author | unc0rr |
Tue, 11 Sep 2018 21:16:27 +0200 | |
branch | qmlfrontend |
changeset 13802 | 5c0ea888c926 |
parent 12883 | adb1fccc706a |
child 12886 | a089326f0e16 |
permissions | -rw-r--r-- |
12883
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- ResizeWindow function to pass engine new window size
unc0rr
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#ifdef GL_ES |
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precision mediump float; |
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- ResizeWindow function to pass engine new window size
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#endif |
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Michael Hartman <omh1280@gmail.com>
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uniform sampler2D tex0; |
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Michael Hartman <omh1280@gmail.com>
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uniform vec4 tint; |
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uniform bool enableTexture; |
abb48dd39e26
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abb48dd39e26
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varying vec2 tex; |
abb48dd39e26
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Michael Hartman <omh1280@gmail.com>
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abb48dd39e26
Added shaders and -GL2 option
Michael Hartman <omh1280@gmail.com>
parents:
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abb48dd39e26
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Michael Hartman <omh1280@gmail.com>
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void main() |
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{ |
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if(enableTexture){ |
abb48dd39e26
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gl_FragColor = texture2D(tex0, tex) * tint; |
abb48dd39e26
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Michael Hartman <omh1280@gmail.com>
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}else{ |
abb48dd39e26
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Michael Hartman <omh1280@gmail.com>
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gl_FragColor = tint; |
abb48dd39e26
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Michael Hartman <omh1280@gmail.com>
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} |
abb48dd39e26
Added shaders and -GL2 option
Michael Hartman <omh1280@gmail.com>
parents:
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} |