author | Anton Malmygin <antonc27@mail.ru> |
Sun, 14 Feb 2016 21:34:01 +0100 | |
changeset 11548 | 45982bda46cc |
parent 11539 | c22d292e7266 |
child 11605 | dc8de75747f9 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10105
diff
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
4 | 21 |
unit uGame; |
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interface |
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||
371 | 24 |
procedure DoGameTick(Lag: LongInt); |
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|
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//////////////////// |
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27 |
implementation |
4 | 28 |
//////////////////// |
10116
dd27562b6f21
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents:
10108
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29 |
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions, |
10128 | 30 |
uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils |
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{$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}, uDebug; |
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|
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procedure DoGameTick(Lag: LongInt); |
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Trying to prevent audio mute from endlessly spamming. Untested.
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34 |
var i,j : LongInt; |
10127 | 35 |
s: ansistring; |
4 | 36 |
begin |
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lovelacer
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if isPaused then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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38 |
exit; |
8472
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
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39 |
|
1611 | 40 |
if (not CurrentTeam^.ExtDriven) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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42 |
NetGetNextCmd; // its for the case of receiving "/say" message |
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if not allOK then exit; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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44 |
isInLag:= false; |
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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FlushMessages(Lag) |
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unc0rr
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end; |
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
parents:
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|
7180 | 48 |
if GameType <> gmtRecord then |
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begin |
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if Lag > 100 then |
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Lag:= 100 |
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
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Lag:= 2500; |
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5130
3602ede67ec5
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
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54 |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
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55 |
if (GameType = gmtDemo) then |
7180 | 56 |
if isSpeed then |
8027
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
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begin |
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i:= RealTicks-SpeedStart; |
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if i < 2000 then Lag:= Lag*5 |
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else if i < 4000 then Lag:= Lag*10 |
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else if i < 6000 then Lag:= Lag*20 |
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else if i < 8000 then Lag:= Lag*40 |
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else Lag:= Lag*80; |
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8027
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make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents:
7837
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changeset
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64 |
end |
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
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65 |
else if cOnlyStats then |
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents:
7837
diff
changeset
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Lag:= High(LongInt) |
7180 | 67 |
end; |
10316 | 68 |
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if cTestLua then |
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Lag:= High(LongInt); |
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||
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nemo
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inc(SoundTimerTicks, Lag); |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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73 |
if SoundTimerTicks >= 50 then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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begin |
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SoundTimerTicks:= 0; |
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Trying to prevent audio mute from endlessly spamming. Untested.
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if cVolumeDelta <> 0 then |
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Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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begin |
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nemo
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j:= Volume; |
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nemo
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i:= ChangeVolume(cVolumeDelta); |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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80 |
if isAudioMuted and (j<>i) then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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81 |
AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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else if not isAudioMuted then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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|
83 |
begin |
10127 | 84 |
s:= ansistring(inttostr(i)); |
85 |
AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
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8471
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Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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86 |
end |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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87 |
end; |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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88 |
end; |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
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89 |
PlayNextVoice; |
89 | 90 |
i:= 1; |
11539 | 91 |
while (GameState <> gsExit) and (i <= Lag) and allOK do |
89 | 92 |
begin |
351 | 93 |
if not CurrentTeam^.ExtDriven then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
94 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
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|
95 |
if CurrentHedgehog^.BotLevel <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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96 |
ProcessBot; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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97 |
ProcessGears; |
9651 | 98 |
{$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF} |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
99 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
100 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
101 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
102 |
NetGetNextCmd; |
11532 | 103 |
if not allOK then exit; |
104 |
||
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
105 |
if isInLag then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
106 |
case GameType of |
4075 | 107 |
gmtNet: begin |
10861
d84c725fe332
Also update wind indicator on lag when joining midgame
unc0rr
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108 |
// update health bars and the wind indicator |
4075 | 109 |
AddVisualGear(0, 0, vgtTeamHealthSorter); |
10861
d84c725fe332
Also update wind indicator on lag when joining midgame
unc0rr
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10316
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changeset
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110 |
AddVisualGear(0, 0, vgtSmoothWindBar); |
4075 | 111 |
break; |
112 |
end; |
|
7386
e82a076df09b
Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru>
parents:
7180
diff
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113 |
gmtDemo, gmtRecord: begin |
11026
b8022f4bea14
Put diagnostic message into log when quitting due to end of input in demo replay mode
unc0rr
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|
114 |
AddFileLog('End of input, halting now'); |
4 | 115 |
GameState:= gsExit; |
116 |
exit |
|
72 | 117 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
118 |
gmtSave: begin |
72 | 119 |
RestoreTeamsFromSave; |
519 | 120 |
SetBinds(CurrentTeam^.Binds); |
7670
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Stop messages without possible desync on load from save
unc0rr
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121 |
StopMessages(gmLeft or gmRight or gmUp or gmDown); |
7061 | 122 |
ResetSound; // restore previous sound state |
5809 | 123 |
PlayMusic; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3663
diff
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124 |
GameType:= gmtLocal; |
4049
fe799b5d601b
fix issue 63 and draw health bars right away for savefiles
koda
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4048
diff
changeset
|
125 |
AddVisualGear(0, 0, vgtTeamHealthSorter); |
5357
ec36f3d53f3c
Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
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diff
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126 |
AddVisualGear(0, 0, vgtSmoothWindBar); |
4048 | 127 |
{$IFDEF IPHONEOS}InitIPC;{$ENDIF} |
10015 | 128 |
{$IFNDEF PAS2C} |
8204 | 129 |
with mobileRecord do |
130 |
if SaveLoadingEnded <> nil then |
|
131 |
SaveLoadingEnded(); |
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c18ba8726f5a
Fix sources so pas2c written in haskell could render them again
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132 |
{$ENDIF} |
72 | 133 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
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134 |
end |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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else ProcessGears |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
136 |
end; |
89 | 137 |
inc(i) |
162 | 138 |
end |
4 | 139 |
end; |
140 |
||
141 |
end. |