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{-
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Glicko2, as described in http://www.glicko.net/glicko/glicko2.pdf
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-}
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module Main where
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--import Data.Map as Map
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data RatingData = RatingData {
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ratingValue
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, rD
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, volatility :: Double
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}
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data GameData = GameData {
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rating :: RatingData,
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opponentRating :: RatingData,
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gameScore :: Double
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}
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τ, ε :: Double
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τ = 0.3
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ε = 0.000001
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g_φ :: Double -> Double
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g_φ φ = 1 / sqrt (1 + 3 * φ^2 / pi^2)
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calcE :: GameData -> (Double, Double)
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calcE (GameData oldRating oppRating s) = (
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1 / (1 + exp (g_φᵢ * (μᵢ - μ)))
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, g_φᵢ
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)
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where
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μ = (ratingValue oldRating - 1500) / 173.7178
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φ = rD oldRating / 173.7178
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μᵢ = (ratingValue oppRating - 1500) / 173.7178
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φᵢ = rD oppRating / 173.7178
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g_φᵢ = g_φ φᵢ
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calcNewRating :: [GameData] -> RatingData
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calcNewRating [] = undefined
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calcNewRating games@(GameData oldRating _ _ : _) = undefined
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where
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_Es = map calcE games
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υ = 1 / sum (map υ_p _Es)
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υ_p (_Eᵢ, g_φᵢ) = g_φᵢ ^ 2 * _Eᵢ * (1 - _Eᵢ)
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_Δ = υ * sum (map _Δ_p $ zip _Es (map gameScore games))
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_Δ_p ((_Eᵢ, g_φᵢ), sᵢ) = g_φᵢ * (sᵢ - _Eᵢ)
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μ = (ratingValue oldRating - 1500) / 173.7178
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φ = rD oldRating / 173.7178
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σ = volatility oldRating
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a = log (σ ^ 2)
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f :: Double -> Double
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f x = exp x * (_Δ ^ 2 - φ ^ 2 - υ - exp x) / 2 / (φ ^ 2 + υ + exp x) ^ 2 - (x - a) / τ ^ 2
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_A = a
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_B = if _Δ ^ 2 > φ ^ 2 + υ then log (_Δ ^ 2 - φ ^ 2 - υ) else head . dropWhile ((>) 0 . f) . map (\k -> a - k * τ) $ [1 ..]
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fA = f _A
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fB = f _B
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σ' = (\(_A, _, _, _) -> exp (_A / 2)) . head . dropWhile (\(_A, _, _B, _) -> abs (_B - _A) > ε) $ iterate step5 (_A, fA, _B, fB)
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step5 (_A, fA, _B, fB) = let _C = _A + (_A - _B) * fA / (fB - fA); fC = f _C in
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if fC * fB < 0 then (_B, fB, _C, fC) else (_A, fA / 2, _C, fC)
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main = undefined
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