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#ifndef GAMEVIEW_H
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#define GAMEVIEW_H
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#include <QQuickItem>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLShaderProgram>
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class GameViewRenderer : public QObject, protected QOpenGLFunctions {
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Q_OBJECT
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public:
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GameViewRenderer() : m_delta(0) {}
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~GameViewRenderer();
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void tick(quint32 delta) { m_delta = delta; }
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void setViewportSize(const QSize& size);
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public slots:
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void paint();
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private:
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quint32 m_delta;
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};
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class GameView : public QQuickItem {
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Q_OBJECT
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public:
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GameView();
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Q_INVOKABLE void tick(quint32 delta);
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signals:
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void tChanged();
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public slots:
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void sync();
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void cleanup();
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private slots:
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void handleWindowChanged(QQuickWindow* win);
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private:
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quint32 m_delta;
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GameViewRenderer* m_renderer;
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bool m_windowChanged;
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qint32 m_centerX;
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qint32 m_centerY;
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};
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#endif // GAMEVIEW_H
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