QTfrontend/ui/widget/itemNum.h
author Wuzzy <almikes@aol.com>
Wed, 13 Apr 2016 12:13:34 +0200
changeset 11763 59e979b1408f
parent 10108 c68cf030eded
permissions -rw-r--r--
Add empty weapons scheme (instead of default) when using “New” button
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QFrame>
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#include <QImage>
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#ifndef _ITEM_NUM_INCLUDED
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#define _ITEM_NUM_INCLUDED
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class ItemNum : public QFrame
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{
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        Q_OBJECT
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    public:
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        void setInfinityState(bool value);
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        void setEnabled(bool value);
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        unsigned char getItemsNum() const;
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        void setItemsNum(const unsigned char num);
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    protected:
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        QImage m_im;
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        QImage m_img;
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        bool infinityState;
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        bool enabled;
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        ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
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        virtual QSize sizeHint () const;
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        virtual ~ItemNum()=0;
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        bool nonInteractive;
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        unsigned char minItems;
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        unsigned char maxItems;
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        unsigned char numItems;
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        // from QWidget
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        virtual void mousePressEvent ( QMouseEvent * event );
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        virtual void wheelEvent ( QWheelEvent * event );
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        virtual void paintEvent(QPaintEvent* event);
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        // to be implemented in child
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        virtual void incItems()=0;
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        virtual void decItems()=0;
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};
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#endif // _ITEM_NUM_INCLUDED