hedgewars/uGearsUtils.pas
author alfadur
Sun, 12 Jul 2020 03:03:52 +0300
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child 15762 0a172cfe8840
permissions -rw-r--r--
don't delete shotgun shot after it has parted
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
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procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
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procedure AddBounceEffectForGear(Gear: PGear);
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
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function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
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function  CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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function  SpawnBoxOfSmth: PGear;
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procedure PlayBoxSpawnTaunt(Gear: PGear);
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procedure ShotgunShot(Gear: PGear);
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function  CanUseTardis(HHGear: PGear): boolean;
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procedure SetAllToActive;
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procedure SetAllHHToActive(Ice: boolean);
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procedure SetAllHHToActive(); inline;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function WorldWrap(var Gear: PGear): boolean;
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function HomingWrap(var Gear: PGear): boolean;
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function IsHogFacingLeft(Gear: PGear): boolean;
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function IsHogLocal(HH: PHedgehog): boolean;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug,
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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    wrap: boolean;
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    bubble: PVisualGear;
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    s: ansistring;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if CheckCoordInWater(X, Y - Radius) then
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        begin
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        cnt:= 2 * Radius;
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        for i:= (Radius * Radius) div 4 downto 0 do
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            begin
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            bubble := AddVisualGear(X - Radius + random(cnt), Y - Radius + random(cnt), vgtBubble);
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            if bubble <> nil then
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                bubble^.dY:= 0.1 + random(20)/10;
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            end
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        end
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    else if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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// we might have to run twice if weWrap is enabled
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wrap:= false;
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repeat
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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                gtSMine,
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                gtAirMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives,
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                gtSentry: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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2b1ad418ba39 - Fix warnings and hints
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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   160
                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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   163
                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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   165
                                if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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   175
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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                                if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    begin
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not (gstHHJumping or gstHHHJump));
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                                    if (not GameOver) then
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                                        Gear^.State:= (Gear^.State and (not gstWinner));
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                                    end;
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear;
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                                if Gear^.Kind = gtAirMine then
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                                    begin
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                                    Gear^.Tag:= 1;
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                                    Gear^.FlightTime:= 5000;
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                                    end
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                                end;
11867
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and
f6d33710baff Make frozen hogs poison immune
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                                (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) and
f6d33710baff Make frozen hogs poison immune
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   194
                                (Gear^.State and gstHHDeath = 0) then
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   195
                                    begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   196
                                    if Gear^.Hedgehog^.Effects[hePoisoned] = 0 then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   197
                                        begin
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   198
                                        s:= ansistring(Gear^.Hedgehog^.Name);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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                                        AddCaption(FormatA(GetEventString(eidPoisoned), s), capcolDefault, capgrpMessage);
12176
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   200
                                        uStats.HedgehogPoisoned(Gear, AttackingHog)
12169
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   201
                                        end;
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   202
                                    Gear^.Hedgehog^.Effects[hePoisoned] := 5;
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                                    end
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                            end;
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                        end;
9814
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                gtGrave: if Mask and EXPLDoNotTouchAny = 0 then
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// Run the calcs only once we know we have a type that will need damage
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                            begin
9814
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   210
                            tdX:= Gear^.X-fX;
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   211
                            tdY:= Gear^.Y-fY;
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   212
                            if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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   213
                                dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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   214
                            if dmg > 1 then
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   215
                                begin
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   216
                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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   219
                                end
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                            end;
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   221
            end;
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   222
        end;
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    Gear:= Gear^.NextGear
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   224
    end;
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   225
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   226
if (Mask and EXPLDontDraw) = 0 then
13604
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13597
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   227
    if ((GameFlags and gfSolidLand) = 0) or ((Mask and EXPLForceDraw) <> 0) then
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   228
        begin
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   229
        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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   230
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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   231
            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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   233
        end;
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   234
10653
ae9ad7735690 wrap explosions!
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   235
if (WorldEdge = weWrap) then
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   236
    begin
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   237
    // already wrapped? let's not wrap again!
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   238
    if wrap then
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   239
        break;
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   240
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   241
    // Radius + 5 because that's the actual radius the explosion changes graphically
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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   242
    if X + (Radius + 5) > rightX then
10653
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   243
        begin
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   244
        dec(X, playWidth);
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   245
        wrap:= true;
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   246
        end
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
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   247
    else if X - (Radius + 5) < leftX then
10653
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sheepluva
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   248
        begin
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   249
        inc(X, playWidth);
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   250
        wrap:= true;
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   251
        end;
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   252
    end;
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sheepluva
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   253
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sheepluva
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   254
until (not wrap);
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   255
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   256
uAIMisc.AwareOfExplosion(0, 0, 0)
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   257
end;
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   258
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   259
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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   260
var i: hwFloat;
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   261
begin
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   262
(* Invulnerability cannot be placed in here due to still needing kicks
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   263
   Not without a new damage machine.
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   264
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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   265
*)
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   266
i:= _1;
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   267
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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   268
    i:= _1_5;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   269
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and
10010
2a1483d91977 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo
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   270
   (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
9148
78c699d8fdfd move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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   271
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
9149
6790f1938cd9 update changelog
sheepluva
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   272
else
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   273
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01);
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   274
end;
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   275
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   276
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
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   277
var vampDmg, tmpDmg, i: Longword;
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   278
    vg: PVisualGear;
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   279
begin
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   280
    if Damage = 0 then
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   281
        exit; // nothing to apply
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   282
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   283
    if (Gear^.Kind = gtHedgehog) then
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   284
        begin
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   285
        Gear^.LastDamage := AttackerHog;
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   286
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   287
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
15216
7d41e7889123 Explode hog instantly when taking damage while dying
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   288
15301
b12f63054c94 No longer explode dying hogs that take damage
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   289
        if (Gear^.State and gstHHDeath) = 0 then
15216
7d41e7889123 Explode hog instantly when taking damage while dying
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parents: 15202
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   290
            begin
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   291
            HHHurt(Gear^.Hedgehog, Source, Damage);
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   292
            AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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   293
            end;
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parents: 15202
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   294
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   295
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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   296
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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   297
            begin
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   298
            if cVampiric then
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   299
                begin
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   300
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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   301
                if vampDmg >= 1 then
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   302
                    begin
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   303
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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   304
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   305
                    vampDmg:= IncHogHealth(CurrentHedgehog, vampDmg);
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   306
                    RenderHealth(CurrentHedgehog^);
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   307
                    RecountTeamHealth(CurrentHedgehog^.Team);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   308
                    HHHeal(CurrentHedgehog, vampDmg, true, $FF0000FF);
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   309
                    end
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   310
                end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   311
            if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   312
               (CurrentHedgehog^.Effects[heInvulnerable] = 0) then
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   313
                begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   314
                inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   315
                CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   316
                spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   317
                end;
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parents: 6580
diff changeset
   318
            end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   319
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   320
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   321
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   322
    if AprilOne and (Gear^.Hedgehog^.Hat = 'fr_tomato') and (Damage > 2) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   323
        for i := 0 to random(min(Damage,20))+5 do
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   324
        begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   325
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   326
        if vg <> nil then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   327
            with vg^ do
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   328
            begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   329
            dx:= 0.001 * (random(100)+10);
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   330
            dy:= 0.001 * (random(100)+10);
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   331
            tdy:= -cGravityf;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   332
            if random(2) = 0 then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   333
                dx := -dx;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   334
            FrameTicks:= random(500) + 1000;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   335
            State:= ord(sprBubbles);
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   336
            Tint:= $ff0000ff
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   337
            end
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
   338
    end
8199
886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   339
    end else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
        Gear^.Hedgehog:= AttackerHog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
    inc(Gear^.Damage, Damage);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   342
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
    ScriptCall('onGearDamage', Gear^.UID, Damage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
var tag: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
begin
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parents: 6580
diff changeset
   349
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
if (tag <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
HHGear^.Active:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   355
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   356
// Play effects for hurt hedgehog
14062
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   357
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   359
if Hedgehog^.Effects[heFrozen] <> 0 then exit;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   360
14062
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   361
if (Damage >= ouchDmg) and (OuchTauntTimer = 0) and ((Source = dsFall) or (Source = dsBullet) or (Source = dsShove) or (Source = dsHammer)) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   362
    begin
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   363
    PlaySoundV(sndOuch, Hedgehog^.Team^.voicepack);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   364
    // Prevent sndOuch from being played too often in short time
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   365
    OuchTauntTimer:= 1250;
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   366
    end
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14061
diff changeset
   367
else if (Source = dsFall) or (Source = dsExplosion) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   369
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   370
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   371
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
else if (Source = dsPoison) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   375
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   376
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   380
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   381
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   382
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   383
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   387
{-
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   388
Show heal particles and message at hog gear.
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   389
Hedgehog: Hedgehog which gets the health boost
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   390
healthBoost: Amount of added health added
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   391
showMessage: Whether to show announcer message
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   392
vgTint: Tint of heal particle (if 0, don't render particles)
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   393
-}
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   394
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   395
var i: LongInt;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   396
    vg: PVisualGear;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   397
    s: ansistring;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   398
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   399
    if healthBoost < 1 then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   400
        exit;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   401
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   402
    if showMessage then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   403
        begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   404
        s:= IntToStr(healthBoost);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   405
        AddCaption(FormatA(trmsg[sidHealthGain], s), Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   406
        end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   407
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   408
    i:= 0;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   409
    // One particle for every 5 HP. Max. 200 particles
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   410
    if (vgTint <> 0) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   411
        while (i < healthBoost) and (i < 1000) do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   412
            begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   413
            vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   414
            if vg <> nil then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   415
                with vg^ do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   416
                    begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   417
                    Tint:= vgTint;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   418
                    State:= ord(sprHealth)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   419
                    end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   420
            inc(i, 5)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   421
            end;
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   422
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   423
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   424
// Shorthand for the same above, but with tint implied
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   425
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   426
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   427
    HHHeal(Hedgehog, healthBoost, showMessage, $00FF00FF);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   428
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   429
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   430
// Increase hog health by healthBoost (at least 1).
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   431
// Resulting health is capped at cMaxHogHealth.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   432
// Returns actual amount healed.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   433
function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   434
var oldHealth: LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   435
begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   436
   if healthBoost < 1 then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   437
       begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   438
       IncHogHealth:= 0;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   439
       exit;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   440
       end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   441
   oldHealth:= Hedgehog^.Gear^.Health;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   442
   inc(Hedgehog^.Gear^.Health, healthBoost);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   443
   // Prevent overflow
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   444
   if (Hedgehog^.Gear^.Health < 1) or (Hedgehog^.Gear^.Health > cMaxHogHealth) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   445
       Hedgehog^.Gear^.Health:= cMaxHogHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   446
   IncHogHealth:= Hedgehog^.Gear^.Health - oldHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   447
end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   448
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
procedure CheckHHDamage(Gear: PGear);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   450
var
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   451
    dmg: LongInt;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   452
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   455
if _0_4 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   456
    begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   457
    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   458
    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   459
         PlaySound(sndBump)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   460
    else PlaySound(sndFrozenHogImpact);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   461
    if dmg < 1 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   462
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   464
    for i:= min(12, 3 + dmg div 10) downto 0 do
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   465
        begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   466
        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   467
        if particle <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   468
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   469
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9561
diff changeset
   471
    if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   472
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   474
    if Gear^.LastDamage <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   475
        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   476
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   477
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
procedure CalcRotationDirAngle(Gear: PGear);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   483
var
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   486
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   487
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   499
procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   500
var x, y, i, distL, distR, distB, minDist, maxDrops: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   501
    splash, particle: PVisualGear;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   502
    speed, hwTmp: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   503
    vi, vs, tmp: real; // impact speed and sideways speed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   504
    isImpactH, isImpactRight: boolean;
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   505
const dist2surf = 4;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   506
begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   507
x:= hwRound(Gear^.X);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   508
y:= hwRound(Gear^.Y);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   509
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   510
// find position for splash and impact speed
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   511
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   512
distB:= cWaterline - y;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   513
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   514
if WorldEdge <> weSea then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   515
    minDist:= distB
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   516
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   517
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   518
    distL:= x - leftX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   519
    distR:= rightX - x;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   520
    minDist:= min(distB, min(distL, distR));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   521
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   522
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   523
isImpactH:= (minDist <> distB);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   524
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   525
if not isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   526
    begin
10417
8f66bb4dbf80 tweak splash position
sheepluva
parents: 10363
diff changeset
   527
    y:= cWaterline - dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   528
    speed:= hwAbs(Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   529
    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   530
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   531
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   532
    isImpactRight := minDist = distR;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   533
    if isImpactRight then
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   534
        x:= rightX - dist2surf
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   535
    else
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   536
        x:= leftX + dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   537
    speed:= hwAbs(Gear^.dX);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   538
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   539
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   540
// splash sound
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   541
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   542
if justSkipping then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   543
    PlaySound(sndSkip)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   544
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   545
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   546
    // adjust water impact sound based on gear speed and density
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   547
    hwTmp:= hwAbs(Gear^.Density * speed);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   548
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   549
    if hwTmp > _1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   550
        PlaySound(sndSplash)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   551
    else if hwTmp > _0_5 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   552
        PlaySound(sndSkip)
12150
bbefbd1a3b0a sanity cutoff for splash sound
nemo
parents: 12048
diff changeset
   553
    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   554
        PlaySound(sndDroplet2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   555
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   556
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   557
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   558
// splash visuals
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   559
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   560
if ((cReducedQuality and rqPlainSplash) <> 0) then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   561
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   562
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   563
splash:= AddVisualGear(x, y, vgtSplash);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   564
if splash = nil then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   565
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   566
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   567
if not isImpactH then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   568
    vs:= abs(hwFloat2Float(Gear^.dX))
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   569
else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   570
    begin
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   571
    if isImpactRight then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   572
        splash^.Angle:= -90
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   573
    else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   574
        splash^.Angle:=  90;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   575
    vs:= abs(hwFloat2Float(Gear^.dY));
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   576
    end;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   577
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   578
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   579
vi:= hwFloat2Float(speed);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   580
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   581
with splash^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   582
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   583
    Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   584
    if Scale > 1 then Scale:= power(Scale,0.3333)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   585
    else Scale:= Scale + ((1-Scale) / 2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   586
    if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   587
    else Timer:= 1;
15248
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   588
    if Scale > 1 then
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   589
        if (not isImpactH) then
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   590
            Y:= Y + 10
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   591
        else if isImpactRight then
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   592
            X:= X + 10
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   593
        else
263b9850c16d Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru>
parents: 15244
diff changeset
   594
            X:= X - 10;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   595
    // Low Gravity
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   596
    FrameTicks:= FrameTicks*Timer;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   597
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   598
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   599
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   600
// eject water drops
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   601
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   602
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round((vi + vs) * hwRound(Gear^.Density) * 6);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   603
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   604
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   605
    if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   606
        particle := AddVisualGear(x, y - 3 + Random(7), vgtDroplet)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   607
    else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   608
        particle := AddVisualGear(x - 3 + Random(7), y, vgtDroplet);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   609
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   610
    if particle <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   611
        with particle^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   612
            begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   613
            // dX and dY were initialized to have a random value on creation (see uVisualGearsList)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   614
            if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   615
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   616
                tmp:= dX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   617
                if isImpactRight then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   618
                    dX:=  dY - vi / 5
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   619
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   620
                    dX:= -dy + vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   621
                dY:= tmp * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   622
                end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   623
            else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   624
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   625
                dX:= dX * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   626
                dY:= dY - vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   627
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   628
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   629
            if splash <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   630
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   631
                if splash^.Scale > 1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   632
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   633
                    dX:= dX * power(splash^.Scale, 0.3333); // tone down the droplet height further
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   634
                    dY:= dY * power(splash^.Scale, 0.3333);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   635
                    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   636
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   637
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   638
                    dX:= dX * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   639
                    dY:= dY * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   640
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   641
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   642
            end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   643
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   644
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   645
end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   646
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   647
procedure DrownGear(Gear: PGear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   648
begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   649
Gear^.doStep := @doStepDrowningGear;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   650
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   651
Gear^.Timer := 5000; // how long game should wait
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   652
end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   653
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   654
function CheckGearDrowning(var Gear: PGear): boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   655
var
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   656
    skipSpeed, skipAngle, skipDecay: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   657
    tmp, X, Y, dist2Water: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   658
    isSubmersible, isDirH, isImpact, isSkip: boolean;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   659
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
    // probably needs tweaking. might need to be in a case statement based upon gear type
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   662
    X:= hwRound(Gear^.X);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
    Y:= hwRound(Gear^.Y);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   664
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   665
    dist2Water:= cWaterLine - (Y + Gear^.Radius);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   666
    isDirH:= false;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   667
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   668
    if WorldEdge = weSea then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   670
        tmp:= dist2Water;
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14224
diff changeset
   671
        dist2Water:= min(dist2Water, min(X - Gear^.Radius - leftX, rightX - (X + Gear^.Radius)));
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   672
        // if water on sides is closer than on bottom -> horizontal direction
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   673
        isDirH:= tmp <> dist2Water;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   674
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   675
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   676
    isImpact:= false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   677
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   678
    if dist2Water < 0 then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   679
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   680
        // invisible gears will just be deleted
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   681
        // unless they are generic fallers, then they will be "respawned"
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   682
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   683
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   684
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   685
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   686
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   687
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   688
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   689
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   690
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   691
            else DeleteGear(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   692
            exit(true)
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   693
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   694
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   695
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
        skipDecay := _0_87;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   699
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   700
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   701
        // skipping
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   702
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10508
diff changeset
   703
        if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   704
        and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   705
          or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   707
            isSkip:= true;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   708
            // if skipping we move the gear out of water
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   709
            if isDirH then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   710
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   711
                Gear^.dX.isNegative := (not Gear^.dX.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   712
                Gear^.X:= Gear^.X + Gear^.dX;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   713
                end
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   714
            else
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   715
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   716
                Gear^.dY.isNegative := (not Gear^.dY.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   717
                Gear^.Y:= Gear^.Y + Gear^.dY;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   718
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   723
        else // not skipping
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   725
            isImpact:= true;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   726
            isSkip:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                Gear^.State := gstDrowning;
12177
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   731
                if Gear = CurrentHedgehog^.Gear then
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   732
                    TurnTimeLeft := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   735
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   736
                and (Gear^.Kind <> gtMinigunBullet) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   739
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   740
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   741
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   742
                            ResurrectHedgehog(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   743
                            exit(true)
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   744
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
                            begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   747
                            DrownGear(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
                            Gear^.State := Gear^.State and (not gstHHDriven);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   749
                            s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   750
                            if Gear^.Hedgehog^.King then
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
   751
                                AddCaption(FormatA(GetEventString(eidKingDied), s), capcolDefault, capgrpMessage)
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   752
                            else
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
   753
                                AddCaption(FormatA(GetEventString(eidDrowned), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
                    else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   757
                        DrownGear(Gear);
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   758
                    if Gear^.Kind = gtFlake then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   759
                        exit(true); // skip splashes
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   760
                end
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   761
            else // submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   762
                begin
14555
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14535
diff changeset
   763
                // drown submersible gears if far below map
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   764
                if (Y > cWaterLine + cVisibleWater*4) then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   765
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   766
                    DrownGear(Gear);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   767
                    exit(true); // no splashes needed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   768
                    end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   769
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   770
                CheckGearDrowning := false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   771
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   772
                // check if surface was penetrated
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   773
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   774
                // no penetration if center's water distance not smaller than radius
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   775
                if  ((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius) then
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   776
                    isImpact:= false
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   777
                else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   778
                    begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   779
                    // get distance to water of last tick
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   780
                    if isDirH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   781
                        begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   782
                        tmp:= hwRound(Gear^.X - Gear^.dX);
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   783
                        if abs(tmp - real(leftX)) < abs(tmp - real(rightX)) then  // left edge
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   784
                            isImpact:= (abs(tmp-real(leftX)) >= Gear^.Radius) and (Gear^.dX.isNegative)
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   785
                        else
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   786
                            isImpact:= (abs(tmp-real(rightX)) >= Gear^.Radius) and (not Gear^.dX.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   787
                        end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   788
                    else
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   789
                        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   790
                        tmp:= hwRound(Gear^.Y - Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   791
                        tmp:= abs(cWaterLine - tmp);
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   792
                        // there was an impact if distance was >= radius
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   793
                        isImpact:= (tmp >= Gear^.Radius) and (not Gear^.dY.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   794
                        end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   795
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   796
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   797
                end; // end of submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   798
            end; // end of not skipping
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   799
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   800
        // splash sound animation and droplets
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   801
        if isImpact or isSkip then
14555
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14535
diff changeset
   802
            if (not (((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius))) then
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14535
diff changeset
   803
                addSplashForGear(Gear, isSkip);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   804
10668
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   805
        if isSkip then
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   806
            ScriptCall('onGearWaterSkip', Gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
   809
        CheckGearDrowning := false
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   813
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
var tempTeam : PTeam;
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   815
    sparkles, expl: PVisualGear;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   816
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   818
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   819
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   820
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   821
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   822
    // Reset gear state
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   828
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   829
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   830
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   831
        with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
            inc(Team^.stats.AIKills);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10558
diff changeset
   834
            FreeAndNilTexture(Team^.AIKillsTex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   835
            Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   839
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   840
    gY := hwRound(gear^.Y);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   841
    // Spawn a few sparkles at death position.
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   842
    // Might need more sparkles for a column.
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   843
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   844
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   845
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   846
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   847
        end;
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   848
    // Set new position of gear (might fail)
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   849
    FindPlace(gear, false, 0, LAND_WIDTH, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
        begin
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   852
        // Visual effect at position of resurrection
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   853
        expl:= AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   854
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
        RenderHealth(gear^.Hedgehog^);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   856
        if expl <> nil then
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   857
            ScriptCall('onGearResurrect', gear^.uid, expl^.uid)
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   858
        else
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   859
            ScriptCall('onGearResurrect', gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   861
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   865
function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   869
    if (y and LAND_HEIGHT_MASK) = 0 then
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   870
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   871
            if (Land[y, i] and mask <> 0) and (Land[y, i] and antimask = 0) then
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   872
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   873
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   874
                if count = c then
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   875
                    begin
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   876
                    CountLand:= count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   877
                    exit
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   878
                    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   879
                end;
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   880
    CountLand:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   883
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   884
var cnt, i: LongInt;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   885
begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   886
    cnt:= 0;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   887
    isSteadyPosition:= false;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   888
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   889
    if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   890
    begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   891
        for i:= r - c + 2 to r do
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   892
        begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   893
            if (Land[y, x - i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   894
            if (Land[y, x + i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   895
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   896
            if cnt >= c then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   897
            begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   898
                isSteadyPosition:= true;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   899
                exit
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   900
            end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   901
        end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   902
    end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   903
end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   904
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   905
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   906
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   907
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   908
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   909
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   910
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   911
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   912
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   913
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   914
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   915
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   916
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   917
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   918
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   919
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   920
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   921
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   922
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   923
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   924
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   925
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   926
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   927
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
var x: LongInt;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   930
    y, sy, dir: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   931
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   932
    ar2: array[0..2047] of TPoint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   933
    temp: TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   936
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   938
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   939
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
tryAgain:= true;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   941
if WorldEdge <> weNone then
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   942
    begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14224
diff changeset
   943
    Left:= max(Left, leftX + Gear^.Radius);
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   944
    Right:= min(Right,rightX-Gear^.Radius)
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   945
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   948
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
    repeat
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   951
        if GetRandom(2) = 0 then dir:= -1 else dir:= 1;
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   952
        x:= max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   953
        if dir = 1 then x:= Left + x else x:= Right - x; 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
            cnt:= 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   956
            y:= min(1024, topY) - Gear^.Radius shl 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   961
                until (y >= cWaterLine) or
15730
88037382ae43 use named constants in FindPlace
alfadur
parents: 15678
diff changeset
   962
                    (ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) = 0)) or
88037382ae43 use named constants in FindPlace
alfadur
parents: 15678
diff changeset
   963
                    (not ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, lfAll, 0) = 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   969
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   970
                        (ignoreOverlap and 
15730
88037382ae43 use named constants in FindPlace
alfadur
parents: 15678
diff changeset
   971
                                (CountLand(x, y, Gear^.Radius - 1, 1, lfAll, 0) <> 0)) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   972
                        (not ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   973
                            (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) <> 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   975
                if (y - sy > Gear^.Radius * 2) and (y < cWaterLine)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
                    and (((Gear^.Kind = gtExplosives)
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   977
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
15730
88037382ae43 use named constants in FindPlace
alfadur
parents: 15678
diff changeset
   978
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfAll)
88037382ae43 use named constants in FindPlace
alfadur
parents: 15678
diff changeset
   979
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, lfAll, 0) > Gear^.Radius)
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   980
                            ))
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   981
                    or
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   982
                        ((Gear^.Kind <> gtExplosives)
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   983
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   984
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfIce)
15730
88037382ae43 use named constants in FindPlace
alfadur
parents: 15678
diff changeset
   985
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, lfAll, lfIce) <> 0)
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   986
                            ))) then
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   987
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   996
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
            if cnt > 0 then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1000
                begin
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1001
                temp := ar[GetRandom(cnt)];
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1002
                with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
                    inc(cnt2)
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
  1007
                    end;
11192
0f6916065849 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo
parents: 11046
diff changeset
  1008
                end;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
  1009
            inc(x, Delta*dir)
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
  1010
        until ((dir = 1) and (x > Right)) or ((dir = -1) and (x < Left));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1014
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1015
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1018
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1019
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
if cnt2 > 0 then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1023
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1024
    temp := ar2[GetRandom(cnt2)];
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1025
    with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
        end
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1031
    end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1032
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
    if Gear^.Kind = gtHedgehog then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1036
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1037
        cnt:= 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1038
        if GameTicks = 0 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1039
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1040
            //AddFileLog('Trying to make a hole');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1041
            while (cnt < 1000) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1042
                begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1043
                inc(cnt);
11751
20e0a72e0e2c make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva
parents: 11551
diff changeset
  1044
                x:= left+GetRandom(right-left-2*cHHRadius)+cHHRadius;
11479
846a3b3a3d1c add 32px to top offset
nemo
parents: 11478
diff changeset
  1045
                y:= topY+GetRandom(LAND_HEIGHT-topY-64)+48;
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1046
                if NoGearsToAvoid(x, y, 100 div max(1,cnt div 100), 100 div max(1,cnt div 100)) then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1047
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1048
                    Gear^.State:= Gear^.State or gsttmpFlag;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1049
                    Gear^.X:= int2hwFloat(x);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1050
                    Gear^.Y:= int2hwFloat(y);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1051
                    AddFileLog('Picked a spot for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1052
                    cnt:= 2000
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1053
                    end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1054
                end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1055
            end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1056
        if cnt < 2000 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1057
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1058
            Gear^.Hedgehog^.Effects[heResurrectable] := 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1059
            DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1060
            Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1061
            end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1062
        end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1063
    else
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1064
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1065
        DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1066
        Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1067
        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
13920
f9d135768d17 add missing .
alfadur
parents: 13915
diff changeset
  1071
function CheckGearNearImpl(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt; exclude: PGear): PGear;
13921
b6248c4c2f23 remove extra begin
alfadur
parents: 13920
diff changeset
  1072
var t: PGear;
13922
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13921
diff changeset
  1073
    width, bound, dX, dY: hwFloat;
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1074
    isHit: Boolean;
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1075
    i, j: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
begin
13915
9954f9b800f5 improve stability for checks
alfadur
parents: 13913
diff changeset
  1077
    bound:= _1_5 * int2hwFloat(max(rX, rY));
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1078
    rX:= sqr(rX);
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1079
    rY:= sqr(rY);
13913
7163f5ec3ce2 fix offsets
alfadur
parents: 13912
diff changeset
  1080
    width:= int2hwFloat(RightX - LeftX);
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1081
    if (Kind = gtHedgehog) then
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1082
        begin
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1083
        for j:= 0 to Pred(TeamsCount) do
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1084
            if TeamsArray[j]^.TeamHealth > 0 then // it's impossible for a team to have hogs in game and zero health right?
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1085
                with TeamsArray[j]^ do
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1086
                    for i:= 0 to cMaxHHIndex do
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1087
                        with Hedgehogs[i] do
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1088
                            if (Gear <> nil) and (Gear <> exclude) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1089
                                begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1090
                                // code duplication - could throw into an inline function I guess
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1091
                                dX := X - Gear^.X;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1092
                                dY := Y - Gear^.Y;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1093
                                isHit := (hwAbs(dX) + hwAbs(dY) < bound)
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1094
                                    and (not ((hwSqr(dX) / rX + hwSqr(dY) / rY) > _1));
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1095
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1096
                                if (not isHit) and (WorldEdge = weWrap) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1097
                                    begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1098
                                    if (hwAbs(dX - width) + hwAbs(dY) < bound)
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1099
                                        and (not ((hwSqr(dX - width) / rX + hwSqr(dY) / rY) > _1)) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1100
                                        isHit := true
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1101
                                    else if (hwAbs(dX + width) + hwAbs(dY) < bound)
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1102
                                        and (not ((hwSqr(dX + width) / rX + hwSqr(dY) / rY) > _1)) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1103
                                        isHit := true
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1104
                                    end;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1105
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1106
                                if isHit then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1107
                                    begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1108
                                    CheckGearNearImpl:= Gear;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1109
                                    exit;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1110
                                    end
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1111
                                end;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1112
        end
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1113
    else
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1114
        begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1115
        t:= GearsList;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1116
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1117
        while t <> nil do
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1118
            begin
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1119
            if (t <> exclude) and (t^.Kind = Kind) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1120
                begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1121
                dX := X - t^.X;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1122
                dY := Y - t^.Y;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1123
                isHit := (hwAbs(dX) + hwAbs(dY) < bound)
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1124
                    and (not ((hwSqr(dX) / rX + hwSqr(dY) / rY) > _1));
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1125
15202
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1126
                if (not isHit) and (WorldEdge = weWrap) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1127
                    begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1128
                    if (hwAbs(dX - width) + hwAbs(dY) < bound)
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1129
                        and (not ((hwSqr(dX - width) / rX + hwSqr(dY) / rY) > _1)) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1130
                        isHit := true
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1131
                    else if (hwAbs(dX + width) + hwAbs(dY) < bound)
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1132
                        and (not ((hwSqr(dX + width) / rX + hwSqr(dY) / rY) > _1)) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1133
                        isHit := true
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1134
                    end;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1135
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1136
                if isHit then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1137
                    begin
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1138
                    CheckGearNearImpl:= t;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1139
                    exit;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1140
                    end;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1141
                end;
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1142
            t:= t^.NextGear
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15199
diff changeset
  1143
            end
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1144
    end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1145
13922
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13921
diff changeset
  1146
    CheckGearNearImpl:= nil
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1147
end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1148
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1149
function CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1150
begin
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1151
    CheckGearNear := CheckGearNearImpl(Kind, X, Y, rX, rY, nil);
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1152
end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1153
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1154
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1155
begin
13912
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13872
diff changeset
  1156
    CheckGearNear := CheckGearNearImpl(Kind, Gear^.X, Gear^.Y, rX, rY, Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1159
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1160
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1161
    if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0)
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1162
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1163
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1164
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1165
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1166
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1167
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1168
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1169
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1170
    if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1171
    or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1172
        Gear^.State := Gear^.State or gstCollision
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
  1173
    else
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1174
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1175
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1176
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1177
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1178
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1179
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1180
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1181
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1182
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1183
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1184
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1185
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1186
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1187
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1188
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1189
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1190
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1191
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1192
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1193
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1194
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1195
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1196
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1197
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1198
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1199
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1200
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1201
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1202
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1203
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1204
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1205
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1206
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1207
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1208
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1209
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1210
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1211
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1212
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1213
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1214
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1215
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1216
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1217
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1218
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1219
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1220
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1221
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1222
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1223
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1224
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1225
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1226
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1227
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1228
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1229
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1230
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1231
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1232
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1233
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1234
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1235
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1236
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1237
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1238
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1239
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1240
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1241
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1242
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1243
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1244
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1245
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1246
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1247
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1248
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1249
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1250
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1251
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1252
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1253
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1254
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1255
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1256
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1257
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1258
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1259
            gtSMine,
13407
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13403
diff changeset
  1260
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1261
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1262
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1263
            gtTarget,
15732
7383256f8535 allow damaging sentries
alfadur
parents: 15731
diff changeset
  1264
            gtExplosives,
7383256f8535 allow damaging sentries
alfadur
parents: 15731
diff changeset
  1265
            gtSentry: begin
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1266
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1267
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1268
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1269
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1270
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1271
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1272
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1273
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1274
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1275
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1276
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1277
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1278
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1279
                        begin
10558
b574f04c9685 fix invulnerability check for shotgun
nemo
parents: 10526
diff changeset
  1280
                        if (t^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1281
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1282
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1283
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1284
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1285
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1286
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1287
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1288
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1289
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1290
                        t^.Active:= true;
14221
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1291
                        FollowGear:= t;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1292
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1293
                        if t^.Kind = gtAirmine then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1294
                        begin
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1295
                            t^.Tag:= 1;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1296
                            t^.FlightTime:= 5000;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1297
                        end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1298
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1299
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1300
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1301
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1302
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1303
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1304
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1305
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1306
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1307
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1308
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1309
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1310
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1311
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1312
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1313
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1314
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1315
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1316
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1317
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1318
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1319
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1320
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1321
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1322
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1323
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1324
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1325
// Returns true if the given hog gear can use the tardis
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1326
function CanUseTardis(HHGear: PGear): boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1327
var usable: boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1328
    i, j, cnt: LongInt;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1329
    HH: PHedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1330
begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1331
(*
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1332
    Conditions for not activating.
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1333
    1. Hog is last of his clan
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1334
    2. Sudden Death is in play
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1335
    3. Hog is a king
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1336
*)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1337
    usable:= true;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1338
    HH:= HHGear^.Hedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1339
    if HHGear <> nil then
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1340
    if (HHGear = nil) or (HH^.King) or (SuddenDeathActive) then
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1341
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1342
    cnt:= 0;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1343
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1344
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1345
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1346
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1347
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1348
                inc(cnt);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1349
    if (cnt < 2) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1350
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1351
    CanUseTardis:= usable;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1352
end;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1353
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1354
procedure AmmoShoveImpl(Ammo: PGear; Damage, Power: LongInt; collisions: PGearArray);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1355
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1356
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1357
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1358
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1359
begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1360
t:= collisions;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1361
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1362
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1363
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1364
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1365
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1366
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1367
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1368
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1369
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1370
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1371
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1372
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1373
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1374
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1375
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1376
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1377
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1378
    Gear:= t^.ar[i];
14028
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14027
diff changeset
  1379
    if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet,
14358
alfadur
parents: 14357
diff changeset
  1380
                       gtFirePunch, gtKamikaze, gtWhip, gtShover])
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1381
        and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear))
15678
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15647
diff changeset
  1382
            or (not UpdateHitOrder(
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15647
diff changeset
  1383
                    Gear, 
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15647
diff changeset
  1384
                    Ammo^.WDTimer, 
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15647
diff changeset
  1385
                    (Ammo^.Kind = gtMinigunBullet) and (Gear^.Pos <> 0)))) then
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1386
        continue;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1387
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1388
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1389
    (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1390
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1391
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1392
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1393
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1394
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1395
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1396
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1397
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1398
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1399
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1400
            gtMine,
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1401
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1402
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1403
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1404
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1405
            gtCase,
15732
7383256f8535 allow damaging sentries
alfadur
parents: 15731
diff changeset
  1406
            gtExplosives,
7383256f8535 allow damaging sentries
alfadur
parents: 15731
diff changeset
  1407
            gtSentry:
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1408
            begin
14028
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14027
diff changeset
  1409
            if (Ammo^.Kind in [gtFirePunch, gtKamikaze]) and (Gear^.Kind <> gtSMine) then
14020
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13922
diff changeset
  1410
                PlaySound(sndFirePunchHit);
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13922
diff changeset
  1411
13807
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13803
diff changeset
  1412
            if Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet] then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13803
diff changeset
  1413
                begin
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13803
diff changeset
  1414
                VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13803
diff changeset
  1415
                if VGear <> nil then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13803
diff changeset
  1416
                    VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13803
diff changeset
  1417
                end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1418
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1419
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1420
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1421
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1422
                end;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 10010
diff changeset
  1423
            if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1424
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1425
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1426
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1427
                        begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1428
                        VGear:= AddVisualGear(
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1429
                            t^.cX[i] - ((t^.cX[i] - hwround(Gear^.X)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1430
                            t^.cY[i] - ((t^.cY[i] - hwround(Gear^.Y)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1431
                            vgtStraightShot);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1432
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1433
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1434
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1435
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1436
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1437
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1438
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1439
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1440
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1441
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1442
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1443
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1444
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1445
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1446
                        end;
14221
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1447
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove);
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1448
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1449
                if Gear^.Kind = gtAirmine then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1450
                    begin
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1451
                        Gear^.Tag:= 1;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1452
                        Gear^.FlightTime:= 5000;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1453
                    end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1454
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1455
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1456
                Gear^.State:= Gear^.State or gstWinner;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1457
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1458
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1459
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1460
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
14061
128fbd36eee4 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru>
parents: 14043
diff changeset
  1461
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsExplosion); // crank up damage for explosives + blowtorch
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1462
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1463
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1464
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1465
                begin
13803
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1466
                Gear^.dX:= Ammo^.dX * Power * _0_005;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1467
                Gear^.dY:= Ammo^.dY * Power * _0_005
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1468
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1469
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1470
                begin
15647
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1471
                if (Ammo^.Kind in [gtMinigunBullet]) then
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1472
                    begin    
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1473
                    Gear^.dX:= Gear^.dX + Ammo^.dX * Power * _0_01;
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1474
                    Gear^.dY:= Gear^.dY + Ammo^.dY * Power * _0_01
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1475
                    end 
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1476
                else
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1477
                    begin
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1478
                    Gear^.dX:= Ammo^.dX * Power * _0_01;
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1479
                    Gear^.dY:= Ammo^.dY * Power * _0_01
1b044b47773b make minigun shove cumulative
alfadur
parents: 15301
diff changeset
  1480
                    end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1481
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1482
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1483
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1484
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1485
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1486
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1487
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1488
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1489
                // move the gear upwards a bit to throw it over tiny obstacles at start
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1490
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1491
                    begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1492
                    if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1493
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1494
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1495
                    if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1496
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1497
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1498
                    if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1499
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1500
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1501
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1502
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1503
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1504
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1505
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1506
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1507
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1508
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1509
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1510
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1511
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1512
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1513
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1514
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1515
procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1516
var t: PGearArray;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1517
begin
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1518
    t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1519
    AmmoShoveImpl(Ammo, Damage, Power, t);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1520
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1521
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1522
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1523
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1524
    AmmoShoveImpl(Ammo, Damage, Power,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1525
        CheckGearsCollision(Ammo));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1526
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1527
14027
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14026
diff changeset
  1528
procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14026
diff changeset
  1529
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14026
diff changeset
  1530
    AmmoShoveImpl(Ammo, Damage, Power,
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14026
diff changeset
  1531
        CheckCacheCollision(Ammo));
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14026
diff changeset
  1532
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1533
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1534
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1535
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1536
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1537
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1538
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1539
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1540
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1541
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1542
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1543
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1544
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1545
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1546
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1547
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1548
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1549
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1550
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1551
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1552
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1553
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1554
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1555
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1556
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1557
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1558
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1559
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1560
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1561
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1562
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1563
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1564
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1565
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1566
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1567
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1568
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1569
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1570
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1571
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1572
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1573
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1574
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1575
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1576
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1577
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1578
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1579
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1580
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1581
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1582
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1583
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1584
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1585
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1586
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1587
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1588
    s: Longword;
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1589
    xc, xc_left, xc_right, yc: hwFloat;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1590
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1591
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1592
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1593
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1594
    t := GearsList;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1595
    while t <> nil do
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1596
        begin
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1597
            xc:= (X - t^.X)*(X - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1598
            xc_left:= ((X - int2hwFloat(RightX-LeftX)) - t^.X)*((X - int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1599
            xc_right := ((X + int2hwFloat(RightX-LeftX)) - t^.X)*((X + int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1600
            yc:= (Y - t^.Y)*(Y - t^.Y);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1601
            if (t^.Kind = Kind)
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1602
                and ((xc + yc < int2hwFloat(r))
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1603
                or ((WorldEdge = weWrap) and
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1604
                ((xc_left + yc < int2hwFloat(r)) or
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1605
                (xc_right + yc < int2hwFloat(r))))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1606
                begin
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1607
                inc(s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1608
                SetLength(GearsNearArray, s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1609
                GearsNearArray[s - 1] := t;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1610
                end;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1611
            t := t^.NextGear;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1612
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1613
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1614
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1615
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1616
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1617
14789
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1618
function SpawnBoxOfSmth: PGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1619
var t, aTot, uTot, a, h: LongInt;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1620
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1621
begin
14789
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1622
SpawnBoxOfSmth:= nil;
15241
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15216
diff changeset
  1623
if (PlacingHogs) or (PlacingKings) or
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1624
    (cCaseFactor = 0)
13627
605767bbd022 Move max. number of crate spawns into variable
Wuzzy <Wuzzy2@mail.ru>
parents: 13617
diff changeset
  1625
    or (CountGears(gtCase) >= cMaxCaseDrops)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1626
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1627
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1628
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1629
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1630
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1631
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1632
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1633
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1634
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1635
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1636
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1637
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1638
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1639
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1640
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1641
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1642
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1643
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1644
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1645
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1646
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1647
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1648
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1649
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1650
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1651
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1652
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1653
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1654
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1655
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1656
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1657
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1658
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
14770
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14595
diff changeset
  1659
    FollowGear^.RenderHealth:= true;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1660
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1661
    FollowGear^.Pos:= posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1662
    // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1663
    FollowGear^.Radius := cCaseHealthRadius;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1664
    AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1665
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1666
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1667
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1668
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1669
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1670
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1671
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1672
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1673
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1674
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1675
        FollowGear^.AmmoType:= i;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1676
        AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1677
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1678
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1679
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1680
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1681
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1682
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1683
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1684
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1685
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1686
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1687
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1688
        FollowGear^.AmmoType:= i;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1689
        AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1690
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1691
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1692
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1693
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1694
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1695
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1696
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
14789
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1697
    PlayBoxSpawnTaunt(FollowGear);
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1698
    SpawnBoxOfSmth:= FollowGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1699
    end
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1700
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1701
14789
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1702
procedure PlayBoxSpawnTaunt(Gear: PGear);
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1703
const
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1704
    // Max. distance between hog and crate for sndThisOneIsMine taunt
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1705
    ThisOneIsMineDistance : LongInt = 130;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1706
var d, minD: LongInt;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1707
    gi, closestHog: PGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1708
begin
14043
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1709
    // Taunt
14789
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1710
    if (Gear <> nil) then
14043
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1711
        begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1712
        // Look for hog closest to the crate (on the X axis)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1713
        gi := GearsList;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1714
        minD := LAND_WIDTH + ThisOneIsMineDistance + 1;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1715
        closestHog:= nil;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1716
        while gi <> nil do
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1717
            begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1718
            if (gi^.Kind = gtHedgehog) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1719
                begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1720
                // Y axis is ignored to simplify calculations
14789
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1721
                d := hwRound(hwAbs(gi^.X - Gear^.X));
14043
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1722
                if d < minD then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1723
                    begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1724
                    minD := d;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1725
                    closestHog:= gi;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1726
                    end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1727
                end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1728
            gi := gi^.NextGear;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1729
            end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1730
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1731
        // Is closest hog close enough to the crate (on the X axis)?
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1732
        if (closestHog <> nil) and (closestHog^.Hedgehog <> nil) and (minD <= ThisOneIsMineDistance) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1733
            // If so, there's a chance for a special taunt
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1734
            if random(3) > 0 then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1735
                AddVoice(sndThisOneIsMine, closestHog^.Hedgehog^.Team^.voicepack)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1736
            else
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1737
                AddVoice(sndReinforce, CurrentTeam^.voicepack)
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14030
diff changeset
  1738
        else
14043
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1739
        // Default crate drop taunt
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14030
diff changeset
  1740
            AddVoice(sndReinforce, CurrentTeam^.voicepack);
14043
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
  1741
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1742
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1743
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1744
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1745
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1746
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1747
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1748
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1749
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1750
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1751
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1752
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1753
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1754
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1755
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1756
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1757
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1758
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1759
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1760
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1761
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1762
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1763
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1764
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1765
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1766
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1767
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1768
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1769
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1770
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1771
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1772
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1773
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1774
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1775
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1776
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1777
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1778
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1779
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1780
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1781
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1782
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1783
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1784
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1785
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1786
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1787
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1788
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1789
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1790
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1791
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1792
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1793
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1794
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1795
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1796
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1797
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1798
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1799
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1800
* Normal - infinite world, do nothing
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1801
* Wrap (entering left edge exits at same height on right edge)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1802
* Bounce (striking edge is treated as a 100% elasticity bounce)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1803
* From the depths (same as from sky, but from sea, with submersible flag set)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1804
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1805
Trying to make the checks a little broader than on first pass to catch things that don't move normally.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1806
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1807
function WorldWrap(var Gear: PGear): boolean;
14584
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14555
diff changeset
  1808
var bounced: boolean;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1809
begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1810
WorldWrap:= false;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1811
if WorldEdge = weNone then exit(false);
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14224
diff changeset
  1812
if (hwRound(Gear^.X) < leftX) or
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14224
diff changeset
  1813
   (hwRound(Gear^.X) > rightX) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1814
    begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1815
    if WorldEdge = weWrap then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1816
        begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14224
diff changeset
  1817
        if (hwRound(Gear^.X) < leftX) then
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1818
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1819
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1820
        LeftImpactTimer:= 150;
14592
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1821
        RightImpactTimer:= 150;
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1822
        WorldWrap:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1823
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1824
    else if WorldEdge = weBounce then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1825
        begin
14584
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14555
diff changeset
  1826
        bounced:= false;
15244
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1827
        // Bounce left
15199
d3998dcc076f weBounce: Fix some weird bouncing behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 15171
diff changeset
  1828
        if (hwRound(Gear^.X) - Gear^.Radius < leftX) and (((hwSign(Gear^.dX) = -1) and (not isZero(Gear^.dX))) or (Gear^.Kind = gtHedgehog)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1829
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1830
            LeftImpactTimer:= 333;
15244
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1831
            // Set X coordinate to bounce edge, unless the gear spawned inside the bounce edge before
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1832
            if (Gear^.State and gstInBounceEdge) = 0 then
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1833
                Gear^.X:= int2hwfloat(leftX + Gear^.Radius);
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1834
            // Invert horizontal speed
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1835
            Gear^.dX.isNegative:= false;
14584
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14555
diff changeset
  1836
            bounced:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1837
            end
15244
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1838
        // Bounce right
15199
d3998dcc076f weBounce: Fix some weird bouncing behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 15171
diff changeset
  1839
        else if (hwRound(Gear^.X) + Gear^.Radius > rightX) and (((hwSign(Gear^.dX) = 1) and (not isZero(Gear^.dX))) or (Gear^.Kind = gtHedgehog)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1840
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1841
            RightImpactTimer:= 333;
15244
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1842
            // Set X coordinate to bounce edge, unless the gear spawned inside the bounce edge before
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1843
            if (Gear^.State and gstInBounceEdge) = 0 then
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1844
                Gear^.X:= int2hwfloat(rightX - Gear^.Radius);
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1845
            // Invert horizontal speed
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1846
            Gear^.dX.isNegative:= true;
14584
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14555
diff changeset
  1847
            bounced:= true;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1848
            end;
15244
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1849
        // Clear gstInBounceEdge when gear is no longer inside a bounce edge area
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1850
        if ((Gear^.State and gstInBounceEdge) <> 0) and (hwRound(Gear^.X) - Gear^.Radius >= leftX) and (hwRound(Gear^.X) + Gear^.Radius <= rightX) then
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru>
parents: 15241
diff changeset
  1851
            Gear^.State:= Gear^.State and (not gstInBounceEdge);
14592
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1852
        if (bounced) then
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1853
            begin
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1854
            WorldWrap:= true;
14595
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
  1855
            if (Gear^.dX.QWordValue > _0_001.QWordValue) then
14592
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1856
               AddBounceEffectForGear(Gear);
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1857
            end;
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1858
        end
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1859
    else
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
  1860
        WorldWrap:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1861
    end;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1862
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1863
14535
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1864
(*
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1865
Applies wrap-around logic for the target of homing gears.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1866
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1867
In wrap-around world edge, the shortest way may to the target might
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1868
be across the border, so the X value of the target would lead the
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1869
gear to the wrong direction across the whole map. This procedure
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1870
changes the target X in this case.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1871
This function must be called after the gear passed through
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1872
the wrap-around world edge (WorldWrap returned true).
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1873
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1874
No-op for other world edges.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1875
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1876
Returns true if target has been changed.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1877
*)
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1878
function HomingWrap(var Gear: PGear): boolean;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1879
var dist_center, dist_right, dist_left: hwFloat;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1880
begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1881
    if WorldEdge = weWrap then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1882
        begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1883
        HomingWrap:= false;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1884
        // We just check the same target 3 times:
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1885
        // 1) in current section (no change)
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1886
        // 2) clone in the right section
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1887
        // 3) clone in the left section
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1888
        // The gear will go for the target with the shortest distance to the gear.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1889
        // For simplicity, we only check distance on the X axis.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1890
        dist_center:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1891
        dist_right:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X + (RightX-LeftX)));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1892
        dist_left:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X - (RightX-LeftX)));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1893
        if (dist_left < dist_right) and (dist_left < dist_center) then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1894
            begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1895
            dec(Gear^.Target.X, RightX-LeftX);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1896
            HomingWrap:= true;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1897
            end
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1898
        else if (dist_right < dist_left) and (dist_right < dist_center) then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1899
            begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1900
            inc(Gear^.Target.X, RightX-LeftX);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1901
            HomingWrap:= true;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1902
            end;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1903
        end;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14358
diff changeset
  1904
end;
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1905
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1906
// Add an audiovisual bounce effect for gear after it bounced from bouncy material.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1907
// Graphical effect is based on speed.
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1908
procedure AddBounceEffectForGear(Gear: PGear);
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1909
begin
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1910
    AddBounceEffectForGear(Gear, hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1911
end;
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1912
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1913
// Same as above, but can specify the size of bounce image with imageScale manually.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1914
procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1915
var boing: PVisualGear;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1916
begin
14595
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
  1917
    if (Gear^.Density < _0_01) or (Gear^.Radius < 2) then
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13568
diff changeset
  1918
        exit;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1919
    boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1920
    if boing <> nil then
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1921
        with boing^ do
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1922
            begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1923
            Angle:= random(360);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1924
            dx:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1925
            dy:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1926
            FrameTicks:= 200;
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1927
            Scale:= imageScale;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1928
            State:= ord(sprBoing)
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1929
            end;
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13807
diff changeset
  1930
    PlaySound(sndMelonImpact, true)
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1931
end;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1932
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1933
function IsHogFacingLeft(Gear: PGear): boolean;
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1934
var sign: LongInt;
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1935
begin
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1936
    sign:= hwSign(Gear^.dX);
15167
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15073
diff changeset
  1937
    if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtParachute) then
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15073
diff changeset
  1938
        IsHogFacingLeft:= CurAmmoGear^.Tag = -1
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15073
diff changeset
  1939
    else if ((Gear^.State and gstHHHJump) <> 0) and (Gear^.Hedgehog^.Effects[heArtillery] = 0) then
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1940
        IsHogFacingLeft:= sign > 0
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1941
    else
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1942
        IsHogFacingLeft:= sign < 0;
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1943
end;
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14947
diff changeset
  1944
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1945
function IsHogLocal(HH: PHedgehog): boolean;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1946
begin
15073
1a754860b0e5 Refactor definition of "local" clans
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
  1947
    IsHogLocal:= (not (HH^.Team^.ExtDriven or (HH^.BotLevel > 0))) or (HH^.Team^.Clan^.LocalOrAlly) or (GameType = gmtDemo);
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1948
end;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1949
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1950
end.