author | sheepluva |
Fri, 25 Jan 2013 13:59:27 +0100 | |
changeset 8434 | 4821897a0f10 |
parent 8420 | 98e3cc0418f9 |
child 9080 | 9b42757d7e71 |
permissions | -rw-r--r-- |
2012 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2009 Kristian Lehmann <email@thexception.net> |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "bgwidget.h" |
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#include "hwconsts.h" |
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SpritePosition::SpritePosition(QWidget * parent, int sw, int sh) |
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{ |
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wParent = parent; |
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iSpriteWidth = sw; |
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iSpriteHeight = sh; |
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reset(); |
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} |
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SpritePosition::~SpritePosition() |
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{ |
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} |
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void SpritePosition::move() |
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{ |
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fX += fXMov; |
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fY += fYMov; |
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iAngle += 4; |
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if (iAngle >= 360) iAngle = 0; |
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if ((fX - fXMov) > wParent->width()) reset(); |
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else if ((fY - fYMov) > wParent->height()) reset(); |
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} |
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void SpritePosition::reset() |
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{ |
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// random movement values |
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fYMov = ((qrand() % 400)+300) / 100.0f; |
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fXMov = fYMov * 0.2f+((qrand()%100)/100.0f * 0.6f); //so between 0.2 and 0.8, or 0.5 +/- 0.3 |
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// random respawn locations |
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int tmp = fXMov * (wParent->height() / fYMov); |
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fX = (qrand() % (wParent->width() + tmp)) - tmp; |
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// adjust respawn location to be next to (but outside) the parent's limits |
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if (fX > -iSpriteWidth) |
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{ |
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fY = -1 * iSpriteHeight; |
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} |
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else |
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{ |
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fY = qrand() % wParent->height(); |
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fX = -iSpriteWidth; |
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} |
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// random initial angle |
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iAngle = qrand() % 360; |
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} |
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QPoint SpritePosition::pos() |
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{ |
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return QPoint((int)fX,(int)fY); |
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} |
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int SpritePosition::getAngle() |
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{ |
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return iAngle; |
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} |
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void SpritePosition::init() |
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{ |
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fY = qrand() % (wParent->height() + 1); |
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fX = qrand() % (wParent->width() + 1); |
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} |
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BGWidget::BGWidget(QWidget * parent) : QWidget(parent), enabled(false) |
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{ |
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setAttribute(Qt::WA_NoSystemBackground, true); |
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QString fname; |
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//For each season, there is a replacement for the star (Star.png) |
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//Todo: change element for easter and birthday |
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//Simply replace Confetti.png and Egg.png with an appropriate graphic) |
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switch (season) |
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{ |
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case SEASON_CHRISTMAS : |
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fname = "Flake.png"; |
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break; |
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case SEASON_EASTER : |
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fname = "Egg.png"; |
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break; |
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case SEASON_HWBDAY : |
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fname = "Confetti.png"; |
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break; |
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default : |
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fname = "Star.png"; |
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} |
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sprite.load(":/res/" + fname); |
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setAutoFillBackground(false); |
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for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.width(), sprite.height()); |
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for (int i = 0; i < 90; i++) |
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{ |
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rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32); |
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rotatedSprites[i]->fill(0); |
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QPoint translate(sprite.width()/2, sprite.height()/2); |
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QPainter p; |
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p.begin(rotatedSprites[i]); |
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// p.setRenderHint(QPainter::Antialiasing); |
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p.setRenderHint(QPainter::SmoothPixmapTransform); |
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p.translate(translate.x(), translate.y()); |
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p.rotate(4 * i); |
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p.translate(-1*translate.x(), -1*translate.y()); |
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p.drawImage(0, 0, sprite); |
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} |
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timerAnimation = new QTimer(); |
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connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate())); |
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timerAnimation->setInterval(ANIMATION_INTERVAL); |
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} |
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BGWidget::~BGWidget() |
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{ |
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for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i]; |
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for (int i = 0; i < 90; i++) delete rotatedSprites[i]; |
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delete timerAnimation; |
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} |
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void BGWidget::paintEvent(QPaintEvent *event) |
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{ |
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Q_UNUSED(event); |
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if (!enabled) |
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return; |
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QPainter p; |
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p.begin(this); |
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for (int i = 0; i < SPRITE_MAX; i++) |
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{ |
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QPoint point = spritePositions[i]->pos(); |
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p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()/4]); |
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} |
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p.end(); |
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} |
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void BGWidget::animate() |
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{ |
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if (!enabled) |
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return; |
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for (int i = 0; i < SPRITE_MAX; i++) |
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{ |
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QPoint oldPos = spritePositions[i]->pos(); |
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spritePositions[i]->move(); |
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QPoint newPos = spritePositions[i]->pos(); |
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int xdiff = newPos.x() - oldPos.x(); |
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int ydiff = newPos.y() - oldPos.y(); |
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update(oldPos.x(), oldPos.y(), xdiff+sprite.width(), ydiff+sprite.height()); |
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} |
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Can now change theme for static and mission maps.
dag10 <gottlieb.drew@gmail.com>
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//repaint(); // Repaint every frame. Prevents ghosting of widgets if widgets resize in runtime. |
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} |
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void BGWidget::startAnimation() |
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{ |
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timerAnimation->start(); |
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} |
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void BGWidget::stopAnimation() |
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{ |
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timerAnimation->stop(); |
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repaint(); |
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} |
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void BGWidget::init() |
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{ |
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for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init(); |
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} |