project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author koda
Tue, 12 Oct 2010 05:06:30 +0200
changeset 3971 5c82ee165ed5
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child 3996 eb549fd864a5
permissions -rw-r--r--
minor stuff
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 08/01/2010.
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 */
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#import "MainMenuViewController.h"
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#import "CommodityFunctions.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "GameConfigViewController.h"
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#import "SplitViewRootController.h"
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#import "AboutViewController.h"
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#import "SavedGamesViewController.h"
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@implementation MainMenuViewController
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@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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// using a different thread for audio 'cos it's slow
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-(void) initAudioThread {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    // do somthing in the future
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    [pool release];
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}
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// check if some configuration files are already set; if they are present it means that the current copy must be updated
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-(void) createNecessaryFiles {
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    NSError *err = nil;
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    NSString *directoryToCheck, *fileToCheck, *fileToUpdate;
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    NSString *resDir = [[NSBundle mainBundle] resourcePath];
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    DLog(@"Creating necessary files");
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    // create an empty saves directory by deleting the previous one (saves are incompatible between releases)
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
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        [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
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    [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY() withIntermediateDirectories:NO attributes:nil error:NULL];
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    // if the settings file is already present, we merge current preferences with the update
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    directoryToCheck = [NSString stringWithFormat:@"%@/Settings/settings.plist",resDir];
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]) {
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        NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
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        NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:directoryToCheck];
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        [update addEntriesFromDictionary:settings];
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        [settings release];
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        [update writeToFile:SETTINGS_FILE() atomically:YES];
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        [update release];
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    } else 
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        [[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:SETTINGS_FILE() error:&err];
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    // if the teams are already present we merge the old teams if they still exist
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    directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Teams",resDir];
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    if ([[NSFileManager defaultManager] fileExistsAtPath:TEAMS_DIRECTORY()]) {
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        for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:&err]) {
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            fileToCheck = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),str];
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            fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Teams/%@",resDir,str];
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            if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) {
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                NSDictionary *team = [[NSDictionary alloc] initWithContentsOfFile:fileToCheck];
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                NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToUpdate];
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                [update addEntriesFromDictionary:team];
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                [team release];
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                [update writeToFile:fileToCheck atomically:YES];
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                [update release];
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            }
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        }
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    } else
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        [[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:TEAMS_DIRECTORY() error:&err];
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    // the same holds for schemes (but they're arrays)
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    directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Schemes",resDir];
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()]) {
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        for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:nil]) {
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            fileToCheck = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),str];
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            fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Schemes/%@",resDir,str];
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            if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) {
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                NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:fileToCheck];
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                NSArray *update = [[NSArray alloc] initWithContentsOfFile:fileToUpdate];
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                if ([update count] > [scheme count])
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                    [update writeToFile:fileToCheck atomically:YES];
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                [update release];
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                [scheme release];
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            }
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        }
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    } else
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        [[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:SCHEMES_DIRECTORY() error:&err];
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    // we create weapons the first time only, they are autoupdated each time
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    if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:WEAPONS_DIRECTORY()
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                                  withIntermediateDirectories:YES
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                                                   attributes:nil
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                                                        error:&err];
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        createWeaponNamed(@"Default", 0);
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        createWeaponNamed(@"Crazy", 1);
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        createWeaponNamed(@"Pro mode", 2);
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        createWeaponNamed(@"Shoppa", 3);
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        createWeaponNamed(@"Basketball", 4);
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        createWeaponNamed(@"Minefield", 5);
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    }
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    if (err != nil) 
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        DLog(@"%@", err);
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    else
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        DLog(@"Success");
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}
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#pragma mark -
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    // listen to request to remove the modalviewcontroller (needed due to the splitcontroller)
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(dismissModalViewController)
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                                                 name: @"dismissModalView"
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                                               object:nil];
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    // get the app's version
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    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
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    // get the version number that we've been tracking
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];
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    if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
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        [userDefaults setObject:version forKey:@"HedgeVersion"];
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        [userDefaults synchronize];
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        [self createNecessaryFiles];
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    }
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *xib = nil;
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    NSString *debugStr = nil;
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    playSound(@"clickSound");
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    switch (button.tag) {
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        case 0:
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            if (nil == self.gameConfigViewController) {
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                if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                    xib = nil;
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                else
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                    xib = @"GameConfigViewController";
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                GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
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                gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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                self.gameConfigViewController = gcvc;
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                [gcvc release];
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            }
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            [self presentModalViewController:self.gameConfigViewController animated:YES];
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            break;
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        case 2:
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            if (nil == self.settingsViewController) {
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                SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
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                svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                self.settingsViewController = svrc;
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                [svrc release];
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            }
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            [self presentModalViewController:self.settingsViewController animated:YES];
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            break;
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        case 3:
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#ifdef DEBUG
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            debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
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            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
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            scroll.text = debugStr;
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            [debugStr release];
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            scroll.editable = NO;
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            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
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            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
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            btn.backgroundColor = [UIColor blackColor];
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            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
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            [scroll addSubview:btn];
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            [self.view addSubview:scroll];
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            [scroll release];
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#else
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            if (nil == self.aboutViewController) {
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                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
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                about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                about.modalPresentationStyle = UIModalPresentationFormSheet;
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                self.aboutViewController = about;
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                [about release];
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            }
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            [self presentModalViewController:self.aboutViewController animated:YES];
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#endif
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            break;
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        case 4:
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            if (nil == self.savedGamesViewController) {
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                SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
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                savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
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                self.savedGamesViewController = savedgames;
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                [savedgames release];
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            }
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            [self presentModalViewController:self.savedGamesViewController animated:YES];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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// must be kept for compatibility with the settings page
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-(void) dismissModalViewController {
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    [self dismissModalViewControllerAnimated:YES];
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}
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-(void) viewDidUnload {
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    [[NSNotificationCenter defaultCenter] removeObserver:self];
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    self.gameConfigViewController = nil;
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    self.settingsViewController = nil;
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    self.aboutViewController = nil;
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    self.savedGamesViewController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) didReceiveMemoryWarning {
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    if (self.settingsViewController.view.superview == nil)
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        self.settingsViewController = nil;
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    if (self.gameConfigViewController.view.superview == nil)
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        self.gameConfigViewController = nil;
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    if (self.aboutViewController.view.superview == nil)
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        self.aboutViewController = nil;
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    if (self.savedGamesViewController.view.superview == nil)
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        self.savedGamesViewController = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) dealloc {
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    [settingsViewController release];
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    [gameConfigViewController release];
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    [aboutViewController release];
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    [savedGamesViewController release];
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    [super dealloc];
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}
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@end