author | nemo |
Fri, 05 Mar 2010 17:32:13 +0000 | |
changeset 2941 | 566f967ec22f |
parent 2940 | c02119eee12a |
child 2945 | b30e6350a221 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2622 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uGears; |
22 |
interface |
|
351 | 23 |
uses SDLh, uConsts, uFloat; |
4 | 24 |
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type |
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27 |
PGear = ^TGear; |
1259 | 28 |
TGearStepProcedure = procedure (Gear: PGear); |
29 |
TGear = record |
|
30 |
NextGear, PrevGear: PGear; |
|
31 |
Active: Boolean; |
|
1849 | 32 |
Invulnerable: Boolean; |
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33 |
RenderTimer: Boolean; |
1259 | 34 |
Ammo : PAmmo; |
35 |
State : Longword; |
|
36 |
X : hwFloat; |
|
37 |
Y : hwFloat; |
|
38 |
dX: hwFloat; |
|
39 |
dY: hwFloat; |
|
40 |
Kind: TGearType; |
|
41 |
Pos: Longword; |
|
42 |
doStep: TGearStepProcedure; |
|
43 |
Radius: LongInt; |
|
44 |
Angle, Power : Longword; |
|
45 |
DirAngle: real; |
|
46 |
Timer : LongWord; |
|
47 |
Elasticity: hwFloat; |
|
48 |
Friction : hwFloat; |
|
49 |
Message, MsgParam : Longword; |
|
50 |
Hedgehog: pointer; |
|
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51 |
Health, Damage, Karma: LongInt; |
1259 | 52 |
CollisionIndex: LongInt; |
53 |
Tag: LongInt; |
|
54 |
Tex: PTexture; |
|
55 |
Z: Longword; |
|
56 |
IntersectGear: PGear; |
|
57 |
TriggerId: Longword; |
|
2428 | 58 |
FlightTime: Longword; |
2745 | 59 |
uid: Longword; |
60 |
SoundChannel: LongInt |
|
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61 |
end; |
4 | 62 |
|
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63 |
var AllInactive: boolean; |
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PrvInactive: boolean; |
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CurAmmoGear: PGear; |
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66 |
GearsList: PGear; |
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KilledHHs: Longword; |
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SuddenDeathDmg: Boolean; |
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SpeechType: Longword; |
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SpeechText: shortstring; |
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TrainingTargetGear: PGear; |
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72 |
skipFlag: boolean; |
2762
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Mode to place hogs at start of game. Will probably need a bit more testing.
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73 |
PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress |
2940 | 74 |
StepSoundTimer: LongInt; |
75 |
StepSoundChannel: LongInt; |
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76 |
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77 |
procedure init_uGears; |
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78 |
procedure free_uGears; |
371 | 79 |
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; |
4 | 80 |
procedure ProcessGears; |
1849 | 81 |
procedure ResetUtilities; |
2017 | 82 |
procedure ApplyDamage(Gear: PGear; Damage: Longword); |
4 | 83 |
procedure SetAllToActive; |
84 |
procedure SetAllHHToActive; |
|
956 | 85 |
procedure DrawGears; |
4 | 86 |
procedure FreeGearsList; |
10 | 87 |
procedure AddMiscGears; |
4 | 88 |
procedure AssignHHCoords; |
2790 | 89 |
function GearByUID(uid : Longword) : PGear; |
294 | 90 |
procedure InsertGearToList(Gear: PGear); |
91 |
procedure RemoveGearFromList(Gear: PGear); |
|
2726 | 92 |
function ModifyDamage(dmg: Longword; Gear: PGear): Longword; |
2762
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Mode to place hogs at start of game. Will probably need a bit more testing.
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93 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); |
4 | 94 |
|
95 |
implementation |
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96 |
uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, uLand, uIO, uLandGraphics, |
2786 | 97 |
uAIMisc, uLocale, uAI, uAmmos, uTriggers, uStats, uVisualGears, uScript, |
2152 | 98 |
{$IFDEF GLES11} |
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99 |
gles11; |
1906 | 100 |
{$ELSE} |
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101 |
GL; |
1906 | 102 |
{$ENDIF} |
789 | 103 |
|
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Some adjusting... it still doesn't solve problem fully
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104 |
const MAXROPEPOINTS = 384; |
68 | 105 |
var RopePoints: record |
4 | 106 |
Count: Longword; |
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107 |
HookAngle: GLfloat; |
789 | 108 |
ar: array[0..MAXROPEPOINTS] of record |
351 | 109 |
X, Y: hwFloat; |
110 |
dLen: hwFloat; |
|
4 | 111 |
b: boolean; |
112 |
end; |
|
2391 | 113 |
rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f; |
2362 | 114 |
end; |
2811 | 115 |
|
1515 | 116 |
procedure DeleteGear(Gear: PGear); forward; |
371 | 117 |
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward; |
118 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; |
|
1433 | 119 |
//procedure AmmoFlameWork(Ammo: PGear); forward; |
371 | 120 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; forward; |
15 | 121 |
procedure SpawnBoxOfSmth; forward; |
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|
122 |
procedure AfterAttack; forward; |
302 | 123 |
procedure HedgehogStep(Gear: PGear); forward; |
1528 | 124 |
procedure doStepHedgehogMoving(Gear: PGear); forward; |
303
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125 |
procedure HedgehogChAngle(Gear: PGear); forward; |
506 | 126 |
procedure ShotgunShot(Gear: PGear); forward; |
1689 | 127 |
procedure PickUp(HH, Gear: PGear); forward; |
1964 | 128 |
procedure HHSetWeapon(Gear: PGear); forward; |
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White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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129 |
procedure doStepCase(Gear: PGear); forward; |
1964 | 130 |
|
4 | 131 |
|
2599 | 132 |
{$INCLUDE "GSHandlers.inc"} |
133 |
{$INCLUDE "HHHandlers.inc"} |
|
4 | 134 |
|
135 |
const doStepHandlers: array[TGearType] of TGearStepProcedure = ( |
|
1259 | 136 |
@doStepBomb, |
137 |
@doStepHedgehog, |
|
138 |
@doStepGrenade, |
|
139 |
@doStepHealthTag, |
|
140 |
@doStepGrave, |
|
141 |
@doStepUFO, |
|
142 |
@doStepShotgunShot, |
|
143 |
@doStepPickHammer, |
|
144 |
@doStepRope, |
|
145 |
@doStepSmokeTrace, |
|
146 |
@doStepExplosion, |
|
147 |
@doStepMine, |
|
148 |
@doStepCase, |
|
149 |
@doStepDEagleShot, |
|
150 |
@doStepDynamite, |
|
151 |
@doStepBomb, |
|
152 |
@doStepCluster, |
|
153 |
@doStepShover, |
|
154 |
@doStepFlame, |
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155 |
@doStepFirePunch, |
|
156 |
@doStepActionTimer, |
|
157 |
@doStepActionTimer, |
|
158 |
@doStepActionTimer, |
|
159 |
@doStepParachute, |
|
160 |
@doStepAirAttack, |
|
161 |
@doStepAirBomb, |
|
162 |
@doStepBlowTorch, |
|
163 |
@doStepGirder, |
|
164 |
@doStepTeleport, |
|
165 |
@doStepSwitcher, |
|
2460 | 166 |
@doStepTarget, |
1259 | 167 |
@doStepMortar, |
168 |
@doStepWhip, |
|
169 |
@doStepKamikaze, |
|
170 |
@doStepCake, |
|
1261 | 171 |
@doStepSeduction, |
1279 | 172 |
@doStepWatermelon, |
1263 | 173 |
@doStepCluster, |
174 |
@doStepBomb, |
|
1298 | 175 |
@doStepSmokeTrace, |
1573 | 176 |
@doStepWaterUp, |
1601 | 177 |
@doStepDrill, |
178 |
@doStepBallgun, |
|
1689 | 179 |
@doStepBomb, |
2017 | 180 |
@doStepRCPlane, |
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Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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@doStepSniperRifleShot, |
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182 |
@doStepJetpack, |
2911 | 183 |
@doStepMolotov, |
184 |
@doStepCase |
|
1259 | 185 |
); |
4 | 186 |
|
294 | 187 |
procedure InsertGearToList(Gear: PGear); |
803 | 188 |
var tmp, ptmp: PGear; |
294 | 189 |
begin |
190 |
if GearsList = nil then |
|
1505 | 191 |
GearsList:= Gear |
192 |
else begin |
|
193 |
tmp:= GearsList; |
|
194 |
ptmp:= GearsList; |
|
195 |
while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do |
|
196 |
begin |
|
197 |
ptmp:= tmp; |
|
198 |
tmp:= tmp^.NextGear |
|
199 |
end; |
|
294 | 200 |
|
1505 | 201 |
if ptmp <> nil then |
202 |
begin |
|
203 |
Gear^.NextGear:= ptmp^.NextGear; |
|
204 |
Gear^.PrevGear:= ptmp; |
|
205 |
if ptmp^.NextGear <> nil then ptmp^.NextGear^.PrevGear:= Gear; |
|
206 |
ptmp^.NextGear:= Gear |
|
207 |
end |
|
208 |
else GearsList:= Gear |
|
209 |
end |
|
294 | 210 |
end; |
211 |
||
212 |
procedure RemoveGearFromList(Gear: PGear); |
|
213 |
begin |
|
351 | 214 |
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; |
1505 | 215 |
if Gear^.PrevGear <> nil then |
216 |
Gear^.PrevGear^.NextGear:= Gear^.NextGear |
|
217 |
else |
|
218 |
GearsList:= Gear^.NextGear |
|
294 | 219 |
end; |
220 |
||
371 | 221 |
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; |
79 | 222 |
const Counter: Longword = 0; |
2695 | 223 |
var gear: PGear; |
4 | 224 |
begin |
79 | 225 |
inc(Counter); |
1495 | 226 |
{$IFDEF DEBUGFILE} |
1503 | 227 |
AddFileLog('AddGear: #' + inttostr(Counter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + inttostr(ord(Kind))); |
1495 | 228 |
{$ENDIF} |
229 |
||
2695 | 230 |
New(gear); |
231 |
FillChar(gear^, sizeof(TGear), 0); |
|
232 |
gear^.X:= int2hwFloat(X); |
|
233 |
gear^.Y:= int2hwFloat(Y); |
|
234 |
gear^.Kind := Kind; |
|
235 |
gear^.State:= State; |
|
236 |
gear^.Active:= true; |
|
237 |
gear^.dX:= dX; |
|
238 |
gear^.dY:= dY; |
|
239 |
gear^.doStep:= doStepHandlers[Kind]; |
|
240 |
gear^.CollisionIndex:= -1; |
|
241 |
gear^.Timer:= Timer; |
|
242 |
gear^.Z:= cUsualZ; |
|
243 |
gear^.FlightTime:= 0; |
|
244 |
gear^.uid:= Counter; |
|
2745 | 245 |
gear^.SoundChannel:= -1; |
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fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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|
246 |
|
4 | 247 |
if CurrentTeam <> nil then |
1505 | 248 |
begin |
2695 | 249 |
gear^.Hedgehog:= CurrentHedgehog; |
250 |
gear^.IntersectGear:= CurrentHedgehog^.Gear |
|
1505 | 251 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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|
252 |
|
4 | 253 |
case Kind of |
915 | 254 |
gtAmmo_Bomb, |
255 |
gtClusterBomb: begin |
|
2695 | 256 |
gear^.Radius:= 4; |
257 |
gear^.Elasticity:= _0_6; |
|
258 |
gear^.Friction:= _0_96; |
|
259 |
gear^.RenderTimer:= true; |
|
260 |
if gear^.Timer = 0 then gear^.Timer:= 3000 |
|
4 | 261 |
end; |
1261 | 262 |
gtWatermelon: begin |
2695 | 263 |
gear^.Radius:= 4; |
264 |
gear^.Elasticity:= _0_8; |
|
265 |
gear^.Friction:= _0_995; |
|
266 |
gear^.RenderTimer:= true; |
|
267 |
if gear^.Timer = 0 then gear^.Timer:= 3000 |
|
1261 | 268 |
end; |
4 | 269 |
gtHedgehog: begin |
2695 | 270 |
gear^.Radius:= cHHRadius; |
271 |
gear^.Elasticity:= _0_35; |
|
272 |
gear^.Friction:= _0_999; |
|
273 |
gear^.Angle:= cMaxAngle div 2; |
|
274 |
gear^.Z:= cHHZ; |
|
4 | 275 |
end; |
2488 | 276 |
gtAmmo_Grenade: begin // bazooka |
2695 | 277 |
gear^.Radius:= 4; |
4 | 278 |
end; |
279 |
gtHealthTag: begin |
|
2695 | 280 |
gear^.Timer:= 1500; |
281 |
gear^.Z:= 2002; |
|
2017 | 282 |
end; |
4 | 283 |
gtGrave: begin |
2695 | 284 |
gear^.Radius:= 10; |
285 |
gear^.Elasticity:= _0_6; |
|
4 | 286 |
end; |
287 |
gtUFO: begin |
|
2695 | 288 |
gear^.Radius:= 5; |
289 |
gear^.Timer:= 500; |
|
290 |
gear^.RenderTimer:= true; |
|
291 |
gear^.Elasticity:= _0_9 |
|
4 | 292 |
end; |
293 |
gtShotgunShot: begin |
|
2695 | 294 |
gear^.Timer:= 900; |
295 |
gear^.Radius:= 2 |
|
4 | 296 |
end; |
297 |
gtPickHammer: begin |
|
2695 | 298 |
gear^.Radius:= 10; |
299 |
gear^.Timer:= 4000 |
|
4 | 300 |
end; |
1263 | 301 |
gtSmokeTrace, |
302 |
gtEvilTrace: begin |
|
2695 | 303 |
gear^.X:= gear^.X - _16; |
304 |
gear^.Y:= gear^.Y - _16; |
|
305 |
gear^.State:= 8; |
|
306 |
gear^.Z:= cSmokeZ |
|
4 | 307 |
end; |
308 |
gtRope: begin |
|
2695 | 309 |
gear^.Radius:= 3; |
310 |
gear^.Friction:= _450; |
|
4 | 311 |
RopePoints.Count:= 0; |
312 |
end; |
|
9 | 313 |
gtExplosion: begin |
2695 | 314 |
gear^.X:= gear^.X; |
315 |
gear^.Y:= gear^.Y; |
|
9 | 316 |
end; |
10 | 317 |
gtMine: begin |
2882 | 318 |
gear^.Health:= 10; |
2695 | 319 |
gear^.State:= gear^.State or gstMoving; |
320 |
gear^.Radius:= 2; |
|
321 |
gear^.Elasticity:= _0_55; |
|
322 |
gear^.Friction:= _0_995; |
|
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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|
323 |
if cMinesTime < 0 then |
2695 | 324 |
gear^.Timer:= getrandom(4)*1000 |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
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diff
changeset
|
325 |
else |
2695 | 326 |
gear^.Timer:= cMinesTime*1; |
10 | 327 |
end; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
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10
diff
changeset
|
328 |
gtCase: begin |
2695 | 329 |
gear^.Radius:= 16; |
330 |
gear^.Elasticity:= _0_3 |
|
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset
|
331 |
end; |
2911 | 332 |
gtExplosives: begin |
333 |
gear^.Radius:= 16; |
|
2933 | 334 |
gear^.Elasticity:= _0_4; |
2938 | 335 |
gear^.Friction:= _0_995; |
2911 | 336 |
gear^.Health:= cBarrelHealth |
337 |
end; |
|
37 | 338 |
gtDEagleShot: begin |
2695 | 339 |
gear^.Radius:= 1; |
340 |
gear^.Health:= 50 |
|
37 | 341 |
end; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
342 |
gtSniperRifleShot: begin |
2695 | 343 |
gear^.Radius:= 1; |
344 |
gear^.Health:= 50 |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
345 |
end; |
39 | 346 |
gtDynamite: begin |
2695 | 347 |
gear^.Radius:= 3; |
348 |
gear^.Elasticity:= _0_55; |
|
349 |
gear^.Friction:= _0_03; |
|
350 |
gear^.Timer:= 5000; |
|
39 | 351 |
end; |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
352 |
gtCluster: begin |
2695 | 353 |
gear^.Radius:= 2; |
354 |
gear^.RenderTimer:= true |
|
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
355 |
end; |
2695 | 356 |
gtShover: gear^.Radius:= 20; |
79 | 357 |
gtFlame: begin |
2695 | 358 |
gear^.Tag:= GetRandom(32); |
359 |
gear^.Radius:= 1; |
|
360 |
gear^.Health:= 5; |
|
361 |
if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then |
|
1555 | 362 |
begin |
2695 | 363 |
gear^.dY:= (getrandom - _0_8) * _0_03; |
364 |
gear^.dX:= (getrandom - _0_5) * _0_4 |
|
1555 | 365 |
end |
79 | 366 |
end; |
82 | 367 |
gtFirePunch: begin |
2695 | 368 |
gear^.Radius:= 15; |
369 |
gear^.Tag:= Y |
|
82 | 370 |
end; |
302 | 371 |
gtAirBomb: begin |
2695 | 372 |
gear^.Radius:= 5; |
302 | 373 |
end; |
374 |
gtBlowTorch: begin |
|
2695 | 375 |
gear^.Radius:= cHHRadius + cBlowTorchC; |
376 |
gear^.Timer:= 7500 |
|
302 | 377 |
end; |
540 | 378 |
gtSwitcher: begin |
2695 | 379 |
gear^.Z:= cCurrHHZ |
540 | 380 |
end; |
593 | 381 |
gtTarget: begin |
2695 | 382 |
gear^.Radius:= 10; |
383 |
gear^.Elasticity:= _0_3; |
|
384 |
gear^.Timer:= 0 |
|
593 | 385 |
end; |
924 | 386 |
gtMortar: begin |
2695 | 387 |
gear^.Radius:= 4; |
388 |
gear^.Elasticity:= _0_2; |
|
389 |
gear^.Friction:= _0_08 |
|
924 | 390 |
end; |
2695 | 391 |
gtWhip: gear^.Radius:= 20; |
984 | 392 |
gtKamikaze: begin |
2695 | 393 |
gear^.Health:= 2048; |
394 |
gear^.Radius:= 20 |
|
984 | 395 |
end; |
1089 | 396 |
gtCake: begin |
2695 | 397 |
gear^.Health:= 2048; |
398 |
gear^.Radius:= 7; |
|
399 |
gear^.Z:= cOnHHZ; |
|
400 |
gear^.RenderTimer:= true; |
|
401 |
if not dX.isNegative then gear^.Angle:= 1 else gear^.Angle:= 3 |
|
1089 | 402 |
end; |
1263 | 403 |
gtHellishBomb: begin |
2695 | 404 |
gear^.Radius:= 4; |
405 |
gear^.Elasticity:= _0_5; |
|
406 |
gear^.Friction:= _0_96; |
|
407 |
gear^.RenderTimer:= true; |
|
408 |
gear^.Timer:= 5000 |
|
1263 | 409 |
end; |
1573 | 410 |
gtDrill: begin |
2695 | 411 |
gear^.Timer:= 5000; |
412 |
gear^.Radius:= 4 |
|
1573 | 413 |
end; |
1601 | 414 |
gtBall: begin |
2695 | 415 |
gear^.Radius:= 5; |
416 |
gear^.Tag:= random(8); |
|
417 |
gear^.Timer:= 5000; |
|
418 |
gear^.Elasticity:= _0_7; |
|
419 |
gear^.Friction:= _0_995; |
|
1601 | 420 |
end; |
421 |
gtBallgun: begin |
|
2695 | 422 |
gear^.Timer:= 5001; |
1601 | 423 |
end; |
1689 | 424 |
gtRCPlane: begin |
2695 | 425 |
gear^.Timer:= 15000; |
426 |
gear^.Health:= 3; |
|
427 |
gear^.Radius:= 8 |
|
1689 | 428 |
end; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2168
diff
changeset
|
429 |
gtJetpack: begin |
2695 | 430 |
gear^.Health:= 2000; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2168
diff
changeset
|
431 |
end; |
2488 | 432 |
gtMolotov: begin |
2695 | 433 |
gear^.Radius:= 8; |
2488 | 434 |
end; |
4 | 435 |
end; |
2695 | 436 |
InsertGearToList(gear); |
437 |
AddGear:= gear; |
|
2786 | 438 |
|
2792 | 439 |
ScriptCall('onGearAdd', gear^.uid); |
4 | 440 |
end; |
441 |
||
1515 | 442 |
procedure DeleteGear(Gear: PGear); |
48 | 443 |
var team: PTeam; |
2760
420fe0344e5f
... or. just move the king check to after the gear nil
nemo
parents:
2759
diff
changeset
|
444 |
t,i: Longword; |
420fe0344e5f
... or. just move the king check to after the gear nil
nemo
parents:
2759
diff
changeset
|
445 |
k: boolean; |
4 | 446 |
begin |
2786 | 447 |
|
2792 | 448 |
ScriptCall('onGearDelete', gear^.uid); |
2786 | 449 |
|
503 | 450 |
DeleteCI(Gear); |
762 | 451 |
|
452 |
if Gear^.Tex <> nil then |
|
1495 | 453 |
begin |
454 |
FreeTexture(Gear^.Tex); |
|
455 |
Gear^.Tex:= nil |
|
456 |
end; |
|
762 | 457 |
|
351 | 458 |
if Gear^.Kind = gtHedgehog then |
2079 | 459 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then |
1495 | 460 |
begin |
461 |
Gear^.Message:= gm_Destroy; |
|
462 |
CurAmmoGear^.Message:= gm_Destroy; |
|
463 |
exit |
|
464 |
end |
|
465 |
else |
|
466 |
begin |
|
2076
aa3263e57b8f
increase # of mines to 50, limit max depth of drowning damage tag
nemo
parents:
2074
diff
changeset
|
467 |
if (hwRound(Gear^.Y) >= cWaterLine) then |
1495 | 468 |
begin |
469 |
t:= max(Gear^.Damage, Gear^.Health); |
|
470 |
Gear^.Damage:= t; |
|
2840
bb9117753fe4
Skip drawing some stuff if water is opaque. Affects simulation.
nemo
parents:
2824
diff
changeset
|
471 |
if cWaterOpacity < $FF then |
bb9117753fe4
Skip drawing some stuff if water is opaque. Affects simulation.
nemo
parents:
2824
diff
changeset
|
472 |
AddGear(hwRound(Gear^.X), min(hwRound(Gear^.Y),cWaterLine+cVisibleWater+32), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
1495 | 473 |
uStats.HedgehogDamaged(Gear) |
474 |
end; |
|
2376 | 475 |
|
1495 | 476 |
team:= PHedgehog(Gear^.Hedgehog)^.Team; |
477 |
if CurrentHedgehog^.Gear = Gear then |
|
478 |
FreeActionsList; // to avoid ThinkThread on drawned gear |
|
2376 | 479 |
|
2760
420fe0344e5f
... or. just move the king check to after the gear nil
nemo
parents:
2759
diff
changeset
|
480 |
PHedgehog(Gear^.Hedgehog)^.Gear:= nil; |
2726 | 481 |
if PHedgehog(Gear^.Hedgehog)^.King then |
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2745
diff
changeset
|
482 |
begin |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2745
diff
changeset
|
483 |
// are there any other kings left? Just doing nil check. Presumably a mortally wounded king will get reaped soon enough |
2760
420fe0344e5f
... or. just move the king check to after the gear nil
nemo
parents:
2759
diff
changeset
|
484 |
k:= false; |
2726 | 485 |
for i:= 0 to Pred(team^.Clan^.TeamsNumber) do |
2760
420fe0344e5f
... or. just move the king check to after the gear nil
nemo
parents:
2759
diff
changeset
|
486 |
if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then k:= true; |
420fe0344e5f
... or. just move the king check to after the gear nil
nemo
parents:
2759
diff
changeset
|
487 |
if not k then |
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2745
diff
changeset
|
488 |
for i:= 0 to Pred(team^.Clan^.TeamsNumber) do |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2745
diff
changeset
|
489 |
TeamGoneEffect(team^.Clan^.Teams[i]^) |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2745
diff
changeset
|
490 |
end; |
1495 | 491 |
inc(KilledHHs); |
1515 | 492 |
RecountTeamHealth(team) |
1495 | 493 |
end; |
494 |
{$IFDEF DEBUGFILE} |
|
1503 | 495 |
with Gear^ do AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + inttostr(ord(Kind))); |
1495 | 496 |
{$ENDIF} |
497 |
||
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
unc0rr
parents:
593
diff
changeset
|
498 |
if Gear^.TriggerId <> 0 then TickTrigger(Gear^.TriggerId); |
82 | 499 |
if CurAmmoGear = Gear then CurAmmoGear:= nil; |
4 | 500 |
if FollowGear = Gear then FollowGear:= nil; |
294 | 501 |
RemoveGearFromList(Gear); |
1515 | 502 |
Dispose(Gear) |
4 | 503 |
end; |
504 |
||
505 |
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs |
|
506 |
var Gear: PGear; |
|
1849 | 507 |
dmg: LongInt; |
4 | 508 |
begin |
351 | 509 |
CheckNoDamage:= true; |
4 | 510 |
Gear:= GearsList; |
511 |
while Gear <> nil do |
|
867 | 512 |
begin |
513 |
if Gear^.Kind = gtHedgehog then |
|
1861 | 514 |
begin |
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
515 |
if (not isInMultiShoot) then inc(Gear^.Damage, Gear^.Karma); |
1849 | 516 |
if (Gear^.Damage <> 0) and |
517 |
(not Gear^.Invulnerable) then |
|
1861 | 518 |
begin |
519 |
CheckNoDamage:= false; |
|
520 |
uStats.HedgehogDamaged(Gear); |
|
521 |
dmg:= Gear^.Damage; |
|
522 |
if Gear^.Health < dmg then |
|
523 |
Gear^.Health:= 0 |
|
524 |
else |
|
525 |
dec(Gear^.Health, dmg); |
|
351 | 526 |
|
2017 | 527 |
if (PHedgehog(Gear^.Hedgehog)^.Team = CurrentTeam) and |
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
528 |
(Gear^.Damage <> Gear^.Karma) and |
2824
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
529 |
not PHedgehog(Gear^.Hedgehog)^.King and |
2017 | 530 |
not SuddenDeathDmg then |
531 |
Gear^.State:= Gear^.State or gstLoser; |
|
532 |
||
1861 | 533 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12, |
534 |
gtHealthTag, dmg, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
|
867 | 535 |
|
1861 | 536 |
RenderHealth(PHedgehog(Gear^.Hedgehog)^); |
537 |
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); |
|
1505 | 538 |
|
1861 | 539 |
end; |
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
540 |
if (not isInMultiShoot) then Gear^.Karma:= 0; |
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
541 |
Gear^.Damage:= 0 |
1861 | 542 |
end; |
867 | 543 |
Gear:= Gear^.NextGear |
544 |
end; |
|
2017 | 545 |
SuddenDeathDmg:= false; |
4 | 546 |
end; |
547 |
||
1054 | 548 |
procedure HealthMachine; |
549 |
var Gear: PGear; |
|
2824
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
550 |
team: PTeam; |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
551 |
i: LongWord; |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
552 |
flag: Boolean; |
1054 | 553 |
begin |
554 |
Gear:= GearsList; |
|
555 |
||
556 |
while Gear <> nil do |
|
557 |
begin |
|
558 |
if Gear^.Kind = gtHedgehog then |
|
2824
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
559 |
begin |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
560 |
inc(Gear^.Damage, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage))); |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
561 |
if PHedgehog(Gear^.Hedgehog)^.King then |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
562 |
begin |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
563 |
flag:= false; |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
564 |
team:= PHedgehog(Gear^.Hedgehog)^.Team; |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
565 |
for i:= 0 to Pred(team^.HedgehogsNumber) do |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
566 |
if (team^.Hedgehogs[i].Gear <> nil) and |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
567 |
(not team^.Hedgehogs[i].King) and |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
568 |
(team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then flag:= true; |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
569 |
if not flag then inc(Gear^.Damage, min(5, max(0,Gear^.Health - 1 - Gear^.Damage))) |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
570 |
end |
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
571 |
end; |
1054 | 572 |
|
573 |
Gear:= Gear^.NextGear |
|
574 |
end; |
|
575 |
end; |
|
576 |
||
4 | 577 |
procedure ProcessGears; |
614 | 578 |
const delay: LongWord = 0; |
1797 | 579 |
step: (stDelay, stChDmg, stSweep, stTurnReact, |
1495 | 580 |
stAfterDelay, stChWin, stWater, stChWin2, stHealth, |
581 |
stSpawn, stNTurn) = stDelay; |
|
1054 | 582 |
|
4 | 583 |
var Gear, t: PGear; |
584 |
begin |
|
868 | 585 |
PrvInactive:= AllInactive; |
4 | 586 |
AllInactive:= true; |
1495 | 587 |
|
2940 | 588 |
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then |
589 |
begin |
|
590 |
WriteLnToConsole('playsteps ...'); |
|
591 |
StepSoundChannel:= LoopSound(sndSteps) |
|
592 |
end |
|
593 |
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then |
|
594 |
begin |
|
595 |
WriteLnToConsole('stopsteps ...'); |
|
596 |
StopSound(StepSoundChannel); |
|
597 |
StepSoundChannel:= -1; |
|
598 |
end; |
|
599 |
||
600 |
if StepSoundTimer > 0 then |
|
601 |
dec(StepSoundTimer, 1); |
|
602 |
||
4 | 603 |
t:= GearsList; |
1054 | 604 |
while t <> nil do |
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
605 |
begin |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
606 |
Gear:= t; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
607 |
t:= Gear^.NextGear; |
2376 | 608 |
if Gear^.Active then |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
609 |
begin |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
610 |
if Gear^.RenderTimer and (Gear^.Timer > 500) and ((Gear^.Timer mod 1000) = 0) then |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
611 |
begin |
2376 | 612 |
if Gear^.Tex <> nil then FreeTexture(Gear^.Tex); |
2619 | 613 |
Gear^.Tex:= RenderStringTex(inttostr(Gear^.Timer div 1000), cWhiteColor, fntSmall); |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
614 |
end; |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
615 |
Gear^.doStep(Gear); |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
616 |
end |
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
617 |
end; |
89 | 618 |
|
4 | 619 |
if AllInactive then |
1343 | 620 |
case step of |
621 |
stDelay: begin |
|
622 |
if delay = 0 then |
|
623 |
delay:= cInactDelay |
|
624 |
else |
|
625 |
dec(delay); |
|
614 | 626 |
|
1343 | 627 |
if delay = 0 then |
628 |
inc(step) |
|
629 |
end; |
|
1797 | 630 |
stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; |
631 |
stSweep: if SweepDirty then |
|
1792 | 632 |
begin |
1918 | 633 |
SetAllToActive; |
1792 | 634 |
step:= stChDmg |
1797 | 635 |
end else inc(step); |
1343 | 636 |
stTurnReact: begin |
637 |
if (not bBetweenTurns) and (not isInMultiShoot) then |
|
638 |
begin |
|
639 |
uStats.TurnReaction; |
|
640 |
inc(step) |
|
641 |
end else |
|
642 |
inc(step, 2); |
|
643 |
end; |
|
644 |
stAfterDelay: begin |
|
645 |
if delay = 0 then |
|
646 |
delay:= cInactDelay |
|
647 |
else |
|
648 |
dec(delay); |
|
815 | 649 |
|
1343 | 650 |
if delay = 0 then |
651 |
inc(step) |
|
652 |
end; |
|
653 |
stChWin: begin |
|
654 |
CheckForWin; |
|
655 |
inc(step) |
|
656 |
end; |
|
657 |
stWater: if (not bBetweenTurns) and (not isInMultiShoot) then |
|
658 |
begin |
|
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1781
diff
changeset
|
659 |
if TotalRounds = cSuddenDTurns + 2 then bWaterRising:= true; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
660 |
|
1343 | 661 |
if bWaterRising then |
662 |
AddGear(0, 0, gtWaterUp, 0, _0, _0, 0); |
|
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
663 |
|
1343 | 664 |
inc(step) |
665 |
end else inc(step); |
|
666 |
stChWin2: begin |
|
667 |
CheckForWin; |
|
668 |
inc(step) |
|
669 |
end; |
|
670 |
stHealth: begin |
|
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1781
diff
changeset
|
671 |
if (TotalRounds = cSuddenDTurns) and (cHealthDecrease = 0) then |
1343 | 672 |
begin |
673 |
cHealthDecrease:= 5; |
|
2619 | 674 |
AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState); |
2745 | 675 |
playSound(sndSuddenDeath) |
1343 | 676 |
end; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
677 |
|
2824
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
678 |
if bBetweenTurns |
1343 | 679 |
or isInMultiShoot |
680 |
or (TotalRounds = 0) then inc(step) |
|
681 |
else begin |
|
682 |
bBetweenTurns:= true; |
|
683 |
HealthMachine; |
|
2824
2d25e49bc2e8
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
parents:
2814
diff
changeset
|
684 |
if cHealthDecrease > 0 then SuddenDeathDmg:= true; |
1343 | 685 |
step:= stChDmg |
686 |
end |
|
687 |
end; |
|
688 |
stSpawn: begin |
|
689 |
if not isInMultiShoot then SpawnBoxOfSmth; |
|
690 |
inc(step) |
|
691 |
end; |
|
692 |
stNTurn: begin |
|
2608 | 693 |
if isInMultiShoot then |
694 |
isInMultiShoot:= false |
|
1343 | 695 |
else begin |
2608 | 696 |
// delayed till after 0.9.12 |
697 |
// reset to default zoom |
|
698 |
//ZoomValue:= ZoomDefault; |
|
699 |
with CurrentHedgehog^ do |
|
2611 | 700 |
if (Gear <> nil) |
701 |
and ((Gear^.State and gstAttacked) = 0) |
|
2608 | 702 |
and (MultiShootAttacks > 0) then OnUsedAmmo(CurrentHedgehog^); |
703 |
||
704 |
ResetUtilities; |
|
2376 | 705 |
|
2608 | 706 |
FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn |
1298 | 707 |
|
2608 | 708 |
ParseCommand('/nextturn', true); |
709 |
SwitchHedgehog; |
|
1298 | 710 |
|
2608 | 711 |
AfterSwitchHedgehog; |
712 |
bBetweenTurns:= false |
|
713 |
end; |
|
1343 | 714 |
step:= Low(step) |
715 |
end; |
|
716 |
end; |
|
15 | 717 |
|
4 | 718 |
if TurnTimeLeft > 0 then |
870 | 719 |
if CurrentHedgehog^.Gear <> nil then |
720 |
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) |
|
721 |
and not isInMultiShoot then |
|
722 |
begin |
|
723 |
if (TurnTimeLeft = 5000) |
|
2770
851313907bcb
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo
parents:
2762
diff
changeset
|
724 |
and (not PlacingHogs) |
870 | 725 |
and (CurrentHedgehog^.Gear <> nil) |
1669 | 726 |
and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then |
2745 | 727 |
PlaySound(sndHurry, CurrentTeam^.voicepack); |
870 | 728 |
dec(TurnTimeLeft) |
729 |
end; |
|
351 | 730 |
|
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
731 |
if skipFlag then |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
732 |
begin |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
733 |
TurnTimeLeft:= 0; |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
734 |
skipFlag:= false |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
735 |
end; |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
736 |
|
2134 | 737 |
if ((GameTicks and $FFFF) = $FFFF) then |
917 | 738 |
begin |
2134 | 739 |
if (not CurrentTeam^.ExtDriven) then |
740 |
SendIPCTimeInc; |
|
741 |
||
742 |
if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then |
|
743 |
inc(hiTicks) // we do not recieve a message for this |
|
917 | 744 |
end; |
656
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
745 |
|
515 | 746 |
inc(GameTicks) |
4 | 747 |
end; |
748 |
||
1854 | 749 |
//Purpose, to reset all transient attributes toggled by a utility. |
750 |
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here. |
|
1849 | 751 |
procedure ResetUtilities; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
752 |
var i: LongInt; |
1849 | 753 |
begin |
2221 | 754 |
SpeechText:= ''; // in case it has not been consumed |
2017 | 755 |
|
1895 | 756 |
if (GameFlags and gfLowGravity) = 0 then |
757 |
cGravity:= cMaxWindSpeed; |
|
758 |
||
2017 | 759 |
if (GameFlags and gfVampiric) = 0 then |
760 |
cVampiric:= false; |
|
761 |
||
1849 | 762 |
cDamageModifier:= _1; |
1895 | 763 |
|
764 |
if (GameFlags and gfLaserSight) = 0 then |
|
765 |
cLaserSighting:= false; |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
766 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
767 |
if (GameFlags and gfArtillery) = 0 then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
768 |
cArtillery:= false; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
769 |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
770 |
// have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
771 |
if (CurrentTeam <> nil) then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
772 |
with CurrentTeam^ do |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
773 |
for i:= 0 to cMaxHHIndex do |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
774 |
with Hedgehogs[i] do |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
775 |
begin |
2045
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
776 |
if (SpeechGear <> nil) then |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
777 |
begin |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
778 |
DeleteVisualGear(SpeechGear); // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
779 |
SpeechGear:= nil |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
780 |
end; |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
781 |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
782 |
if (Gear <> nil) then |
2730
f56592281526
Remove king invulnerability, disable everything but teleport instead.
nemo
parents:
2729
diff
changeset
|
783 |
if (GameFlags and gfInvulnerable) = 0 then |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
784 |
Gear^.Invulnerable:= false; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
785 |
end; |
1849 | 786 |
end; |
2045
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
787 |
|
2017 | 788 |
procedure ApplyDamage(Gear: PGear; Damage: Longword); |
789 |
var s: shortstring; |
|
2428 | 790 |
vampDmg, tmpDmg, i: Longword; |
791 |
vg: PVisualGear; |
|
2017 | 792 |
begin |
2074 | 793 |
if (Gear^.Kind = gtHedgehog) and (Damage>=1) then |
2017 | 794 |
begin |
795 |
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color); |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
796 |
tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage)); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
797 |
if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then |
2017 | 798 |
begin |
799 |
if cVampiric then |
|
800 |
begin |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
801 |
vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
802 |
if vampDmg >= 1 then |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
803 |
begin |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
804 |
// was considering pulsing on attack, Tiy thinks it should be permanent while in play |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
805 |
//CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric; |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
806 |
inc(CurrentHedgehog^.Gear^.Health,vampDmg); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
807 |
str(vampDmg, s); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
808 |
s:= '+' + s; |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
809 |
AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
810 |
RenderHealth(CurrentHedgehog^); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
811 |
RecountTeamHealth(CurrentHedgehog^.Team); |
2428 | 812 |
i:= 0; |
813 |
while i < vampDmg do |
|
814 |
begin |
|
815 |
vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtHealth); |
|
816 |
if vg <> nil then vg^.Frame:= 10; |
|
817 |
inc(i, 5); |
|
818 |
end; |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
819 |
end |
2017 | 820 |
end; |
2376 | 821 |
if ((GameFlags and gfKarma) <> 0) and |
2017 | 822 |
((GameFlags and gfInvulnerable) = 0) and |
823 |
not CurrentHedgehog^.Gear^.Invulnerable then |
|
824 |
begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid |
|
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
825 |
inc(CurrentHedgehog^.Gear^.Karma, tmpDmg); |
2376 | 826 |
AddGear(hwRound(CurrentHedgehog^.Gear^.X), |
827 |
hwRound(CurrentHedgehog^.Gear^.Y), |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
828 |
gtHealthTag, tmpDmg, _0, _0, 0)^.Hedgehog:= CurrentHedgehog; |
2017 | 829 |
end; |
830 |
end; |
|
831 |
end; |
|
2057
cf0d84479251
Prevent gaining more health than hedgehog actually has
nemo
parents:
2053
diff
changeset
|
832 |
inc(Gear^.Damage, Damage); |
2017 | 833 |
end; |
1849 | 834 |
|
4 | 835 |
procedure SetAllToActive; |
836 |
var t: PGear; |
|
837 |
begin |
|
838 |
AllInactive:= false; |
|
839 |
t:= GearsList; |
|
351 | 840 |
while t <> nil do |
1505 | 841 |
begin |
842 |
t^.Active:= true; |
|
843 |
t:= t^.NextGear |
|
844 |
end |
|
4 | 845 |
end; |
846 |
||
847 |
procedure SetAllHHToActive; |
|
848 |
var t: PGear; |
|
849 |
begin |
|
850 |
AllInactive:= false; |
|
851 |
t:= GearsList; |
|
351 | 852 |
while t <> nil do |
1505 | 853 |
begin |
854 |
if t^.Kind = gtHedgehog then t^.Active:= true; |
|
855 |
t:= t^.NextGear |
|
856 |
end |
|
4 | 857 |
end; |
858 |
||
2811 | 859 |
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt); |
2802 | 860 |
begin |
861 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
862 |
begin |
|
2811 | 863 |
if not (((Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then |
864 |
exit; |
|
2814 | 865 |
DrawTexture(round(sx + 16), round(sy + 16), ropeIconTex); |
866 |
DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, round(sx + 30), round(sy + 30), ord(Ammo^[CurSlot, CurAmmo].AmmoType) - 1, 1, 32, 32); |
|
2802 | 867 |
end; |
868 |
end; |
|
869 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
870 |
procedure DrawHH(Gear: PGear); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
871 |
var i, t: LongInt; |
822 | 872 |
amt: TAmmoType; |
2020 | 873 |
hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite, direction |
2597 | 874 |
lx, ly, dx, dy, ax, ay, aAngle, dAngle, hAngle: real; // laser, change |
1253 | 875 |
defaultPos, HatVisible: boolean; |
2852 | 876 |
VertexBuffer: array [0..1] of TVertex2f; |
292 | 877 |
begin |
2852 | 878 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
879 |
if PHedgehog(Gear^.Hedgehog)^.Unplaced then exit; |
2020 | 880 |
m:= 1; |
2137 | 881 |
if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1; |
868 | 882 |
if (Gear^.State and gstHHDeath) <> 0 then |
883 |
begin |
|
884 |
DrawSprite(sprHHDeath, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 26 + WorldDy, Gear^.Pos); |
|
885 |
exit |
|
886 |
end; |
|
1002 | 887 |
|
824 | 888 |
defaultPos:= true; |
1253 | 889 |
HatVisible:= false; |
847 | 890 |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
891 |
sx:= hwRound(Gear^.X) + 1 + WorldDx; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
892 |
sy:= hwRound(Gear^.Y) - 3 + WorldDy; |
2376 | 893 |
if ((Gear^.State and gstWinner) <> 0) and |
1892 | 894 |
((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then |
1011 | 895 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
896 |
DrawHedgehog(sx, sy, |
1011 | 897 |
hwSign(Gear^.dX), |
898 |
2, |
|
899 |
0, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
900 |
0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
901 |
defaultPos:= false |
2813
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
902 |
end; |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
903 |
if (Gear^.State and gstDrowning) <> 0 then |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
904 |
begin |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
905 |
DrawHedgehog(sx, sy, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
906 |
hwSign(Gear^.dX), |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
907 |
1, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
908 |
7, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
909 |
0); |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
910 |
defaultPos:= false |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
911 |
end else |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
912 |
if (Gear^.State and gstLoser) <> 0 then // for now using the jackhammer for its kind of bemused "oops" look |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
913 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
914 |
DrawHedgehog(sx, sy, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
915 |
hwSign(Gear^.dX), |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
916 |
2, |
2053
9a8a4add3eff
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
nemo
parents:
2045
diff
changeset
|
917 |
3, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
918 |
0); |
1011 | 919 |
defaultPos:= false |
920 |
end else |
|
921 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset
|
922 |
if (Gear^.State and gstHHDriven) <> 0 then |
966 | 923 |
begin |
2376 | 924 |
if ((Gear^.State and gstHHThinking) = 0) and |
925 |
ShowCrosshair and |
|
2028 | 926 |
((Gear^.State and (gstAttacked or gstAnimation)) = 0) then |
927 |
begin |
|
928 |
(* These calculations are a little complex for a few reasons: |
|
929 |
1: I need to draw the laser from weapon origin to nearest land |
|
2376 | 930 |
2: I need to start the beam outside the hedgie for attractiveness. |
931 |
3: I need to extend the beam beyond land. |
|
2028 | 932 |
This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function. |
933 |
*) |
|
934 |
dx:= hwSign(Gear^.dX) * m * Sin(Gear^.Angle * pi / cMaxAngle); |
|
935 |
dy:= - Cos(Gear^.Angle * pi / cMaxAngle); |
|
936 |
if cLaserSighting then |
|
937 |
begin |
|
938 |
lx:= hwRound(Gear^.X); |
|
939 |
ly:= hwRound(Gear^.Y); |
|
940 |
lx:= lx + dx * 16; |
|
941 |
ly:= ly + dy * 16; |
|
942 |
||
943 |
ax:= dx * 4; |
|
944 |
ay:= dy * 4; |
|
945 |
||
946 |
tx:= round(lx); |
|
947 |
ty:= round(ly); |
|
948 |
hx:= tx; |
|
949 |
hy:= ty; |
|
950 |
while ((ty and LAND_HEIGHT_MASK) = 0) and |
|
951 |
((tx and LAND_WIDTH_MASK) = 0) and |
|
952 |
(Land[ty, tx] = 0) do |
|
953 |
begin |
|
954 |
lx:= lx + ax; |
|
955 |
ly:= ly + ay; |
|
956 |
tx:= round(lx); |
|
957 |
ty:= round(ly) |
|
958 |
end; |
|
959 |
// reached edge of land. assume infinite beam. Extend it way out past camera |
|
960 |
if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then |
|
961 |
begin |
|
962 |
tx:= round(lx + ax * (LAND_WIDTH div 4)); |
|
963 |
ty:= round(ly + ay * (LAND_WIDTH div 4)); |
|
964 |
end; |
|
2376 | 965 |
|
2028 | 966 |
//if (abs(lx-tx)>8) or (abs(ly-ty)>8) then |
967 |
begin |
|
968 |
glDisable(GL_TEXTURE_2D); |
|
969 |
glEnable(GL_LINE_SMOOTH); |
|
970 |
||
2362 | 971 |
glLineWidth(1.0); |
2376 | 972 |
|
2028 | 973 |
glColor4ub($FF, $00, $00, $C0); |
974 |
VertexBuffer[0].X:= hx + WorldDx; |
|
975 |
VertexBuffer[0].Y:= hy + WorldDy; |
|
976 |
VertexBuffer[1].X:= tx + WorldDx; |
|
977 |
VertexBuffer[1].Y:= ty + WorldDy; |
|
2376 | 978 |
|
2028 | 979 |
glEnableClientState(GL_VERTEX_ARRAY); |
980 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
981 |
glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); |
|
982 |
glColor4f(1, 1, 1, 1); |
|
983 |
glEnable(GL_TEXTURE_2D); |
|
984 |
glDisable(GL_LINE_SMOOTH); |
|
985 |
end; |
|
986 |
end; |
|
987 |
// draw crosshair |
|
988 |
cx:= Round(hwRound(Gear^.X) + dx * 80); |
|
989 |
cy:= Round(hwRound(Gear^.Y) + dy * 80); |
|
990 |
DrawRotatedTex(PHedgehog(Gear^.Hedgehog)^.Team^.CrosshairTex, |
|
991 |
12, 12, cx + WorldDx, cy + WorldDy, 0, |
|
992 |
hwSign(Gear^.dX) * (Gear^.Angle * 180.0) / cMaxAngle); |
|
993 |
end; |
|
1002 | 994 |
hx:= hwRound(Gear^.X) + 1 + 8 * hwSign(Gear^.dX) + WorldDx; |
995 |
hy:= hwRound(Gear^.Y) - 2 + WorldDy; |
|
996 |
aangle:= Gear^.Angle * 180 / cMaxAngle - 90; |
|
874 | 997 |
|
1002 | 998 |
if CurAmmoGear <> nil then |
999 |
begin |
|
1000 |
case CurAmmoGear^.Kind of |
|
1294
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1001 |
gtShotgunShot: begin |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1002 |
if (CurAmmoGear^.State and gstAnimation <> 0) then |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1003 |
DrawRotated(sprShotgun, hx, hy, hwSign(Gear^.dX), aangle) |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1004 |
else |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1005 |
DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1006 |
end; |
1002 | 1007 |
gtDEagleShot: DrawRotated(sprDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1008 |
gtSniperRifleShot: begin |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1009 |
if (CurAmmoGear^.State and gstAnimation <> 0) then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1010 |
DrawRotatedF(sprSniperRifle, hx, hy, 1, hwSign(Gear^.dX), aangle) |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1011 |
else |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1012 |
DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle) |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1013 |
end; |
1601 | 1014 |
gtBallgun: DrawRotated(sprHandBallgun, hx, hy, hwSign(Gear^.dX), aangle); |
1717 | 1015 |
gtRCPlane: begin |
1016 |
DrawRotated(sprHandPlane, hx, hy, hwSign(Gear^.dX), 0); |
|
1017 |
defaultPos:= false |
|
1018 |
end; |
|
1002 | 1019 |
gtRope: begin |
1020 |
if Gear^.X < CurAmmoGear^.X then |
|
1021 |
begin |
|
1022 |
dAngle:= 0; |
|
2597 | 1023 |
hAngle:= 180; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1024 |
i:= 1 |
1002 | 1025 |
end else |
1026 |
begin |
|
1027 |
dAngle:= 180; |
|
2597 | 1028 |
hAngle:= 0; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1029 |
i:= -1 |
966 | 1030 |
end; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1031 |
sx:= hwRound(Gear^.X) + WorldDx; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1032 |
sy:= hwRound(Gear^.Y) + WorldDy; |
2813
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1033 |
if ((Gear^.State and gstWinner) = 0) then |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1034 |
begin |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1035 |
DrawHedgehog(sx, sy, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1036 |
i, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1037 |
1, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1038 |
0, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1039 |
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1040 |
with PHedgehog(Gear^.Hedgehog)^ do |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1041 |
if (HatTex <> nil) then |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1042 |
DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, sx, sy, 0, i, 32, 32, |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1043 |
i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); |
25213bcab42f
Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo
parents:
2811
diff
changeset
|
1044 |
end; |
2811 | 1045 |
DrawAltWeapon(Gear, sx, sy); |
1002 | 1046 |
defaultPos:= false |
1047 |
end; |
|
1048 |
gtBlowTorch: begin |
|
1049 |
DrawRotated(sprBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1050 |
DrawHedgehog(sx, sy, |
1002 | 1051 |
hwSign(Gear^.dX), |
1052 |
3, |
|
1113 | 1053 |
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1054 |
0); |
2877
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1055 |
with PHedgehog(Gear^.Hedgehog)^ do |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1056 |
if (HatTex <> nil) then |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1057 |
DrawTextureF(HatTex, |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1058 |
1, |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1059 |
sx, |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1060 |
hwRound(Gear^.Y) - 8 + WorldDy, |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1061 |
0, |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1062 |
hwSign(Gear^.dX), |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1063 |
32, |
7c0d17ac0902
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo
parents:
2860
diff
changeset
|
1064 |
32); |
1002 | 1065 |
defaultPos:= false |
1066 |
end; |
|
1067 |
gtShover: DrawRotated(sprHandBaseball, hx, hy, hwSign(Gear^.dX), aangle + 180); |
|
1068 |
gtFirePunch: begin |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1069 |
DrawHedgehog(sx, sy, |
1002 | 1070 |
hwSign(Gear^.dX), |
1071 |
1, |
|
1072 |
4, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1073 |
0); |
1002 | 1074 |
defaultPos:= false |
1075 |
end; |
|
1892 | 1076 |
gtPickHammer: begin |
1077 |
defaultPos:= false; |
|
1078 |
dec(sy,20); |
|
1079 |
end; |
|
1002 | 1080 |
gtTeleport: defaultPos:= false; |
1010 | 1081 |
gtWhip: begin |
1082 |
DrawRotatedF(sprWhip, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1083 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1084 |
sy, |
1010 | 1085 |
1, |
1086 |
hwSign(Gear^.dX), |
|
1087 |
0); |
|
1088 |
defaultPos:= false |
|
1089 |
end; |
|
1002 | 1090 |
gtKamikaze: begin |
1286 | 1091 |
if CurAmmoGear^.Pos = 0 then |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1092 |
DrawHedgehog(sx, sy, |
1286 | 1093 |
hwSign(Gear^.dX), |
1094 |
1, |
|
1095 |
6, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1096 |
0) |
1286 | 1097 |
else |
1098 |
DrawRotatedF(sprKamikaze, |
|
1099 |
hwRound(Gear^.X) + WorldDx, |
|
1100 |
hwRound(Gear^.Y) + WorldDy, |
|
1101 |
CurAmmoGear^.Pos - 1, |
|
2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2023
diff
changeset
|
1102 |
hwSign(Gear^.dX), |
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2023
diff
changeset
|
1103 |
aangle); |
1286 | 1104 |
defaultPos:= false |
1105 |
end; |
|
1106 |
gtSeduction: begin |
|
1107 |
if CurAmmoGear^.Pos >= 6 then |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1108 |
DrawHedgehog(sx, sy, |
1286 | 1109 |
hwSign(Gear^.dX), |
1110 |
2, |
|
1111 |
2, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1112 |
0) |
1286 | 1113 |
else |
1114 |
begin |
|
1115 |
DrawRotatedF(sprDress, |
|
1116 |
hwRound(Gear^.X) + WorldDx, |
|
1117 |
hwRound(Gear^.Y) + WorldDy, |
|
1118 |
CurAmmoGear^.Pos, |
|
1119 |
hwSign(Gear^.dX), |
|
1120 |
0); |
|
1121 |
DrawSprite(sprCensored, hwRound(Gear^.X) - 32 + WorldDx, hwRound(Gear^.Y) - 20 + WorldDy, 0) |
|
1122 |
end; |
|
1123 |
defaultPos:= false |
|
1124 |
end; |
|
1002 | 1125 |
end; |
1126 |
||
1127 |
case CurAmmoGear^.Kind of |
|
1128 |
gtShotgunShot, |
|
1129 |
gtDEagleShot, |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1130 |
gtSniperRifleShot, |
1002 | 1131 |
gtShover: begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1132 |
DrawHedgehog(sx, sy, |
1002 | 1133 |
hwSign(Gear^.dX), |
1134 |
0, |
|
1135 |
4, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1136 |
0); |
1977 | 1137 |
defaultPos:= false; |
1138 |
HatVisible:= true |
|
1002 | 1139 |
end |
1140 |
end |
|
1141 |
end else |
|
876 | 1142 |
|
1002 | 1143 |
if ((Gear^.State and gstHHJumping) <> 0) then |
1144 |
begin |
|
2020 | 1145 |
DrawHedgehog(sx, sy, |
1146 |
hwSign(Gear^.dX)*m, |
|
1147 |
1, |
|
1148 |
1, |
|
1149 |
0); |
|
1150 |
HatVisible:= true; |
|
1002 | 1151 |
defaultPos:= false |
1152 |
end else |
|
874 | 1153 |
|
1913 | 1154 |
if (Gear^.Message and (gm_Left or gm_Right) <> 0) and (not isCursorVisible) then |
824 | 1155 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1156 |
DrawHedgehog(sx, sy, |
1002 | 1157 |
hwSign(Gear^.dX), |
1158 |
0, |
|
1159 |
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1160 |
0); |
1257 | 1161 |
defaultPos:= false; |
1162 |
HatVisible:= true |
|
1002 | 1163 |
end |
1164 |
else |
|
1165 |
||
1033 | 1166 |
if ((Gear^.State and gstAnimation) <> 0) then |
1167 |
begin |
|
1034 | 1168 |
DrawRotatedF(Wavez[TWave(Gear^.Tag)].Sprite, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1169 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1170 |
sy, |
1033 | 1171 |
Gear^.Pos, |
1172 |
hwSign(Gear^.dX), |
|
1173 |
0.0); |
|
1174 |
defaultPos:= false |
|
1175 |
end |
|
1176 |
else |
|
1002 | 1177 |
if ((Gear^.State and gstAttacked) = 0) then |
1178 |
begin |
|
1179 |
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; |
|
1180 |
case amt of |
|
1181 |
amBazooka, |
|
1717 | 1182 |
amMortar: DrawRotated(sprHandBazooka, hx, hy, hwSign(Gear^.dX), aangle); |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
1183 |
amMolotov: DrawRotated(sprHandMolotov, hx, hy, hwSign(Gear^.dX), aangle); |
1717 | 1184 |
amBallgun: DrawRotated(sprHandBallgun, hx, hy, hwSign(Gear^.dX), aangle); |
1185 |
amDrill: DrawRotated(sprHandDrill, hx, hy, hwSign(Gear^.dX), aangle); |
|
1002 | 1186 |
amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
1187 |
amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
|
1188 |
amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1189 |
amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); |
1002 | 1190 |
amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
1717 | 1191 |
amRCPlane: begin |
1192 |
DrawRotated(sprHandPlane, hx, hy, hwSign(Gear^.dX), 0); |
|
1193 |
defaultPos:= false |
|
1194 |
end; |
|
1939 | 1195 |
amGirder: begin |
2376 | 1196 |
DrawSpriteClipped(sprGirder, |
1197 |
sx-256, |
|
1198 |
sy-256, |
|
1199 |
LongInt(topY)+WorldDy, |
|
1200 |
LongInt(rightX)+WorldDx, |
|
1939 | 1201 |
cWaterLine+WorldDy, |
1202 |
LongInt(leftX)+WorldDx); |
|
1203 |
end; |
|
1002 | 1204 |
end; |
1205 |
||
1206 |
case amt of |
|
1207 |
amAirAttack, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1208 |
amMineStrike: DrawRotated(sprHandAirAttack, sx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1209 |
amPickHammer: DrawHedgehog(sx, sy, |
1002 | 1210 |
hwSign(Gear^.dX), |
1211 |
1, |
|
1212 |
2, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1213 |
0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1214 |
amTeleport: DrawRotatedF(sprTeleport, sx, sy, 0, hwSign(Gear^.dX), 0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1215 |
amKamikaze: DrawHedgehog(sx, sy, |
1002 | 1216 |
hwSign(Gear^.dX), |
1217 |
1, |
|
1218 |
5, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1219 |
0); |
1221 | 1220 |
amWhip: DrawRotatedF(sprWhip, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1221 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1222 |
sy, |
1010 | 1223 |
0, |
1224 |
hwSign(Gear^.dX), |
|
1225 |
0); |
|
1002 | 1226 |
else |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1227 |
DrawHedgehog(sx, sy, |
822 | 1228 |
hwSign(Gear^.dX), |
1229 |
0, |
|
1002 | 1230 |
4, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1231 |
0); |
2376 | 1232 |
|
1253 | 1233 |
HatVisible:= true; |
1234 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
1294
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1235 |
if (HatTex <> nil) |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1236 |
and (HatVisibility > 0) then |
1253 | 1237 |
DrawTextureF(HatTex, |
1238 |
HatVisibility, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1239 |
sx, |
1253 | 1240 |
hwRound(Gear^.Y) - 8 + WorldDy, |
1241 |
0, |
|
1242 |
hwSign(Gear^.dX), |
|
2811 | 1243 |
32, |
1253 | 1244 |
32); |
1002 | 1245 |
end; |
966 | 1246 |
|
1002 | 1247 |
case amt of |
1248 |
amBaseballBat: DrawRotated(sprHandBaseball, |
|
1249 |
hwRound(Gear^.X) + 1 - 4 * hwSign(Gear^.dX) + WorldDx, |
|
1250 |
hwRound(Gear^.Y) + 6 + WorldDy, hwSign(Gear^.dX), aangle); |
|
1251 |
end; |
|
966 | 1252 |
|
1002 | 1253 |
defaultPos:= false |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1254 |
end; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1255 |
|
1002 | 1256 |
end else // not gstHHDriven |
1012 | 1257 |
begin |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1258 |
if (Gear^.Damage > 0) |
2028 | 1259 |
and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1260 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1261 |
DrawHedgehog(sx, sy, |
1012 | 1262 |
hwSign(Gear^.dX), |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1263 |
2, |
1012 | 1264 |
1, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1265 |
Gear^.DirAngle); |
1012 | 1266 |
defaultPos:= false |
1020 | 1267 |
end else |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1268 |
|
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1269 |
if ((Gear^.State and gstHHJumping) <> 0) then |
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1270 |
begin |
2020 | 1271 |
DrawHedgehog(sx, sy, |
1272 |
hwSign(Gear^.dX)*m, |
|
1273 |
1, |
|
1274 |
1, |
|
1275 |
0); |
|
1276 |
defaultPos:= false |
|
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1277 |
end; |
1012 | 1278 |
end; |
834 | 1279 |
|
1251 | 1280 |
with PHedgehog(Gear^.Hedgehog)^ do |
970 | 1281 |
begin |
1251 | 1282 |
if defaultPos then |
1283 |
begin |
|
1284 |
DrawRotatedF(sprHHIdle, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1285 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1286 |
sy, |
1251 | 1287 |
(RealTicks div 128 + Gear^.Pos) mod 19, |
1288 |
hwSign(Gear^.dX), |
|
1289 |
0); |
|
1253 | 1290 |
HatVisible:= true; |
1291 |
end; |
|
1292 |
||
1293 |
if HatVisible then |
|
1251 | 1294 |
if HatVisibility < 1.0 then |
1254 | 1295 |
HatVisibility:= HatVisibility + 0.2 |
1253 | 1296 |
else |
1251 | 1297 |
else |
1298 |
if HatVisibility > 0.0 then |
|
1254 | 1299 |
HatVisibility:= HatVisibility - 0.2; |
2376 | 1300 |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1301 |
if (HatTex <> nil) |
1294
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1302 |
and (HatVisibility > 0) then |
1255 | 1303 |
if DefaultPos then |
1304 |
DrawTextureF(HatTex, |
|
1305 |
HatVisibility, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1306 |
sx, |
1255 | 1307 |
hwRound(Gear^.Y) - 8 + WorldDy, |
1308 |
(RealTicks div 128 + Gear^.Pos) mod 19, |
|
1309 |
hwSign(Gear^.dX), |
|
2811 | 1310 |
32, |
1255 | 1311 |
32) |
1312 |
else |
|
1313 |
DrawTextureF(HatTex, |
|
1314 |
HatVisibility, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1315 |
sx, |
1255 | 1316 |
hwRound(Gear^.Y) - 8 + WorldDy, |
1317 |
0, |
|
2020 | 1318 |
hwSign(Gear^.dX)*m, |
2811 | 1319 |
32, |
1255 | 1320 |
32); |
970 | 1321 |
end; |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1322 |
if (Gear^.State and gstHHDriven) <> 0 then |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1323 |
begin |
2186
5ec3e4a03d51
disable selection sprite, nudge ship into the air on launch
nemo
parents:
2182
diff
changeset
|
1324 |
(* if (CurAmmoGear = nil) then |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1325 |
begin |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1326 |
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1327 |
case amt of |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1328 |
amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1329 |
end |
2186
5ec3e4a03d51
disable selection sprite, nudge ship into the air on launch
nemo
parents:
2182
diff
changeset
|
1330 |
end; *) |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1331 |
if CurAmmoGear <> nil then |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1332 |
begin |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1333 |
case CurAmmoGear^.Kind of |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1334 |
gtJetpack: begin |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1335 |
DrawSprite(sprJetpack, sx-32, sy-32, 0); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1336 |
if (CurAmmoGear^.MsgParam and gm_Up) <> 0 then DrawSprite(sprJetpack, sx-32, sy-32, 1); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1337 |
if (CurAmmoGear^.MsgParam and gm_Left) <> 0 then DrawSprite(sprJetpack, sx-32, sy-32, 2); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1338 |
if (CurAmmoGear^.MsgParam and gm_Right) <> 0 then DrawSprite(sprJetpack, sx-32, sy-32, 3); |
2802 | 1339 |
if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex); |
2811 | 1340 |
DrawAltWeapon(Gear, sx, sy) |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1341 |
end; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1342 |
end; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1343 |
end |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1344 |
end; |
1251 | 1345 |
|
351 | 1346 |
with PHedgehog(Gear^.Hedgehog)^ do |
994 | 1347 |
begin |
1011 | 1348 |
if ((Gear^.State and not gstWinner) = 0) |
994 | 1349 |
or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then |
958 | 1350 |
begin |
1660 | 1351 |
t:= hwRound(Gear^.Y) - cHHRadius - 12 + WorldDy; |
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1352 |
if (cTagsMasks[cTagsMaskIndex] and htTransparent) <> 0 then |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1353 |
glColor4f(1, 1, 1, 0.5); |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1354 |
if ((cTagsMasks[cTagsMaskIndex] and htHealth) <> 0) and ((GameFlags and gfInvulnerable) = 0) then |
1660 | 1355 |
begin |
1356 |
dec(t, HealthTagTex^.h + 2); |
|
1357 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTagTex) |
|
1358 |
end; |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1359 |
if (cTagsMasks[cTagsMaskIndex] and htName) <> 0 then |
1660 | 1360 |
begin |
1361 |
dec(t, NameTagTex^.h + 2); |
|
1362 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTagTex) |
|
1363 |
end; |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1364 |
if (cTagsMasks[cTagsMaskIndex] and htTeamName) <> 0 then |
1660 | 1365 |
begin |
1366 |
dec(t, Team^.NameTagTex^.h + 2); |
|
1367 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTagTex) |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1368 |
end; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1369 |
if (cTagsMasks[cTagsMaskIndex] and htTransparent) <> 0 then |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1370 |
glColor4f(1, 1, 1, 1) |
958 | 1371 |
end; |
994 | 1372 |
if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog |
958 | 1373 |
begin |
1374 |
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then |
|
1375 |
DrawSprite(sprFinger, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 64 + WorldDy, |
|
1376 |
GameTicks div 32 mod 16); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset
|
1377 |
|
958 | 1378 |
if (Gear^.State and gstDrowning) = 0 then |
1379 |
if (Gear^.State and gstHHThinking) <> 0 then |
|
1380 |
DrawSprite(sprQuestion, hwRound(Gear^.X) - 10 + WorldDx, hwRound(Gear^.Y) - cHHRadius - 34 + WorldDy, 0) |
|
2028 | 1381 |
end |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1382 |
end; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1383 |
|
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1384 |
if Gear^.Invulnerable then |
2017 | 1385 |
begin |
2428 | 1386 |
glColor4f(1, 1, 1, 0.25 + abs(1 - ((RealTicks div 2) mod 1500) / 750)); |
1387 |
DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0); |
|
1388 |
glColor4f(1, 1, 1, 1); |
|
2017 | 1389 |
end; |
1390 |
if cVampiric and |
|
2376 | 1391 |
(CurrentHedgehog^.Gear <> nil) and |
2017 | 1392 |
(CurrentHedgehog^.Gear = Gear) then |
1393 |
begin |
|
2428 | 1394 |
glColor4f(1, 1, 1, 0.25 + abs(1 - (RealTicks mod 1500) / 750)); |
2017 | 1395 |
DrawSprite(sprVampiric, sx - 24, sy - 24, 0); |
2428 | 1396 |
glColor4f(1, 1, 1, 1); |
2017 | 1397 |
end; |
292 | 1398 |
end; |
1399 |
||
2362 | 1400 |
procedure DrawRopeLinesRQ(Gear: PGear); |
1401 |
begin |
|
1402 |
with RopePoints do |
|
2365 | 1403 |
begin |
1404 |
rounded[Count].X:= hwRound(Gear^.X); |
|
1405 |
rounded[Count].Y:= hwRound(Gear^.Y); |
|
1406 |
rounded[Count + 1].X:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X); |
|
1407 |
rounded[Count + 1].Y:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y); |
|
1408 |
end; |
|
2362 | 1409 |
|
2365 | 1410 |
if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then |
2362 | 1411 |
begin |
1412 |
glDisable(GL_TEXTURE_2D); |
|
2366
b38efe489615
Disable smoothing and alpha for low quality rope rendering
unc0rr
parents:
2365
diff
changeset
|
1413 |
//glEnable(GL_LINE_SMOOTH); |
2365 | 1414 |
|
1415 |
glPushMatrix; |
|
1416 |
||
1417 |
glTranslatef(WorldDx, WorldDy, 0); |
|
2376 | 1418 |
|
2362 | 1419 |
glLineWidth(4.0); |
1420 |
||
2391 | 1421 |
glColor4f(0.8, 0.8, 0.8, 1); |
2362 | 1422 |
|
1423 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
2390 | 1424 |
glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]); |
2365 | 1425 |
glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2); |
2362 | 1426 |
glColor4f(1, 1, 1, 1); |
2365 | 1427 |
|
1428 |
glPopMatrix; |
|
2376 | 1429 |
|
2362 | 1430 |
glEnable(GL_TEXTURE_2D); |
2366
b38efe489615
Disable smoothing and alpha for low quality rope rendering
unc0rr
parents:
2365
diff
changeset
|
1431 |
//glDisable(GL_LINE_SMOOTH) |
2362 | 1432 |
end |
1433 |
end; |
|
1434 |
||
1435 |
procedure DrawRope(Gear: PGear); |
|
1436 |
var roplen: LongInt; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2391
diff
changeset
|
1437 |
i: Longword; |
2362 | 1438 |
|
1439 |
procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); |
|
1440 |
var eX, eY, dX, dY: LongInt; |
|
1441 |
i, sX, sY, x, y, d: LongInt; |
|
1442 |
b: boolean; |
|
1443 |
begin |
|
1444 |
if (X1 = X2) and (Y1 = Y2) then |
|
1445 |
begin |
|
1446 |
//OutError('WARNING: zero length rope line!', false); |
|
1447 |
exit |
|
1448 |
end; |
|
1449 |
eX:= 0; |
|
1450 |
eY:= 0; |
|
1451 |
dX:= X2 - X1; |
|
1452 |
dY:= Y2 - Y1; |
|
1453 |
||
1454 |
if (dX > 0) then sX:= 1 |
|
1455 |
else |
|
1456 |
if (dX < 0) then |
|
1457 |
begin |
|
1458 |
sX:= -1; |
|
1459 |
dX:= -dX |
|
1460 |
end else sX:= dX; |
|
1461 |
||
1462 |
if (dY > 0) then sY:= 1 |
|
1463 |
else |
|
1464 |
if (dY < 0) then |
|
1465 |
begin |
|
1466 |
sY:= -1; |
|
1467 |
dY:= -dY |
|
1468 |
end else sY:= dY; |
|
1469 |
||
1470 |
if (dX > dY) then d:= dX |
|
1471 |
else d:= dY; |
|
1472 |
||
1473 |
x:= X1; |
|
1474 |
y:= Y1; |
|
1475 |
||
1476 |
for i:= 0 to d do |
|
1477 |
begin |
|
1478 |
inc(eX, dX); |
|
1479 |
inc(eY, dY); |
|
1480 |
b:= false; |
|
1481 |
if (eX > d) then |
|
1482 |
begin |
|
1483 |
dec(eX, d); |
|
1484 |
inc(x, sX); |
|
1485 |
b:= true |
|
1486 |
end; |
|
1487 |
if (eY > d) then |
|
1488 |
begin |
|
1489 |
dec(eY, d); |
|
1490 |
inc(y, sY); |
|
1491 |
b:= true |
|
1492 |
end; |
|
1493 |
if b then |
|
1494 |
begin |
|
1495 |
inc(roplen); |
|
1496 |
if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x - 2, y - 2, 0) |
|
1497 |
end |
|
1498 |
end |
|
1499 |
end; |
|
1500 |
begin |
|
1501 |
if cReducedQuality then |
|
1502 |
DrawRopeLinesRQ(Gear) |
|
1503 |
else |
|
1504 |
begin |
|
1505 |
roplen:= 0; |
|
1506 |
if RopePoints.Count > 0 then |
|
1507 |
begin |
|
1508 |
i:= 0; |
|
1509 |
while i < Pred(RopePoints.Count) do |
|
1510 |
begin |
|
1511 |
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, |
|
1512 |
hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); |
|
1513 |
inc(i) |
|
1514 |
end; |
|
1515 |
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, |
|
1516 |
hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); |
|
1517 |
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
|
1518 |
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); |
|
1519 |
end else |
|
1520 |
if Gear^.Elasticity.QWordValue > 0 then |
|
1521 |
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
|
1522 |
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); |
|
1523 |
end; |
|
1524 |
||
1525 |
||
1526 |
if RopePoints.Count > 0 then |
|
1527 |
DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) |
|
1528 |
else |
|
1529 |
if Gear^.Elasticity.QWordValue > 0 then |
|
1530 |
DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
1531 |
end; |
|
1532 |
||
956 | 1533 |
procedure DrawGears; |
853 | 1534 |
var Gear, HHGear: PGear; |
4 | 1535 |
i: Longword; |
1536 |
begin |
|
1537 |
Gear:= GearsList; |
|
1538 |
while Gear<>nil do |
|
1689 | 1539 |
begin |
1540 |
case Gear^.Kind of |
|
822 | 1541 |
gtAmmo_Bomb: DrawRotated(sprBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
1542 |
gtMolotov: DrawRotated(sprMolotov, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
1689 | 1543 |
|
2428 | 1544 |
gtRCPlane: begin |
1545 |
if (Gear^.Tag = -1) then |
|
1689 | 1546 |
DrawRotated(sprPlane, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, -1, DxDy2Angle(Gear^.dX, Gear^.dY) + 90) |
1547 |
else |
|
1548 |
DrawRotated(sprPlane, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,0,DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
2428 | 1549 |
if ((TrainingFlags and tfRCPlane) <> 0) and (TrainingTargetGear <> nil) and ((Gear^.State and gstDrowning) = 0) then |
1550 |
DrawRotatedf(sprFinger, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, GameTicks div 32 mod 16, 0, DxDy2Angle(Gear^.X - TrainingTargetGear^.X, TrainingTargetGear^.Y - Gear^.Y)); |
|
1551 |
end; |
|
1601 | 1552 |
gtBall: DrawRotatedf(sprBalls, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tag,0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
2376 | 1553 |
|
1573 | 1554 |
gtDrill: DrawRotated(sprDrill, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
2376 | 1555 |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
1556 |
gtHedgehog: DrawHH(Gear); |
2376 | 1557 |
|
822 | 1558 |
gtAmmo_Grenade: DrawRotated(sprGrenade, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
2376 | 1559 |
|
1505 | 1560 |
gtHealthTag: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
2017 | 1561 |
|
2844 | 1562 |
gtGrave: DrawTextureF(PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex, 1, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (GameTicks shr 7) and 7, 1, 32, 32); |
2376 | 1563 |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
1564 |
gtUFO: DrawSprite(sprUFO, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, (GameTicks shr 7) mod 4); |
2376 | 1565 |
|
848 | 1566 |
gtPickHammer: DrawSprite(sprPHammer, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 50 + LongInt(((GameTicks shr 5) and 1) * 2) + WorldDy, 0); |
2362 | 1567 |
gtRope: DrawRope(Gear); |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
1568 |
gtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); |
1012 | 1569 |
gtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) - 32 + WorldDx, hwRound(Gear^.Y) - 32 + WorldDy, Gear^.State); |
2909 | 1570 |
gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
2888 | 1571 |
DrawRotated(sprMineOff, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle) |
1572 |
else if Gear^.Health <> 0 then DrawRotated(sprMineOn, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle) |
|
1573 |
else DrawRotated(sprMineDead, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
|
351 | 1574 |
gtCase: case Gear^.Pos of |
1794 | 1575 |
posCaseAmmo : begin |
1576 |
i:= (GameTicks shr 6) mod 64; |
|
1577 |
if i > 18 then i:= 0; |
|
1578 |
DrawSprite(sprCase, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, i); |
|
1579 |
end; |
|
1009 | 1580 |
posCaseHealth: begin |
1863 | 1581 |
i:= ((GameTicks shr 6) + 38) mod 64; |
1582 |
if i > 13 then i:= 0; |
|
1009 | 1583 |
DrawSprite(sprFAid, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, i); |
1584 |
end; |
|
1861 | 1585 |
posCaseUtility: begin |
1863 | 1586 |
i:= (GameTicks shr 6) mod 70; |
1587 |
if i > 23 then i:= 0; |
|
1909 | 1588 |
i:= i mod 12; |
1863 | 1589 |
DrawSprite(sprUtility, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, i); |
1861 | 1590 |
end; |
42 | 1591 |
end; |
2911 | 1592 |
gtExplosives: begin |
1593 |
i:= (GameTicks shr 6) mod 64; |
|
1594 |
if i > 18 then i:= 0; |
|
2933 | 1595 |
if Gear^.State and gstAnimation = 0 then |
1596 |
DrawSprite(sprExplosives, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, i) |
|
1597 |
else |
|
1598 |
DrawRotatedF(sprExplosivesRoll, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) +4 + WorldDy, i, 0, Gear^.DirAngle); |
|
2911 | 1599 |
end; |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
1600 |
gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1); |
822 | 1601 |
gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
1602 |
gtCluster: DrawSprite(sprClusterParticle, hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, 0); |
2811 | 1603 |
gtFlame: DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (GameTicks div 128 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16); |
2802 | 1604 |
gtParachute: begin |
1605 |
DrawSprite(sprParachute, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 48 + WorldDy, 0); |
|
2811 | 1606 |
DrawAltWeapon(Gear, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy) |
2802 | 1607 |
end; |
2168 | 1608 |
gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, hwRound(Gear^.X) - SpritesData[sprAirplane].Width div 2 + WorldDx, hwRound(Gear^.Y) - SpritesData[sprAirplane].Height div 2 + WorldDy, 0) |
1609 |
else DrawSprite(sprAirplane, hwRound(Gear^.X) - SpritesData[sprAirplane].Width div 2 + WorldDx, hwRound(Gear^.Y) - SpritesData[sprAirplane].Height div 2 + WorldDy, 1); |
|
822 | 1610 |
gtAirBomb: DrawRotated(sprAirBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
853 | 1611 |
gtTeleport: begin |
1612 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
1613 |
if not PHedgehog(Gear^.Hedgehog)^.Unplaced then DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, Gear^.Pos, hwSign(HHGear^.dX), 0); |
853 | 1614 |
DrawRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0); |
1615 |
end; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
1616 |
gtSwitcher: DrawSprite(sprSwitch, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 56 + WorldDy, (GameTicks shr 6) mod 12); |
2460 | 1617 |
gtTarget: begin |
1618 |
glColor4f(1, 1, 1, Gear^.Timer / 1000); |
|
1619 |
DrawSprite(sprTarget, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, 0); |
|
1620 |
glColor4f(1, 1, 1, 1); |
|
1621 |
end; |
|
959 | 1622 |
gtMortar: DrawRotated(sprMortar, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
1108 | 1623 |
gtCake: if Gear^.Pos = 6 then |
2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2023
diff
changeset
|
1624 |
DrawRotatedf(sprCakeWalk, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90) |
1108 | 1625 |
else |
1262 | 1626 |
DrawRotatedf(sprCakeDown, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 5 - Gear^.Pos, hwSign(Gear^.dX), 0); |
1367 | 1627 |
gtSeduction: if Gear^.Pos >= 14 then DrawSprite(sprSeduction, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, 0); |
1262 | 1628 |
gtWatermelon: DrawRotatedf(sprWatermelon, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 0, Gear^.DirAngle); |
1629 |
gtMelonPiece: DrawRotatedf(sprWatermelon, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 1, 0, Gear^.DirAngle); |
|
1263 | 1630 |
gtHellishBomb: DrawRotated(sprHellishBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
1631 |
gtEvilTrace: if Gear^.State < 8 then DrawSprite(sprEvilTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); |
|
1632 |
end; |
|
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
1633 |
if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(hwRound(Gear^.X) + 8 + WorldDx, hwRound(Gear^.Y) + 8 + WorldDy, Gear^.Tex); |
351 | 1634 |
Gear:= Gear^.NextGear |
4 | 1635 |
end; |
1636 |
end; |
|
1637 |
||
1638 |
procedure FreeGearsList; |
|
1639 |
var t, tt: PGear; |
|
1640 |
begin |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
1641 |
tt:= GearsList; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
1642 |
GearsList:= nil; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
1643 |
while tt <> nil do |
1505 | 1644 |
begin |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
1645 |
t:= tt; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
1646 |
tt:= tt^.NextGear; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
1647 |
Dispose(t) |
1505 | 1648 |
end; |
4 | 1649 |
end; |
1650 |
||
10 | 1651 |
procedure AddMiscGears; |
371 | 1652 |
var i: LongInt; |
1515 | 1653 |
Gear: PGear; |
4 | 1654 |
begin |
498 | 1655 |
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); |
1435
d4b32ee3caa6
Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents:
1434
diff
changeset
|
1656 |
|
2428 | 1657 |
if (TrainingFlags and tfSpawnTargets) <> 0 then |
1658 |
begin |
|
1659 |
TrainingTargetGear:= AddGear(0, 0, gtTarget, 0, _0, _0, 0); |
|
1660 |
FindPlace(TrainingTargetGear, false, 0, LAND_WIDTH); |
|
1661 |
end; |
|
1662 |
||
2911 | 1663 |
if ((GameFlags and gfForts) = 0) then |
1664 |
begin |
|
1665 |
// TODO: exclude each other or allow both, mines and explosives, on same map? |
|
1666 |
if ((GameFlags and gfMines) <> 0) then |
|
1667 |
for i:= 0 to Pred(cLandAdditions) do |
|
1668 |
begin |
|
1669 |
Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0); |
|
1670 |
Gear^.TriggerId:= i + 1; |
|
1671 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
|
1672 |
end; |
|
2915
a02f276035e8
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo
parents:
2914
diff
changeset
|
1673 |
// No game flag for this for now |
a02f276035e8
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo
parents:
2914
diff
changeset
|
1674 |
// if ((GameFlags and gfExplosives) <> 0) then |
a02f276035e8
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo
parents:
2914
diff
changeset
|
1675 |
for i:= 0 to Pred(cExplosives) do |
2911 | 1676 |
begin |
1677 |
Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0); |
|
1678 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
|
1679 |
end; |
|
1680 |
end; |
|
1895 | 1681 |
|
1682 |
if (GameFlags and gfLowGravity) <> 0 then |
|
1683 |
cGravity:= cMaxWindSpeed / 2; |
|
1684 |
||
2017 | 1685 |
if (GameFlags and gfVampiric) <> 0 then |
1686 |
cVampiric:= true; |
|
1687 |
||
1895 | 1688 |
Gear:= GearsList; |
1689 |
if (GameFlags and gfInvulnerable) <> 0 then |
|
1690 |
while Gear <> nil do |
|
1691 |
begin |
|
1692 |
Gear^.Invulnerable:= true; // this is only checked on hogs right now, so no need for gear type check |
|
1693 |
Gear:= Gear^.NextGear |
|
1694 |
end; |
|
1695 |
||
1696 |
if (GameFlags and gfLaserSight) <> 0 then |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1697 |
cLaserSighting:= true; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1698 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1699 |
if (GameFlags and gfArtillery) <> 0 then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1700 |
cArtillery:= true |
4 | 1701 |
end; |
1702 |
||
371 | 1703 |
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
4 | 1704 |
var Gear: PGear; |
506 | 1705 |
dmg, dmgRadius: LongInt; |
4 | 1706 |
begin |
1707 |
TargetPoint.X:= NoPointX; |
|
1434 | 1708 |
{$IFDEF DEBUGFILE}if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF} |
1049 | 1709 |
if (Radius > 10) then AddGear(X, Y, gtExplosion, 0, _0, _0, 0); |
2745 | 1710 |
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion); |
1433 | 1711 |
|
1712 |
if (Mask and EXPLAllDamageInRadius) = 0 then |
|
1713 |
dmgRadius:= Radius shl 1 |
|
1714 |
else |
|
1715 |
dmgRadius:= Radius; |
|
1716 |
||
4 | 1717 |
Gear:= GearsList; |
1718 |
while Gear <> nil do |
|
1200 | 1719 |
begin |
1720 |
dmg:= dmgRadius + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y))); |
|
1721 |
if (dmg > 1) and |
|
1722 |
((Gear^.State and gstNoDamage) = 0) then |
|
1723 |
begin |
|
2726 | 1724 |
dmg:= ModifyDamage(min(dmg div 2, Radius), Gear); |
1200 | 1725 |
case Gear^.Kind of |
1726 |
gtHedgehog, |
|
1727 |
gtMine, |
|
1728 |
gtCase, |
|
1729 |
gtTarget, |
|
2911 | 1730 |
gtFlame, |
1731 |
gtExplosives: begin |
|
1346 | 1732 |
//{$IFDEF DEBUGFILE}AddFileLog('Damage: ' + inttostr(dmg));{$ENDIF} |
1200 | 1733 |
if (Mask and EXPLNoDamage) = 0 then |
1734 |
begin |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1735 |
if not Gear^.Invulnerable then |
2017 | 1736 |
ApplyDamage(Gear, dmg) |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1737 |
else |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1738 |
Gear^.State:= Gear^.State or gstWinner; |
1200 | 1739 |
end; |
1740 |
if ((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog) then |
|
1741 |
begin |
|
1742 |
DeleteCI(Gear); |
|
1743 |
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - int2hwFloat(X)); |
|
1744 |
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - int2hwFloat(Y)); |
|
1868 | 1745 |
Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser); |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1746 |
if not Gear^.Invulnerable then |
1868 | 1747 |
Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner); |
1200 | 1748 |
Gear^.Active:= true; |
1749 |
FollowGear:= Gear |
|
1750 |
end; |
|
1751 |
end; |
|
1752 |
gtGrave: begin |
|
1753 |
Gear^.dY:= - _0_004 * dmg; |
|
1754 |
Gear^.Active:= true; |
|
1755 |
end; |
|
1756 |
end; |
|
1757 |
end; |
|
1758 |
Gear:= Gear^.NextGear |
|
1759 |
end; |
|
1760 |
||
621 | 1761 |
if (Mask and EXPLDontDraw) = 0 then |
1200 | 1762 |
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius); |
1763 |
||
498 | 1764 |
uAIMisc.AwareOfExplosion(0, 0, 0) |
4 | 1765 |
end; |
1766 |
||
506 | 1767 |
procedure ShotgunShot(Gear: PGear); |
1768 |
var t: PGear; |
|
955 | 1769 |
dmg: LongInt; |
506 | 1770 |
begin |
509 | 1771 |
Gear^.Radius:= cShotgunRadius; |
506 | 1772 |
t:= GearsList; |
1773 |
while t <> nil do |
|
1286 | 1774 |
begin |
2729 | 1775 |
dmg:= ModifyDamage(min(Gear^.Radius + t^.Radius - hwRound(Distance(Gear^.X - t^.X, Gear^.Y - t^.Y)), 25), t); |
1286 | 1776 |
if dmg > 0 then |
1777 |
case t^.Kind of |
|
1778 |
gtHedgehog, |
|
1779 |
gtMine, |
|
1780 |
gtCase, |
|
2911 | 1781 |
gtTarget, |
1782 |
gtExplosives: begin |
|
1854 | 1783 |
if (not t^.Invulnerable) then |
2017 | 1784 |
ApplyDamage(t, dmg) |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1785 |
else |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1786 |
Gear^.State:= Gear^.State or gstWinner; |
867 | 1787 |
|
1286 | 1788 |
DeleteCI(t); |
1789 |
t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX); |
|
1790 |
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; |
|
1791 |
t^.State:= t^.State or gstMoving; |
|
1792 |
t^.Active:= true; |
|
1793 |
FollowGear:= t |
|
1794 |
end; |
|
1795 |
gtGrave: begin |
|
1796 |
t^.dY:= - _0_1; |
|
1797 |
t^.Active:= true |
|
1798 |
end; |
|
1799 |
end; |
|
1800 |
t:= t^.NextGear |
|
1801 |
end; |
|
621 | 1802 |
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) |
506 | 1803 |
end; |
1804 |
||
371 | 1805 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); |
53 | 1806 |
var t: PGearArray; |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1807 |
Gear: PGear; |
2726 | 1808 |
i, tmpDmg: LongInt; |
38 | 1809 |
begin |
53 | 1810 |
t:= CheckGearsCollision(Ammo); |
351 | 1811 |
i:= t^.Count; |
1506 | 1812 |
|
2489 | 1813 |
if (Ammo^.Kind = gtFlame) and (i > 0) then Ammo^.Health:= 0; |
53 | 1814 |
while i > 0 do |
981 | 1815 |
begin |
1816 |
dec(i); |
|
2428 | 1817 |
Gear:= t^.ar[i]; |
2726 | 1818 |
tmpDmg:= ModifyDamage(Damage, Gear); |
2428 | 1819 |
if (Gear^.State and gstNoDamage) = 0 then |
1820 |
begin |
|
2492
9e80b7fc4017
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
nemo
parents:
2491
diff
changeset
|
1821 |
if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then Gear^.FlightTime:= 1; |
2428 | 1822 |
|
1823 |
case Gear^.Kind of |
|
981 | 1824 |
gtHedgehog, |
1825 |
gtMine, |
|
1826 |
gtTarget, |
|
2911 | 1827 |
gtCase, |
1828 |
gtExplosives: begin |
|
1573 | 1829 |
if (Ammo^.Kind = gtDrill) then begin Ammo^.Timer:= 0; exit; end; |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1830 |
if (not Gear^.Invulnerable) then |
2726 | 1831 |
ApplyDamage(Gear, tmpDmg) |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1832 |
else |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1833 |
Gear^.State:= Gear^.State or gstWinner; |
2937
da06c25edf1d
More tweaking, make blowtorch interact badly w/ explosives
nemo
parents:
2935
diff
changeset
|
1834 |
if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100); // crank up damage for explosives + blowtorch |
867 | 1835 |
|
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1836 |
DeleteCI(Gear); |
2728
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1837 |
if (Gear^.Kind = gtHedgehog) and PHedgehog(Gear^.Hedgehog)^.King then |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1838 |
begin |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1839 |
Gear^.dX:= Ammo^.dX * Power * _0_005; |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1840 |
Gear^.dY:= Ammo^.dY * Power * _0_005 |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1841 |
end |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1842 |
else |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1843 |
begin |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1844 |
Gear^.dX:= Ammo^.dX * Power * _0_01; |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1845 |
Gear^.dY:= Ammo^.dY * Power * _0_01 |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1846 |
end; |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
1847 |
|
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1848 |
Gear^.Active:= true; |
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1849 |
Gear^.State:= Gear^.State or gstMoving; |
867 | 1850 |
|
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1851 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
981 | 1852 |
begin |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1853 |
if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) |
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1854 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1855 |
if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) |
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1856 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1857 |
if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) |
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1858 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
981 | 1859 |
end; |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1860 |
|
2537
aceebf0653f7
Disable followgear on ammoshove for napalm fire damage
nemo
parents:
2492
diff
changeset
|
1861 |
if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then FollowGear:= Gear |
981 | 1862 |
end; |
1863 |
end |
|
2428 | 1864 |
end; |
981 | 1865 |
end; |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
1866 |
if i <> 0 then SetAllToActive |
38 | 1867 |
end; |
1868 |
||
4 | 1869 |
procedure AssignHHCoords; |
955 | 1870 |
var i, t, p, j: LongInt; |
1760 | 1871 |
ar: array[0..Pred(cMaxHHs)] of PHedgehog; |
1872 |
Count: Longword; |
|
4 | 1873 |
begin |
2771
477957a89881
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo
parents:
2770
diff
changeset
|
1874 |
if (GameFlags and gfPlaceHog) <> 0 then PlacingHogs:= true; |
1428 | 1875 |
if (GameFlags and (gfForts or gfDivideTeams)) <> 0 then |
955 | 1876 |
begin |
1877 |
t:= 0; |
|
1428 | 1878 |
TryDo(ClansCount = 2, 'More or less than 2 clans on map in divided teams mode!', true); |
955 | 1879 |
for p:= 0 to 1 do |
1880 |
begin |
|
1881 |
with ClansArray[p]^ do |
|
1882 |
for j:= 0 to Pred(TeamsNumber) do |
|
1883 |
with Teams[j]^ do |
|
1884 |
for i:= 0 to cMaxHHIndex do |
|
1885 |
with Hedgehogs[i] do |
|
958 | 1886 |
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then |
1887 |
begin |
|
2771
477957a89881
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo
parents:
2770
diff
changeset
|
1888 |
if PlacingHogs then Unplaced:= true |
477957a89881
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo
parents:
2770
diff
changeset
|
1889 |
else FindPlace(Gear, false, t, t + LAND_WIDTH div 2);// could make Gear == nil; |
1515 | 1890 |
if Gear <> nil then |
1891 |
begin |
|
1784 | 1892 |
Gear^.Pos:= GetRandom(49); |
1515 | 1893 |
Gear^.dX.isNegative:= p = 1; |
1894 |
end |
|
958 | 1895 |
end; |
1760 | 1896 |
t:= LAND_WIDTH div 2 |
955 | 1897 |
end |
1898 |
end else // mix hedgehogs |
|
1899 |
begin |
|
1900 |
Count:= 0; |
|
1901 |
for p:= 0 to Pred(TeamsCount) do |
|
1902 |
with TeamsArray[p]^ do |
|
1903 |
begin |
|
1904 |
for i:= 0 to cMaxHHIndex do |
|
1905 |
with Hedgehogs[i] do |
|
1906 |
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then |
|
1907 |
begin |
|
1515 | 1908 |
ar[Count]:= @Hedgehogs[i]; |
955 | 1909 |
inc(Count) |
1910 |
end; |
|
1911 |
end; |
|
1792 | 1912 |
// unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI |
1913 |
// - is there a good place to put values for the different widgets to check? Right now they are kind of disconnected. |
|
1965 | 1914 |
//it would be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button |
1795 | 1915 |
TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true); |
955 | 1916 |
while (Count > 0) do |
1917 |
begin |
|
1918 |
i:= GetRandom(Count); |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
1919 |
if PlacingHogs then ar[i]^.Unplaced:= true |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
1920 |
else FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH); |
1515 | 1921 |
if ar[i]^.Gear <> nil then |
1922 |
begin |
|
1760 | 1923 |
ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > LAND_WIDTH div 2; |
1776 | 1924 |
ar[i]^.Gear^.Pos:= GetRandom(19) |
1515 | 1925 |
end; |
1776 | 1926 |
ar[i]:= ar[Count - 1]; |
955 | 1927 |
dec(Count) |
1928 |
end |
|
1929 |
end |
|
4 | 1930 |
end; |
1931 |
||
371 | 1932 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; |
10 | 1933 |
var t: PGear; |
1934 |
begin |
|
1935 |
t:= GearsList; |
|
1936 |
rX:= sqr(rX); |
|
1937 |
rY:= sqr(rY); |
|
1433 | 1938 |
|
10 | 1939 |
while t <> nil do |
1433 | 1940 |
begin |
1941 |
if (t <> Gear) and (t^.Kind = Kind) then |
|
1942 |
if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then |
|
1943 |
exit(t); |
|
1944 |
t:= t^.NextGear |
|
1945 |
end; |
|
1946 |
||
351 | 1947 |
CheckGearNear:= nil |
15 | 1948 |
end; |
1949 |
||
1433 | 1950 |
{procedure AmmoFlameWork(Ammo: PGear); |
79 | 1951 |
var t: PGear; |
1952 |
begin |
|
1953 |
t:= GearsList; |
|
1954 |
while t <> nil do |
|
1295 | 1955 |
begin |
1956 |
if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then |
|
1957 |
if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then |
|
1958 |
begin |
|
2017 | 1959 |
ApplyDamage(t, 5); |
1295 | 1960 |
t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02; |
1961 |
t^.dY:= - _0_25; |
|
1962 |
t^.Active:= true; |
|
1963 |
DeleteCI(t); |
|
1964 |
FollowGear:= t |
|
1965 |
end; |
|
1966 |
t:= t^.NextGear |
|
1967 |
end; |
|
1433 | 1968 |
end;} |
79 | 1969 |
|
371 | 1970 |
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear; |
16 | 1971 |
var t: PGear; |
1972 |
begin |
|
1973 |
t:= GearsList; |
|
1974 |
rX:= sqr(rX); |
|
1975 |
rY:= sqr(rY); |
|
1976 |
while t <> nil do |
|
1515 | 1977 |
begin |
1978 |
if t^.Kind in Kind then |
|
1979 |
if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then |
|
1980 |
exit(t); |
|
1981 |
t:= t^.NextGear |
|
1982 |
end; |
|
351 | 1983 |
CheckGearsNear:= nil |
16 | 1984 |
end; |
1985 |
||
1986 |
function CountGears(Kind: TGearType): Longword; |
|
1987 |
var t: PGear; |
|
2695 | 1988 |
count: Longword = 0; |
16 | 1989 |
begin |
2695 | 1990 |
|
16 | 1991 |
t:= GearsList; |
1992 |
while t <> nil do |
|
1515 | 1993 |
begin |
2695 | 1994 |
if t^.Kind = Kind then inc(count); |
1515 | 1995 |
t:= t^.NextGear |
1996 |
end; |
|
2695 | 1997 |
CountGears:= count; |
16 | 1998 |
end; |
1999 |
||
15 | 2000 |
procedure SpawnBoxOfSmth; |
394
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
2001 |
var t: LongInt; |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
2002 |
i: TAmmoType; |
15 | 2003 |
begin |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
2004 |
if (PlacingHogs) or |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
2005 |
(cCaseFactor = 0) or |
614 | 2006 |
(CountGears(gtCase) >= 5) or |
2007 |
(getrandom(cCaseFactor) <> 0) then exit; |
|
1295 | 2008 |
|
1948 | 2009 |
FollowGear:= nil; |
2010 |
||
2860
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents:
2852
diff
changeset
|
2011 |
if shoppa then // FIXME - TEMPORARY REMOVE WHEN CRATE PROBABILITY IS ADDED, INCLUDING DISABLING OF HEALTH CRATES |
1966 | 2012 |
t:= 7 |
2013 |
else |
|
2014 |
t:= getrandom(20); |
|
2015 |
||
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
2016 |
// avoid health crates if all hogs are invulnerable |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
2017 |
if (t < 13) and ((GameFlags and gfInvulnerable) <> 0) then t:= t * 13 div 20 + 7; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
2018 |
|
1966 | 2019 |
//case getrandom(20) of |
2020 |
case t of |
|
1861 | 2021 |
0..6: begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2022 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
351 | 2023 |
FollowGear^.Health:= 25; |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2137
diff
changeset
|
2024 |
FollowGear^.Pos:= posCaseHealth; |
2619 | 2025 |
AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpGameState); |
295 | 2026 |
end; |
1861 | 2027 |
7..13: begin |
394
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
2028 |
t:= 0; |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
2029 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
1861 | 2030 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
2031 |
inc(t, Ammoz[i].Probability); |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2032 |
if (t > 0) then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2033 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2034 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2035 |
t:= GetRandom(t); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2036 |
i:= Low(TAmmoType); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2037 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2038 |
dec(t, Ammoz[i].Probability); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2039 |
while t >= 0 do |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2040 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2041 |
inc(i); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2042 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2043 |
dec(t, Ammoz[i].Probability) |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2044 |
end; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2045 |
FollowGear^.Pos:= posCaseAmmo; |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2137
diff
changeset
|
2046 |
FollowGear^.State:= Longword(i); |
2619 | 2047 |
AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpGameState); |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2048 |
end |
295 | 2049 |
end; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2050 |
14..19: begin |
1861 | 2051 |
t:= 0; |
2052 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
|
2053 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0 then |
|
2054 |
inc(t, Ammoz[i].Probability); |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2055 |
if (t > 0) then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2056 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2057 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2058 |
t:= GetRandom(t); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2059 |
i:= Low(TAmmoType); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2060 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0 then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2061 |
dec(t, Ammoz[i].Probability); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2062 |
while t >= 0 do |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2063 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2064 |
inc(i); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2065 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0 then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2066 |
dec(t, Ammoz[i].Probability) |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2067 |
end; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2068 |
FollowGear^.Pos:= posCaseUtility; |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2137
diff
changeset
|
2069 |
FollowGear^.State:= Longword(i); |
2619 | 2070 |
AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpGameState); |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2071 |
end |
1861 | 2072 |
end; |
295 | 2073 |
end; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2074 |
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2075 |
if (FollowGear <> nil) then |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2076 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2077 |
FindPlace(FollowGear, true, 0, LAND_WIDTH); |
2376 | 2078 |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2079 |
if (FollowGear <> nil) then |
2745 | 2080 |
PlaySound(sndReinforce, CurrentTeam^.voicepack) |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
2081 |
end |
70 | 2082 |
end; |
2083 |
||
1515 | 2084 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); |
70 | 2085 |
|
2659 | 2086 |
function CountNonZeroz(x, y, r, c: LongInt): LongInt; |
1515 | 2087 |
var i: LongInt; |
2695 | 2088 |
count: LongInt = 0; |
1515 | 2089 |
begin |
1753 | 2090 |
if (y and LAND_HEIGHT_MASK) = 0 then |
1760 | 2091 |
for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 4) do |
2659 | 2092 |
if Land[y, i] <> 0 then |
2093 |
begin |
|
2695 | 2094 |
inc(count); |
2095 |
if count = c then exit(count) |
|
2659 | 2096 |
end; |
2695 | 2097 |
CountNonZeroz:= count; |
1515 | 2098 |
end; |
70 | 2099 |
|
495 | 2100 |
var x: LongInt; |
1515 | 2101 |
y, sy: LongInt; |
2102 |
ar: array[0..511] of TPoint; |
|
2103 |
ar2: array[0..1023] of TPoint; |
|
2104 |
cnt, cnt2: Longword; |
|
2105 |
delta: LongInt; |
|
70 | 2106 |
begin |
386 | 2107 |
delta:= 250; |
2108 |
cnt2:= 0; |
|
16 | 2109 |
repeat |
1515 | 2110 |
x:= Left + LongInt(GetRandom(Delta)); |
2111 |
repeat |
|
2112 |
inc(x, Delta); |
|
2113 |
cnt:= 0; |
|
1939 | 2114 |
if topY > 1024 then |
2115 |
y:= 1024-Gear^.Radius * 2 |
|
2376 | 2116 |
else |
1939 | 2117 |
y:= topY-Gear^.Radius * 2; |
1753 | 2118 |
while y < LAND_HEIGHT do |
1515 | 2119 |
begin |
2120 |
repeat |
|
2121 |
inc(y, 2); |
|
2659 | 2122 |
until (y >= LAND_HEIGHT) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) = 0); |
2376 | 2123 |
|
1515 | 2124 |
sy:= y; |
2125 |
||
2126 |
repeat |
|
2127 |
inc(y); |
|
2659 | 2128 |
until (y >= LAND_HEIGHT) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) <> 0); |
2923
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2129 |
|
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2130 |
if (y - sy > Gear^.Radius * 2) and |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2131 |
(((Gear^.Kind = gtExplosives) |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2132 |
and (y < LAND_HEIGHT-1) |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2133 |
and (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 60, 60) = nil) |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2134 |
and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1) > Gear^.Radius)) |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2135 |
or |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2136 |
((Gear^.Kind <> gtExplosives) |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2137 |
and (y < LAND_HEIGHT) |
e33ecd95aa1a
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo
parents:
2915
diff
changeset
|
2138 |
and (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 110, 110) = nil))) then |
1515 | 2139 |
begin |
2140 |
ar[cnt].X:= x; |
|
2141 |
if withFall then ar[cnt].Y:= sy + Gear^.Radius |
|
2142 |
else ar[cnt].Y:= y - Gear^.Radius; |
|
2143 |
inc(cnt) |
|
2144 |
end; |
|
2376 | 2145 |
|
1515 | 2146 |
inc(y, 45) |
2147 |
end; |
|
2376 | 2148 |
|
1515 | 2149 |
if cnt > 0 then |
2150 |
with ar[GetRandom(cnt)] do |
|
2151 |
begin |
|
2152 |
ar2[cnt2].x:= x; |
|
2153 |
ar2[cnt2].y:= y; |
|
2154 |
inc(cnt2) |
|
2155 |
end |
|
2156 |
until (x + Delta > Right); |
|
2376 | 2157 |
|
1515 | 2158 |
dec(Delta, 60) |
386 | 2159 |
until (cnt2 > 0) or (Delta < 70); |
1515 | 2160 |
|
386 | 2161 |
if cnt2 > 0 then |
1515 | 2162 |
with ar2[GetRandom(cnt2)] do |
2163 |
begin |
|
2164 |
Gear^.X:= int2hwFloat(x); |
|
2165 |
Gear^.Y:= int2hwFloat(y); |
|
2166 |
{$IFDEF DEBUGFILE} |
|
2167 |
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); |
|
2168 |
{$ENDIF} |
|
2169 |
end |
|
2170 |
else |
|
2171 |
begin |
|
2172 |
OutError('Can''t find place for Gear', false); |
|
2173 |
DeleteGear(Gear); |
|
2174 |
Gear:= nil |
|
2175 |
end |
|
10 | 2176 |
end; |
2177 |
||
2726 | 2178 |
function ModifyDamage(dmg: Longword; Gear: PGear): Longword; |
2728
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
2179 |
var i: hwFloat; |
2726 | 2180 |
begin |
2181 |
(* Invulnerability cannot be placed in here due to still needing kicks |
|
2182 |
Not without a new damage machine. |
|
2183 |
King check should be in here instead of ApplyDamage since Tiy wants them kicked less |
|
2184 |
*) |
|
2728
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
2185 |
i:= _1; |
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
2186 |
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then i:= _1_5; |
2741 | 2187 |
if (Gear^.Hedgehog <> nil) and (PHedgehog(Gear^.Hedgehog)^.King) then |
2728
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
2188 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5) |
2726 | 2189 |
else |
2728
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
2190 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent) |
2726 | 2191 |
end; |
2192 |
||
2790 | 2193 |
function GearByUID(uid : Longword) : PGear; |
2194 |
var gear: PGear; |
|
2195 |
begin |
|
2196 |
GearByUID:= nil; |
|
2197 |
gear:= GearsList; |
|
2198 |
while gear <> nil do |
|
2199 |
begin |
|
2200 |
if gear^.uid = uid then |
|
2201 |
begin |
|
2202 |
GearByUID:= gear; |
|
2203 |
exit |
|
2204 |
end; |
|
2205 |
gear:= gear^.NextGear |
|
2206 |
end |
|
2207 |
end; |
|
2208 |
||
2699
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replace initialization/finalization statements with custom init functions
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|
2209 |
procedure init_uGears; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
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diff
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|
2210 |
begin |
249adefa9c1c
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parents:
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diff
changeset
|
2211 |
CurAmmoGear:= nil; |
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parents:
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diff
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|
2212 |
GearsList:= nil; |
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parents:
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diff
changeset
|
2213 |
KilledHHs:= 0; |
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parents:
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diff
changeset
|
2214 |
SuddenDeathDmg:= false; |
249adefa9c1c
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parents:
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diff
changeset
|
2215 |
SpeechType:= 1; |
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parents:
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diff
changeset
|
2216 |
TrainingTargetGear:= nil; |
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parents:
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diff
changeset
|
2217 |
skipFlag:= false; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
2218 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
2219 |
AllInactive:= false; |
b9ca1bfca24f
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koda
parents:
2699
diff
changeset
|
2220 |
PrvInactive:= false; |
2699
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koda
parents:
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diff
changeset
|
2221 |
end; |
4 | 2222 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
2223 |
procedure free_uGears; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
2224 |
begin |
249adefa9c1c
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koda
parents:
2695
diff
changeset
|
2225 |
FreeGearsList(); |
249adefa9c1c
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koda
parents:
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diff
changeset
|
2226 |
end; |
4 | 2227 |
|
2451
5affd0840927
New data files from Tiy, add gtFlame to avoidance list
nemo
parents:
2428
diff
changeset
|
2228 |
end. |