hedgewars/uLandObjects.pas
author Wuzzy <almikes@aol.com>
Wed, 23 Nov 2016 16:33:01 +0100
changeset 12039 4524df2f7231
parent 11895 19cb0de79287
child 12097 ebe87b6ed182
permissions -rw-r--r--
Update changelog for the recent HedgeEditor updates
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandObjects;
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interface
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uses SDLh;
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procedure AddObjects();
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procedure FreeLandObjects();
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procedure LoadThemeConfig;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); inline;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface; LandFlags: Word); inline;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface; LandFlags: Word; Flip: boolean);
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procedure BlitImageUsingMask(cpX, cpY: Longword;  Image, Mask: PSDL_Surface);
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procedure AddOnLandObjects(Surface: PSDL_Surface);
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procedure SetLand(var LandWord: Word; Pixel: LongWord); inline;
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implementation
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uses uStore, uConsts, uConsole, uRandom, uSound
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     , uTypes, uVariables, uDebug, uUtils
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     , uPhysFSLayer;
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const MaxRects = 512;
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      MAXOBJECTRECTS = 16;
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      MAXTHEMEOBJECTS = 32;
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      cThemeCFGFilename = 'theme.cfg';
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type TRectsArray = array[0..MaxRects] of TSDL_Rect;
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     PRectArray = ^TRectsArray;
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     TThemeObject = record
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                     Surf, Mask: PSDL_Surface;
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                     inland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
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                     outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
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                     inrectcnt: Longword;
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                     outrectcnt: Longword;
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                     Width, Height: Longword;
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                     Maxcnt: Longword;
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                     end;
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     TThemeObjects = record
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                     Count: LongInt;
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                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject;
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                     end;
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     TSprayObject = record
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                     Surf: PSDL_Surface;
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                     Width, Height: Longword;
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                     Maxcnt: Longword;
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                     end;
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     TSprayObjects = record
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                     Count: LongInt;
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                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject
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                     end;
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var Rects: PRectArray;
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    RectCount: Longword;
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    ThemeObjects: TThemeObjects;
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    SprayObjects: TSprayObjects;
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procedure SetLand(var LandWord: Word; Pixel: LongWord); inline;
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begin
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    // this an if instead of masking colours to avoid confusing map creators
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    if ((AMask and Pixel) = 0) then
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        LandWord:= 0
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    else if Pixel = $FFFFFFFF then                  // white
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        LandWord:= lfObject
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    else if Pixel = AMask then                      // black
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        begin
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        LandWord:= lfBasic;
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        disableLandBack:= false
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        end
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    else if Pixel = (AMask or RMask) then           // red
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        LandWord:= lfIndestructible
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    else if Pixel = (AMask or BMask) then           // blue
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        LandWord:= lfObject or lfIce
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    else if Pixel = (AMask or GMask) then           // green
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        LandWord:= lfObject or lfBouncy
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end;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); inline;
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begin
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    BlitImageAndGenerateCollisionInfo(cpX, cpY, Width, Image, 0, false);
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end;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface; LandFlags: Word); inline;
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begin
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    BlitImageAndGenerateCollisionInfo(cpX, cpY, Width, Image, LandFlags, false);
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end;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface; LandFlags: Word; Flip: boolean);
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var p: PLongwordArray;
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    px, x, y: Longword;
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    bpp: LongInt;
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begin
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WriteToConsole('Generating collision info... ');
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if SDL_MustLock(Image) then
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    if SDLCheck(SDL_LockSurface(Image) >= 0, 'SDL_LockSurface', true) then exit;
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bpp:= Image^.format^.BytesPerPixel;
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if checkFails(bpp = 4, 'Land object should be 32bit', true) then
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begin
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if SDL_MustLock(Image) then
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    SDL_UnlockSurface(Image);
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end;
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if Width = 0 then
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    Width:= Image^.w;
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p:= Image^.pixels;
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unc0rr
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for y:= 0 to Pred(Image^.h) do
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    begin
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    for x:= 0 to Pred(Width) do
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sheepluva
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        begin
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sheepluva
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        // map image pixels per line backwards if in flip mode
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sheepluva
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        if Flip then
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            px:= Pred(Image^.w) - x
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sheepluva
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        else
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            px:= x;
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        if (p^[px] and AMask) <> 0 then
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            begin
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341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
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            if (cReducedQuality and rqBlurryLand) = 0 then
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e6cb8a41b5f4 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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                begin
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                if (LandPixels[cpY + y, cpX + x] = 0)
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sheepluva
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                or (((p^[px] and AMask) <> 0) and (((LandPixels[cpY + y, cpX + x] and AMask) shr AShift) < 255)) then
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                    LandPixels[cpY + y, cpX + x]:= p^[px];
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nemo
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                end
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            else
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   145
                if LandPixels[(cpY + y) div 2, (cpX + x) div 2] = 0 then
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sheepluva
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   146
                    LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= p^[px];
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341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3524
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   147
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sheepluva
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   148
            if (Land[cpY + y, cpX + x] <= lfAllObjMask) and ((p^[px] and AMask) <> 0) then
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08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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   149
                Land[cpY + y, cpX + x]:= lfObject or LandFlags
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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   150
            end;
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   151
        end;
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    p:= PLongwordArray(@(p^[Image^.pitch shr 2]))
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    end;
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   154
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if SDL_MustLock(Image) then
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lovelacer
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    SDL_UnlockSurface(Image);
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WriteLnToConsole(msgOK)
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   158
end;
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   159
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nemo
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   160
procedure BlitImageUsingMask(cpX, cpY: Longword;  Image, Mask: PSDL_Surface);
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var p, mp: PLongwordArray;
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    x, y: Longword;
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nemo
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    bpp: LongInt;
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begin
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WriteToConsole('Generating collision info... ');
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nemo
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e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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if SDL_MustLock(Image) then
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bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
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    if SDLCheck(SDL_LockSurface(Image) >= 0, 'SDL_LockSurface', true) then exit;
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nemo
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e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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bpp:= Image^.format^.BytesPerPixel;
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unc0rr
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if checkFails(bpp = 4, 'Land object should be 32bit', true) then
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begin
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if SDL_MustLock(Image) then
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    SDL_UnlockSurface(Image);
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end;
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nemo
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e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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p:= Image^.pixels;
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nemo
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mp:= Mask^.pixels;
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for y:= 0 to Pred(Image^.h) do
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nemo
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    begin
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nemo
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    for x:= 0 to Pred(Image^.w) do
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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   182
        begin
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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   183
        if (cReducedQuality and rqBlurryLand) = 0 then
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nemo
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   184
            begin
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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   185
            if (LandPixels[cpY + y, cpX + x] = 0)
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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   186
            or (((p^[x] and AMask) <> 0) and (((LandPixels[cpY + y, cpX + x] and AMask) shr AShift) < 255)) then
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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                LandPixels[cpY + y, cpX + x]:= p^[x];
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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   188
            end
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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   189
        else
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4feced261c68 partial merge of the webgl branch
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            if LandPixels[(cpY + y) div 2, (cpX + x) div 2] = 0 then
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nemo
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                LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= p^[x];
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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        if (Land[cpY + y, cpX + x] <= lfAllObjMask) or (Land[cpY + y, cpX + x] and lfObject <> 0)  then
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
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            SetLand(Land[cpY + y, cpX + x], mp^[x]);
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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   195
        end;
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    p:= PLongwordArray(@(p^[Image^.pitch shr 2]));
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    mp:= PLongwordArray(@(mp^[Mask^.pitch shr 2]))
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   198
    end;
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   199
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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if SDL_MustLock(Image) then
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   201
    SDL_UnlockSurface(Image);
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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WriteLnToConsole(msgOK)
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   203
end;
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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   204
371
731ad6d27bd1 integer -> LongInt
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procedure AddRect(x1, y1, w1, h1: LongInt);
184
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   206
begin
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29bc9c36ad5f Fixed-point arithmetics in engine.
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   207
with Rects^[RectCount] do
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    begin
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    x:= x1;
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    y:= y1;
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    w:= w1;
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    h:= h1
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   213
    end;
184
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   214
inc(RectCount);
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checkFails(RectCount < MaxRects, 'AddRect: overflow', true)
184
f97a7a3dc8f6 - Update more headers
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   216
end;
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   217
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   218
procedure InitRects;
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   219
begin
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    RectCount:= 0;
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    New(Rects)
184
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   222
end;
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   223
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   224
procedure FreeRects;
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   225
begin
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    Dispose(rects)
184
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   227
end;
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   228
371
731ad6d27bd1 integer -> LongInt
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   229
function CheckIntersect(x1, y1, w1, h1: LongInt): boolean;
184
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   230
var i: Longword;
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    res: boolean = false;
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begin
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   233
184
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i:= 0;
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if RectCount > 0 then
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    repeat
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    with Rects^[i] do
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        res:= (x < x1 + w1) and (x1 < x + w) and (y < y1 + h1) and (y1 < y + h);
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    inc(i)
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    until (i = RectCount) or (res);
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CheckIntersect:= res;
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end;
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   243
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function CountNonZeroz(x, y, h: LongInt): Longword;
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var i: LongInt;
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    lRes: Longword;
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begin
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    lRes:= 0;
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    for i:= y to Pred(y + h) do
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        if Land[i, x] <> 0 then
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            inc(lRes);
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    CountNonZeroz:= lRes;
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end;
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function AddGirder(gX: LongInt; var girSurf: PSDL_Surface): boolean;
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var x1, x2, y, k, i, girderHeight: LongInt;
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    rr: TSDL_Rect;
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    bRes: boolean;
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begin
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if girSurf = nil then
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    girSurf:= LoadDataImageAltPath(ptCurrTheme, ptGraphics, 'Girder', ifCritical or ifTransparent or ifIgnoreCaps);
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girderHeight:= girSurf^.h;
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y:= topY+150;
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repeat
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    inc(y, 24);
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    x1:= gX;
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    x2:= gX;
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    while (x1 > Longint(leftX)+150) and (CountNonZeroz(x1, y, girderHeight) = 0) do
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        dec(x1, 2);
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    i:= x1 - 12;
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    repeat
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        k:= CountNonZeroz(x1, y, girderHeight);
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        dec(x1, 2)
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    until (x1 < Longint(leftX) + 100) or (k = 0) or (k = girderHeight) or (x1 < i);
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    inc(x1, 2);
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    if k = girderHeight then
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        begin
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        while (x2 < (LongInt(rightX) - 100)) and (CountNonZeroz(x2, y, girderHeight) = 0) do
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            inc(x2, 2);
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        i:= x2 + 12;
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        repeat
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        inc(x2, 2);
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        k:= CountNonZeroz(x2, y, girderHeight)
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        until (x2 >= (LongInt(rightX)-150)) or (k = 0) or (k = girderHeight) or (x2 > i) or (x2 - x1 >= 900);
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   291
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        if (x2 < (LongInt(rightX) - 100)) and (k = girderHeight) and (x2 - x1 > 200) and (x2 - x1 < 900)
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        and (not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144)) then
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lovelacer
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                break;
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   295
        end;
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parents: 183
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   296
x1:= 0;
1753
2ccba26f1aa4 Apply nemo's world resize patch
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until y > (LAND_HEIGHT-125);
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parents: 1182
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   298
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   299
if x1 > 0 then
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begin
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    bRes:= true;
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nemo
parents: 2275
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   302
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   303
    rr.x:= x1;
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   304
    while rr.x < x2 do
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   305
        begin
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koda
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   306
        if cIce then
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sheepluva
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   307
            BlitImageAndGenerateCollisionInfo(rr.x, y, min(x2 - rr.x, girSurf^.w), girSurf, lfIce)
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nemo
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        else
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            BlitImageAndGenerateCollisionInfo(rr.x, y, min(x2 - rr.x, girSurf^.w), girSurf);
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        inc(rr.x, girSurf^.w);
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   311
        end;
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nemo
parents: 2275
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   312
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    AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80);
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end
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else bRes:= false;
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unc0rr
parents: 1182
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   316
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AddGirder:= bRes;
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   318
end;
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unc0rr
parents: 183
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   319
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parents: 183
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   320
function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;
3524
8d0783d2a0ff This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo
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var tmpx, tmpx2, tmpy, tmpy2, bx, by: LongInt;
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    bRes: boolean = true;
184
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parents: 183
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   323
begin
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   324
inc(rect.x, dX);
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parents: 183
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   325
inc(rect.y, dY);
3521
96a502730e81 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo
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   326
bx:= rect.x + rect.w;
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nemo
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   327
by:= rect.y + rect.h;
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unc0rr
parents: 183
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   328
{$WARNINGS OFF}
3521
96a502730e81 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo
parents: 3519
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   329
tmpx:= rect.x;
3524
8d0783d2a0ff This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo
parents: 3521
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   330
tmpx2:= bx;
8d0783d2a0ff This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo
parents: 3521
diff changeset
   331
while (tmpx <= bx - rect.w div 2 - 1) and bRes do
6580
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lovelacer
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   332
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   333
    bRes:= ((rect.y and LAND_HEIGHT_MASK) = 0) and ((by and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   334
    and ((tmpx and LAND_WIDTH_MASK) = 0) and ((tmpx2 and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   335
    and (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   336
    and (Land[rect.y, tmpx2] = Color) and (Land[by, tmpx2] = Color);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
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   337
    inc(tmpx);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   338
    dec(tmpx2)
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lovelacer
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   339
    end;
3524
8d0783d2a0ff This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo
parents: 3521
diff changeset
   340
tmpy:= rect.y+1;
8d0783d2a0ff This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo
parents: 3521
diff changeset
   341
tmpy2:= by-1;
8d0783d2a0ff This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo
parents: 3521
diff changeset
   342
while (tmpy <= by - rect.h div 2 - 1) and bRes do
6580
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lovelacer
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   343
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
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   344
    bRes:= ((tmpy and LAND_HEIGHT_MASK) = 0) and ((tmpy2 and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   345
    and ((rect.x and LAND_WIDTH_MASK) = 0) and ((bx and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   346
    and (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   347
    and (Land[tmpy2, rect.x] = Color) and (Land[tmpy2, bx] = Color);
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lovelacer
parents: 6534
diff changeset
   348
    inc(tmpy);
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lovelacer
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   349
    dec(tmpy2)
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lovelacer
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   350
    end;
184
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unc0rr
parents: 183
diff changeset
   351
{$WARNINGS ON}
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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parents: 2671
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   352
CheckLand:= bRes;
184
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unc0rr
parents: 183
diff changeset
   353
end;
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unc0rr
parents: 183
diff changeset
   354
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parents: 183
diff changeset
   355
function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
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unc0rr
parents: 183
diff changeset
   356
var i: Longword;
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   357
    bRes: boolean;
184
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parents: 183
diff changeset
   358
begin
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   359
    with Obj do begin
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parents: 2671
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   360
        bRes:= true;
184
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unc0rr
parents: 183
diff changeset
   361
        i:= 1;
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   362
        while bRes and (i <= inrectcnt) do
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b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   363
            begin
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   364
            bRes:= CheckLand(inland[i], x, y, lfBasic);
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   365
            inc(i)
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   366
            end;
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   367
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   368
        i:= 1;
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   369
        while bRes and (i <= outrectcnt) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   370
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   371
            bRes:= CheckLand(outland[i], x, y, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   372
            inc(i)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   373
            end;
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   374
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   375
        if bRes then
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   376
            bRes:= not CheckIntersect(x, y, Width, Height);
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   377
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   378
        CheckCanPlace:= bRes;
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   379
    end
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   380
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   381
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   382
function TryPut(var Obj: TThemeObject): boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   383
const MaxPointsIndex = 2047;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   384
var x, y: Longword;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   385
    ar: array[0..MaxPointsIndex] of TPoint;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   386
    cnt, i: Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   387
    bRes: boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   388
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   389
TryPut:= false;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   390
cnt:= 0;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   391
with Obj do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   392
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   393
    if Maxcnt = 0 then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   394
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   395
    x:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   396
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   397
        y:= topY+32; // leave room for a hedgie to teleport in
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   398
        repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   399
            if CheckCanPlace(x, y, Obj) then
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   400
                begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   401
                ar[cnt].x:= x;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   402
                ar[cnt].y:= y;
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   403
                if cnt >= MaxPointsIndex then // buffer is full, do not check the rest land
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   404
                    begin
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10325
diff changeset
   405
                    y:= LAND_HEIGHT;
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10325
diff changeset
   406
                    x:= LAND_WIDTH;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   407
                    end
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   408
                    else inc(cnt);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   409
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   410
            inc(y, 3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   411
        until y >= LAND_HEIGHT - Height;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   412
        inc(x, getrandom(6) + 3)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   413
    until x >= LAND_WIDTH - Width;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   414
    bRes:= cnt <> 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   415
    if bRes then
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   416
        begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   417
        i:= getrandom(cnt);
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8751
diff changeset
   418
        if Obj.Mask <> nil then
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8751
diff changeset
   419
             BlitImageUsingMask(ar[i].x, ar[i].y, Obj.Surf, Obj.Mask)
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8751
diff changeset
   420
        else BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, 0, Obj.Surf);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   421
        AddRect(ar[i].x, ar[i].y, Width, Height);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   422
        dec(Maxcnt)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   423
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   424
    else Maxcnt:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   425
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   426
TryPut:= bRes;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   427
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   428
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   429
function TryPut2(var Obj: TSprayObject; Surface: PSDL_Surface): boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   430
const MaxPointsIndex = 8095;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   431
var x, y: Longword;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   432
    ar: array[0..MaxPointsIndex] of TPoint;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   433
    cnt, i: Longword;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   434
    r: TSDL_Rect;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   435
    bRes: boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   436
begin
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   437
TryPut2:= false;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   438
cnt:= 0;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   439
with Obj do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   440
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   441
    if Maxcnt = 0 then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   442
        exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   443
    x:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   444
    r.x:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   445
    r.y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   446
    r.w:= Width;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   447
    r.h:= Height + 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   448
    repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   449
        y:= 8;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   450
        repeat
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   451
            if CheckLand(r, x, y - 8, lfBasic)
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6305
diff changeset
   452
            and (not CheckIntersect(x, y, Width, Height)) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   453
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   454
                ar[cnt].x:= x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   455
                ar[cnt].y:= y;
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   456
                if cnt >= MaxPointsIndex then // buffer is full, do not check the rest land
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   457
                    begin
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   458
                    y:= $FF000000;
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   459
                    x:= $FF000000;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   460
                    end
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   461
                    else inc(cnt);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   462
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   463
            inc(y, 12);
4159
64e677349124 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr
parents: 3976
diff changeset
   464
        until y >= LAND_HEIGHT - Height - 8;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   465
        inc(x, getrandom(12) + 12)
4159
64e677349124 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr
parents: 3976
diff changeset
   466
    until x >= LAND_WIDTH - Width;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   467
    bRes:= cnt <> 0;
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   468
AddFileLog('CHECKPOINT 004');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   469
    if bRes then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   470
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   471
        i:= getrandom(cnt);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   472
        r.x:= ar[i].X;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   473
        r.y:= ar[i].Y;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   474
        r.w:= Width;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   475
        r.h:= Height;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   476
        SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   477
        AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   478
        dec(Maxcnt)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   479
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   480
    else Maxcnt:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   481
    end;
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   482
TryPut2:= bRes;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   483
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   484
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   485
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   486
procedure CheckRect(Width, Height, x, y, w, h: LongWord);
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   487
begin
8330
aaefa587e277 update branch with default
koda
parents: 8096 8145
diff changeset
   488
    if (x + w > Width) then
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   489
        OutError('Object''s rectangle exceeds image: x + w (' + inttostr(x) + ' + ' + inttostr(w) + ') > Width (' + inttostr(Width) + ')', true);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8145
diff changeset
   490
    if (y + h > Height) then
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   491
        OutError('Object''s rectangle exceeds image: y + h (' + inttostr(y) + ' + ' + inttostr(h) + ') > Height (' + inttostr(Height) + ')', true);
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   492
end;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   493
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   494
procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   495
var s, key: shortstring;
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   496
    f: PFSFile;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5166
diff changeset
   497
    i: LongInt;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   498
    ii, t: Longword;
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5689
diff changeset
   499
    c2: TSDL_Color;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   500
begin
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   501
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   502
AddProgress;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   503
// Set default water greyscale values
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   504
if GrayScale then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   505
    begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   506
    for i:= Low(SDWaterColorArray) to High(SDWaterColorArray) do
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   507
        begin
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   508
        t:= round(SDWaterColorArray[i].r * RGB_LUMINANCE_RED + SDWaterColorArray[i].g * RGB_LUMINANCE_GREEN + SDWaterColorArray[i].b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   509
        if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   510
            t:= 255;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   511
        SDWaterColorArray[i].r:= t;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   512
        SDWaterColorArray[i].g:= t;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   513
        SDWaterColorArray[i].b:= t
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   514
        end;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   515
    for i:= Low(WaterColorArray) to High(WaterColorArray) do
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   516
        begin
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   517
        t:= round(WaterColorArray[i].r * RGB_LUMINANCE_RED + WaterColorArray[i].g * RGB_LUMINANCE_GREEN + WaterColorArray[i].b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   518
        if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   519
            t:= 255;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   520
        WaterColorArray[i].r:= t;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   521
        WaterColorArray[i].g:= t;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   522
        WaterColorArray[i].b:= t
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   523
        end
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6303
diff changeset
   524
    end;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   525
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 7640
diff changeset
   526
s:= cPathz[ptCurrTheme] + '/' + cThemeCFGFilename;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   527
WriteLnToConsole('Reading objects info...');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   528
f:= pfsOpenRead(s);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   529
if checkFails(f <> nil, 'Bad data or cannot access file ' + s, true) then exit;
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   530
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   531
ThemeObjects.Count:= 0;
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   532
SprayObjects.Count:= 0;
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   533
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   534
while (not pfsEOF(f)) and allOK do
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   535
    begin
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   536
    pfsReadLn(f, s);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   537
    if Length(s) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   538
        continue;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   539
    if s[1] = ';' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   540
        continue;
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   541
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   542
    i:= Pos('=', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   543
    key:= Trim(Copy(s, 1, Pred(i)));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   544
    Delete(s, 1, i);
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   545
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   546
    if key = 'sky' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   547
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   548
        i:= Pos(',', s);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   549
        SkyColor.r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   550
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   551
        i:= Pos(',', s);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   552
        SkyColor.g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   553
        Delete(s, 1, i);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   554
        SkyColor.b:= StrToInt(Trim(s));
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   555
        if GrayScale
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   556
            then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   557
            begin
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   558
            t:= round(SkyColor.r * RGB_LUMINANCE_RED + SkyColor.g * RGB_LUMINANCE_GREEN + SkyColor.b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   559
            if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   560
                t:= 255;
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   561
            SkyColor.r:= t;
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   562
            SkyColor.g:= t;
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   563
            SkyColor.b:= t
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   564
            end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
   565
        SetSkyColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255);
5689
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5654
diff changeset
   566
        SDSkyColor.r:= SkyColor.r;
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5654
diff changeset
   567
        SDSkyColor.g:= SkyColor.g;
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5654
diff changeset
   568
        SDSkyColor.b:= SkyColor.b;
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   569
        end
11895
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   570
    else if key = 'sd-tint' then
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   571
        begin
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   572
        i:= Pos(',', s);
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   573
        SDTint.r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   574
        Delete(s, 1, i);
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   575
        i:= Pos(',', s);
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   576
        SDTint.g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   577
        Delete(s, 1, i);
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   578
        SDTint.b:= StrToInt(Trim(s));
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   579
        if GrayScale
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   580
            then
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   581
            begin
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   582
            t:= round(SDTint.r * RGB_LUMINANCE_RED + SDTint.g * RGB_LUMINANCE_GREEN + SDTint.b * RGB_LUMINANCE_BLUE);
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   583
            if t > 255 then
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   584
                t:= 255;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   585
            SDTint.r:= t;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   586
            SDTint.g:= t;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   587
            SDTint.b:= t
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   588
            end;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11871
diff changeset
   589
        end
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   590
    else if key = 'border' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   591
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   592
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   593
        c2.r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   594
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   595
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   596
        c2.g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   597
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   598
        c2.b:= StrToInt(Trim(s));
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   599
        if GrayScale then
6303
3edb3c857995 Add missing grayscale conversions
nemo
parents: 6302
diff changeset
   600
            begin
3edb3c857995 Add missing grayscale conversions
nemo
parents: 6302
diff changeset
   601
            t:= round(SkyColor.r * RGB_LUMINANCE_RED + SkyColor.g * RGB_LUMINANCE_GREEN + SkyColor.b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   602
            if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   603
                t:= 255;
6303
3edb3c857995 Add missing grayscale conversions
nemo
parents: 6302
diff changeset
   604
            c2.r:= t;
3edb3c857995 Add missing grayscale conversions
nemo
parents: 6302
diff changeset
   605
            c2.g:= t;
3edb3c857995 Add missing grayscale conversions
nemo
parents: 6302
diff changeset
   606
            c2.b:= t
3edb3c857995 Add missing grayscale conversions
nemo
parents: 6302
diff changeset
   607
            end;
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10560
diff changeset
   608
        ExplosionBorderColorR:= c2.r;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10560
diff changeset
   609
        ExplosionBorderColorG:= c2.g;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10560
diff changeset
   610
        ExplosionBorderColorB:= c2.b;
10878
963bc20f511c small pixel jizz tweak
sheepluva
parents: 10877
diff changeset
   611
        ExplosionBorderColorNoA:=
963bc20f511c small pixel jizz tweak
sheepluva
parents: 10877
diff changeset
   612
            (c2.r shl RShift) or (c2.g shl GShift) or (c2.b shl BShift);
963bc20f511c small pixel jizz tweak
sheepluva
parents: 10877
diff changeset
   613
        ExplosionBorderColor:= ExplosionBorderColorNoA or AMask;
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   614
        end
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   615
    else if key = 'water-top' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   616
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   617
        i:= Pos(',', s);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   618
        WaterColorArray[1].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   619
        Delete(s, 1, i);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   620
        i:= Pos(',', s);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   621
        WaterColorArray[1].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   622
        Delete(s, 1, i);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   623
        WaterColorArray[1].b:= StrToInt(Trim(s));
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   624
        WaterColorArray[1].a := 255;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   625
        if GrayScale then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   626
            begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   627
            t:= round(WaterColorArray[0].r * RGB_LUMINANCE_RED + WaterColorArray[0].g * RGB_LUMINANCE_GREEN + WaterColorArray[0].b * RGB_LUMINANCE_BLUE);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   628
            if t > 255 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   629
                t:= 255;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   630
            WaterColorArray[1].r:= t;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   631
            WaterColorArray[1].g:= t;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   632
            WaterColorArray[1].b:= t
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   633
            end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   634
        WaterColorArray[3]:= WaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   635
        WaterColorArray[5]:= WaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   636
        WaterColorArray[7]:= WaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   637
        end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   638
    else if key = 'water-bottom' then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   639
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   640
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   641
        WaterColorArray[0].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   642
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   643
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   644
        WaterColorArray[0].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   645
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   646
        WaterColorArray[0].b:= StrToInt(Trim(s));
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   647
        WaterColorArray[0].a := 255;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   648
        if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   649
            begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   650
            t:= round(WaterColorArray[2].r * RGB_LUMINANCE_RED + WaterColorArray[2].g * RGB_LUMINANCE_GREEN + WaterColorArray[2].b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   651
            if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   652
                t:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   653
            WaterColorArray[0].r:= t;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   654
            WaterColorArray[0].g:= t;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   655
            WaterColorArray[0].b:= t
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   656
            end;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   657
        WaterColorArray[2]:= WaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   658
        WaterColorArray[4]:= WaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   659
        WaterColorArray[6]:= WaterColorArray[0];
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   660
        end
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   661
    else if key = 'water-opacity' then
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   662
        begin
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   663
        WaterOpacity:= StrToInt(Trim(s));
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   664
        SDWaterOpacity:= WaterOpacity
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   665
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   666
    else if key = 'music' then
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10131
diff changeset
   667
        MusicFN:= Trim(s)
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10131
diff changeset
   668
    else if key = 'sd-music' then
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10131
diff changeset
   669
        SDMusicFN:= Trim(s)
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4782
diff changeset
   670
    else if key = 'clouds' then
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4782
diff changeset
   671
        begin
7543
a0dc770538e1 Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
nemo
parents: 7069
diff changeset
   672
        cCloudsNumber:= Word(StrToInt(Trim(s))) * cScreenSpace div 4096;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4782
diff changeset
   673
        cSDCloudsNumber:= cCloudsNumber
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4782
diff changeset
   674
        end
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   675
    else if key = 'object' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   676
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   677
        inc(ThemeObjects.Count);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   678
        with ThemeObjects.objs[Pred(ThemeObjects.Count)] do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   679
            begin
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   680
            i:= Pos(',', s);
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8751
diff changeset
   681
            Surf:= LoadDataImage(ptCurrTheme, Trim(Copy(s, 1, Pred(i))), ifTransparent or ifIgnoreCaps or ifCritical);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   682
            Width:= Surf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   683
            Height:= Surf^.h;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8751
diff changeset
   684
            Mask:= LoadDataImage(ptCurrTheme, Trim(Copy(s, 1, Pred(i)))+'_mask', ifTransparent or ifIgnoreCaps);
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   685
            Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   686
            i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   687
            Maxcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   688
            Delete(s, 1, i);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   689
            if (Maxcnt < 1) or (Maxcnt > MAXTHEMEOBJECTS) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   690
                OutError('Object''s max count should be between 1 and '+ inttostr(MAXTHEMEOBJECTS) +' (it was '+ inttostr(Maxcnt) +').', true);
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   691
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   692
            inrectcnt := 0;
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   693
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   694
            for ii := 1 to Length(S) do
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   695
              if S[ii] = ',' then
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   696
                inc(inrectcnt);
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   697
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   698
            if inrectcnt mod 2 = 0 then
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   699
              inrectcnt := 1
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   700
            else begin
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   701
              i:= Pos(',', s);
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   702
              inrectcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   703
              Delete(s, 1, i);
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   704
            end;
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   705
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   706
            for ii:= 1 to inrectcnt do
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   707
                with inland[ii] do
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   708
                    begin
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   709
                    i:= Pos(',', s);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   710
                    x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   711
                    Delete(s, 1, i);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   712
                    i:= Pos(',', s);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   713
                    y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   714
                    Delete(s, 1, i);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   715
                    i:= Pos(',', s);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   716
                    w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   717
                    Delete(s, 1, i);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   718
                    i:= Pos(',', s);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   719
                    h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   720
                    Delete(s, 1, i);
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   721
                    CheckRect(Width, Height, x, y, w, h)
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   722
                    end;
11870
b801ff99e52c support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11824
diff changeset
   723
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   724
            i:= Pos(',', s);
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   725
            outrectcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   726
            Delete(s, 1, i);
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   727
            for ii:= 1 to outrectcnt do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   728
                with outland[ii] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   729
                    begin
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   730
                    i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   731
                    x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   732
                    Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   733
                    i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   734
                    y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   735
                    Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   736
                    i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   737
                    w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   738
                    Delete(s, 1, i);
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   739
                    if ii = outrectcnt then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   740
                        h:= StrToInt(Trim(s))
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   741
                    else
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   742
                        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   743
                        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   744
                        h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   745
                        Delete(s, 1, i)
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   746
                        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   747
                    CheckRect(Width, Height, x, y, w, h)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   748
                    end;
11871
9e0b20330d05 rename variables for better code-readability and fix indentation
sheepluva
parents: 11870
diff changeset
   749
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   750
            end;
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   751
        end
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   752
    else if key = 'spray' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   753
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   754
        inc(SprayObjects.Count);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   755
        with SprayObjects.objs[Pred(SprayObjects.Count)] do
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   756
            begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   757
            i:= Pos(',', s);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7555
diff changeset
   758
            Surf:= LoadDataImage(ptCurrTheme, Trim(Copy(s, 1, Pred(i))), ifTransparent or ifIgnoreCaps);
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   759
            Width:= Surf^.w;
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   760
            Height:= Surf^.h;
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   761
            Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   762
            Maxcnt:= StrToInt(Trim(s));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   763
            end;
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   764
        end
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   765
    else if key = 'flakes' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   766
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   767
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   768
        vobCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   769
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   770
        if vobCount > 0 then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   771
            begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   772
            i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   773
            vobFramesCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   774
            Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   775
            i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   776
            vobFrameTicks:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   777
            Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   778
            i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   779
            vobVelocity:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   780
            Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   781
            vobFallSpeed:= StrToInt(Trim(s));
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   782
            end;
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   783
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   784
    else if key = 'flatten-flakes' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   785
        cFlattenFlakes:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   786
    else if key = 'flatten-clouds' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   787
        cFlattenClouds:= true
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9721
diff changeset
   788
    else if key = 'ice' then
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9721
diff changeset
   789
        cIce:= true
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9721
diff changeset
   790
    else if key = 'snow' then
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9721
diff changeset
   791
        cSnow:= true
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   792
    else if key = 'sd-water-top' then
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   793
        begin
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   794
        i:= Pos(',', s);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   795
        SDWaterColorArray[1].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   796
        Delete(s, 1, i);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   797
        i:= Pos(',', s);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   798
        SDWaterColorArray[1].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   799
        Delete(s, 1, i);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   800
        SDWaterColorArray[1].b:= StrToInt(Trim(s));
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   801
        SDWaterColorArray[1].a := 255;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   802
        if GrayScale then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   803
            begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   804
            t:= round(SDWaterColorArray[0].r * RGB_LUMINANCE_RED + SDWaterColorArray[0].g * RGB_LUMINANCE_GREEN + SDWaterColorArray[0].b * RGB_LUMINANCE_BLUE);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   805
            if t > 255 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   806
                t:= 255;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   807
            SDWaterColorArray[1].r:= t;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   808
            SDWaterColorArray[1].g:= t;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   809
            SDWaterColorArray[1].b:= t
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   810
            end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   811
        SDWaterColorArray[3]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   812
        SDWaterColorArray[5]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   813
        SDWaterColorArray[7]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   814
        end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   815
    else if key = 'sd-water-bottom' then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   816
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   817
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   818
        SDWaterColorArray[0].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   819
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   820
        i:= Pos(',', s);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   821
        SDWaterColorArray[0].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   822
        Delete(s, 1, i);
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   823
        SDWaterColorArray[0].b:= StrToInt(Trim(s));
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   824
        SDWaterColorArray[0].a := 255;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   825
        if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   826
            begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   827
            t:= round(SDWaterColorArray[2].r * RGB_LUMINANCE_RED + SDWaterColorArray[2].g * RGB_LUMINANCE_GREEN + SDWaterColorArray[2].b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   828
            if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   829
                t:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   830
            SDWaterColorArray[0].r:= t;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   831
            SDWaterColorArray[0].g:= t;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   832
            SDWaterColorArray[0].b:= t
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   833
            end;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   834
        SDWaterColorArray[2]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   835
        SDWaterColorArray[4]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10261
diff changeset
   836
        SDWaterColorArray[6]:= SDWaterColorArray[0];
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4669
diff changeset
   837
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   838
    else if key = 'sd-water-opacity' then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   839
        SDWaterOpacity:= StrToInt(Trim(s))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   840
    else if key = 'sd-clouds' then
7543
a0dc770538e1 Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
nemo
parents: 7069
diff changeset
   841
        cSDCloudsNumber:= Word(StrToInt(Trim(s))) * cScreenSpace div 4096
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   842
    else if key = 'sd-flakes' then
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   843
        begin
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   844
        i:= Pos(',', s);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   845
        vobSDCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   846
        Delete(s, 1, i);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   847
        if vobSDCount > 0 then
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   848
            begin
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   849
            i:= Pos(',', s);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   850
            vobSDFramesCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   851
            Delete(s, 1, i);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   852
            i:= Pos(',', s);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   853
            vobSDFrameTicks:= StrToInt(Trim(Copy(s, 1, Pred(i))));
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   854
            Delete(s, 1, i);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   855
            i:= Pos(',', s);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   856
            vobSDVelocity:= StrToInt(Trim(Copy(s, 1, Pred(i))));
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   857
            Delete(s, 1, i);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   858
            vobSDFallSpeed:= StrToInt(Trim(s));
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   859
            end;
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   860
        end
4835
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   861
    else if key = 'rq-sky' then
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   862
        begin
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   863
        if ((cReducedQuality and rqNoBackground) <> 0) then
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   864
            begin
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   865
            i:= Pos(',', s);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   866
            RQSkyColor.r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4835
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   867
            Delete(s, 1, i);
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   868
            i:= Pos(',', s);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   869
            RQSkyColor.g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
4835
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   870
            Delete(s, 1, i);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   871
            RQSkyColor.b:= StrToInt(Trim(s));
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   872
            if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   873
                begin
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   874
                t:= round(RQSkyColor.r * RGB_LUMINANCE_RED + RQSkyColor.g * RGB_LUMINANCE_GREEN + RQSkyColor.b * RGB_LUMINANCE_BLUE);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   875
                if t > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   876
                    t:= 255;
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   877
                RQSkyColor.r:= t;
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   878
                RQSkyColor.g:= t;
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 5441
diff changeset
   879
                RQSkyColor.b:= t
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5240
diff changeset
   880
                end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
   881
            SetSkyColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255);
5689
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5654
diff changeset
   882
            SDSkyColor.r:= RQSkyColor.r;
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5654
diff changeset
   883
            SDSkyColor.g:= RQSkyColor.g;
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5654
diff changeset
   884
            SDSkyColor.b:= RQSkyColor.b;
4835
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   885
            end
a6924450e694 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek
parents: 4806
diff changeset
   886
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   887
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   888
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   889
pfsClose(f);
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   890
AddProgress;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   891
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   892
2870
1358cc003e4d Palewolf tweaks map object placement some more.
nemo
parents: 2783
diff changeset
   893
procedure AddThemeObjects(var ThemeObjects: TThemeObjects);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   894
var i, ii, t: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   895
    b: boolean;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   896
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   897
    if ThemeObjects.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   898
        exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   899
    WriteLnToConsole('Adding theme objects...');
2783
1532fde15179 Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo
parents: 2747
diff changeset
   900
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   901
    for i:=0 to Pred(ThemeObjects.Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   902
        ThemeObjects.objs[i].Maxcnt := max(1, (ThemeObjects.objs[i].Maxcnt * MaxHedgehogs) div 18); // Maxcnt is proportional to map size, but allow objects to span even if we're on a tiny map
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3641
diff changeset
   903
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   904
    repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   905
        t := getrandom(ThemeObjects.Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   906
        b := false;
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   907
        for i:= 0 to Pred(ThemeObjects.Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   908
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   909
            ii := (i+t) mod ThemeObjects.Count;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3641
diff changeset
   910
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   911
            if ThemeObjects.objs[ii].Maxcnt <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   912
                b := b or TryPut(ThemeObjects.objs[ii])
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   913
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   914
    until not b;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   915
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   916
2870
1358cc003e4d Palewolf tweaks map object placement some more.
nemo
parents: 2783
diff changeset
   917
procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects);
1358cc003e4d Palewolf tweaks map object placement some more.
nemo
parents: 2783
diff changeset
   918
var i, ii, t: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   919
    b: boolean;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   920
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   921
    if SprayObjects.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   922
        exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   923
    WriteLnToConsole('Adding spray objects...');
2870
1358cc003e4d Palewolf tweaks map object placement some more.
nemo
parents: 2783
diff changeset
   924
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   925
    for i:= 0 to Pred(SprayObjects.Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   926
        SprayObjects.objs[i].Maxcnt := max(1, (SprayObjects.objs[i].Maxcnt * MaxHedgehogs) div 18); // Maxcnt is proportional to map size, but allow objects to span even if we're on a tiny map
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3641
diff changeset
   927
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   928
    repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   929
        t := getrandom(SprayObjects.Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   930
        b := false;
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   931
        for i:= 0 to Pred(SprayObjects.Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   932
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   933
            ii := (i+t) mod SprayObjects.Count;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3641
diff changeset
   934
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   935
            if SprayObjects.objs[ii].Maxcnt <> 0 then
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9682
diff changeset
   936
                b := b or TryPut2(SprayObjects.objs[ii], Surface)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   937
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   938
    until not b;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   939
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   940
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1156
diff changeset
   941
procedure AddObjects();
10261
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   942
var girSurf: PSDL_Surface;
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   943
    i, g: Longword;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   944
begin
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   945
InitRects;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   946
if hasGirders then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   947
    begin
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7063
diff changeset
   948
    g:= max(playWidth div 8, 256);
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7063
diff changeset
   949
    i:= leftX + g;
10261
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   950
    girSurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1776
diff changeset
   951
    repeat
10261
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   952
        AddGirder(i, girSurf);
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7063
diff changeset
   953
        i:=i + g;
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7063
diff changeset
   954
    until (i > rightX - g);
10261
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   955
    // free girder surface
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   956
    if girSurf <> nil then
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   957
        begin
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   958
        SDL_FreeSurface(girSurf);
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   959
        girSurf:= nil;
c81125782cf6 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva
parents: 10254
diff changeset
   960
        end;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   961
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   962
if (GameFlags and gfDisableLandObjects) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6534
diff changeset
   963
    AddThemeObjects(ThemeObjects);
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
   964
AddProgress();
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
   965
FreeRects();
1190
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   966
end;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   967
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   968
procedure AddOnLandObjects(Surface: PSDL_Surface);
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   969
begin
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   970
InitRects;
2870
1358cc003e4d Palewolf tweaks map object placement some more.
nemo
parents: 2783
diff changeset
   971
AddSprayObjects(Surface, SprayObjects);
1186
bf5af791d234 Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents: 1185
diff changeset
   972
FreeRects
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   973
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   974
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   975
procedure LoadThemeConfig;
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   976
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   977
    ReadThemeInfo(ThemeObjects, SprayObjects)
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   978
end;
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   979
3053
55a7e3a896ef Free land object SDL surfaces.
nemo
parents: 2948
diff changeset
   980
procedure FreeLandObjects();
55a7e3a896ef Free land object SDL surfaces.
nemo
parents: 2948
diff changeset
   981
var i: Longword;
55a7e3a896ef Free land object SDL surfaces.
nemo
parents: 2948
diff changeset
   982
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   983
    for i:= 0 to Pred(MAXTHEMEOBJECTS) do
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   984
    begin
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   985
        if ThemeObjects.objs[i].Surf <> nil then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   986
            SDL_FreeSurface(ThemeObjects.objs[i].Surf);
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   987
        if SprayObjects.objs[i].Surf <> nil then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   988
            SDL_FreeSurface(SprayObjects.objs[i].Surf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
diff changeset
   989
        ThemeObjects.objs[i].Surf:= nil;
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
diff changeset
   990
        SprayObjects.objs[i].Surf:= nil;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   991
    end;
3053
55a7e3a896ef Free land object SDL surfaces.
nemo
parents: 2948
diff changeset
   992
end;
55a7e3a896ef Free land object SDL surfaces.
nemo
parents: 2948
diff changeset
   993
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   994
end.