gameServer/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13819 4ed202f0428e
parent 13297 76a71a67922b
child 15721 27eb5abd5058
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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find_package_or_disable(GHC NOSERVER)
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include(${CMAKE_MODULE_PATH}/CheckHaskellPackageExists.cmake)
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check_haskell_package_exists(base "Control.Exception" mask 1)
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check_haskell_package_exists(containers "Data.Map" size 1)
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check_haskell_package_exists(vector "Data.Vector" length 1)
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check_haskell_package_exists(bytestring "Data.ByteString" pack 1)
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check_haskell_package_exists(network "Network.BSD" getHostName 0)
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check_haskell_package_exists(time "Data.Time" getCurrentTime 0)
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check_haskell_package_exists(mtl "Control.Monad.State" fix 1)
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check_haskell_package_exists(sandi "Codec.Binary.Base64" encode 1)
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check_haskell_package_exists(hslogger "System.Log.Logger" warningM 1)
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check_haskell_package_exists(process "System.Process" createProcess 3)
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check_haskell_package_exists(utf8-string "Data.ByteString.Lazy.UTF8" decode 1)
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check_haskell_package_exists(SHA "Data.Digest.Pure.SHA" sha1 1)
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check_haskell_package_exists(entropy "System.Entropy" openHandle 0)
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check_haskell_package_exists(zlib "Codec.Compression.Zlib" decompress 1)
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check_haskell_package_exists(random "System.Random" getStdGen 0)
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check_haskell_package_exists(regex-tdfa "Text.Regex.TDFA.ByteString" execute 2)
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check_haskell_package_exists(deepseq "Control.DeepSeq" deepseq 2)
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set(hwserver_sources
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    OfficialServer/DBInteraction.hs
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    Actions.hs
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    ClientIO.hs
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    ConfigFile.hs
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    Consts.hs
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    CoreTypes.hs
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    EngineInteraction.hs
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    FloodDetection.hs
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    HWProtoCore.hs
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    HWProtoInRoomState.hs
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    HWProtoLobbyState.hs
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    HWProtoNEState.hs
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    HandlerUtils.hs
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    JoinsMonitor.hs
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    NetRoutines.hs
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    Opts.hs
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    RoomsAndClients.hs
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    ServerCore.hs
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    ServerState.hs
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    Store.hs
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    Utils.hs
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    Votes.hs
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    hedgewars-server.hs
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    )
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set(hwserv_main ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars-server.hs)
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set(ghc_flags
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    --make ${hwserv_main}
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    -i${CMAKE_CURRENT_SOURCE_DIR}
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    -o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
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    -odir ${CMAKE_CURRENT_BINARY_DIR}
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    -hidir ${CMAKE_CURRENT_BINARY_DIR}
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    ${haskell_flags})
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add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
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        COMMAND "${GHC_EXECUTABLE}"
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        ARGS ${ghc_flags}
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        MAIN_DEPENDENCY ${hwserv_main}
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        DEPENDS ${hwserver_sources}
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        )
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add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})