share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 21 Dec 2018 23:17:10 +0100
changeset 14522 4e7fbbdca061
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child 14533 3b6976beb58b
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------------------- ABOUT ----------------------
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--
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-- Hero has to pass as fast as possible inside the
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-- rings as in the racer mode
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Scripts/Utils.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("Hard flying")
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local challengeStarted = false
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local currentWaypoint = 1
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local radius = 75 -- Ring radius. Will become smaller and smaller
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local totalTime = 15000 -- Total available time. Initial value is start time; is added to later when player wins extra time
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local totalSaucers = 3
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local gameEnded = false
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local heroTurn = false
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local RED = 0xff0000ff
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local GREEN = 0x00ff00ff
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local challengeObjectives = loc("To win the game you have to pass into the rings in time.")..
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	"|"..loc("You'll get extra time in case you need it when you pass a ring.").."|"..
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	loc("Green double rings also give you a new flying saucer.").."|"..
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	loc("Use the attack key twice to change the flying saucer while floating in mid-air.")
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local timeRecord
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-- dialogs
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local dialog01 = {}
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-- hogs
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local hero = {}
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local ally = {}
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-- teams
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local teamA = {}
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local teamB = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 750
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hero.y = 130
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hero.dead = false
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ally.name = loc("Paul McHoggy")
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ally.x = 860
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ally.y = 130
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teamA.name = loc("Hog Solo")
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teamA.color = -6
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teamB.name = loc("Allies")
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teamB.color = -6
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-- way points
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local waypoints = {
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	[1] = {x=1450, y=140},
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	[2] = {x=990, y=580},
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	[3] = {x=1650, y=950},
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	[4] = {x=620, y=630},
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	[5] = {x=1470, y=540},
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	[6] = {x=1960, y=60},
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	[7] = {x=1600, y=400},
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	[8] = {x=240, y=940},
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	[9] = {x=200, y=530},
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	[10] = {x=1180, y=120},
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	[11] = {x=1950, y=660},
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	[12] = {x=1280, y=980},
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	[13] = {x=590, y=1100},
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	[14] = {x=20, y=620},
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	[15] = {x=hero.x, y=hero.y}
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}
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	GameFlags = gfInvulnerable + gfOneClanMode
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	Seed = 1
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	TurnTime = totalTime
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	Ready = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Map = "ice02_map"
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	Theme = "Snow"
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	-- Disable Sudden Death
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	WaterRise = 0
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	HealthDecrease = 0
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	-- Hero
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	teamA.name = AddMissionTeam(teamA.color)
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	hero.gear = AddMissionHog(100)
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	hero.name = GetHogName(hero.gear)
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- Ally
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	teamB.name = AddTeam(teamB.name, teamB.color, "heart", "Island", "Default", "cm_face")
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	ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02")
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	AnimSetGearPosition(ally.gear, ally.x, ally.y)
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	HogTurnLeft(ally.gear, true)
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	timeRecord = tonumber(GetCampaignVar("IceStadiumBestTime"))
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	initCheckpoint("ice02")
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	AnimInit(true)
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	AnimationSetup()
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end
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function ShowGoals()
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	-- mission objectives
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	local goalStr = challengeObjectives
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	if timeRecord ~= nil then
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		local personalBestStr = string.format(loc("Personal best: %.3f seconds"), timeRecord/1000)
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		goalStr = goalStr .. "|" .. personalBestStr
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	end
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	ShowMission(missionName, loc("Getting ready"), goalStr, 1, 25000)
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	ShowGoals()
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	HideMission()
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddAmmo(hero.gear, amJetpack, 3)
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	-- place a waypoint
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	placeNextWaypoint()
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	SendHealthStatsOff()
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	AddAnim(dialog01)
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end
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function onNewTurn()
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	if not hero.dead and CurrentHedgehog == ally.gear and challengeStarted then
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		heroLost()
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	elseif not hero.dead and CurrentHedgehog == hero.gear and challengeStarted then
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		SetWeapon(amJetpack)
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	end
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	heroTurn = CurrentHedgehog == hero.gear
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end
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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end
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function onGameTick20()
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	if checkIfHeroInWaypoint() then
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		if not gameEnded and not placeNextWaypoint() then
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			gameEnded = true
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			-- GAME OVER, WIN!
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			totalTime = totalTime - TurnTimeLeft
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			local totalTimePrinted  = totalTime / 1000
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			local saucersLeft = GetAmmoCount(hero.gear, amJetpack)
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			local saucersUsed = totalSaucers - saucersLeft
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			SetTeamLabel(teamA.name, string.format(loc("%.3fs"), totalTimePrinted))
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			SendStat(siGameResult, loc("Hooray! You are a champion!"))
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			SendStat(siCustomAchievement, string.format(loc("You completed the mission in %.3f seconds."), totalTimePrinted))
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			if timeRecord ~= nil and totalTime >= timeRecord then
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				SendStat(siCustomAchievement, string.format(loc("Your personal best time so far: %.3f seconds"), timeRecord/1000))
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			end
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			if timeRecord == nil or totalTime < timeRecord then
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				SaveCampaignVar("IceStadiumBestTime", tostring(totalTime))
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				if timeRecord ~= nil then
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					SendStat(siCustomAchievement, loc("This is a new personal best time, congratulations!"))
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				end
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			end
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			SendStat(siCustomAchievement, string.format(loc("You have used %d flying saucers."), saucersUsed))
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			SendStat(siCustomAchievement, string.format(loc("You had %d additional flying saucers left."), saucersLeft))
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			local leastSaucersRecord = tonumber(GetCampaignVar("IceStadiumLeastSaucersUsed"))
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			if leastSaucersRecord == nil or saucersUsed < leastSaucersRecord then
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				SaveCampaignVar("IceStadiumLeastSaucersUsed", tostring(saucersUsed))
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			end
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			SendStat(siPointType, loc("milliseconds"))
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			SendStat(siPlayerKills, totalTime, GetHogTeamName(hero.gear))
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			SaveCampaignVar("Mission6Won", "true")
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			checkAllMissionsCompleted()
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			SetTurnTimeLeft(MAX_TURN_TIME)
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			EndGame()
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		end
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	end
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	if heroTurn and challengeStarted and not gameEnded and not hero.dead and ReadyTimeLeft == 0 then
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		local time = totalTime - TurnTimeLeft
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		local timePrinted  = time / 1000
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		SetTeamLabel(teamA.name, string.format(loc("%.1fs"), timePrinted))
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	end
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end
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function onGearDelete(gear)
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	if gear == hero.gear then
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		hero.dead = true
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	end
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end
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function onGearAdd(gear)
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	if GetGearType(gear) == gtJetpack then
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		HideMission()
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	end
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)
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	end
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end
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-------------- EVENTS ------------------
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function onHeroDeath(gear)
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	if hero.dead then
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		return true
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	end
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	return false
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end
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-------------- ACTIONS ------------------
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function heroDeath(gear)
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	heroLost()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	ShowGoals()
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	startFlying()
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, some story telling
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the stadium, where the best pilots compete ..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("This is the Olympic Stadium of Saucer Flying."), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("All the saucer pilots dream to come here one day in order to compete with the best!"), SAY_SAY, 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now you have the chance to try and claim the place that you deserve among the best."), SAY_SAY, 6000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Can you do it?"), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
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	table.insert(dialog01, {func = ShowGoals, args = {}})
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	table.insert(dialog01, {func = startFlying, args = {hero.gear}})
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end
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------------------ Other Functions -------------------
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function startFlying()
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	AnimSwitchHog(ally.gear)
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	EndTurn(true)
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	challengeStarted = true
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end
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function placeNextWaypoint()
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	if currentWaypoint > 1 then
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		local wp = waypoints[currentWaypoint-1]
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		DeleteVisualGear(wp.gear)
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		DeleteVisualGear(wp.gear2)
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	end
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	if currentWaypoint < 16 then
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		local wp = waypoints[currentWaypoint]
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		wp.gear = AddVisualGear(1,1,vgtCircle,1,true)
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		-- 1st, 3rd, 5th, 7th, 9th, ... ring
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		if currentWaypoint % 2 == 0 then
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			-- Render single red ring
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			SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, RED)
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			-- Give 1 flying saucer and, if needed, extra time
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			AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
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			PlaySound(sndShotgunReload)
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			totalSaucers = totalSaucers + 1
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			local vgear = AddVisualGear(GetX(hero.gear), GetY(hero.gear), vgtAmmo, 0, true)
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			if vgear ~= nil then
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				SetVisualGearValues(vgear,nil,nil,nil,nil,nil,amJetpack)
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			end
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			local message 
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			if TurnTimeLeft <= 22000 then
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				SetTurnTimeLeft(TurnTimeLeft + 8000)
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				totalTime = totalTime + 8000
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				PlaySound(sndExtraTime)
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				message = loc("Got 1 more saucer and 8 more seconds added to the clock")
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			else
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				message = loc("Got 1 more saucer")
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			end
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			AnimCaption(hero.gear, message, 4000)
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		-- 2nd, 4th, 6th, 8th, 10th, ... ring
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		else
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			-- Render double green ring
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			SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, GREEN)
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			wp.gear2 = AddVisualGear(1,1,vgtCircle,1,true)
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			SetVisualGearValues(wp.gear2, wp.x,wp.y, 20, 200, 0, 0, 100, radius - 6, 2, GREEN)
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			-- Give extra time, if needed
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			if TurnTimeLeft <= 16000 then
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				if currentWaypoint ~= 1 then
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					SetTurnTimeLeft(TurnTimeLeft + 6000)
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					totalTime = totalTime + 6000
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					PlaySound(sndExtraTime)
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					AnimCaption(hero.gear, loc("6 more seconds added to the clock"), 4000)
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				end
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			end
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		end
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		radius = radius - 4
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		currentWaypoint = currentWaypoint + 1
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		return true
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	else
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		AnimCaption(hero.gear, loc("Congratulations, you won!"), 4000)
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		PlaySound(sndVictory, hero.gear)
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	end
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	return false
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end
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function checkIfHeroInWaypoint()
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	if not hero.dead then
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		local wp = waypoints[currentWaypoint-1]
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		if gearIsInCircle(hero.gear, wp.x, wp.y, radius+4, false) then
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			SetWind(GetRandom(201)-100)
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			return true
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		end
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	end
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	return false
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end
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function heroLost()
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	SendStat(siGameResult, loc("Oh man! Learn how to fly!"))
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	SendStat(siCustomAchievement, loc("To win the game you have to pass into the rings in time."))
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	SendStat(siCustomAchievement, loc("You'll get extra time in case you need it when you pass a ring."))
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	SendStat(siCustomAchievement, loc("Green double rings also give you a new flying saucer."))
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	SendStat(siCustomAchievement, loc("Use the attack key twice to change the flying saucer while being in air."))
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	sendSimpleTeamRankings({teamA.name})
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	EndGame()
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end