QTfrontend/res/btnInfAttack.png
author mikade
Tue, 26 Jul 2011 01:02:02 +0200
changeset 5457 48fe8e03a9cf
parent 4120 0aba28eb8e34
child 6086 c612f24bf162
permissions -rw-r--r--
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4120
0aba28eb8e34 more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo
parents: 3943
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