hedgewars/uGearsHedgehog.pas
author unc0rr
Sat, 17 Nov 2012 00:10:46 +0400
branchphysfslayer
changeset 8037 547f94509079
parent 8003 7d8bce524daf
child 8026 4a4f21070479
child 8030 165aeaaaf445
permissions -rw-r--r--
Oops, didn't realize FindLua.cmake is our own module
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack; 
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procedure HedgehogStep(Gear: PGear); 
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procedure doStepHedgehogMoving(Gear: PGear); 
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procedure HedgehogChAngle(HHGear: PGear); 
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions, 
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    uCommands, uLocale, uUtils, uVisualGears, uStats, uIO, uScript,
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    uGearsList, uGears, uCollisions, uRandom, uStore, uTeams, 
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    uGearsUtils;
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var GHStepTicks: LongWord = 0;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0)
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    or ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (MultiShootAttacks > 0) then
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        OnUsedAmmo(HHGear^.Hedgehog^);
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end 
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        dec(t)
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        end;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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               end
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            end
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        end
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    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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        begin
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        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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        end;
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end;
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procedure Attack(Gear: PGear);
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var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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    newGear:  PGear;
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    CurWeapon: PAmmo;
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    altUse: boolean;
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    elastic: hwFloat;
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begin
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newGear:= nil;
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bShowFinger:= false;
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^,
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    Gear^.Hedgehog^ do
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        begin
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        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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        or (Power > 0)
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        or (CurAmmoType = amTeleport)
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        or 
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        // Allow attacks while moving on ammo with AltAttack
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        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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            begin
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            State:= State or gstAttacking;
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            if Power = cMaxPower then
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                Message:= Message and (not gmAttack)
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            else if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0 then
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                Message:= Message and (not gmAttack)
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            else
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                begin
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                if Power = 0 then
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                    begin
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                    AttackBar:= CurrentTeam^.AttackBar;
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                    PlaySound(sndThrowPowerUp)
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                    end;
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                inc(Power)
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                end;
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        if ((Message and gmAttack) <> 0) then
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            exit;
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   222
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
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            begin
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            StopSound(sndThrowPowerUp);
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            PlaySound(sndThrowRelease);
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            end;
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   228
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        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle);
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   231
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        lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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        ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   234
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        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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            xx:= - xx;
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        if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
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            AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   239
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// Initiating alt attack
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        if  (CurAmmoGear <> nil)
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        and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
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   243
        and ((Gear^.Message and gmLJump) <> 0)
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        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
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            begin
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e496587db93e Rope fix without hacks.
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   246
            newDx:= dX; 
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            newDy:= dY;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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            altUse:= true
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            end
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        else
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            begin
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            newDx:= xx*Power/cPowerDivisor;
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            newDy:= yy*Power/cPowerDivisor;
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            altUse:= false
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   255
            end;
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   256
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             case CurAmmoType of
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                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   263
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload);
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                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   268
                                 end;
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                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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                         amSkip: ParseCommand('/skip', true);
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                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
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                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
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                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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e81dc9bef8b8 First pass at cleaver.
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                        amKnife: begin 
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                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                                 newGear^.State:= newGear^.State or gstMoving; 
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                                 newGear^.Radius:= 6 // temporarily shrink so it doesn't instantly embed in the ground
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                                 end;
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                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
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   281
                    amPortalGun: begin
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   282
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, 
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   283
                                 // set selected color
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                                 CurWeapon^.Pos);
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   285
                                 end;
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   286
                  amSniperRifle: begin
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                                 PlaySound(sndSniperReload);
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   288
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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   289
                                 end;
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                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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   291
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
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                         amWhip: begin
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                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   294
                                 PlaySound(sndWhipCrack)
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                                 end;
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   296
                       amHammer: begin
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                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
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   298
                                 PlaySound(sndWhack)
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                                 end;
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   300
                  amBaseballBat: begin
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                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
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                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
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                                 end;
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   304
                    amParachute: begin
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                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
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   306
                                 PlaySound(sndParachute)
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   307
                                 end;
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   308
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
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   309
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
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   310
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
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   311
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
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                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
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   313
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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   314
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
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   315
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
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   316
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
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   317
                       amMortar: begin
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                                 playSound(sndMortar);
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   319
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
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   320
                                 end;
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   321
                      amRCPlane: begin
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   322
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
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   323
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
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   324
                                 end;
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   325
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
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   326
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
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   327
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
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   328
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
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   329
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
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   330
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
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   331
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
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parents: 6580
diff changeset
   332
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                        amBirdy: begin
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nemo
parents: 6580
diff changeset
   334
                             PlaySound(sndWhistle);
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nemo
parents: 6580
diff changeset
   335
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                   amLowGravity: begin
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nemo
parents: 6580
diff changeset
   338
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                                 cGravity:= cMaxWindSpeed;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                                 cGravityf:= 0.00025
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nemo
parents: 6580
diff changeset
   341
                                 end;
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nemo
parents: 6580
diff changeset
   342
                  amExtraDamage: begin 
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nemo
parents: 6580
diff changeset
   343
                                 PlaySound(sndHellishImpact4);
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nemo
parents: 6580
diff changeset
   344
                                 cDamageModifier:= _1_5
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nemo
parents: 6580
diff changeset
   345
                                 end;
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nemo
parents: 6580
diff changeset
   346
                 amInvulnerable: Invulnerable:= true;
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nemo
parents: 6580
diff changeset
   347
                    amExtraTime: begin
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nemo
parents: 6580
diff changeset
   348
                                 PlaySound(sndSwitchHog);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                                 TurnTimeLeft:= TurnTimeLeft + 30000
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nemo
parents: 6580
diff changeset
   350
                                 end;
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nemo
parents: 6580
diff changeset
   351
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   353
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                                 Y:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                                 newGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                    amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   372
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
             end;
7646
nemo
parents: 7623
diff changeset
   374
             if altUse and (newGear <> nil) then
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   375
                begin
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   376
                newGear^.dX:= newDx / newGear^.Density;
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   377
                newGear^.dY:= newDY / newGear^.Density
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   378
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
             case CurAmmoType of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                      amGrenade, amMolotov, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                  amClusterBomb, amGasBomb, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                      amBazooka, amSnowball, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                          amBee, amSMine,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                       amMortar, amWatermelon,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                  amHellishBomb, amDrill: FollowGear:= newGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                      amShotgun, amPickHammer,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                         amRope, amDEagle,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                      amSineGun, amSniperRifle,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                    amFirePunch, amWhip,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                       amHammer, amBaseballBat,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                    amParachute, amBlowTorch,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                       amGirder, amTeleport,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                       amSwitch, amRCPlane,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                     amKamikaze, amCake,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                    amSeduction, amBallgun,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                      amJetpack, amBirdy,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                 amFlamethrower, amLandGun,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                  amResurrector, amStructure,
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   401
                       amTardis, amPiano,
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   402
                       amIceGun: CurAmmoGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                newGear^.FlightTime:= GameTicks + 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
        if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
            newGear^.Target.X:= TargetPoint.X;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
            newGear^.Target.Y:= TargetPoint.Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
            end;
7738
abcc7012de0b Please pas2c
unc0rr
parents: 7733
diff changeset
   414
        if (newGear <> nil) and (newGear^.CollisionMask and $80 <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not $80);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
        // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
        if altUse then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
            FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
        if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
            elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
(* Experimented with friction modifier. Didn't seem helpful 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
        uStats.AmmoUsed(CurAmmoType);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
        if not (SpeechText = '') then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
            speech:= AddVisualGear(0, 0, vgtSpeechBubble);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
            if speech <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                speech^.Text:= SpeechText;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                speech^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                speech^.FrameTicks:= SpeechType;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
            SpeechText:= ''
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
        Power:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
        if (CurAmmoGear <> nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
            Message:= Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
            CurAmmoGear^.Message:= Message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
            if not CurrentTeam^.ExtDriven
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
7067
f98ec3aecf4e A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr
parents: 7053
diff changeset
   460
                SendIPC(_S'a');
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
            AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
    else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
        Message:= Message and (not gmAttack);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
procedure AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   474
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   476
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   478
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   480
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
        Inc(MultiShootAttacks);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
            s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
            AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
                    TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
                TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
                end;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   505
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then 
7462
nemo
parents: 7459
diff changeset
   506
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   548
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   580
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   587
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   588
var s: shortstring;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   589
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   590
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   591
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   592
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   593
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   594
    if (not (HH.Team^.ExtDriven 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   595
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   596
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   597
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   598
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   599
        if cnt <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   600
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')'
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   601
        else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   602
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')';
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   603
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   604
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   605
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   606
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   607
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   608
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   609
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   610
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   611
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   615
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   617
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   631
                    PlaySound(sndShotgunReload);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   632
                    if Gear^.AmmoType <> amNothing then 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   633
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   634
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   635
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   638
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   639
                        AddRandomness(GameTicks);
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   640
                        
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   641
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   642
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   643
                            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   644
                            if gi^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   645
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   646
                                gi^.Active:= true;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   647
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   648
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   649
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   650
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   651
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   652
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   653
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   654
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   655
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   656
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   660
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   662
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   689
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   703
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
        if TestCollisionYwithGear(Gear, -1) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
            if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
                if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
                    Gear^.Y:= Gear^.Y - _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
            if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
            or   (TestCollisionYwithGear(Gear, -1) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   733
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   746
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
    if (Gear^.Message and gmRight )<>0 then
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   754
        Gear^.dX:=  cLittle 
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   755
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   757
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   758
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   759
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   768
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   769
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   770
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   772
    SetAllHHToActive;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
    AddGearCI(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   776
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   780
with HHGear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
    if ((CurAmmoType = amRope) and ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
if (((HHGear^.Message and gmPrecise) = 0) or ((GameTicks mod 5) = 1)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
    end;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   814
isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
    if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
    if (CurrentHedgehog^.Gear = Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   823
        // TODO: why so aggressive at setting FollowGear when falling?
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   834
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
    land:= TestCollisionYwithGear(Gear, 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
        and (Gear^.dX.QWordValue < _0_02.QWordValue) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
            Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
        Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
if (Gear^.State <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
            if hwAbs(Gear^.dX) > _0_01 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
                if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
                    if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
                        Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
                        end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
   940
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
    Gear^.State:= Gear^.State and (not gstMoving);
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   944
    while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
        Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
    Gear^.Y:= Gear^.Y + Gear^.dY;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
    if (not Gear^.dY.isNegative) and (not TestCollisionYKick(Gear, 1)) 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
    and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
        Gear^.Y:= Gear^.Y + _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
    CheckGearDrowning(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
   971
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
   974
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
   976
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
Hedgehog:= HHGear^.Hedgehog;
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
   995
if isInMultiShoot then
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
   996
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1000
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1020
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1033
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
    if t <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1048
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1053
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1054
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1063
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1071
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1081
if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1095
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
    if (not cArtillery) and wasJumping and TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1102
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1103
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
        AddGearCI(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1110
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1112
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1117
    if not isInMultiShoot and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1118
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1119
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1120
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1121
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
var prevState: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1153
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1154
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
            else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
                // Death message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
            // Gone message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
        Gear^.Active:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
        AddGearCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1199
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
procedure doStepHedgehog(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
var x,y,tx,ty: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
    tdX, tdY, slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
    land: Word; *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
var slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1207
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1223
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1224
if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1225
and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
and (not Gear^.dY.isNegative) and (GameTicks mod (100*LongWOrd(hwRound(cMaxWindSpeed*2/cGravity))) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1227
and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1229
    slope:= CalcSlopeBelowGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
    Gear^.dX:=Gear^.dX+slope*_0_07;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
    if slope.QWordValue <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1232
        Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
    x:= hwRound(Gear^.X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
    y:= hwRound(Gear^.Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
    AddVisualGear(x, y, vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1237
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1245
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1250
end.