author | Medo <smaxein@googlemail.com> |
Thu, 21 Jun 2012 21:32:12 +0200 | |
changeset 7269 | 5b0aeef8ba2a |
parent 7230 | 240620f46dd7 |
child 7271 | 5608ac657362 |
permissions | -rw-r--r-- |
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#ifndef MODEL_WEAPON_H_ |
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#define MODEL_WEAPON_H_ |
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#include "../hwconsts.h" |
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/** |
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* These values are all in the range 0..9 |
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* |
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* For loadout, 9 means inifinite ammo. |
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* For the other setting, 9 is invalid. |
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*/ |
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typedef struct { |
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int _referenceCount; |
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char loadout[WEAPONS_COUNT+1]; |
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char crateprob[WEAPONS_COUNT+1]; |
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char crateammo[WEAPONS_COUNT+1]; |
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char delay[WEAPONS_COUNT+1]; |
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char *name; |
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} flib_weaponset; |
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typedef struct { |
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int _referenceCount; |
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int weaponsetCount; |
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flib_weaponset **weaponsets; |
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} flib_weaponsetlist; |
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/** |
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* Returns a new weapon set, or NULL on error. |
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* name must not be NULL. |
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* |
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* The new weapon set is pre-filled with default |
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* settings (see hwconsts.h) |
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*/ |
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flib_weaponset *flib_weaponset_create(const char *name); |
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/** |
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* Increase the reference count of the object. Call this if you store a pointer to it somewhere. |
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* Returns the parameter. |
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*/ |
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flib_weaponset *flib_weaponset_retain(flib_weaponset *weaponset); |
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/** |
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* Decrease the reference count of the object and free it if this was the last reference. |
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*/ |
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void flib_weaponset_release(flib_weaponset *weaponset); |
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/** |
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* Load a list of weaponsets from the ini file. |
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* Returns NULL on error. |
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*/ |
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flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename); |
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/** |
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* Store the list of weaponsets to an ini file. |
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* Returns NULL on error. |
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*/ |
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int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *weaponsets); |
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/** |
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* Create an empty weaponset list. Returns NULL on error. |
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*/ |
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flib_weaponsetlist *flib_weaponsetlist_create(); |
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/** |
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* Insert a new weaponset into the list at position pos, moving all higher weaponsets to make place. |
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* pos must be at least 0 (insert at the start) and at most list->weaponsetCount (insert at the end). |
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* The weaponset is retained automatically. |
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* Returns 0 on success. |
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*/ |
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int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos); |
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/** |
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* Delete a weaponset from the list at position pos, moving down all higher weaponsets. |
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* The weaponset is released automatically. |
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* Returns 0 on success. |
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*/ |
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int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos); |
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/** |
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* Increase the reference count of the object. Call this if you store a pointer to it somewhere. |
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* Returns the parameter. |
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*/ |
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flib_weaponsetlist *flib_weaponsetlist_retain(flib_weaponsetlist *list); |
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/** |
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* Decrease the reference count of the object and free it if this was the last reference. |
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*/ |
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void flib_weaponsetlist_release(flib_weaponsetlist *list); |
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#endif |