author | koda |
Sat, 23 Jan 2010 21:57:24 +0000 | |
changeset 2702 | 48fc46a922fd |
parent 2692 | ce9992075118 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2009 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_uikitopengles.h" |
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#include "SDL_uikitopenglview.h" |
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#include "SDL_uikitappdelegate.h" |
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#include "SDL_uikitwindow.h" |
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#include "jumphack.h" |
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#include "SDL_sysvideo.h" |
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#include "SDL_loadso.h" |
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#include <dlfcn.h> |
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static int UIKit_GL_Initialize(_THIS); |
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void * |
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UIKit_GL_GetProcAddress(_THIS, const char *proc) |
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{ |
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/* Look through all SO's for the proc symbol. Here's why: |
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-Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator. |
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-We don't know that the path won't change in the future. |
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*/ |
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return SDL_LoadFunction(RTLD_DEFAULT, proc); |
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} |
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/* |
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note that SDL_GL_Delete context makes it current without passing the window |
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*/ |
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int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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{ |
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if (context) { |
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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[data->view setCurrentContext]; |
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} |
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else { |
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[EAGLContext setCurrentContext: nil]; |
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} |
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return 0; |
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} |
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int |
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UIKit_GL_LoadLibrary(_THIS, const char *path) |
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{ |
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/* |
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shouldn't be passing a path into this function |
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why? Because we've already loaded the library |
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and because the SDK forbids loading an external SO |
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*/ |
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if (path != NULL) { |
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SDL_SetError("iPhone GL Load Library just here for compatibility"); |
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return -1; |
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} |
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return 0; |
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} |
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void UIKit_GL_SwapWindow(_THIS, SDL_Window * window) |
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{ |
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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if (nil == data->view) { |
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return; |
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} |
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[data->view swapBuffers]; |
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/* since now we've got something to draw |
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make the window visible */ |
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[data->uiwindow makeKeyAndVisible]; |
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/* we need to let the event cycle run, or the OS won't update the OpenGL view! */ |
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SDL_PumpEvents(); |
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} |
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SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window) |
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{ |
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SDL_uikitopenglview *view; |
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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/* construct our view, passing in SDL's OpenGL configuration data */ |
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view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \ |
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retainBacking: _this->gl_config.retained_backing \ |
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rBits: _this->gl_config.red_size \ |
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gBits: _this->gl_config.green_size \ |
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bBits: _this->gl_config.blue_size \ |
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aBits: _this->gl_config.alpha_size \ |
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depthBits: _this->gl_config.depth_size]; |
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// add a tag to be able to remove from superview once finished |
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view.tag = 54867; |
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data->view = view; |
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/* add the view to our window */ |
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[data->uiwindow addSubview: view ]; |
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/* Don't worry, the window retained the view */ |
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[view release]; |
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if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) { |
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UIKit_GL_DeleteContext(_this, view); |
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return NULL; |
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} |
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return view; |
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} |
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void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context) |
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{ |
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/* the delegate has retained the view, this will release him */ |
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SDL_uikitopenglview *view = (SDL_uikitopenglview *)context; |
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/* this will also delete it */ |
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[view removeFromSuperview]; |
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return; |
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} |
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