project_files/frontlib/ipc/ipcprotocol.c
author Medo <smaxein@googlemail.com>
Mon, 25 Jun 2012 00:42:07 +0200
changeset 7271 5608ac657362
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child 7275 15f722e0b96f
permissions -rw-r--r--
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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#include "ipcprotocol.h"
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#include "../util/util.h"
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#include "../util/logging.h"
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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#include <inttypes.h>
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#include <stdlib.h>
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int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) {
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	int result = -1;
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	if(!vec || !fmt) {
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		flib_log_e("null parameter in flib_ipc_appendmessage");
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	} else {
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		// 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
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		char msgbuffer[257];
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		// Format the message, leaving one byte at the start for the length
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		va_list argp;
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		va_start(argp, fmt);
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		int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
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		va_end(argp);
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		if(msgSize > 255) {
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			flib_log_e("Message too long (%u bytes) in flib_ipc_appendmessage", (unsigned)msgSize);
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		} else if(msgSize<0) {
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			flib_log_e("printf error in flib_ipc_appendmessage");
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		} else {
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			// Add the length prefix
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			((uint8_t*)msgbuffer)[0] = msgSize;
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			// Append it to the vector
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			if(flib_vector_append(vec, msgbuffer, msgSize+1) == msgSize+1) {
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				result = 0;
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			}
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		}
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	}
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	return result;
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}
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int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) {
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	int result = -1;
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	flib_vector *tempvector = flib_vector_create();
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	if(!vec || !map) {
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		flib_log_e("null parameter in flib_ipc_append_mapconf");
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	} else if(tempvector) {
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		bool error = false;
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		if(map->mapgen == MAPGEN_NAMED) {
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			if(map->name) {
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				error |= flib_ipc_append_message(tempvector, "emap %s", map->name);
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			} else {
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				flib_log_e("Missing map name");
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				error = true;
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			}
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		}
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		if(map->theme && !mappreview) {
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			if(map->theme) {
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				error |= flib_ipc_append_message(tempvector, "etheme %s", map->theme);
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			} else {
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				flib_log_e("Missing map theme");
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				error = true;
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			}
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		}
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		error |= flib_ipc_append_seed(tempvector, map->seed);
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		error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
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		error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);
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		if(map->mapgen == MAPGEN_MAZE) {
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			error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
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		}
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		if(map->mapgen == MAPGEN_DRAWN) {
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			/*
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			 * We have to split the drawn map data into several edraw messages here because
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			 * it can be longer than the maximum message size.
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			 */
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			const char *edraw = "edraw ";
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			int edrawlen = strlen(edraw);
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			for(int offset=0; offset<map->drawDataSize; offset+=200) {
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				int bytesRemaining = map->drawDataSize-offset;
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				int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
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				uint8_t messagesize = edrawlen + fragmentsize;
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				error |= (flib_vector_append(tempvector, &messagesize, 1) != 1);
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				error |= (flib_vector_append(tempvector, edraw, edrawlen) != edrawlen);
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				error |= (flib_vector_append(tempvector, map->drawData+offset, fragmentsize) != fragmentsize);
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			}
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		}
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		if(!error) {
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			// Message created, now we can copy everything.
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			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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			if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
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				result = 0;
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			}
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		}
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	}
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	flib_vector_destroy(tempvector);
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	return result;
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}
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int flib_ipc_append_seed(flib_vector *vec, const char *seed) {
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	if(!vec || !seed) {
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		flib_log_e("null parameter in flib_ipc_append_seed");
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		return -1;
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	} else {
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		return flib_ipc_append_message(vec, "eseed %s", seed);
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	}
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}
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int flib_ipc_append_script(flib_vector *vec, const char *script) {
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	if(!vec || !script) {
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		flib_log_e("null parameter in flib_ipc_append_script");
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		return -1;
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	} else {
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		return flib_ipc_append_message(vec, "escript %s", script);
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	}
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}
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int flib_ipc_append_gamescheme(flib_vector *vec, const flib_cfg *scheme) {
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	int result = -1;
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	flib_vector *tempvector = flib_vector_create();
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	if(!vec || !scheme) {
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		flib_log_e("null parameter in flib_ipc_append_gamescheme");
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	} else if(tempvector) {
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		const flib_cfg_meta *meta = scheme->meta;
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		bool error = false;
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   128
		uint32_t gamemods = 0;
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   129
		for(int i=0; i<meta->modCount; i++) {
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			if(scheme->mods[i]) {
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				gamemods |= (1<<meta->mods[i].bitmaskIndex);
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   132
			}
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   133
		}
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		error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, gamemods);
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   135
		for(int i=0; i<meta->settingCount; i++) {
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			int value = scheme->settings[i];
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   137
			if(meta->settings[i].maxMeansInfinity) {
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   138
				value = value>=meta->settings[i].max ? 9999 : value;
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   139
			}
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   140
			if(meta->settings[i].times1000) {
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   141
				value *= 1000;
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   142
			}
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   143
			error |= flib_ipc_append_message(tempvector, "%s %i", meta->settings[i].engineCommand, value);
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   144
		}
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   145
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   146
		if(!error) {
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   147
			// Message created, now we can copy everything.
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   148
			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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   149
			if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
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				result = 0;
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   151
			}
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   152
		}
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   153
	}
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	flib_vector_destroy(tempvector);
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   155
	return result;
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   156
}
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   157
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   158
static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) {
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   159
	return flib_ipc_append_message(vec, "eammloadt %s", set->loadout)
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		|| flib_ipc_append_message(vec, "eammprob %s", set->crateprob)
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   161
		|| flib_ipc_append_message(vec, "eammdelay %s", set->delay)
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   162
		|| flib_ipc_append_message(vec, "eammreinf %s", set->crateammo);
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   163
}
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   164
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   165
int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) {
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   166
	int result = -1;
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   167
	flib_vector *tempvector = flib_vector_create();
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   168
	if(!vec || !team) {
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   169
		flib_log_e("invalid parameter in flib_ipc_append_addteam");
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   170
	} else if(tempvector) {
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   171
		bool error = false;
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   172
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   173
		if(!perHogAmmo && !noAmmoStore) {
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   174
			error |= appendWeaponSet(tempvector, team->hogs[0].weaponset);
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   175
			error |= flib_ipc_append_message(tempvector, "eammstore");
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   176
		}
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diff changeset
   177
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   178
		// TODO
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   179
		char *hash = team->ownerName ? team->ownerName : "00000000000000000000000000000000";
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   180
		error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", hash, team->color, team->name);
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   181
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   182
		if(team->remoteDriven) {
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   183
			error |= flib_ipc_append_message(tempvector, "erdriven");
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   184
		}
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   185
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   186
		error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
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   187
		error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
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   188
		error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
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   189
		error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
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diff changeset
   190
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   191
		for(int i=0; i<team->bindingCount; i++) {
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   192
			error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action);
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   193
		}
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   194
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   195
		for(int i=0; i<team->hogsInGame; i++) {
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   196
			if(perHogAmmo && !noAmmoStore) {
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   197
				error |= appendWeaponSet(tempvector, team->hogs[i].weaponset);
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diff changeset
   198
			}
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   199
			error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
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   200
			error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
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   201
		}
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   202
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   203
		if(!error) {
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   204
			// Message created, now we can copy everything.
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   205
			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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   206
			if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
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   207
				result = 0;
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diff changeset
   208
			}
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   209
		}
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   210
	}
7224
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   211
	flib_vector_destroy(tempvector);
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   212
	return result;
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diff changeset
   213
}
7230
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   214
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   215
static bool getGameMod(const flib_cfg *conf, int maskbit) {
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   216
	for(int i=0; i<conf->meta->modCount; i++) {
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   217
		if(conf->meta->mods[i].bitmaskIndex == maskbit) {
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   218
			return conf->mods[i];
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   219
		}
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diff changeset
   220
	}
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   221
	flib_log_e("Unable to find game mod with mask bit %i", maskbit);
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   222
	return false;
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diff changeset
   223
}
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diff changeset
   224
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   225
int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) {
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   226
	int result = -1;
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   227
	flib_vector *tempvector = flib_vector_create();
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   228
	if(!vec || !setup) {
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   229
		flib_log_e("null parameter in flib_ipc_append_fullconfig");
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   230
	} else if(tempvector) {
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   231
		bool error = false;
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   232
		bool perHogAmmo = false;
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   233
		bool sharedAmmo = false;
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diff changeset
   234
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   235
		error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL");
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diff changeset
   236
		if(setup->map) {
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   237
			error |= flib_ipc_append_mapconf(tempvector, setup->map, false);
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diff changeset
   238
		}
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diff changeset
   239
		if(setup->script) {
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   240
			error |= flib_ipc_append_message(tempvector, "escript %s", setup->script);
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diff changeset
   241
		}
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diff changeset
   242
		if(setup->gamescheme) {
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diff changeset
   243
			error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme);
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diff changeset
   244
			sharedAmmo = getGameMod(setup->gamescheme, GAMEMOD_SHAREDAMMO_MASKBIT);
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diff changeset
   245
			// Shared ammo has priority over per-hog ammo
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diff changeset
   246
			perHogAmmo = !sharedAmmo && getGameMod(setup->gamescheme, GAMEMOD_PERHOGAMMO_MASKBIT);
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diff changeset
   247
		}
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		if(setup->teams && setup->teamCount>0) {
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			uint32_t *clanColors = flib_calloc(setup->teamCount, sizeof(uint32_t));
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			if(!clanColors) {
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				error = true;
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			} else {
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				int clanCount = 0;
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				for(int i=0; i<setup->teamCount; i++) {
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					flib_team *team = setup->teams[i];
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					bool newClan = false;
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					// Find the clan index of this team (clans are identified by color).
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					// The upper 8 bits (alpha) are ignored in the engine as well.
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					uint32_t color = team->color&UINT32_C(0x00ffffff);
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					int clan = 0;
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					while(clan<clanCount && clanColors[clan] != color) {
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						clan++;
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					}
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					if(clan==clanCount) {
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						newClan = true;
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						clanCount++;
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						clanColors[clan] = color;
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					}
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					// If shared ammo is active, only add an ammo store for the first team in each clan.
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					bool noAmmoStore = sharedAmmo&&!newClan;
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					error |= flib_ipc_append_addteam(tempvector, setup->teams[i], perHogAmmo, noAmmoStore);
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				}
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			}
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			free(clanColors);
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		}
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		error |= flib_ipc_append_message(tempvector, "!");
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		if(!error) {
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			// Message created, now we can copy everything.
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			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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			if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
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				result = 0;
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			}
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		}
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	}
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	return result;
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}