QTfrontend/selectWeapon.cpp
author unc0rr
Wed, 26 Dec 2007 22:16:22 +0000
changeset 686 494b5880989a
parent 683 57d624f71e65
child 694 436045756181
permissions -rw-r--r--
- Header cleanup in game.cpp - Page 'in game' to hide frontend interface during the game
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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QImage getAmmoImage(int num)
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{
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  static QImage ammo(":Ammos.png");
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  return ammo.copy(0, num*32, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(int iconNum, int wNum, QWidget* parent) :
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  QWidget(parent)
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{
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  QHBoxLayout* hbLayout = new QHBoxLayout(this);
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  hbLayout->setSpacing(1);
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  hbLayout->setMargin(1);
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  QLabel* lbl = new QLabel(this);
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  lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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  lbl->setMaximumWidth(30);
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  lbl->setGeometry(0, 0, 30, 30);
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  hbLayout->addWidget(lbl);
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  item=new WeaponItem(QImage(":/res/hh25x25.png"), this);
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  item->setItemsNum(wNum);
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  item->setInfinityState(true);
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  hbLayout->addWidget(item);
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  hbLayout->setStretchFactor(lbl, 1);
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  hbLayout->setStretchFactor(item, 99);
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  hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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  hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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  item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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  return item->getItemsNum();
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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  m_numItems(numItems),
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  QWidget(parent)
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{
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  currentState=cDefaultAmmoStore->mid(10);
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  pLayout=new QGridLayout(this);
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  pLayout->setSpacing(1);
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  pLayout->setMargin(1);
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  int j=-1;
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  for(int i=0, k=0; i<m_numItems; ++i) {
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    if(i==6) continue;
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    if (k%4==0) ++j;
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    weaponItems[i]=new SelWeaponItem(i, currentState[i].digitValue(), this);
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    pLayout->addWidget(weaponItems[i], j, k%4);
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    ++k;
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  }
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}
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void SelWeaponWidget::setWeapons(QString ammo)
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{
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  for(int i=0; i<m_numItems; ++i) {
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    twi::iterator it=weaponItems.find(i);
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    if (it==weaponItems.end()) continue;
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    it->second->setItemsNum(ammo[i].digitValue());
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  }
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  update();
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}
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void SelWeaponWidget::setDefault()
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{
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  setWeapons(cDefaultAmmoStore->mid(10));
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}
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void SelWeaponWidget::save()
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{
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  currentState="";
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  for(int i=0; i<m_numItems; ++i) {
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    twi::const_iterator it=weaponItems.find(i);
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    int num = it==weaponItems.end() ? 9 : (*this)[i];
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    currentState = QString("%1%2").arg(currentState).arg(num);
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  }
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}
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int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
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{
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  twi::const_iterator it=weaponItems.find(weaponIndex);
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  return it==weaponItems.end() ? 9 : it->second->getItemsNum();
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}
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QString SelWeaponWidget::getWeaponsString() const
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{
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  return currentState;
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}