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/*
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* Hedgewars-iOS, a Hedgewars port for iOS devices
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* File created on 30/10/2010.
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*/
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#import "ObjcExports.h"
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#pragma mark -
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#pragma mark internal variables
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// actual game started (controls should be enabled)
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BOOL gameRunning;
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// black screen present
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BOOL savedGame;
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// cache the grenade time
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NSInteger grenadeTime;
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#pragma mark -
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#pragma mark functions called like oop
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void objcExportsInit() {
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gameRunning = NO;
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savedGame = NO;
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grenadeTime = 2;
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}
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BOOL inline isGameRunning() {
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return gameRunning;
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}
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void inline setGameRunning(BOOL value) {
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gameRunning = value;
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}
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NSInteger cachedGrenadeTime() {
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return grenadeTime;
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}
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void inline setGrenadeTime(NSInteger value) {
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grenadeTime = value;
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}
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#pragma mark -
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#pragma mark functions called by pascal code
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// called by uStore from AddProgress
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void startSpinning() {
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gameRunning = NO;
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UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
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UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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indicator.tag = ACTIVITYINDICATOR_TAG;
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int offset;
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if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft)
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offset = -120;
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else
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offset = 120;
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if (IS_DUALHEAD())
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indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset);
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else
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indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2);
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indicator.hidesWhenStopped = YES;
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[indicator startAnimating];
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[theWindow addSubview:indicator];
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[indicator release];
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}
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// called by uStore from FinishProgress and by OverlayViewController by replayBegan
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void stopSpinning() {
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UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
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UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG];
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[indicator stopAnimating];
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HW_zoomSet(1.7);
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if (savedGame == NO)
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gameRunning = YES;
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}
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// called by CCHandlers from chNextTurn
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void clearView() {
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UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
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UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
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UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
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[UIView beginAnimations:@"remove button" context:NULL];
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[UIView setAnimationDuration:ANIMATION_DURATION];
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theButton.alpha = 0;
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theSegment.alpha = 0;
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[UIView commitAnimations];
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if (theButton)
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[theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION];
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if (theSegment)
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[theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION];
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grenadeTime = 2;
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}
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// called by hwengine
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void replayBegan() {
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UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
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UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame];
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blackView.backgroundColor = [UIColor blackColor];
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blackView.alpha = 0.6;
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blackView.tag = REPLAYBLACKVIEW_TAG;
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blackView.exclusiveTouch = NO;
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blackView.multipleTouchEnabled = NO;
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blackView.userInteractionEnabled = NO;
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UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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indicator.center = theWindow.center;
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[indicator startAnimating];
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[blackView addSubview:indicator];
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[indicator release];
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[theWindow addSubview:blackView];
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[blackView release];
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savedGame = YES;
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stopSpinning();
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}
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// called by uGame
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void replayFinished() {
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UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
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UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG];
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[UIView beginAnimations:@"removing black" context:NULL];
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[UIView setAnimationDuration:1];
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blackView.alpha = 0;
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[UIView commitAnimations];
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[theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1];
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gameRunning = YES;
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savedGame = NO;
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}
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