hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 11 Aug 2018 21:43:55 +0200
changeset 13651 56a925256039
parent 13634 73c2a669c1fd
child 13808 720dc03600c9
permissions -rw-r--r--
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful. Scripters usually want to know the real number of rounds.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    //glEnable(GL_LINE_SMOOTH);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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   167
            end
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   168
    end;
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   169
    DrawRopeLine:= roplen;
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   170
end;
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   171
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procedure DrawRope(Gear: PGear);
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   173
var roplen, i: LongInt;
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begin
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    if Gear^.Hedgehog^.Gear = nil then exit;
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    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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        DrawRopeLinesRQ(Gear)
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    else
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        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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   182
            begin
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   183
            i:= 0;
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   184
            while i < Pred(RopePoints.Count) do
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   185
                    begin
6508
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   187
                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
4388
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   188
                    inc(i)
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   189
                    end;
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   190
            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   191
                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
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            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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   194
            end
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   195
        else
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   196
            if Gear^.Elasticity.QWordValue > 0 then
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   197
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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   199
        end;
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   200
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   201
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   202
if RopePoints.Count > 0 then
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   203
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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   204
else
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   205
    if Gear^.Elasticity.QWordValue > 0 then
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   206
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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   207
end;
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   208
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   209
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   210
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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   211
begin
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   212
with Gear^.Hedgehog^ do
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   213
    begin
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   214
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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   215
        exit;
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   216
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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   217
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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   218
    end;
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   219
end;
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   221
procedure DrawHHOrder();
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   222
var HHGear: PGear;
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   223
    hh: PHedgehog;
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   224
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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   225
begin
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   226
t:= LocalTeam;
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diff changeset
   227
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   228
if not CurrentTeam^.ExtDriven then
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   229
    for i:= 0 to Pred(TeamsCount) do
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   230
        if (TeamsArray[i] = CurrentTeam) then
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   231
            t:= i;
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diff changeset
   232
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36ca7a39f34d fix segfault caused by last commit if spectating
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   233
if t < 0 then
36ca7a39f34d fix segfault caused by last commit if spectating
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   234
    exit;
36ca7a39f34d fix segfault caused by last commit if spectating
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   235
10866
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   236
if TeamsArray[t] <> nil then
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   237
    begin
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   238
    sprH:= SpritesData[sprBigDigit].Height;
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   239
    sprW:= SpritesData[sprBigDigit].Width;
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   240
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
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   241
    i:= 0;
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   242
    c:= 0;
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   243
        repeat
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   244
        hh:= @TeamsArray[t]^.Hedgehogs[i];
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   245
        inc(i);
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   246
        if (hh <> nil) and (hh^.Gear <> nil) then
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   247
            begin
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   248
            inc(c);
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   249
            HHGear:= hh^.Gear;
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   250
            x:= hwRound(HHGear^.X) + WorldDx;
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   251
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
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   252
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
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   253
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
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   254
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
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diff changeset
   255
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   256
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
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diff changeset
   257
            end;
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   258
        until (i > cMaxHHIndex);
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   259
    end
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   260
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   261
end;
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diff changeset
   262
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   263
// Render some informational GUI next to hedgehog, like fuel and alternate weapon
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   264
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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   265
var HH: PHedgehog;
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   266
    sx, sy: LongInt;
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   267
begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   268
    HH:= Gear^.Hedgehog;
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   269
    sx:= ox + 1; // this offset is very common
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   270
    sy:= oy - 3;
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   271
    if HH^.Unplaced then
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   272
        exit;
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   273
    if (Gear^.State and gstHHDeath) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   274
        exit;
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   275
    if (Gear^.State and gstHHGone) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
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   276
        exit;
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diff changeset
   277
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   278
    if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   279
        begin
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parents: 13605
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   280
        case CurAmmoGear^.Kind of
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   281
            gtJetpack:      begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
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   282
                            if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   283
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   284
                            DrawAltWeapon(Gear, sx, sy);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   285
                            end;
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diff changeset
   286
            gtRope:         DrawAltWeapon(Gear, sx, sy);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   287
            gtParachute:    DrawAltWeapon(Gear, sx, sy);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   288
            gtLandGun:      if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   289
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   290
            gtFlamethrower: if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   291
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   292
            gtIceGun:       if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   293
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   294
        end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   295
        end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   296
end;
4388
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parents:
diff changeset
   297
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parents:
diff changeset
   298
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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parents:
diff changeset
   299
var i, t: LongInt;
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parents:
diff changeset
   300
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   301
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
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parents:
diff changeset
   302
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
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parents: 13572
diff changeset
   303
    wraps: LongWord; // numbe of wraps for laser in world wrap
4388
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parents:
diff changeset
   304
    defaultPos, HatVisible: boolean;
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parents:
diff changeset
   305
    HH: PHedgehog;
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parents:
diff changeset
   306
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   307
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
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parents: 8554
diff changeset
   308
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   309
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
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parents:
diff changeset
   310
begin
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parents:
diff changeset
   311
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   312
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   313
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   314
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   315
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   316
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   317
    m:= 1;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   318
    if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   319
        m:= -1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   320
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   321
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   322
    sign:= hwSign(Gear^.dX);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   323
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   324
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   325
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   326
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   327
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   328
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   329
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   330
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   331
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   332
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   333
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   334
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   335
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   336
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   341
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   342
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   343
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   344
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   345
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   346
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   347
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   348
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   349
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   350
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   351
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   352
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   353
            end
8689
koda
parents: 8684
diff changeset
   354
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   355
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   356
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   357
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   358
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   359
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   360
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   361
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   362
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   363
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   364
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   366
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   369
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   370
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   371
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   372
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   373
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   376
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   378
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   387
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   405
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   406
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   407
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   408
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   409
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   410
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   411
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   412
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12211
diff changeset
   422
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   425
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   437
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   438
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   439
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   440
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                hy:= ty;
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   446
                wraps:= 0;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   447
                while ((Land[ty, tx] and lfAll) = 0) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
                    begin
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   449
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   450
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                    tx:= round(lx);
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   454
                    ty:= round(ly);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   455
                    // reached edge of land.
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   456
                    if ((ty and LAND_HEIGHT_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   457
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   458
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   459
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   460
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   461
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   462
                        end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   463
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   464
                    if ((sign*m < 0) and (tx < LeftX)) or ((sign*m > 0) and (tx >= RightX)) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   465
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   466
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   467
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   468
                            if (sign*m) < 0 then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   469
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   470
                            else
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   471
                                lx:= LeftX + (ax - (RightX - lx));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   472
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   473
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   474
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   475
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   476
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   477
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   478
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   479
                    if ((tx and LAND_WIDTH_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   480
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   481
                        if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   482
                            // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   483
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   484
                            tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   485
                            ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   486
                            end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   487
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   488
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   491
                DrawLineWrapped(hx, hy, tx, ty, 1.0, (sign*m) < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   494
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   495
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   496
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   497
            setTintAdd(true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   498
            Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   499
            DrawTextureRotated(CrosshairTexture,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   500
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
9667
0b27737fc28f Don't change crosshair look when hedgehog does high jump
unc0rr
parents: 9666
diff changeset
   501
                    sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   502
            untint;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   503
            setTintAdd(false);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   505
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   509
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   514
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   516
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   518
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   521
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   523
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   524
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   525
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   526
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   527
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   536
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   537
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   543
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   544
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   545
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   546
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   547
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   548
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   549
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   550
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   551
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   553
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   555
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   556
                                    begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   557
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   558
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   559
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   560
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   561
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   562
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   563
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   564
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   565
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   566
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   570
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   571
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   572
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   579
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   581
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                                32);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   589
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                                begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   591
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   592
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   593
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   594
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   595
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   596
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
                                    sy - 5,
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   600
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   604
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   609
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   610
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   611
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   618
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   619
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   620
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   621
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   622
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   624
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   625
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   626
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   630
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   632
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   633
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   634
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   635
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   636
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   637
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   641
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   644
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   645
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   646
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   649
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   650
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   651
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   658
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   665
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   666
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   667
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   675
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   676
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                                0);
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   680
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   681
                        // TODO: Make text translatable. But how?
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   682
                        if Copy(cLocale, 1, 2) = 'en' then
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   683
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                    end;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   687
                gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   688
                gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   689
                gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                gtDEagleShot,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   695
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   696
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   697
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   698
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                    HatVisible:= true
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   700
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   701
                gtShover, gtMinigun:
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   702
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   703
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   704
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   705
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   706
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   710
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   735
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   737
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   741
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   756
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   757
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   758
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   759
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   760
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   761
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   765
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   767
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   768
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   769
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   770
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   771
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   772
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   773
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   774
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   775
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   776
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   777
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   778
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   779
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   780
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   781
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   782
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   783
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   784
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   785
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   786
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   787
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   788
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   789
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   790
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   791
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   792
                amDuck: DrawSpriteRotatedF(sprHandDuck, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   793
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   794
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   795
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11174
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   796
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   797
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   798
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   799
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   800
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   801
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   802
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   803
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   804
                             //untint;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   805
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   806
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   808
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   811
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   813
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   814
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   815
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   816
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   817
                            begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   818
                            if hwRound(Gear^.X) < LongInt(leftX) + 256 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   819
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   820
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   821
                                                oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   822
                                                LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   823
                                                LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   824
                                                cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   825
                                                LongInt(leftX)+WorldDx);
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   826
                            if hwRound(Gear^.X) > LongInt(rightX) - 256 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   827
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   828
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   829
                                                oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   830
                                                LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   831
                                                LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   832
                                                cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   833
                                                LongInt(leftX)+WorldDx)
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   834
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   835
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   836
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   837
                                        oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   838
                                        LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   839
                                        LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   840
                                        cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   841
                                        LongInt(leftX)+WorldDx)
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   842
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   843
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   844
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   845
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   846
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   848
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   849
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   850
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   851
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
                amAirAttack,
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   857
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   859
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   864
                            0);
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   865
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   866
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   867
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   872
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   878
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   879
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                            0);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   884
                amBaseballBat, amMinigun:
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   885
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   886
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   887
                    DrawHedgehog(sx, sy,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   888
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   889
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   890
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   891
                            0);
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   892
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   908
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
        begin
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   919
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   920
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   921
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   922
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   923
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   924
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   925
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   926
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   927
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   928
                    Gear^.DirAngle);
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   929
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   930
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   931
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   932
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   933
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   934
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   935
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   936
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   937
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   938
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   939
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   940
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   941
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   942
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   943
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   944
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   945
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   946
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   947
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   948
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   949
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
   950
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   952
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   954
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
   967
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   968
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   969
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   977
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   978
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   982
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   983
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   984
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   985
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   986
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   987
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   988
                begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   989
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   990
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   991
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   992
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   993
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   994
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   995
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   996
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   997
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   998
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   999
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1000
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1001
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1002
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1003
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1004
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1005
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1006
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1007
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1008
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1009
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1010
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1011
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1012
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1013
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1014
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1015
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1016
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1017
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1018
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1019
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1020
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1021
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1022
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1023
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1024
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1025
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1026
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1027
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1031
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1033
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
                        32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1035
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1036
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1037
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1038
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1039
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1040
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1041
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1042
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1043
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1044
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1045
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1046
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1047
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1048
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1049
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1050
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1051
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1052
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1053
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1054
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1055
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1056
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1057
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
                    32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1062
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1064
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1065
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1066
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1067
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1068
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1069
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1070
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1071
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1072
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1073
                        tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1074
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1075
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1076
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1077
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1078
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1079
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1080
        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1081
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
            end; *)
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1091
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1092
            begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1093
                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1094
                and (Gear^.Message and (gmLeft or gmRight) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1095
                begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1096
                amt:= CurrentHedgehog^.CurAmmoType;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1097
                    case amt of
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1098
                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1099
                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1100
                        amMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1101
                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1102
                    end;
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1103
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1104
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1105
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1106
            begin
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1107
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1108
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1109
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1110
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1111
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1112
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1113
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1114
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1115
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1116
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1117
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1118
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1119
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1120
                        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1121
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1122
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1123
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1124
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1125
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1128
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1129
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1131
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1133
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1136
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1141
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1142
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1145
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1146
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1147
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1148
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1149
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1150
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1151
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1152
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1153
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1154
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1155
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1156
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1157
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1158
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1159
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1160
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1161
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1162
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1163
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1164
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1165
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1166
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1167
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1168
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1169
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1170
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1171
                tx := ox;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1172
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1173
                // don't go offscreen
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1174
                //tx := round(max(((-cScreenWidth + 16) / cScaleFactor) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / cScaleFactor) - SpritesData[sprFinger].Width div 2, tx)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1175
                //ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / cScaleFactor) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (cScaleFactor)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1176
                t:= 32;//trunc((SpritesData[sprFinger].Width + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1177
                tx := min(max(tx, ViewLeftX + t), ViewRightX  - t);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1178
                t:= 32;//trunc((SpritesData[sprFinger].Height + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1179
                ty := min(ty, ViewBottomY - 96);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1180
                // don't overlap with HH or HH tags
10313
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1181
                if ty < ViewTopY + t then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1182
                    begin
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1183
                    if abs(tx - ox) < abs(ty - oy)  then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1184
                        ty:= max(ViewTopY + t, oy + t)
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1185
                    else
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1186
                        ty:= max(ViewTopY + t, ty);
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1187
                    end;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1188
10082
2f7b7992258f unbreak build. didn't test changes
nemo
parents: 10080
diff changeset
  1189
                dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1190
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1191
                DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1192
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1193
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1194
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1196
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1197
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1198
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1199
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1201
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1202
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1203
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1204
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1205
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1206
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1207
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1208
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1209
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1210
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1211
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1212
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1213
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1214
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1215
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1216
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1217
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1218
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1219
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1220
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1221
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1222
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1223
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1224
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1225
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1226
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1227
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1228
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1229
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1230
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1231
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1232
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1233
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1234
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1235
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1237
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1238
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1239
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1240
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1243
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1245
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1246
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1247
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1250
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1252
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1253
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
begin
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1255
	// airmine has its own sprite
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1256
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1257
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1258
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1259
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1260
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1261
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
  1262
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1263
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1264
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1265
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1266
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1267
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1268
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1269
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1270
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1271
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1272
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1273
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1274
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1275
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1276
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1277
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1278
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1279
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1280
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1281
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1282
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1283
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1284
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1285
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1286
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1287
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1288
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1289
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1290
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1291
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1292
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1293
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1294
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1295
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1296
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1297
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1298
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13328
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1299
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1300
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1301
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1302
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1303
                             vg^.Tint:= $364df7b0;
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1304
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1305
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1306
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1307
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1308
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1309
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1310
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1311
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1312
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1313
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1314
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1315
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1316
           gtGrave: begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1317
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1318
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1319
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1320
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1321
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1322
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1323
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1324
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1325
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1326
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1327
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1328
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1329
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1330
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1331
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1332
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1333
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1334
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1335
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1336
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1337
                    end;
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1338
         gtAirMine: 
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1339
					if (Gear^.State and gstFrozen <> 0) then 
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1340
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 15)
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1341
					else if (Gear^.State and gstTmpFlag = 0) then                // mine is inactive
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1342
                        begin
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13328
diff changeset
  1343
						if (Gear^.State and gstTmpFlag = 0) then Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1344
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1345
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1346
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1347
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13404
diff changeset
  1348
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1349
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13404
diff changeset
  1350
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125 + Gear^.Uid) mod 16)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1351
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1352
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1353
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1354
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1355
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1356
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1357
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1358
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1359
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1360
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1361
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1362
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1363
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1364
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1365
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1366
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1367
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1368
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1369
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1370
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1371
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1372
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1373
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1374
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1375
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1376
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1377
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1378
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1379
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1380
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1381
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1382
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1383
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1384
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1385
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1386
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1387
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1388
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1389
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1390
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1391
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1392
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1393
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1394
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1395
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1396
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1397
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1398
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1399
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1400
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1401
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1402
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1403
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1404
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1405
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1406
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1407
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1408
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1409
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1410
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1411
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1412
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1413
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1414
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1415
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1416
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1417
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1418
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1419
                    end;
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1420
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1421
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12211
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
  1422
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1423
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1424
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1425
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1426
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1427
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1428
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1429
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1430
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1431
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1432
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1433
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1434
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1435
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1436
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1437
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1438
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1439
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1440
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1441
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1442
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1443
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1444
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1445
           gtFlame: if Gear^.Tag and 1 = 0 then
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1446
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1447
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1448
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1449
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1450
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1451
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1452
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1453
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1454
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1455
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1456
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1457
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1458
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1459
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1460
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1461
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1462
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1463
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1464
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1465
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1466
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1467
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1468
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1469
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1470
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1471
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1472
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1473
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1474
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1475
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1476
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1477
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1478
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1479
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1480
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1481
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1482
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1483
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1484
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1485
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1486
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1487
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1488
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1489
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1490
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1491
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1492
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1493
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1494
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1495
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1496
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1497
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1498
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1499
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1500
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1501
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1502
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1503
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1504
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1505
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1506
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1507
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1508
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1509
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1510
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1511
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1512
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1513
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1514
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1515
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1516
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1517
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1518
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1519
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1520
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1521
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1522
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1523
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1524
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1525
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1526
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1527
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1528
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1529
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1530
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1531
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1532
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1533
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1534
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1535
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1536
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1537
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1538
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1539
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1540
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1541
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1542
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1543
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1544
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1545
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1546
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1547
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1548
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1549
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1550
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1551
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1552
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1553
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1554
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1555
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1556
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1557
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1558
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1559
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1560
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1561
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1562
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1563
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1564
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1565
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1566
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1567
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1568
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1569
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1570
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1571
                        end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  1572
       //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1573
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1574
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1575
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1576
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1577
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1578
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1579
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1580
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1581
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1582
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1583
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1584
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1585
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1586
                            untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1587
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1588
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1589
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1590
                        untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1591
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1592
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1593
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1594
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1595
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1596
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1597
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1598
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1599
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1600
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1601
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1602
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1603
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1604
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1605
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1606
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1607
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1608
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1609
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1610
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1611
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1612
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1613
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1614
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1615
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1616
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1617
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1618
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1619
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1620
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1621
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1622
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1623
                      end;
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13573
diff changeset
  1624
            gtDuck: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13573
diff changeset
  1625
					     DrawSpriteRotatedF(sprDuck, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0) 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13573
diff changeset
  1626
					else DrawSpriteRotatedF(sprDuck, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0); 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13573
diff changeset
  1627
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1628
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1629
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1630
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1631
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1632
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1633
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1634
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1635
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1636
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1637
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1638
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1639
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1640
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1641
if Gear^.RenderTimer and (Gear^.Tex <> nil) then
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1642
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1643
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1644
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1645
end.