QTfrontend/ui/page/pageroomslist.h
author nemo
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_ROOMLIST_H
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#define PAGE_ROOMLIST_H
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#include <QTableView>
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#include "AbstractPage.h"
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class HWChatWidget;
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class AmmoSchemeModel;
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class QTableView;
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class RoomsListModel;
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class QSortFilterProxyModel;
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class RoomTableView : public QTableView
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{
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    friend class PageRoomsList;
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    public:
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        RoomTableView(QWidget* parent = 0) : QTableView(parent){}
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        void moveUp();
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        void moveDown();
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};
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class PageRoomsList : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageRoomsList(QWidget* parent);
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        void displayError(const QString & message);
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        void displayNotice(const QString & message);
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        void displayWarning(const QString & message);
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        void setSettings(QSettings * settings);
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        QLineEdit * searchText;
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        RoomTableView * roomsList;
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        QPushButton * BtnCreate;
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        QPushButton * BtnJoin;
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        QPushButton * BtnAdmin;
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        QPushButton * BtnClear;
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        QComboBox * CBState;
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        QComboBox * CBRules;
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        QComboBox * CBWeapons;
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        HWChatWidget * chatWidget;
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        QLabel * lblCount;
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        void setModel(RoomsListModel * model);
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    public slots:
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        void setAdmin(bool);
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        void setUser(const QString & nickname);
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        void updateNickCounter(int cnt);
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    signals:
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        void askForCreateRoom(const QString &);
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        void askForJoinRoom(const QString &);
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        void askForRoomList();
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        void askJoinConfirmation(const QString &);
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    protected:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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    private slots:
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        void onCreateClick();
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        void onJoinClick();
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        void onRefreshClick();
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        void onClearClick();
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        void onJoinConfirmation(const QString &);
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        void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
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        void onFilterChanged();
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        void saveHeaderState();
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        void onRoomNameChosen(const QString &);
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        void roomSelectionChanged(const QModelIndex &, const QModelIndex &);
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        void moveSelectionUp();
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        void moveSelectionDown();
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    private:
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        QSettings * m_gameSettings;
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        QSortFilterProxyModel * roomsModel;
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        QSortFilterProxyModel * stateFilteredModel;
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        QSortFilterProxyModel * schemeFilteredModel;
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        QSortFilterProxyModel * weaponsFilteredModel;
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        QAction * showGamesInLobby;
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        QAction * showGamesInProgress;
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        AmmoSchemeModel * ammoSchemeModel;
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        bool restoreHeaderState();
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};
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#endif