hedgewars/uTeams.pas
author Wuzzy <almikes@aol.com>
Thu, 13 Apr 2017 15:18:07 +0200
changeset 12244 45c83c88ac4b
parent 12172 fe2946e2a859
child 12253 8e9603088f99
permissions -rw-r--r--
Refactor team name generator
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 (*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uInputHandler, uRandom, uFloat, uStats,
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     uCollisions, uSound, uStore, uTypes, uScript
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     {$IFDEF USE_TOUCH_INTERFACE}, uWorld{$ENDIF};
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RecountAllTeamsHealth();
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procedure RestoreHog(HH: PHedgehog);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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procedure SwitchCurrentHedgehog(newHog: PHedgehog);
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var MaxTeamHealth: LongInt;
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implementation
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uses uLocale, uAmmos, uChat, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug,
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    uGearsUtils, uGearsList, uVisualGearsList, uTextures
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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var GameOver: boolean;
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    NextClan: boolean;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s, ts, cap: ansistring;
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    t, AliveCount, i, j: LongInt;
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begin
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CheckForWin:= false;
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1) or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then
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    exit;
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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// if the game ends during a multishot, do last TurnReaction
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if (not bBetweenTurns) and isInMultiShoot then
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    TurnReaction();
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if not GameOver then
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    begin
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    if AliveCount = 0 then
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        begin // draw
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        AddCaption(GetEventString(eidRoundDraw), cWhiteColor, capgrpGameState);
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        SendStat(siGameResult, shortstring(trmsg[sidDraw]));
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000);
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        end
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    else // win
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        with AliveClan^ do
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            begin
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            ts:= ansistring(Teams[0]^.TeamName);
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            if TeamsNumber = 1 then // team wins
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                begin
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                s:= FormatA(trmsg[sidWinner], ts);
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                cap:= FormatA(GetEventString(eidRoundWin), ts);
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                end
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            else // clan wins
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                // FIXME: Clan needs a different message
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                begin
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                s:= FormatA(trmsg[sidWinner], ts);
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                cap:= FormatA(GetEventString(eidRoundWin), ts);
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                end;
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            for j:= 0 to Pred(TeamsNumber) do
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                with Teams[j]^ do
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                    for i:= 0 to cMaxHHIndex do
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                        with Hedgehogs[i] do
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                            if (Gear <> nil) then
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                                Gear^.State:= gstWinner;
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            if Flawless then
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                AddVoice(sndFlawless, Teams[0]^.voicepack)
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            else
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                AddVoice(sndVictory, Teams[0]^.voicepack);
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            AddCaption(cap, cWhiteColor, capgrpGameState);
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            SendStat(siGameResult, shortstring(s));
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            AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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            end;
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    SendStats;
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    end;
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GameOver:= true
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end;
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procedure SwitchHedgehog;
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var c, i, t: LongWord;
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    PrevHH, PrevTeam : LongWord;
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begin
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TargetPoint.X:= NoPointX;
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if checkFails(CurrentTeam <> nil, 'nil Team', true) then exit;
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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        if Gear <> nil then
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH, true);
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           if Gear <> nil then
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               AddCI(Gear)
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           end
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        end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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   147
    if Gear <> nil then
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   148
        begin
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   149
        MultiShootAttacks:= 0;
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   150
        Gear^.Message:= 0;
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   151
        Gear^.Z:= cHHZ;
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   152
        RemoveGearFromList(Gear);
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   153
        InsertGearToList(Gear)
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   154
        end
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   155
    end;
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   156
// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   157
with CurrentTeam^ do
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   158
    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   159
        begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   160
        c:= CurrHedgehog;
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   161
        repeat
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   162
            begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
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diff changeset
   163
            inc(c);
6580
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lovelacer
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diff changeset
   164
            if c > cMaxHHIndex then
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lovelacer
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   165
                c:= 0
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   166
            end
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   167
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil) and (Hedgehogs[c].Effects[heFrozen] < 50255);
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   168
        LocalAmmo:= Hedgehogs[c].AmmoStore
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   169
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   170
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
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   171
c:= CurrentTeam^.Clan^.ClanIndex;
4
bcbd7adb4e4b - set svn:eol-style to native
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   172
repeat
5021
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Henek
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   173
    with ClansArray[c]^ do
6450
14224c9b4594 - Improvement to the parser
unc0rr
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   174
        if (CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0) then
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   175
            begin
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Henek
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   176
            TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
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Henek
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   177
            CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
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Henek
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   178
            inc(c);
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Henek
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diff changeset
   179
            NextClan:= true;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
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   180
            end;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   181
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   182
    if (GameFlags and gfTagTeam) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   183
        inc(c);
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   184
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   185
    if c = ClansCount then
2948
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unc0rr
parents: 2905
diff changeset
   186
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   187
        if not PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   188
            inc(TotalRounds);
2948
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unc0rr
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   189
        c:= 0
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unc0rr
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diff changeset
   190
        end;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   191
2948
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unc0rr
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   192
    with ClansArray[c]^ do
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unc0rr
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   193
        begin
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unc0rr
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   194
        PrevTeam:= CurrTeam;
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unc0rr
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   195
        repeat
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   196
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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   197
            CurrentTeam:= Teams[CurrTeam];
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   198
            with CurrentTeam^ do
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   199
                begin
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   200
                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
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   201
                repeat
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   202
                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
9067
b055f250f1e6 < 256 is "thawing"
nemo
parents: 8942
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   203
                until ((Hedgehogs[CurrHedgehog].Gear <> nil) and (Hedgehogs[CurrHedgehog].Effects[heFrozen] < 256)) or (CurrHedgehog = PrevHH)
2948
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unc0rr
parents: 2905
diff changeset
   204
                end
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   205
        until ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256)) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0))
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   206
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   207
        if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   208
            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   209
            with CurrentTeam^.Clan^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   210
                for t:= 0 to Pred(TeamsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   211
                    with Teams[t]^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   212
                        for i:= 0 to Pred(HedgehogsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   213
                            with Hedgehogs[i] do
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   214
                                begin
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   215
                                if Effects[heFrozen] > 255 then Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   216
                                if (Gear <> nil) and (Effects[heFrozen] < 256) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   217
                                    CurrHedgehog:= i
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   218
                                end;
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   219
            if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   220
                inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   221
            end
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   222
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   223
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   224
SwitchCurrentHedgehog(@(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]));
6691
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   225
{$IFDEF USE_TOUCH_INTERFACE}
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   226
if (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   227
    begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   228
    if not(arrowUp.show) then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   229
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   230
        animateWidget(@arrowUp, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   231
        animateWidget(@arrowDown, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   232
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   233
    end
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   234
else
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   235
    if arrowUp.show then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   236
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   237
        animateWidget(@arrowUp, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   238
        animateWidget(@arrowDown, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   239
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   240
{$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6580
diff changeset
   241
AmmoMenuInvalidated:= true;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   242
end;
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   243
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   244
procedure AfterSwitchHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5167
diff changeset
   245
var i, t: LongInt;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   246
    CurWeapon: PAmmo;
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   247
    w: real;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   248
    vg: PVisualGear;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   249
    s: ansistring;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   250
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   251
if PlacingHogs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   252
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   253
    PlacingHogs:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   254
    for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   255
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   256
            if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   257
                PlacingHogs:= true;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   258
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   259
    if not PlacingHogs then // Reset  various things I mucked with
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   260
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   261
        for i:= 0 to ClansCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   262
            if ClansArray[i] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   263
                ClansArray[i]^.TurnNumber:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   264
        ResetWeapons
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   265
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   266
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   267
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   268
inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   269
with CurrentTeam^.Clan^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   270
    for t:= 0 to Pred(TeamsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   271
        with Teams[t]^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   272
            for i:= 0 to Pred(HedgehogsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   273
                with Hedgehogs[i] do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   274
                    if Effects[heFrozen] > 255 then
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   275
                        Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   276
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6913
diff changeset
   277
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   278
if CurWeapon^.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   279
    CurrentHedgehog^.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   280
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   281
with CurrentHedgehog^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   282
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   283
    with Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   284
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   285
        Z:= cCurrHHZ;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   286
        State:= gstHHDriven;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   287
        Active:= true;
7835
a84936d1618a Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents: 7755
diff changeset
   288
        Power:= 0;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   289
        LastDamage:= nil
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   290
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   291
    RemoveGearFromList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   292
    InsertGearToList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   293
    FollowGear:= Gear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   294
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   295
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   296
if (GameFlags and gfDisableWind) = 0 then
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   297
    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   298
    cWindSpeed:= rndSign(GetRandomf * 2 * cMaxWindSpeed);
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   299
    w:= hwFloat2Float(cWindSpeed);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   300
    vg:= AddVisualGear(0, 0, vgtSmoothWindBar);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   301
    if vg <> nil then vg^.dAngle:= w;
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4889
diff changeset
   302
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   303
    end;
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   304
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   305
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   306
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   307
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   308
    SetBinds(CurrentTeam^.Binds);
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents: 1495
diff changeset
   309
176
533d03041dcd 'h' marks out current hedgehog
unc0rr
parents: 167
diff changeset
   310
bShowFinger:= true;
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   311
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   312
if PlacingHogs then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   313
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   314
    if CurrentHedgehog^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   315
        TurnTimeLeft:= 15000
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   316
    else TurnTimeLeft:= 0
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   317
    end
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6211
diff changeset
   318
else if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   319
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   320
    if TagTurnTimeLeft <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   321
        TurnTimeLeft:= TagTurnTimeLeft;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   322
    TagTurnTimeLeft:= 0;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   323
    end
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   324
else
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   325
    begin
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   326
    TurnTimeLeft:= cHedgehogTurnTime;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   327
    TagTurnTimeLeft:= 0;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   328
    NextClan:= false;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   329
    end;
11913
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11734
diff changeset
   330
IsGetAwayTime:= false;
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   331
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   332
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   333
    begin
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   334
    if CurrentTeam^.ExtDriven then
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   335
        begin
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   336
        if GetRandom(2) = 0 then
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   337
             AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   338
        else AddVoice(sndJustYouWait, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   339
        end
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   340
    else
8054
nemo
parents: 7990
diff changeset
   341
        begin
nemo
parents: 7990
diff changeset
   342
        GetRandom(2); // needed to avoid extdriven desync
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5357
diff changeset
   343
        AddVoice(sndYesSir, CurrentTeam^.voicepack);
8054
nemo
parents: 7990
diff changeset
   344
        end;
6905
nemo
parents: 6904
diff changeset
   345
    if cHedgehogTurnTime < 1000000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   346
        ReadyTimeLeft:= cReadyDelay;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   347
    s:= ansistring(CurrentTeam^.TeamName);
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   348
    AddCaption(FormatA(trmsg[sidReady], s), cWhiteColor, capgrpGameState)
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   349
    end
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   350
else
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   351
    begin
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   352
    if TurnTimeLeft > 0 then
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   353
        begin
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   354
        if GetRandom(2) = 0 then
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   355
             AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   356
        else AddVoice(sndJustYouWait, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   357
        end;
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   358
    ReadyTimeLeft:= 0
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3935
diff changeset
   359
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   360
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   361
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   362
function AddTeam(TeamColor: Longword): PTeam;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   363
var team: PTeam;
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   364
    c, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   366
if checkFails(TeamsCount < cMaxTeams, 'Too many teams', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   367
New(team);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   368
if checkFails(team <> nil, 'AddTeam: team = nil', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   369
FillChar(team^, sizeof(TTeam), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   370
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
nemo
parents: 2796
diff changeset
   371
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2745
diff changeset
   372
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   373
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   374
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   375
inc(TeamsCount);
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   376
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   377
for t:= 0 to cKbdMaxIndex do
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   378
    team^.Binds[t]:= DefaultBinds[t];
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   379
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   380
c:= Pred(ClansCount);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   381
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   382
if c < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   383
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   384
    new(team^.Clan);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   385
    FillChar(team^.Clan^, sizeof(TClan), 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
    ClansArray[ClansCount]:= team^.Clan;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   387
    inc(ClansCount);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   388
    with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   389
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   390
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   391
        Color:= TeamColor;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   392
        TagTeamIndex:= 0;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   393
        Flawless:= true
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   394
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   395
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   396
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   397
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   398
    team^.Clan:= ClansArray[c];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   399
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   400
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   401
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   402
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   403
    Teams[TeamsNumber]:= team;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   404
    inc(TeamsNumber)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   405
    end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   406
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11539
diff changeset
   407
// mirror changes into array for clans to spawn
f48408dcea36 create forts in random order
sheepluva
parents: 11539
diff changeset
   408
SpawnClansArray:= ClansArray;
f48408dcea36 create forts in random order
sheepluva
parents: 11539
diff changeset
   409
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   410
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   411
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   413
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   414
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   415
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   416
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   417
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   418
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   419
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   420
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   421
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   422
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   423
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   424
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   425
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   426
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   427
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   428
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   429
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   430
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   431
            LocalClan:= Clan^.ClanIndex;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   432
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   433
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   434
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   435
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   436
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   437
            if Hedgehogs[i].Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   438
                inc(th, Hedgehogs[i].Gear^.Health);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   439
        if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   440
            MaxTeamHealth:= th;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   441
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   442
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   443
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   444
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   445
            Hedgehogs[0].Hat:= 'crown';
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   446
            Hedgehogs[0].Effects[hePoisoned] := 0;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   447
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   448
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   449
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   450
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   451
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   452
                inc(th, Hedgehogs[0].Gear^.Health);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   453
                if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   454
                    MaxTeamHealth:= th
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   455
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   456
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   457
                Hedgehogs[0].Gear^.Health:= h;
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   458
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   459
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   460
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   461
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   462
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   463
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   465
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   466
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   467
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   468
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   469
for i:= 0 to cMaxHHIndex do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   470
    if p^.Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   471
        inc(value);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   472
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   473
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   474
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   475
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   476
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   477
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   478
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   479
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   480
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   481
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   482
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   483
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   484
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   485
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   486
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   487
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   488
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   489
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   490
    begin
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   491
    TeamHealth:= 0;
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   492
    for i:= 0 to cMaxHHIndex do
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   493
        if Hedgehogs[i].Gear <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   494
            inc(TeamHealth, Hedgehogs[i].Gear^.Health)
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   495
        else if Hedgehogs[i].GearHidden <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   496
            inc(TeamHealth, Hedgehogs[i].GearHidden^.Health);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   497
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   498
    if TeamHealth > MaxTeamHealth then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   499
        begin
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   500
        MaxTeamHealth:= TeamHealth;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   501
        RecountAllTeamsHealth;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   502
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   503
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   504
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   505
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   506
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   507
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   508
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   509
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   510
procedure RestoreHog(HH: PHedgehog);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   511
begin
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   512
    HH^.Gear:=HH^.GearHidden;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   513
    HH^.GearHidden:= nil;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   514
    InsertGearToList(HH^.Gear);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   515
    HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   516
    AddCI(HH^.Gear);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   517
    HH^.Gear^.Active:= true;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   518
    ScriptCall('onHogRestore', HH^.Gear^.Uid)
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   519
end;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   520
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   521
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   522
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   523
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   524
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   525
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   526
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   527
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   528
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   529
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   530
begin
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   531
    with Team do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   532
        if skippedTurns < 3 then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   533
            begin
10349
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   534
            inc(skippedTurns);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   535
            for i:= 0 to cMaxHHIndex do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   536
                with Hedgehogs[i] do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   537
                    if Gear <> nil then
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   538
                        Gear^.State:= Gear^.State and (not gstHHDriven);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   539
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   540
            ParseCommand('/skip', true);
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   541
            end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   542
        else
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   543
            for i:= 0 to cMaxHHIndex do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   544
                with Hedgehogs[i] do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   545
                    begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   546
                    if Hedgehogs[i].GearHidden <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   547
                        RestoreHog(@Hedgehogs[i]);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   548
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   549
                    if Gear <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   550
                        begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   551
                        Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   552
                        Gear^.Damage:= Gear^.Health;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   553
                        Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   554
                        end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   555
                    end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   556
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   557
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   558
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   559
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   560
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   561
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   562
s:= '';
10883
294ef49efdd2 terminate engine and output fatal error message if hedgehogs are added incorrectly
sheepluva
parents: 10665
diff changeset
   563
if (not isDeveloperMode) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   564
    exit;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   565
if checkFails((CurrentTeam <> nil), 'Can''t add hedgehogs yet, add a team first!', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   566
with CurrentTeam^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   567
    begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   568
    if checkFails(HedgehogsNumber<=cMaxHHIndex, 'Can''t add hedgehog to "' + TeamName + '"! (already ' + intToStr(HedgehogsNumber) + ' hogs)', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   569
    SplitBySpace(id, s);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   570
    SwitchCurrentHedgehog(@Hedgehogs[HedgehogsNumber]);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   571
    CurrentHedgehog^.BotLevel:= StrToInt(id);
9749
443d233316e5 make the team association with hog before calling gear creation. makes some lua a little easier
nemo
parents: 9720
diff changeset
   572
    CurrentHedgehog^.Team:= CurrentTeam;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   573
    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   574
    SplitBySpace(s, id);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   575
    Gear^.Health:= StrToInt(s);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   576
    if checkFails(Gear^.Health > 0, 'Invalid hedgehog health', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   577
    if (GameFlags and gfSharedAmmo) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   578
        CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   579
    else if (GameFlags and gfPerHogAmmo) <> 0 then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   580
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   581
        AddAmmoStore;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   582
        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   583
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   584
    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   585
    CurrentHedgehog^.Gear:= Gear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   586
    CurrentHedgehog^.Name:= id;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   587
    CurrentHedgehog^.InitialHealth:= Gear^.Health;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   588
    CurrHedgehog:= HedgehogsNumber;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   589
    inc(HedgehogsNumber)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   590
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   591
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   592
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   593
procedure loadTeamBinds(s: shortstring);
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   594
var i: LongInt;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   595
begin
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   596
    for i:= 1 to length(s) do
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   597
        if ((s[i] = '\') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   598
            (s[i] = '/') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   599
            (s[i] = ':')) then
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   600
            s[i]:= '_';
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   601
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   602
    s:= cPathz[ptTeams] + '/' + s + '.hwt';
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   603
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   604
    loadBinds('bind', s);
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   605
end;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   606
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   607
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   608
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   609
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   610
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   611
cs:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   612
ts:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   613
if isDeveloperMode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   614
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   615
    SplitBySpace(s, cs);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   616
    SplitBySpace(cs, ts);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   617
    Color:= StrToInt(cs);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   618
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   619
    // color is always little endian so the mask must be constant also in big endian archs
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   620
    Color:= Color or $FF000000;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   621
    AddTeam(Color);
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   622
    
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   623
    if CurrentTeam <> nil then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   624
        begin
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   625
        CurrentTeam^.TeamName:= ts;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   626
        CurrentTeam^.PlayerHash:= s;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   627
        loadTeamBinds(ts);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   628
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   629
        if GameType in [gmtDemo, gmtSave, gmtRecord] then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   630
            CurrentTeam^.ExtDriven:= true;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   631
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   632
        CurrentTeam^.voicepack:= AskForVoicepack('Default')
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   633
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   634
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   635
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   636
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   637
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   638
var y: shortstring;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   639
    t: Longint;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   640
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   641
    y:= '';
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   642
    if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   643
        exit;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   644
    SplitBySpace(x, y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   645
    t:= StrToInt(x);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   646
    CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   647
    t:= StrToInt(y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   648
    CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   649
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   650
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   651
procedure chBind(var id: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   652
begin
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   653
    if CurrentTeam = nil then
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   654
        exit;
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   655
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   656
    addBind(CurrentTeam^.Binds, id)
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   657
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   658
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   659
procedure chTeamGone(var s:shortstring);
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   660
var t, i: LongInt;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   661
    isSynced: boolean;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   662
begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   663
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   664
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   665
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   666
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   667
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   668
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   669
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   670
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   671
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   672
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   673
    TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   674
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   675
    if isSynced then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   676
        begin
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   677
        for i:= 0 to Pred(TeamsCount) do
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   678
            with TeamsArray[i]^ do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   679
                begin
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   680
                if (not hasGone) and isGoneFlagPendingToBeSet then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   681
                    begin
11022
e09a7280b856 add some chat message colors
sheepluva
parents: 11018
diff changeset
   682
                    AddChatString(#7 + '* '+ TeamName + ' is gone'); // TODO: localize
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   683
                    if not CurrentTeam^.ExtDriven then SendIPC(_S'f' + s);
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   684
                    hasGone:= true;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   685
                    skippedTurns:= 0;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   686
                    isGoneFlagPendingToBeSet:= false;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   687
                    RecountTeamHealth(TeamsArray[i])
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   688
                    end;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   689
                if hasGone and isGoneFlagPendingToBeUnset then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   690
                    ParseCommand('/teamback s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   691
                end
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   692
        end
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   693
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   694
        begin
10944
c4b3440eeac6 - Fix order of messages, also don't duplicate last timestamped message
unc0rr
parents: 10883
diff changeset
   695
        //TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   696
10398
d9cf9ef08ba7 Also convert the message if current team is gone
unc0rr
parents: 10397
diff changeset
   697
        if (not CurrentTeam^.ExtDriven) or (CurrentTeam^.TeamName = s) or (CurrentTeam^.hasGone) then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   698
            ParseCommand('/teamgone s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   699
        end;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   700
end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   701
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   702
procedure chTeamBack(var s:shortstring);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   703
var t: LongInt;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   704
    isSynced: boolean;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   705
begin
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   706
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   707
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   708
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   709
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   710
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   711
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   712
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   713
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   714
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   715
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   716
    if isSynced then
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   717
        begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   718
        with TeamsArray[t]^ do
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   719
            if hasGone then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   720
                begin
11022
e09a7280b856 add some chat message colors
sheepluva
parents: 11018
diff changeset
   721
                AddChatString(#8 + '* '+ TeamName + ' is back');
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   722
                if not CurrentTeam^.ExtDriven then SendIPC(_S'g' + s);
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   723
                hasGone:= false;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   724
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   725
                RecountTeamHealth(TeamsArray[t]);
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   726
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   727
                if isGoneFlagPendingToBeUnset and (Owner = UserNick) then
10350
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   728
                    ExtDriven:= false;
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   729
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   730
                isGoneFlagPendingToBeUnset:= false;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   731
                end;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   732
        end
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   733
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   734
        begin
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   735
        TeamsArray[t]^.isGoneFlagPendingToBeUnset:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   736
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   737
        if not CurrentTeam^.ExtDriven then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   738
            ParseCommand('/teamback s' + s, true);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   739
        end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   740
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   741
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   742
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   743
procedure chFinish(var s:shortstring);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   744
var t: LongInt;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   745
begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   746
// avoid compiler hint
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   747
s:= s;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   748
11018
b524ae93098f unpause game when finishing game
sheepluva
parents: 10944
diff changeset
   749
isPaused:= false;
b524ae93098f unpause game when finishing game
sheepluva
parents: 10944
diff changeset
   750
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   751
t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   752
while t < TeamsCount do
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   753
    begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   754
    TeamsArray[t]^.hasGone:= true;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   755
    inc(t)
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   756
    end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   757
11022
e09a7280b856 add some chat message colors
sheepluva
parents: 11018
diff changeset
   758
AddChatString(#7 + '* Good-bye!');
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   759
RecountAllTeamsHealth();
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   760
end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   761
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   762
procedure SwitchCurrentHedgehog(newHog: PHedgehog);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   763
var oldCI, newCI: boolean;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   764
    oldHH: PHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   765
begin
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   766
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   767
       LoadHedgehogHat(CurrentHedgehog^, CurrentHedgehog^.Hat);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   768
    oldCI:= (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   769
    newCI:= (newHog^.Gear <> nil) and (newHog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   770
    if oldCI then DeleteCI(CurrentHedgehog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   771
    if newCI then DeleteCI(newHog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   772
    oldHH:= CurrentHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   773
    CurrentHedgehog:= newHog;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   774
    if oldCI then AddCI(oldHH^.Gear);
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   775
    if newCI then AddCI(newHog^.Gear)
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   776
end;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   777
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   778
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   779
procedure chSetHat(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   780
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   781
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   782
with CurrentTeam^ do
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   783
    begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   784
    if not CurrentHedgehog^.King then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   785
    if (s = '')
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   786
    or (((GameFlags and gfKing) <> 0) and (s = 'crown'))
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   787
    or ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   788
        CurrentHedgehog^.Hat:= 'NoHat'
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   789
    else
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   790
        CurrentHedgehog^.Hat:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   791
    end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   792
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   793
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   794
procedure chGrave(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   795
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   796
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   797
        OutError(errmsgIncorrectUse + ' "/grave"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   798
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   799
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   800
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   801
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   802
    CurrentTeam^.GraveName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   803
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   804
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   805
procedure chFort(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   806
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   807
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   808
        OutError(errmsgIncorrectUse + ' "/fort"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   809
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   810
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   811
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   812
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   813
    CurrentTeam^.FortName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   814
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   815
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   816
procedure chFlag(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   817
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   818
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   819
        OutError(errmsgIncorrectUse + ' "/flag"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   820
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   821
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   822
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   823
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   824
    CurrentTeam^.flag:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   825
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   826
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   827
procedure chOwner(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   828
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   829
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   830
        OutError(errmsgIncorrectUse + ' "/owner"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   831
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   832
    CurrentTeam^.Owner:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   833
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   834
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   835
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   836
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   837
RegisterVariable('addhh', @chAddHH, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   838
RegisterVariable('addteam', @chAddTeam, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   839
RegisterVariable('hhcoords', @chSetHHCoords, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   840
RegisterVariable('bind', @chBind, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   841
RegisterVariable('teamgone', @chTeamGone, true );
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   842
RegisterVariable('teamback', @chTeamBack, true );
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   843
RegisterVariable('finish', @chFinish, true ); // all teams gone
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   844
RegisterVariable('fort'    , @chFort         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   845
RegisterVariable('grave'   , @chGrave        , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   846
RegisterVariable('hat'     , @chSetHat       , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   847
RegisterVariable('flag'    , @chFlag         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   848
RegisterVariable('owner'   , @chOwner        , false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   849
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   850
CurrentTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   851
PreviousTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   852
CurrentHedgehog:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   853
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   854
ClansCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   855
LocalClan:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   856
LocalTeam:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   857
LocalAmmo:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   858
GameOver:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   859
NextClan:= true;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6963
diff changeset
   860
MaxTeamHealth:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   861
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   862
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   863
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   864
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   865
begin
10635
8e8b320eefad nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo
parents: 10634
diff changeset
   866
CurrentHedgehog:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   867
if TeamsCount > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   868
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   869
    for i:= 0 to Pred(TeamsCount) do
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   870
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   871
        for h:= 0 to cMaxHHIndex do
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   872
            with TeamsArray[i]^.Hedgehogs[h] do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   873
                begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   874
//                if Gear <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   875
//                    DeleteGearStage(Gear, true);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   876
                if GearHidden <> nil then
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   877
                    Dispose(GearHidden);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   878
//                    DeleteGearStage(GearHidden, true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   879
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   880
                FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   881
                FreeAndNilTexture(HealthTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   882
                FreeAndNilTexture(HatTex)
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   883
                end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   884
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   885
        with TeamsArray[i]^ do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   886
            begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   887
            FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   888
            FreeAndNilTexture(OwnerTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   889
            FreeAndNilTexture(GraveTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   890
            FreeAndNilTexture(AIKillsTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   891
            FreeAndNilTexture(FlagTex);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   892
            end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   893
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   894
        Dispose(TeamsArray[i])
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   895
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   896
    for i:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   897
        begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   898
        FreeAndNilTexture(ClansArray[i]^.HealthTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   899
        Dispose(ClansArray[i])
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   900
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   901
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   902
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   903
ClansCount:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   904
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   905
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   906
end.