENDIF} |
2436 | 86 |
|
2379 | 87 |
// mouse buttons |
2152 | 88 |
{$IFDEF DARWIN} |
2436 | 89 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
90 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 91 |
{$ELSE} |
2436 | 92 |
tkbdn[1]:= (k and 1); |
93 |
tkbdn[3]:= ((k shr 2) and 1); |
|
2152 | 94 |
{$ENDIF} |
2436 | 95 |
tkbdn[2]:= ((k shr 1) and 1); |
2328 | 96 |
|
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
99 |
tkbdn[5]:= ord(wheelUp); |
|
2379 | 100 |
wheelUp:= false; |
101 |
wheelDown:= false; |
|
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|
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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105 |
{$ELSE} |
2428 | 106 |
// Controller(s) |
2436 | 107 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 108 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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{$ENDIF} |
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137 |
|
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// ctrl/cmd + q to close engine and frontend |
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{$IFDEF DARWIN} |
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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142 |
if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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144 |
begin |
4751 | 145 |
if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true) |
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146 |
end; |
2428 | 147 |
|
2379 | 148 |
// now process strokes |
2436 | 149 |
for i:= 0 to cKeyMaxIndex do |
947 | 150 |
if CurrentBinds[i][0] <> #0 then |
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begin |
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152 |
if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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153 |
if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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154 |
begin |
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155 |
ParseCommand(CurrentBinds[i], Trusted); |
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156 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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157 |
ParseCommand('gencmd R', true) |
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158 |
end |
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159 |
else if (CurrentBinds[i][1] = '+') and (tkbdn[i] = 0) and (tkbd[i] <> 0) then |
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160 |
begin |
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161 |
s:= CurrentBinds[i]; |
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s[1]:= '-'; |
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163 |
ParseCommand(s, Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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165 |
ParseCommand('gencmd R', true) |
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166 |
end; |
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tkbd[i]:= tkbdn[i] |
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168 |
end |
4 | 169 |
end; |
170 |
||
171 |
procedure ResetKbd; |
|
4850 | 172 |
var j, k, t: LongInt; |
173 |
{$IFNDEF IPHONEOS} |
|
174 |
i: LongInt; |
|
175 |
pkbd: PByteArray; |
|
176 |
{$ENDIF} |
|
4 | 177 |
begin |
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178 |
|
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179 |
k:= SDL_GetMouseState(nil, nil); |
3221 | 180 |
{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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181 |
|
4374 | 182 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 183 |
|
2579 | 184 |
{$IFNDEF IPHONEOS} |
2436 | 185 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
2579 | 187 |
{$ENDIF} |
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188 |
|
2436 | 189 |
// mouse buttons |
190 |
{$IFDEF DARWIN} |
|
191 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
192 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
193 |
{$ELSE} |
|
194 |
tkbdn[1]:= (k and 1); |
|
195 |
tkbdn[3]:= ((k shr 2) and 1); |
|
196 |
{$ENDIF} |
|
197 |
tkbdn[2]:= ((k shr 1) and 1); |
|
198 |
||
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199 |
// mouse wheels |
2436 | 200 |
tkbdn[4]:= ord(wheelDown); |
201 |
tkbdn[5]:= ord(wheelUp); |
|
202 |
wheelUp:= false; |
|
203 |
wheelDown:= false; |
|
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smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
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|
204 |
|
2567 | 205 |
{$IFDEF IPHONEOS} |
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206 |
setiPhoneBinds(); |
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|
207 |
{$ELSE} |
2436 | 208 |
// Controller(s) |
209 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 210 |
for j:= 0 to Pred(ControllerNumControllers) do |
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211 |
begin |
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212 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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213 |
begin |
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214 |
if ControllerAxes[j][i] > 20000 then |
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215 |
tkbdn[k + 0]:= 1 |
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216 |
else |
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217 |
tkbdn[k + 0]:= 0; |
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218 |
if ControllerAxes[j][i] < -20000 then |
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219 |
tkbdn[k + 1]:= 1 |
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220 |
else |
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221 |
tkbdn[k + 1]:= 0; |
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222 |
inc(k, 2); |
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223 |
end; |
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224 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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225 |
begin |
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226 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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227 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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228 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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229 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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230 |
inc(k, 4); |
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231 |
end; |
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232 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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233 |
begin |
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234 |
tkbdn[k]:= ControllerButtons[j][i]; |
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235 |
inc(k, 1); |
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236 |
end; |
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237 |
end; |
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238 |
{$ENDIF} |
3697 | 239 |
|
4850 | 240 |
// what is this final loop for? |
2436 | 241 |
for t:= 0 to cKeyMaxIndex do |
4850 | 242 |
tkbd[t]:= tkbdn[t] |
4 | 243 |
end; |
244 |
||
245 |
procedure InitKbdKeyTable; |
|
2428 | 246 |
var i, j, k, t: LongInt; |
4 | 247 |
s: string[15]; |
248 |
begin |
|
249 |
KeyNames[1]:= 'mousel'; |
|
250 |
KeyNames[2]:= 'mousem'; |
|
251 |
KeyNames[3]:= 'mouser'; |
|
2379 | 252 |
KeyNames[4]:= 'wheelup'; |
253 |
KeyNames[5]:= 'wheeldown'; |
|
254 |
||
255 |
for i:= 6 to cKeyMaxIndex do |
|
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256 |
begin |
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257 |
s:= shortstring(sdl_getkeyname(i)); |
4374 | 258 |
//writeln(stdout,IntToStr(i) + ': ' + s); |
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|
259 |
if s = 'unknown key' then KeyNames[i]:= '' |
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|
260 |
else |
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261 |
begin |
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262 |
for t:= 1 to Length(s) do |
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263 |
if s[t] = ' ' then |
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|
264 |
s[t]:= '_'; |
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|
265 |
KeyNames[i]:= s |
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266 |
end; |
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267 |
end; |
2613 | 268 |
|
4374 | 269 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 270 |
|
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|
271 |
// get the size of keyboard array |
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|
272 |
SDL_GetKeyState(@k); |
2436 | 273 |
|
2428 | 274 |
// Controller(s) |
275 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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|
276 |
begin |
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|
277 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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|
278 |
begin |
4374 | 279 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
280 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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|
281 |
inc(k, 2); |
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|
282 |
end; |
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|
283 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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|
284 |
begin |
4374 | 285 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
286 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
287 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
288 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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|
289 |
inc(k, 4); |
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|
290 |
end; |
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|
291 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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|
292 |
begin |
4374 | 293 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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|
294 |
inc(k, 1); |
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|
295 |
end; |
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|
296 |
end; |
2581 | 297 |
|
2379 | 298 |
DefaultBinds[ 27]:= 'quit'; |
299 |
DefaultBinds[ 96]:= 'history'; |
|
300 |
DefaultBinds[127]:= 'rotmask'; |
|
301 |
||
2606
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changeset
|
302 |
//numpad |
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|
303 |
//DefaultBinds[265]:= '+volup'; |
ed687a8d081f
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|
304 |
//DefaultBinds[256]:= '+voldown'; |
ed687a8d081f
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|
305 |
|
2379 | 306 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
307 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
308 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
309 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
310 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
311 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
312 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
313 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
1051
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
314 |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
315 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
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diff
changeset
|
316 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
9f413bd5150e
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|
317 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
9f413bd5150e
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|
318 |
|
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|
319 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
dfdd5dfe97d4
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changeset
|
320 |
|
2786 | 321 |
|
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|
322 |
DefaultBinds[ 1]:= '/put'; |
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|
323 |
DefaultBinds[ 3]:= 'ammomenu'; |
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|
324 |
DefaultBinds[ 8]:= 'hjump'; |
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parents:
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|
325 |
DefaultBinds[ 9]:= 'switch'; |
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parents:
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changeset
|
326 |
DefaultBinds[13]:= 'ljump'; |
2786 | 327 |
DefaultBinds[32]:= '+attack'; |
328 |
{$IFDEF IPHONEOS} |
|
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|
329 |
DefaultBinds[23]:= '+up'; |
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koda
parents:
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changeset
|
330 |
DefaultBinds[24]:= '+down'; |
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koda
parents:
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changeset
|
331 |
DefaultBinds[25]:= '+left'; |
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parents:
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|
332 |
DefaultBinds[26]:= '+right'; |
3649 | 333 |
DefaultBinds[27]:= '+precise'; |
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diff
changeset
|
334 |
DefaultBinds[44]:= 'chat'; |
2805 | 335 |
DefaultBinds[55]:= 'pause'; |
2786 | 336 |
{$ELSE} |
337 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
338 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
339 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
340 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
341 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
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changeset
|
342 |
{$ENDIF} |
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parents:
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diff
changeset
|
343 |
|
4374 | 344 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
6497
2359798a8dce
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo
parents:
6444
diff
changeset
|
345 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
parents:
4046
diff
changeset
|
346 |
|
2754
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|
347 |
SetDefaultBinds(); |
4 | 348 |
end; |
349 |
||
167 | 350 |
procedure SetBinds(var binds: TBinds); |
351 |
begin |
|
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
352 |
{$IFDEF IPHONEOS} |
3971 | 353 |
binds:= binds; // avoid hint |
3663
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koda
parents:
3651
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|
354 |
CurrentBinds:= DefaultBinds; |
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
355 |
{$ELSE} |
2948
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|
356 |
CurrentBinds:= binds; |
3663
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changeset
|
357 |
{$ENDIF} |
167 | 358 |
end; |
359 |
||
360 |
procedure SetDefaultBinds; |
|
361 |
begin |
|
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|
362 |
CurrentBinds:= DefaultBinds; |
167 | 363 |
end; |
364 |
||
2754
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koda
parents:
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changeset
|
365 |
{$IFDEF IPHONEOS} |
ad4f81fbfb76
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parents:
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|
366 |
procedure setiPhoneBinds; |
ad4f81fbfb76
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parents:
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diff
changeset
|
367 |
begin |
3523 | 368 |
tkbdn[ 1]:= ord(leftClick); |
369 |
tkbdn[ 2]:= ord(middleClick); |
|
370 |
tkbdn[ 3]:= ord(rightClick); |
|
2754
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changeset
|
371 |
|
2948
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|
372 |
tkbdn[23]:= ord(upKey); |
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|
373 |
tkbdn[24]:= ord(downKey); |
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|
374 |
tkbdn[25]:= ord(leftKey); |
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|
375 |
tkbdn[26]:= ord(rightKey); |
3649 | 376 |
tkbdn[27]:= ord(preciseKey); |
2754
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changeset
|
377 |
|
2948
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|
378 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
379 |
tkbdn[ 9]:= ord(tabKey); |
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|
380 |
tkbdn[13]:= ord(enterKey); |
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|
381 |
tkbdn[32]:= ord(spaceKey); |
2754
ad4f81fbfb76
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parents:
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changeset
|
382 |
|
2948
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|
383 |
tkbdn[44]:= ord(chatAction); |
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|
384 |
tkbdn[55]:= ord(pauseAction); |
3697 | 385 |
|
3523 | 386 |
// set to false the keys that only need one stoke |
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|
387 |
leftClick:= false; |
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|
388 |
middleClick:= false; |
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|
389 |
rightClick:= false; |
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|
390 |
|
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|
391 |
tabKey:= false; |
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|
392 |
enterKey:= false; |
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|
393 |
backspaceKey:= false; |
3697 | 394 |
|
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|
395 |
chatAction:= false; |
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|
396 |
pauseAction:= false; |
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|
397 |
end; |
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|
398 |
{$ENDIF} |
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|
399 |
|
948 | 400 |
procedure FreezeEnterKey; |
401 |
begin |
|
5100 | 402 |
tkbd[3]:= 1; |
3598 | 403 |
tkbd[13]:= 1; |
5100 | 404 |
tkbd[27]:= 1; |
3598 | 405 |
tkbd[271]:= 1; |
948 | 406 |
end; |
167 | 407 |
|
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|
408 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 409 |
|
2428 | 410 |
procedure ControllerInit; |
411 |
var i, j: Integer; |
|
412 |
begin |
|
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413 |
ControllerEnabled:= 0; |
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|
414 |
{$IFDEF IPHONEOS} |
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|
415 |
exit; // joystick subsystem disabled on iPhone |
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|
416 |
{$ENDIF} |
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|
417 |
|
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|
418 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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|
419 |
ControllerNumControllers:= SDL_NumJoysticks(); |
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|
420 |
|
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|
421 |
if ControllerNumControllers > 6 then |
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|
422 |
ControllerNumControllers:= 6; |
2428 | 423 |
|
4374 | 424 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 425 |
|
426 |
if ControllerNumControllers > 0 then |
|
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|
427 |
begin |
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|
428 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
429 |
begin |
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|
430 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
431 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
432 |
if Controller[j] = nil then |
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|
433 |
WriteLnToConsole('* Failed to open game controller!') |
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|
434 |
else |
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|
435 |
begin |
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|
436 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
437 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
438 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
439 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 440 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
441 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
442 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
443 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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|
444 |
ControllerEnabled:= 1; |
3697 | 445 |
|
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|
446 |
if ControllerNumAxes[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
447 |
ControllerNumAxes[j]:= 20; |
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|
448 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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|
449 |
|
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|
450 |
if ControllerNumHats[j] > 20 then |
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|
451 |
ControllerNumHats[j]:= 20; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
452 |
|
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|
453 |
if ControllerNumButtons[j] > 20 then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
454 |
ControllerNumButtons[j]:= 20; |
3697 | 455 |
|
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|
456 |
// reset all buttons/axes |
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|
457 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
458 |
ControllerAxes[j][i]:= 0; |
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|
459 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
460 |
begin |
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|
461 |
ControllerBalls[j][i][0]:= 0; |
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|
462 |
ControllerBalls[j][i][1]:= 0; |
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|
463 |
end;*) |
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|
464 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
465 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
466 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
467 |
ControllerButtons[j][i]:= 0; |
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|
468 |
end; |
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|
469 |
end; |
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|
470 |
// enable event generation/controller updating |
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|
471 |
SDL_JoystickEventState(1); |
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|
472 |
end |
3697 | 473 |
else |
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|
474 |
WriteLnToConsole('Not using any game controller'); |
2428 | 475 |
end; |
476 |
||
477 |
procedure ControllerClose; |
|
478 |
var j: Integer; |
|
479 |
begin |
|
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|
480 |
if ControllerEnabled > 0 then |
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|
481 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
482 |
SDL_JoystickClose(Controller[j]); |
2428 | 483 |
end; |
484 |
||
485 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
486 |
begin |
|
2948
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|
487 |
ControllerAxes[joy][axis]:= value; |
2428 | 488 |
end; |
489 |
||
490 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
491 |
begin |
|
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|
492 |
ControllerHats[joy][hat]:= value; |
2428 | 493 |
end; |
494 |
||
495 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
496 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
497 |
if pressed then |
6155187bf599
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lovelacer
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changeset
|
498 |
ControllerButtons[joy][button]:= 1 |
6155187bf599
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lovelacer
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|
499 |
else |
6155187bf599
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changeset
|
500 |
ControllerButtons[joy][button]:= 0; |
2428 | 501 |
end; |
502 |
||
3038 | 503 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
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|
504 |
begin |
2948
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|
505 |
wheelUp:= false; |
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|
506 |
wheelDown:= false; |
3493 | 507 |
{$IFDEF HWLIBRARY} |
2948
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|
508 |
// this function is called by HW_allKeysUp so be careful |
3697 | 509 |
|
3347 | 510 |
// mouse emulation |
2948
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|
511 |
leftClick:= false; |
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|
512 |
middleClick:= false; |
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|
513 |
rightClick:= false; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
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changeset
|
514 |
|
3347 | 515 |
// arrow key emulation |
2948
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|
516 |
upKey:= false; |
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|
517 |
downKey:= false; |
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|
518 |
rightKey:= false; |
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|
519 |
leftKey:= false; |
3649 | 520 |
preciseKey:= false; |
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diff
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|
521 |
|
3347 | 522 |
// action key emulation |
2948
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|
523 |
backspaceKey:= false; |
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|
524 |
spaceKey:= false; |
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|
525 |
enterKey:= false; |
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|
526 |
tabKey:= false; |
3347 | 527 |
|
528 |
// other key emulation |
|
2948
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|
529 |
chatAction:= false; |
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changeset
|
530 |
pauseAction:= false; |
2716
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parents:
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|
531 |
{$ENDIF} |
b9ca1bfca24f
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parents:
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|
532 |
end; |
b9ca1bfca24f
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|
533 |
|
3038 | 534 |
procedure freeModule; |
2716
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complete the replacement of init/free wrappers for every unit
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diff
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|
535 |
begin |
b9ca1bfca24f
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koda
parents:
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diff
changeset
|
536 |
|
b9ca1bfca24f
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parents:
2714
diff
changeset
|
537 |
end; |
4 | 538 |
|
539 |
end. |