author | unc0rr |
Sun, 14 Jan 2007 14:08:40 +0000 | |
changeset 329 | 4c3aad46baa5 |
parent 322 | e7175ae57945 |
child 332 | 10080f681118 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QMessageBox> |
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#include <QDebug> |
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#include "newnetclient.h" |
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#include "proto.h" |
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#include "gameuiconfig.h" |
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#include "game.h" |
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char delimeter='\t'; |
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HWNewNet::HWNewNet(GameUIConfig * config) : |
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config(config) |
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{ |
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connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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SLOT(displayError(QAbstractSocket::SocketError))); |
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} |
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
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{ |
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qDebug() << hostName << ":" << port; |
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NetSocket.connectToHost(hostName, port); |
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mynick = nick; |
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} |
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void HWNewNet::Disconnect() |
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{ |
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NetSocket.disconnect(); |
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} |
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void HWNewNet::JoinGame(const QString & game) |
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{ |
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RawSendNet(QString("JOIN %1").arg(game)); |
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} |
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void HWNewNet::AddTeam(const HWTeam & team) |
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{ |
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RawSendNet(QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + team.HHName[0] + delimeter + team.HHName[1] + delimeter + |
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team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter + |
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team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]); |
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} |
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void HWNewNet::StartGame() |
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{ |
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RawSendNet(QString("START:")); |
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} |
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void HWNewNet::SendNet(const QByteArray & buf) |
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{ |
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QString msg = QString(buf.toBase64()); |
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qDebug() << "to net:" << buf << ":" << msg; |
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//NetBuffer += buf; |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
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} |
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void HWNewNet::RawSendNet(const QString & str) |
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{ |
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RawSendNet(str.toUtf8()); |
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} |
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void HWNewNet::RawSendNet(const QByteArray & buf) |
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{ |
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NetSocket.write(buf); |
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NetSocket.write("\n", 1); |
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} |
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void HWNewNet::ClientRead() |
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{ |
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while (NetSocket.canReadLine()) { |
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ParseLine(NetSocket.readLine().trimmed()); |
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} |
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} |
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void HWNewNet::OnConnect() |
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{ |
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RawSendNet(QString("USER") + delimeter + "hwgame 1 2 Hedgewars game"); |
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RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
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} |
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void HWNewNet::OnDisconnect() |
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{ |
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emit ChangeInTeams(QStringList()); |
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emit Disconnected(); |
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} |
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
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{ |
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switch (socketError) { |
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case QAbstractSocket::RemoteHostClosedError: |
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break; |
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case QAbstractSocket::HostNotFoundError: |
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QMessageBox::information(0, tr("Error"), |
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tr("The host was not found. Please check the host name and port settings.")); |
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break; |
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case QAbstractSocket::ConnectionRefusedError: |
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QMessageBox::information(0, tr("Error"), |
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tr("Connection refused")); |
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break; |
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default: |
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QMessageBox::information(0, tr("Error"), |
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NetSocket.errorString()); |
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} |
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} |
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void HWNewNet::ParseLine(const QByteArray & line) |
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{ |
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QString msg = QString::fromUtf8 (line.data(), line.size()); |
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qDebug() << "line " << msg << " received"; |
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QStringList lst = msg.split(delimeter); |
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if (lst[0] == "ERRONEUSNICKNAME") { |
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QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used"); |
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return; |
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} |
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if (lst[0] == "CONNECTED") { |
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emit Connected(); |
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emit EnteredGame(); |
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return; |
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} |
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if (lst[0] == "TEAMCHANGED") { |
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lst.pop_front(); |
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emit ChangeInTeams(lst); |
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return; |
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} |
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if (lst[0] == "CONFIGASKED") { |
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ConfigAsked(); |
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return; |
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} |
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if (lst[0] == "CONFIGURED") { |
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lst.pop_front(); |
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RunGame(); |
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qDebug() << lst[0]; |
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QByteArray ar=QByteArray::fromBase64(lst[0].toAscii()); |
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emit FromNet(ar); |
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lst.pop_front(); |
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QByteArray cache; |
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emit FromNet(HWProto::addStringListToBuffer(cache, lst)); |
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return; |
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} |
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if (lst[0] == "CONFIG_PARAM") { |
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if (lst[1] == "SEED") { |
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emit seedChanged(lst[2]); |
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return; |
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} |
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if (lst[1] == "MAP") { |
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emit mapChanged(lst[2]); |
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return; |
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} |
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if (lst[1] == "THEME") { |
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emit themeChanged(lst[2]); |
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return; |
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} |
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if (lst[1] == "HEALTH") { |
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emit initHealthChanged(lst[2].toUInt()); |
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return; |
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} |
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if (lst[1] == "TURNTIME") { |
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emit turnTimeChanged(lst[2].toUInt()); |
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return; |
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} |
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if (lst[1] == "FORTSMODE") { |
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emit fortsModeChanged(lst[2].toInt() != 0); |
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return; |
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} |
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qDebug() << "unknow config param: " << lst[1]; |
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return; |
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} |
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// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
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// "CONNECTED" at round phase, etc. |
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if (lst[0] == "GAMEMSG:") { |
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QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
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qDebug() << "to engine:" << em; |
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emit FromNet(em); |
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205 |
return; |
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} |
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|
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qDebug() << "unknown net command: " << msg; |
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|
315 | 210 |
} |
211 |
||
212 |
||
213 |
void HWNewNet::ConfigAsked() |
|
214 |
{ |
|
215 |
QByteArray cache; |
|
216 |
HWProto::addStringToBuffer(cache, "eseed " + seed); |
|
319 | 217 |
HWProto::addStringToBuffer(cache, "TN"); |
315 | 218 |
HWProto::addStringToBuffer(cache, "e$gmflags 0"); |
320 | 219 |
HWProto::addStringToBuffer(cache, QString("etheme steel")); |
315 | 220 |
QString _msg = QString("CONFIGANSWER") + delimeter + QString(cache.toBase64()); |
221 |
RawSendNet(_msg); |
|
222 |
} |
|
223 |
||
224 |
void HWNewNet::RunGame() |
|
225 |
{ |
|
226 |
HWGame * game = new HWGame(config, 0); |
|
227 |
connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &))); |
|
228 |
connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
|
229 |
connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &))); |
|
230 |
game->StartNet(); |
|
231 |
} |
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void HWNewNet::onSeedChanged(const QString & seed) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
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} |
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|
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void HWNewNet::onMapChanged(const QString & map) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
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} |
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|
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void HWNewNet::onThemeChanged(const QString & theme) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
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} |
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|
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void HWNewNet::onInitHealthChanged(quint32 health) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
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} |
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|
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void HWNewNet::onTurnTimeChanged(quint32 time) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
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} |
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|
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void HWNewNet::onFortsModeChanged(bool value) |
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259 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
260 |
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
261 |
} |