cocoaTouch/SDLOverrides/SDL_uikitview.h
author koda
Sat, 23 Jan 2010 21:57:24 +0000
changeset 2702 48fc46a922fd
parent 2697 75880595a9f1
child 2714 c85ffe57d971
permissions -rw-r--r--
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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/*
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 SDL - Simple DirectMedia Layer
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 Copyright (C) 1997-2009 Sam Lantinga
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 This library is free software; you can redistribute it and/or
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 modify it under the terms of the GNU Lesser General Public
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 License as published by the Free Software Foundation; either
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 version 2.1 of the License, or (at your option) any later version.
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 This library is distributed in the hope that it will be useful,
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 but WITHOUT ANY WARRANTY; without even the implied warranty of
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 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 Lesser General Public License for more details.
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 You should have received a copy of the GNU Lesser General Public
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 License along with this library; if not, write to the Free Software
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 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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 slouken@libsdl.org, vittorio.giovara@gmail.com
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 */
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#import <UIKit/UIKit.h>
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#include "SDL_stdinc.h"
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#include "SDL_mouse.h"
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#include "SDL_mouse_c.h"
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#include "SDL_events.h"
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#import "CGPointUtils.h"
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#if SDL_IPHONE_MULTIPLE_MICE
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#define MAX_SIMULTANEOUS_TOUCHES 5
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#else
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#define MAX_SIMULTANEOUS_TOUCHES 1
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#endif
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// constants for telling which input has been received
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#define kMinimumPinchDelta		100
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#define kMinimumGestureLength	10
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#define kMaximumVariance		4
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/* *INDENT-OFF* */
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//#if SDL_IPHONE_KEYBOARD
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//@interface SDL_uikitview : UIView<UITextFieldDelegate> {
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//#else
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@interface SDL_uikitview : UIView {
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//#endif
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	SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
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	CGFloat initialDistance;
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	CGPoint gestureStartPoint;
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#if SDL_IPHONE_KEYBOARD
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	UITextField *textField;
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	BOOL keyboardVisible;
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#endif
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}
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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// see initWithFrame for why "+"
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+(void) attackButtonPressed;
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+(void) attackButtonReleased;
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@property CGFloat initialDistance;
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@property CGPoint gestureStartPoint;
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#if SDL_IPHONE_KEYBOARD
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- (void)showKeyboard;
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- (void)hideKeyboard;
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- (void)initializeKeyboard;
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@property (readonly) BOOL keyboardVisible;
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#endif 
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@end
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/* *INDENT-ON* */