author | unc0rr |
Tue, 01 Apr 2008 16:11:07 +0000 | |
changeset 831 | 5cfd1096be5f |
parent 826 | b119e4f470b8 |
child 834 | 5687fa57a6c1 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
393 | 3 |
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uGears; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uConsts, uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
const AllInactive: boolean = false; |
|
24 |
||
25 |
type PGear = ^TGear; |
|
26 |
TGearStepProcedure = procedure (Gear: PGear); |
|
27 |
TGear = record |
|
28 |
NextGear, PrevGear: PGear; |
|
29 |
Active: Boolean; |
|
188 | 30 |
State : Longword; |
351 | 31 |
X : hwFloat; |
32 |
Y : hwFloat; |
|
33 |
dX: hwFloat; |
|
34 |
dY: hwFloat; |
|
42 | 35 |
Kind: TGearType; |
36 |
Pos: Longword; |
|
4 | 37 |
doStep: TGearStepProcedure; |
371 | 38 |
Radius: LongInt; |
188 | 39 |
Angle, Power : Longword; |
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Convert the rest of rotated sprites to be rotated by OpenGL
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40 |
DirAngle: real; |
4 | 41 |
Timer : LongWord; |
351 | 42 |
Elasticity: hwFloat; |
43 |
Friction : hwFloat; |
|
783 | 44 |
Message, MsgParam : Longword; |
4 | 45 |
Hedgehog: pointer; |
371 | 46 |
Health, Damage: LongInt; |
511 | 47 |
CollisionIndex: LongInt; |
371 | 48 |
Tag: LongInt; |
762 | 49 |
Tex: PTexture; |
293 | 50 |
Z: Longword; |
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Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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changeset
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51 |
IntersectGear: PGear; |
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Triggers PoC: targets are spawned right after the previous damaged
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52 |
TriggerId: Longword; |
4 | 53 |
end; |
54 |
||
371 | 55 |
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; |
4 | 56 |
procedure ProcessGears; |
57 |
procedure SetAllToActive; |
|
58 |
procedure SetAllHHToActive; |
|
59 |
procedure DrawGears(Surface: PSDL_Surface); |
|
60 |
procedure FreeGearsList; |
|
10 | 61 |
procedure AddMiscGears; |
4 | 62 |
procedure AssignHHCoords; |
294 | 63 |
procedure InsertGearToList(Gear: PGear); |
64 |
procedure RemoveGearFromList(Gear: PGear); |
|
4 | 65 |
|
66 |
var CurAmmoGear: PGear = nil; |
|
68 | 67 |
GearsList: PGear = nil; |
307 | 68 |
KilledHHs: Longword = 0; |
70 | 69 |
|
4 | 70 |
implementation |
81 | 71 |
uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, |
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72 |
uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL, |
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73 |
uStats; |
789 | 74 |
|
75 |
const MAXROPEPOINTS = 300; |
|
68 | 76 |
var RopePoints: record |
4 | 77 |
Count: Longword; |
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78 |
HookAngle: GLfloat; |
789 | 79 |
ar: array[0..MAXROPEPOINTS] of record |
351 | 80 |
X, Y: hwFloat; |
81 |
dLen: hwFloat; |
|
4 | 82 |
b: boolean; |
83 |
end; |
|
84 |
end; |
|
85 |
||
86 |
procedure DeleteGear(Gear: PGear); forward; |
|
371 | 87 |
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward; |
88 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; |
|
79 | 89 |
procedure AmmoFlameWork(Ammo: PGear); forward; |
371 | 90 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; forward; |
15 | 91 |
procedure SpawnBoxOfSmth; forward; |
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|
92 |
procedure AfterAttack; forward; |
371 | 93 |
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); forward; |
302 | 94 |
procedure HedgehogStep(Gear: PGear); forward; |
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|
95 |
procedure HedgehogChAngle(Gear: PGear); forward; |
506 | 96 |
procedure ShotgunShot(Gear: PGear); forward; |
522 | 97 |
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); forward; |
4 | 98 |
|
99 |
{$INCLUDE GSHandlers.inc} |
|
100 |
{$INCLUDE HHHandlers.inc} |
|
101 |
||
102 |
const doStepHandlers: array[TGearType] of TGearStepProcedure = ( |
|
351 | 103 |
@doStepBomb, |
104 |
@doStepHedgehog, |
|
105 |
@doStepGrenade, |
|
106 |
@doStepHealthTag, |
|
107 |
@doStepGrave, |
|
108 |
@doStepUFO, |
|
109 |
@doStepShotgunShot, |
|
110 |
@doStepPickHammer, |
|
111 |
@doStepRope, |
|
112 |
@doStepSmokeTrace, |
|
113 |
@doStepExplosion, |
|
114 |
@doStepMine, |
|
115 |
@doStepCase, |
|
116 |
@doStepDEagleShot, |
|
117 |
@doStepDynamite, |
|
118 |
@doStepTeamHealthSorter, |
|
119 |
@doStepBomb, |
|
120 |
@doStepCluster, |
|
121 |
@doStepShover, |
|
122 |
@doStepFlame, |
|
123 |
@doStepFirePunch, |
|
124 |
@doStepActionTimer, |
|
125 |
@doStepActionTimer, |
|
126 |
@doStepActionTimer, |
|
127 |
@doStepParachute, |
|
128 |
@doStepAirAttack, |
|
129 |
@doStepAirBomb, |
|
409 | 130 |
@doStepBlowTorch, |
520 | 131 |
@doStepGirder, |
522 | 132 |
@doStepTeleport, |
534 | 133 |
@doStepHealthTag, |
590 | 134 |
@doStepSwitcher, |
135 |
@doStepCase |
|
4 | 136 |
); |
137 |
||
294 | 138 |
procedure InsertGearToList(Gear: PGear); |
803 | 139 |
var tmp, ptmp: PGear; |
294 | 140 |
begin |
141 |
if GearsList = nil then |
|
142 |
GearsList:= Gear |
|
143 |
else begin |
|
144 |
tmp:= GearsList; |
|
803 | 145 |
ptmp:= GearsList; |
146 |
while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do |
|
147 |
begin |
|
148 |
ptmp:= tmp; |
|
149 |
tmp:= tmp^.NextGear |
|
150 |
end; |
|
294 | 151 |
|
803 | 152 |
if ptmp <> nil then |
153 |
begin |
|
154 |
Gear^.NextGear:= ptmp^.NextGear; |
|
155 |
Gear^.PrevGear:= ptmp; |
|
156 |
if ptmp^.NextGear <> nil then ptmp^.NextGear^.PrevGear:= Gear; |
|
157 |
ptmp^.NextGear:= Gear |
|
158 |
end |
|
159 |
else GearsList:= Gear |
|
294 | 160 |
end |
161 |
end; |
|
162 |
||
163 |
procedure RemoveGearFromList(Gear: PGear); |
|
164 |
begin |
|
351 | 165 |
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; |
166 |
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear |
|
809 | 167 |
else GearsList:= Gear^.NextGear |
294 | 168 |
end; |
169 |
||
371 | 170 |
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; |
79 | 171 |
const Counter: Longword = 0; |
351 | 172 |
var Result: PGear; |
4 | 173 |
begin |
79 | 174 |
inc(Counter); |
108 | 175 |
{$IFDEF DEBUGFILE}AddFileLog('AddGear: ('+inttostr(x)+','+inttostr(y)+'), d('+floattostr(dX)+','+floattostr(dY)+')');{$ENDIF} |
4 | 176 |
New(Result); |
357 | 177 |
{$IFDEF DEBUGFILE}AddFileLog('AddGear: type = ' + inttostr(ord(Kind)));{$ENDIF} |
4 | 178 |
FillChar(Result^, sizeof(TGear), 0); |
498 | 179 |
Result^.X:= int2hwFloat(X); |
180 |
Result^.Y:= int2hwFloat(Y); |
|
351 | 181 |
Result^.Kind := Kind; |
182 |
Result^.State:= State; |
|
183 |
Result^.Active:= true; |
|
184 |
Result^.dX:= dX; |
|
185 |
Result^.dY:= dY; |
|
186 |
Result^.doStep:= doStepHandlers[Kind]; |
|
511 | 187 |
Result^.CollisionIndex:= -1; |
351 | 188 |
Result^.Timer:= Timer; |
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Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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diff
changeset
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189 |
|
4 | 190 |
if CurrentTeam <> nil then |
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changeset
|
191 |
begin |
602 | 192 |
Result^.Hedgehog:= CurrentHedgehog; |
193 |
Result^.IntersectGear:= CurrentHedgehog^.Gear |
|
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changeset
|
194 |
end; |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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changeset
|
195 |
|
4 | 196 |
case Kind of |
197 |
gtAmmo_Bomb: begin |
|
351 | 198 |
Result^.Radius:= 4; |
199 |
Result^.Elasticity:= _0_6; |
|
200 |
Result^.Friction:= _0_995; |
|
4 | 201 |
end; |
202 |
gtHedgehog: begin |
|
351 | 203 |
Result^.Radius:= cHHRadius; |
204 |
Result^.Elasticity:= _0_35; |
|
205 |
Result^.Friction:= _0_999; |
|
206 |
Result^.Angle:= cMaxAngle div 2; |
|
207 |
Result^.Z:= cHHZ; |
|
4 | 208 |
end; |
209 |
gtAmmo_Grenade: begin |
|
351 | 210 |
Result^.Radius:= 4; |
4 | 211 |
end; |
212 |
gtHealthTag: begin |
|
351 | 213 |
Result^.Timer:= 1500; |
522 | 214 |
Result^.Z:= 2001; |
4 | 215 |
end; |
216 |
gtGrave: begin |
|
351 | 217 |
Result^.Radius:= 10; |
218 |
Result^.Elasticity:= _0_6; |
|
4 | 219 |
end; |
220 |
gtUFO: begin |
|
351 | 221 |
Result^.Radius:= 5; |
222 |
Result^.Timer:= 500; |
|
223 |
Result^.Elasticity:= _0_9 |
|
4 | 224 |
end; |
225 |
gtShotgunShot: begin |
|
351 | 226 |
Result^.Timer:= 900; |
227 |
Result^.Radius:= 2 |
|
4 | 228 |
end; |
229 |
gtPickHammer: begin |
|
351 | 230 |
Result^.Radius:= 10; |
231 |
Result^.Timer:= 4000 |
|
4 | 232 |
end; |
233 |
gtSmokeTrace: begin |
|
498 | 234 |
Result^.X:= Result^.X - _16; |
235 |
Result^.Y:= Result^.Y - _16; |
|
351 | 236 |
Result^.State:= 8 |
4 | 237 |
end; |
238 |
gtRope: begin |
|
351 | 239 |
Result^.Radius:= 3; |
498 | 240 |
Result^.Friction:= _450; |
4 | 241 |
RopePoints.Count:= 0; |
242 |
end; |
|
9 | 243 |
gtExplosion: begin |
498 | 244 |
Result^.X:= Result^.X - _25; |
245 |
Result^.Y:= Result^.Y - _25; |
|
9 | 246 |
end; |
10 | 247 |
gtMine: begin |
503 | 248 |
Result^.State:= Result^.State or gstMoving; |
351 | 249 |
Result^.Radius:= 3; |
250 |
Result^.Elasticity:= _0_55; |
|
251 |
Result^.Friction:= _0_995; |
|
252 |
Result^.Timer:= 3000; |
|
10 | 253 |
end; |
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changeset
|
254 |
gtCase: begin |
351 | 255 |
Result^.Radius:= 16; |
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256 |
Result^.Elasticity:= _0_3 |
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diff
changeset
|
257 |
end; |
37 | 258 |
gtDEagleShot: begin |
351 | 259 |
Result^.Radius:= 1; |
260 |
Result^.Health:= 50 |
|
37 | 261 |
end; |
39 | 262 |
gtDynamite: begin |
351 | 263 |
Result^.Radius:= 3; |
264 |
Result^.Elasticity:= _0_55; |
|
265 |
Result^.Friction:= _0_03; |
|
266 |
Result^.Timer:= 5000; |
|
39 | 267 |
end; |
78 | 268 |
gtClusterBomb: begin |
351 | 269 |
Result^.Radius:= 4; |
270 |
Result^.Elasticity:= _0_6; |
|
271 |
Result^.Friction:= _0_995; |
|
78 | 272 |
end; |
79 | 273 |
gtFlame: begin |
351 | 274 |
Result^.Angle:= Counter mod 64; |
275 |
Result^.Radius:= 1; |
|
276 |
Result^.Health:= 2; |
|
277 |
Result^.dY:= (getrandom - _0_8) * _0_03; |
|
278 |
Result^.dX:= (getrandom - _0_5) * _0_4 |
|
79 | 279 |
end; |
82 | 280 |
gtFirePunch: begin |
351 | 281 |
Result^.Radius:= 15; |
282 |
Result^.Tag:= Y |
|
82 | 283 |
end; |
302 | 284 |
gtAirBomb: begin |
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|
285 |
Result^.Radius:= 5; |
302 | 286 |
end; |
287 |
gtBlowTorch: begin |
|
511 | 288 |
Result^.Radius:= cHHRadius + cBlowTorchC; |
351 | 289 |
Result^.Timer:= 7500; |
302 | 290 |
end; |
522 | 291 |
gtSmallDamage: begin |
292 |
Result^.Timer:= 1100; |
|
293 |
Result^.Z:= 2000; |
|
294 |
end; |
|
540 | 295 |
gtSwitcher: begin |
296 |
Result^.Z:= cCurrHHZ |
|
297 |
end; |
|
593 | 298 |
gtTarget: begin |
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299 |
Result^.Radius:= 16; |
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|
300 |
Result^.Elasticity:= _0_3 |
593 | 301 |
end; |
4 | 302 |
end; |
351 | 303 |
InsertGearToList(Result); |
304 |
AddGear:= Result |
|
4 | 305 |
end; |
306 |
||
307 |
procedure DeleteGear(Gear: PGear); |
|
48 | 308 |
var team: PTeam; |
307 | 309 |
t: Longword; |
4 | 310 |
begin |
503 | 311 |
DeleteCI(Gear); |
762 | 312 |
|
313 |
if Gear^.Tex <> nil then |
|
522 | 314 |
begin |
762 | 315 |
FreeTexture(Gear^.Tex); |
316 |
Gear^.Tex:= nil |
|
522 | 317 |
end; |
762 | 318 |
|
351 | 319 |
if Gear^.Kind = gtHedgehog then |
4 | 320 |
if CurAmmoGear <> nil then |
321 |
begin |
|
351 | 322 |
Gear^.Message:= gm_Destroy; |
323 |
CurAmmoGear^.Message:= gm_Destroy; |
|
4 | 324 |
exit |
47 | 325 |
end else |
326 |
begin |
|
498 | 327 |
if not (hwRound(Gear^.Y) < cWaterLine) then |
307 | 328 |
begin |
351 | 329 |
t:= max(Gear^.Damage, Gear^.Health); |
498 | 330 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
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|
331 |
uStats.HedgehogDamaged(Gear, t) |
307 | 332 |
end; |
351 | 333 |
team:= PHedgehog(Gear^.Hedgehog)^.Team; |
602 | 334 |
if CurrentHedgehog^.Gear = Gear then |
145 | 335 |
FreeActionsList; // to avoid ThinkThread on drawned gear |
351 | 336 |
PHedgehog(Gear^.Hedgehog)^.Gear:= nil; |
307 | 337 |
inc(KilledHHs); |
48 | 338 |
RecountTeamHealth(team); |
47 | 339 |
end; |
357 | 340 |
{$IFDEF DEBUGFILE}AddFileLog('DeleteGear');{$ENDIF} |
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
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593
diff
changeset
|
341 |
if Gear^.TriggerId <> 0 then TickTrigger(Gear^.TriggerId); |
82 | 342 |
if CurAmmoGear = Gear then CurAmmoGear:= nil; |
4 | 343 |
if FollowGear = Gear then FollowGear:= nil; |
294 | 344 |
RemoveGearFromList(Gear); |
4 | 345 |
Dispose(Gear) |
346 |
end; |
|
347 |
||
348 |
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs |
|
349 |
var Gear: PGear; |
|
350 |
begin |
|
351 | 351 |
CheckNoDamage:= true; |
4 | 352 |
Gear:= GearsList; |
353 |
while Gear <> nil do |
|
354 |
begin |
|
351 | 355 |
if Gear^.Kind = gtHedgehog then |
356 |
if Gear^.Damage <> 0 then |
|
4 | 357 |
begin |
351 | 358 |
CheckNoDamage:= false; |
359 |
if Gear^.Health < Gear^.Damage then Gear^.Health:= 0 |
|
522 | 360 |
else dec(Gear^.Health, Gear^.Damage); |
361 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12, |
|
498 | 362 |
gtHealthTag, Gear^.Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
351 | 363 |
RenderHealth(PHedgehog(Gear^.Hedgehog)^); |
364 |
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); |
|
365 |
||
366 |
Gear^.Damage:= 0 |
|
4 | 367 |
end; |
351 | 368 |
Gear:= Gear^.NextGear |
83 | 369 |
end; |
4 | 370 |
end; |
371 |
||
522 | 372 |
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); |
373 |
begin |
|
529 | 374 |
if cAltDamage then |
375 |
AddGear(X, Y, gtSmallDamage, Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
|
522 | 376 |
end; |
377 |
||
4 | 378 |
procedure ProcessGears; |
614 | 379 |
const delay: LongWord = 0; |
815 | 380 |
step: (stDelay, stChDmg, stChWin, stTurnReact, |
381 |
stAfterDelay, stSpawn, stNTurn) = stDelay; |
|
4 | 382 |
var Gear, t: PGear; |
383 |
begin |
|
384 |
AllInactive:= true; |
|
385 |
t:= GearsList; |
|
386 |
while t<>nil do |
|
387 |
begin |
|
388 |
Gear:= t; |
|
351 | 389 |
t:= Gear^.NextGear; |
390 |
if Gear^.Active then Gear^.doStep(Gear); |
|
4 | 391 |
end; |
89 | 392 |
|
4 | 393 |
if AllInactive then |
15 | 394 |
case step of |
395 |
stDelay: begin |
|
396 |
if delay = 0 then |
|
397 |
delay:= cInactDelay |
|
614 | 398 |
else |
399 |
dec(delay); |
|
400 |
||
401 |
if delay = 0 then |
|
402 |
inc(step) |
|
15 | 403 |
end; |
404 |
stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; |
|
351 | 405 |
stChWin: if not CheckForWin then inc(step) else step:= stDelay; |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
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parents:
809
diff
changeset
|
406 |
stTurnReact: begin |
815 | 407 |
if not isInMultiShoot then uStats.TurnReaction; |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset
|
408 |
inc(step) |
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset
|
409 |
end; |
815 | 410 |
stAfterDelay: begin |
411 |
if delay = 0 then |
|
412 |
delay:= cInactDelay |
|
413 |
else |
|
414 |
dec(delay); |
|
415 |
||
416 |
if delay = 0 then |
|
417 |
inc(step) |
|
418 |
end; |
|
15 | 419 |
stSpawn: begin |
420 |
if not isInMultiShoot then SpawnBoxOfSmth; |
|
421 |
inc(step) |
|
422 |
end; |
|
423 |
stNTurn: begin |
|
351 | 424 |
//AwareOfExplosion(0, 0, 0); |
15 | 425 |
if isInMultiShoot then isInMultiShoot:= false |
307 | 426 |
else begin |
351 | 427 |
ParseCommand('/nextturn', true); |
307 | 428 |
end; |
15 | 429 |
step:= Low(step) |
430 |
end; |
|
431 |
end; |
|
432 |
||
4 | 433 |
if TurnTimeLeft > 0 then |
602 | 434 |
if CurrentHedgehog^.Gear <> nil then |
435 |
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) |
|
4 | 436 |
and not isInMultiShoot then dec(TurnTimeLeft); |
351 | 437 |
|
651 | 438 |
if (not CurrentTeam^.ExtDriven) and |
656
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
439 |
((GameTicks and $FFFF) = $FFFF) then |
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
440 |
begin |
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
441 |
SendIPCTimeInc; |
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
442 |
inc(hiTicks) // we do not recieve a message for it |
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
443 |
end; |
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
444 |
|
515 | 445 |
inc(GameTicks) |
4 | 446 |
end; |
447 |
||
448 |
procedure SetAllToActive; |
|
449 |
var t: PGear; |
|
450 |
begin |
|
451 |
AllInactive:= false; |
|
452 |
t:= GearsList; |
|
351 | 453 |
while t <> nil do |
4 | 454 |
begin |
351 | 455 |
t^.Active:= true; |
456 |
t:= t^.NextGear |
|
4 | 457 |
end |
458 |
end; |
|
459 |
||
460 |
procedure SetAllHHToActive; |
|
461 |
var t: PGear; |
|
462 |
begin |
|
463 |
AllInactive:= false; |
|
464 |
t:= GearsList; |
|
351 | 465 |
while t <> nil do |
4 | 466 |
begin |
351 | 467 |
if t^.Kind = gtHedgehog then t^.Active:= true; |
468 |
t:= t^.NextGear |
|
4 | 469 |
end |
470 |
end; |
|
471 |
||
292 | 472 |
procedure DrawHH(Gear: PGear; Surface: PSDL_Surface); |
371 | 473 |
var t: LongInt; |
822 | 474 |
amt: TAmmoType; |
475 |
hx, hy: LongInt; |
|
476 |
aangle: real; |
|
824 | 477 |
defaultPos: boolean; |
292 | 478 |
begin |
824 | 479 |
defaultPos:= true; |
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset
|
480 |
if (Gear^.State and gstHHDriven) <> 0 then |
822 | 481 |
begin |
482 |
if CurAmmoGear <> nil then |
|
483 |
begin |
|
484 |
if (CurAmmoGear^.Kind = gtRope) then |
|
824 | 485 |
begin |
486 |
DrawHedgehog(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
|
487 |
1, |
|
488 |
1, |
|
489 |
0, |
|
490 |
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) - 110); |
|
491 |
defaultPos:= false |
|
492 |
end |
|
822 | 493 |
end else |
824 | 494 |
if ((Gear^.State and gstHHJumping) <> 0) then |
495 |
begin |
|
496 |
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, |
|
497 |
hwSign(Gear^.dX), |
|
498 |
1, |
|
499 |
1, |
|
500 |
0); |
|
501 |
defaultPos:= false |
|
502 |
end else |
|
503 |
if (Gear^.Message and (gm_Left or gm_Right) <> 0) |
|
504 |
or ((Gear^.State and gstAttacked) <> 0) then |
|
505 |
begin |
|
822 | 506 |
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, |
507 |
hwSign(Gear^.dX), |
|
508 |
0, |
|
509 |
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, |
|
824 | 510 |
0); |
511 |
defaultPos:= false |
|
512 |
end |
|
822 | 513 |
else |
514 |
begin |
|
515 |
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; |
|
516 |
hx:= hwRound(Gear^.X) + 1 + 8 * hwSign(Gear^.dX) + WorldDx; |
|
517 |
hy:= hwRound(Gear^.Y) - 2 + WorldDy; |
|
518 |
aangle:= Gear^.Angle * 180 / cMaxAngle - 90; |
|
826 | 519 |
|
822 | 520 |
case amt of |
823
90d651e75547
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr
parents:
822
diff
changeset
|
521 |
amBazooka: DrawRotated(sprHandBazooka, hx, hy, hwSign(Gear^.dX), aangle); |
822 | 522 |
amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
823
90d651e75547
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr
parents:
822
diff
changeset
|
523 |
amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
90d651e75547
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr
parents:
822
diff
changeset
|
524 |
amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
822 | 525 |
end; |
826 | 526 |
|
822 | 527 |
case amt of |
823
90d651e75547
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr
parents:
822
diff
changeset
|
528 |
amBazooka, |
90d651e75547
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr
parents:
822
diff
changeset
|
529 |
amRope, |
90d651e75547
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr
parents:
822
diff
changeset
|
530 |
amShotgun, |
824 | 531 |
amDEagle: begin |
825 | 532 |
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, |
533 |
hwSign(Gear^.dX), |
|
534 |
0, |
|
535 |
4, |
|
536 |
0); |
|
537 |
defaultPos:= false |
|
538 |
end; |
|
539 |
amAirAttack, |
|
540 |
amMineStrike: begin |
|
541 |
DrawRotated(sprHandAirAttack, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); |
|
542 |
defaultPos:= false |
|
543 |
end; |
|
822 | 544 |
else |
545 |
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, |
|
546 |
hwSign(Gear^.dX), |
|
547 |
0, |
|
548 |
3, |
|
549 |
0); |
|
824 | 550 |
defaultPos:= false |
822 | 551 |
end |
552 |
end |
|
824 | 553 |
end; |
554 |
||
555 |
if defaultPos then |
|
822 | 556 |
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, |
557 |
hwSign(Gear^.dX), |
|
558 |
0, |
|
559 |
3, |
|
560 |
0); |
|
292 | 561 |
|
351 | 562 |
with PHedgehog(Gear^.Hedgehog)^ do |
538 | 563 |
if (Gear^.State{ and not gstAnimation}) = 0 then |
292 | 564 |
begin |
351 | 565 |
t:= hwRound(Gear^.Y) - cHHRadius - 10 + WorldDy; |
539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
566 |
if (cTagsMask and 1) <> 0 then |
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
567 |
begin |
762 | 568 |
dec(t, HealthTagTex^.h + 2); |
569 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTagTex) |
|
539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
570 |
end; |
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
571 |
if (cTagsMask and 2) <> 0 then |
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
572 |
begin |
762 | 573 |
dec(t, NameTagTex^.h + 2); |
574 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTagTex) |
|
539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
575 |
end; |
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
576 |
if (cTagsMask and 4) <> 0 then |
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
577 |
begin |
762 | 578 |
dec(t, Team^.NameTagTex^.h + 2); |
579 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTagTex) |
|
539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset
|
580 |
end |
292 | 581 |
end else // Current hedgehog |
538 | 582 |
if (Gear^.State and gstHHDriven) <> 0 then |
292 | 583 |
begin |
351 | 584 |
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then |
585 |
DrawSprite(sprFinger, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 64 + WorldDy, |
|
292 | 586 |
GameTicks div 32 mod 16, Surface); |
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset
|
587 |
|
542 | 588 |
if (Gear^.State and (gstMoving or gstDrowning)) = 0 then |
351 | 589 |
if (Gear^.State and gstHHThinking) <> 0 then |
688 | 590 |
DrawSprite(sprQuestion, hwRound(Gear^.X) - 10 + WorldDx, hwRound(Gear^.Y) - cHHRadius - 34 + WorldDy, 0, Surface) |
292 | 591 |
else |
351 | 592 |
if ShowCrosshair and ((Gear^.State and gstAttacked) = 0) then |
777 | 593 |
DrawRotatedTex(Team^.CrosshairTex, |
594 |
12, 12, |
|
595 |
Round(hwRound(Gear^.X) + |
|
596 |
hwSign(Gear^.dX) * Sin(Gear^.Angle*pi/cMaxAngle)*60) + WorldDx, |
|
597 |
Round(hwRound(Gear^.Y) - |
|
822 | 598 |
Cos(Gear^.Angle*pi/cMaxAngle)*60) + WorldDy, 0, |
777 | 599 |
hwSign(Gear^.dX) * Gear^.Angle * 180 / cMaxAngle) |
292 | 600 |
end; |
601 |
end; |
|
602 |
||
4 | 603 |
procedure DrawGears(Surface: PSDL_Surface); |
604 |
var Gear: PGear; |
|
605 |
i: Longword; |
|
371 | 606 |
roplen: LongInt; |
4 | 607 |
|
371 | 608 |
procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); |
609 |
var eX, eY, dX, dY: LongInt; |
|
610 |
i, sX, sY, x, y, d: LongInt; |
|
366 | 611 |
b: boolean; |
4 | 612 |
begin |
37 | 613 |
if (X1 = X2) and (Y1 = Y2) then |
614 |
begin |
|
351 | 615 |
OutError('WARNING: zero length rope line!', false); |
37 | 616 |
exit |
617 |
end; |
|
366 | 618 |
eX:= 0; |
619 |
eY:= 0; |
|
620 |
dX:= X2 - X1; |
|
621 |
dY:= Y2 - Y1; |
|
622 |
||
623 |
if (dX > 0) then sX:= 1 |
|
624 |
else |
|
625 |
if (dX < 0) then |
|
626 |
begin |
|
627 |
sX:= -1; |
|
628 |
dX:= -dX |
|
629 |
end else sX:= dX; |
|
630 |
||
631 |
if (dY > 0) then sY:= 1 |
|
632 |
else |
|
633 |
if (dY < 0) then |
|
4 | 634 |
begin |
366 | 635 |
sY:= -1; |
636 |
dY:= -dY |
|
637 |
end else sY:= dY; |
|
638 |
||
639 |
if (dX > dY) then d:= dX |
|
640 |
else d:= dY; |
|
641 |
||
642 |
x:= X1; |
|
643 |
y:= Y1; |
|
644 |
||
645 |
for i:= 0 to d do |
|
646 |
begin |
|
647 |
inc(eX, dX); |
|
648 |
inc(eY, dY); |
|
649 |
b:= false; |
|
650 |
if (eX > d) then |
|
35 | 651 |
begin |
366 | 652 |
dec(eX, d); |
653 |
inc(x, sX); |
|
654 |
b:= true |
|
35 | 655 |
end; |
366 | 656 |
if (eY > d) then |
35 | 657 |
begin |
366 | 658 |
dec(eY, d); |
659 |
inc(y, sY); |
|
660 |
b:= true |
|
35 | 661 |
end; |
366 | 662 |
if b then |
663 |
begin |
|
664 |
inc(roplen); |
|
688 | 665 |
if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x - 2, y - 2, 0, Surface) |
366 | 666 |
end |
4 | 667 |
end |
366 | 668 |
end; |
4 | 669 |
|
670 |
begin |
|
671 |
Gear:= GearsList; |
|
672 |
while Gear<>nil do |
|
673 |
begin |
|
351 | 674 |
case Gear^.Kind of |
822 | 675 |
gtAmmo_Bomb: DrawRotated(sprBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
292 | 676 |
gtHedgehog: DrawHH(Gear, Surface); |
822 | 677 |
gtAmmo_Grenade: DrawRotated(sprGrenade, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
522 | 678 |
gtHealthTag, |
762 | 679 |
gtSmallDamage: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
680 |
gtGrave: DrawSurfSprite(hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 32, (GameTicks shr 7) and 7, PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex, Surface); |
351 | 681 |
gtUFO: DrawSprite(sprUFO, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, (GameTicks shr 7) mod 4, Surface); |
4 | 682 |
gtRope: begin |
35 | 683 |
roplen:= 0; |
4 | 684 |
if RopePoints.Count > 0 then |
685 |
begin |
|
686 |
i:= 0; |
|
687 |
while i < Pred(RopePoints.Count) do |
|
688 |
begin |
|
351 | 689 |
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, |
690 |
hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); |
|
4 | 691 |
inc(i) |
692 |
end; |
|
351 | 693 |
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, |
694 |
hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); |
|
695 |
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
|
696 |
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); |
|
822 | 697 |
DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) |
4 | 698 |
end else |
35 | 699 |
begin |
351 | 700 |
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
701 |
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); |
|
822 | 702 |
DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
35 | 703 |
end; |
4 | 704 |
end; |
568 | 705 |
gtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); |
351 | 706 |
gtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); |
707 |
gtMine: if ((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420) |
|
822 | 708 |
then DrawRotated(sprMineOff, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle) |
709 |
else DrawRotated(sprMineOn, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
|
351 | 710 |
gtCase: case Gear^.Pos of |
711 |
posCaseAmmo : DrawSprite(sprCase, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, 0, Surface); |
|
712 |
posCaseHealth: DrawSprite(sprFAid, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, (GameTicks shr 6) mod 13, Surface); |
|
42 | 713 |
end; |
568 | 714 |
gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1, Surface); |
822 | 715 |
gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
351 | 716 |
gtCluster: DrawSprite(sprClusterParticle, hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, 0, Surface); |
717 |
gtFlame: DrawSprite(sprFlame, hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy,(GameTicks div 128 + Gear^.Angle) mod 8, Surface); |
|
568 | 718 |
gtParachute: DrawSprite(sprParachute, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 48 + WorldDy, 0, Surface); |
408 | 719 |
gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, hwRound(Gear^.X) - 60 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, 0, Surface) |
534 | 720 |
else DrawSprite(sprAirplane, hwRound(Gear^.X) - 60 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, 1, Surface); |
822 | 721 |
gtAirBomb: DrawRotated(sprAirBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
708 | 722 |
gtSwitcher: DrawSprite(sprSwitch, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 56 + WorldDy, (GameTicks shr 6) mod 12, Surface); |
593 | 723 |
gtTarget: DrawSprite(sprTarget, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, 0, Surface); |
4 | 724 |
end; |
351 | 725 |
Gear:= Gear^.NextGear |
4 | 726 |
end; |
727 |
end; |
|
728 |
||
729 |
procedure FreeGearsList; |
|
730 |
var t, tt: PGear; |
|
731 |
begin |
|
732 |
tt:= GearsList; |
|
733 |
GearsList:= nil; |
|
734 |
while tt<>nil do |
|
735 |
begin |
|
736 |
t:= tt; |
|
351 | 737 |
tt:= tt^.NextGear; |
4 | 738 |
Dispose(t) |
739 |
end; |
|
740 |
end; |
|
741 |
||
10 | 742 |
procedure AddMiscGears; |
371 | 743 |
var i: LongInt; |
4 | 744 |
begin |
498 | 745 |
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); |
22 | 746 |
if (GameFlags and gfForts) = 0 then |
622 | 747 |
for i:= 0 to Pred(cLandAdditions) do |
498 | 748 |
FindPlace(AddGear(0, 0, gtMine, 0, _0, _0, 0), false, 0, 2048); |
4 | 749 |
end; |
750 |
||
371 | 751 |
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
4 | 752 |
var Gear: PGear; |
506 | 753 |
dmg, dmgRadius: LongInt; |
4 | 754 |
begin |
755 |
TargetPoint.X:= NoPointX; |
|
756 |
{$IFDEF DEBUGFILE}if Radius > 3 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF} |
|
498 | 757 |
if Radius = 50 then AddGear(X, Y, gtExplosion, 0, _0, _0, 0); |
355 | 758 |
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion, false); |
506 | 759 |
if (Mask and EXPLAllDamageInRadius)=0 then dmgRadius:= Radius shl 1 |
760 |
else dmgRadius:= Radius; |
|
4 | 761 |
Gear:= GearsList; |
762 |
while Gear <> nil do |
|
763 |
begin |
|
506 | 764 |
dmg:= dmgRadius - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y))); |
538 | 765 |
if (dmg > 1) and |
522 | 766 |
((Gear^.State and gstNoDamage) = 0) then |
4 | 767 |
begin |
355 | 768 |
dmg:= dmg div 2; |
351 | 769 |
case Gear^.Kind of |
10 | 770 |
gtHedgehog, |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset
|
771 |
gtMine, |
79 | 772 |
gtCase, |
593 | 773 |
gtTarget, |
79 | 774 |
gtFlame: begin |
355 | 775 |
{$IFDEF DEBUGFILE}AddFileLog('Damage: ' + inttostr(dmg));{$ENDIF} |
522 | 776 |
if (Mask and EXPLNoDamage) = 0 then |
777 |
begin |
|
778 |
inc(Gear^.Damage, dmg); |
|
779 |
if Gear^.Kind = gtHedgehog then |
|
831 | 780 |
begin |
781 |
uStats.HedgehogDamaged(Gear, dmg); |
|
522 | 782 |
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, Gear) |
831 | 783 |
end |
522 | 784 |
end; |
351 | 785 |
if ((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog) then |
42 | 786 |
begin |
506 | 787 |
DeleteCI(Gear); |
498 | 788 |
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - int2hwFloat(X)); |
789 |
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - int2hwFloat(Y)); |
|
503 | 790 |
Gear^.State:= Gear^.State or gstMoving; |
351 | 791 |
Gear^.Active:= true; |
42 | 792 |
FollowGear:= Gear |
793 |
end; |
|
4 | 794 |
end; |
51 | 795 |
gtGrave: begin |
351 | 796 |
Gear^.dY:= - _0_004 * dmg; |
797 |
Gear^.Active:= true; |
|
51 | 798 |
end; |
4 | 799 |
end; |
800 |
end; |
|
351 | 801 |
Gear:= Gear^.NextGear |
80 | 802 |
end; |
621 | 803 |
if (Mask and EXPLDontDraw) = 0 then |
804 |
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius); |
|
498 | 805 |
uAIMisc.AwareOfExplosion(0, 0, 0) |
4 | 806 |
end; |
807 |
||
506 | 808 |
procedure ShotgunShot(Gear: PGear); |
809 |
var t: PGear; |
|
810 |
dmg: integer; |
|
811 |
begin |
|
509 | 812 |
Gear^.Radius:= cShotgunRadius; |
506 | 813 |
t:= GearsList; |
814 |
while t <> nil do |
|
815 |
begin |
|
816 |
dmg:= min(Gear^.Radius + t^.Radius - hwRound(Distance(Gear^.X - t^.X, Gear^.Y - t^.Y)), 25); |
|
538 | 817 |
if dmg > 0 then |
506 | 818 |
case t^.Kind of |
819 |
gtHedgehog, |
|
820 |
gtMine, |
|
593 | 821 |
gtCase, |
822 |
gtTarget: begin |
|
506 | 823 |
inc(t^.Damage, dmg); |
522 | 824 |
if t^.Kind = gtHedgehog then |
825 |
begin |
|
531 | 826 |
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, t); |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset
|
827 |
uStats.HedgehogDamaged(Gear, dmg) |
522 | 828 |
end; |
506 | 829 |
DeleteCI(t); |
830 |
t^.dX:= t^.dX + SignAs(Gear^.dX * dmg * _0_01 + cHHKick, t^.X - Gear^.X); |
|
831 |
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; |
|
832 |
t^.State:= t^.State or gstMoving; |
|
833 |
t^.Active:= true; |
|
834 |
FollowGear:= t |
|
835 |
end; |
|
836 |
gtGrave: begin |
|
837 |
t^.dY:= - _0_1; |
|
838 |
t^.Active:= true |
|
839 |
end; |
|
840 |
end; |
|
841 |
t:= t^.NextGear |
|
842 |
end; |
|
621 | 843 |
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) |
506 | 844 |
end; |
845 |
||
371 | 846 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); |
53 | 847 |
var t: PGearArray; |
371 | 848 |
i: LongInt; |
307 | 849 |
hh: PHedgehog; |
38 | 850 |
begin |
53 | 851 |
t:= CheckGearsCollision(Ammo); |
351 | 852 |
i:= t^.Count; |
853 |
hh:= Ammo^.Hedgehog; |
|
53 | 854 |
while i > 0 do |
855 |
begin |
|
856 |
dec(i); |
|
351 | 857 |
if (t^.ar[i]^.State and gstNoDamage) = 0 then |
858 |
case t^.ar[i]^.Kind of |
|
53 | 859 |
gtHedgehog, |
860 |
gtMine, |
|
593 | 861 |
gtTarget, |
53 | 862 |
gtCase: begin |
351 | 863 |
inc(t^.ar[i]^.Damage, Damage); |
522 | 864 |
if t^.ar[i]^.Kind = gtHedgehog then |
865 |
begin |
|
866 |
AddDamageTag(hwRound(t^.ar[i]^.X), hwRound(t^.ar[i]^.Y), Damage, t^.ar[i]); |
|
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset
|
867 |
uStats.HedgehogDamaged(t^.ar[i], Damage) |
522 | 868 |
end; |
538 | 869 |
DeleteCI(t^.ar[i]); |
351 | 870 |
t^.ar[i]^.dX:= Ammo^.dX * Power * _0_01; |
871 |
t^.ar[i]^.dY:= Ammo^.dY * Power * _0_01; |
|
872 |
t^.ar[i]^.Active:= true; |
|
503 | 873 |
t^.ar[i]^.State:= t^.ar[i]^.State or gstMoving; |
351 | 874 |
FollowGear:= t^.ar[i] |
53 | 875 |
end; |
876 |
end |
|
126 | 877 |
end; |
878 |
SetAllToActive |
|
38 | 879 |
end; |
880 |
||
4 | 881 |
procedure AssignHHCoords; |
547 | 882 |
var i, t, p: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
883 |
ar: array[0..Pred(cMaxHHs)] of PGear; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
884 |
Count: Longword; |
4 | 885 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
886 |
if (GameFlags and gfForts) <> 0 then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
887 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
888 |
t:= 0; |
547 | 889 |
for p:= 0 to Pred(TeamsCount) do |
890 |
with TeamsArray[p]^ do |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
891 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
892 |
for i:= 0 to cMaxHHIndex do |
547 | 893 |
with Hedgehogs[i] do |
604
2f1165467a66
Let hedgehog position be taken from config, still more work is needed
unc0rr
parents:
602
diff
changeset
|
894 |
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then FindPlace(Gear, false, t, t + 1024); |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
895 |
inc(t, 1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
896 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
897 |
end else // mix hedgehogs |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
898 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
899 |
Count:= 0; |
547 | 900 |
for p:= 0 to Pred(TeamsCount) do |
901 |
with TeamsArray[p]^ do |
|
4 | 902 |
begin |
82 | 903 |
for i:= 0 to cMaxHHIndex do |
547 | 904 |
with Hedgehogs[i] do |
604
2f1165467a66
Let hedgehog position be taken from config, still more work is needed
unc0rr
parents:
602
diff
changeset
|
905 |
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
906 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
907 |
ar[Count]:= Gear; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
908 |
inc(Count) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
909 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
910 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
911 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
912 |
while (Count > 0) do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
913 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
914 |
i:= GetRandom(Count); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
915 |
FindPlace(ar[i], false, 0, 2048); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
916 |
ar[i]:= ar[Count - 1]; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
917 |
dec(Count) |
4 | 918 |
end |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset
|
919 |
end |
4 | 920 |
end; |
921 |
||
371 | 922 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; |
10 | 923 |
var t: PGear; |
924 |
begin |
|
925 |
t:= GearsList; |
|
926 |
rX:= sqr(rX); |
|
927 |
rY:= sqr(rY); |
|
928 |
while t <> nil do |
|
929 |
begin |
|
351 | 930 |
if (t <> Gear) and (t^.Kind = Kind) then |
498 | 931 |
if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then |
351 | 932 |
exit(t); |
933 |
t:= t^.NextGear |
|
10 | 934 |
end; |
351 | 935 |
CheckGearNear:= nil |
15 | 936 |
end; |
937 |
||
79 | 938 |
procedure AmmoFlameWork(Ammo: PGear); |
939 |
var t: PGear; |
|
940 |
begin |
|
941 |
t:= GearsList; |
|
942 |
while t <> nil do |
|
943 |
begin |
|
351 | 944 |
if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then |
498 | 945 |
if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then |
79 | 946 |
begin |
351 | 947 |
inc(t^.Damage, 5); |
948 |
t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02; |
|
949 |
t^.dY:= - _0_25; |
|
950 |
t^.Active:= true; |
|
79 | 951 |
DeleteCI(t); |
952 |
FollowGear:= t |
|
953 |
end; |
|
351 | 954 |
t:= t^.NextGear |
79 | 955 |
end; |
956 |
end; |
|
957 |
||
371 | 958 |
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear; |
16 | 959 |
var t: PGear; |
960 |
begin |
|
961 |
t:= GearsList; |
|
962 |
rX:= sqr(rX); |
|
963 |
rY:= sqr(rY); |
|
964 |
while t <> nil do |
|
965 |
begin |
|
351 | 966 |
if t^.Kind in Kind then |
498 | 967 |
if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then |
351 | 968 |
exit(t); |
969 |
t:= t^.NextGear |
|
16 | 970 |
end; |
351 | 971 |
CheckGearsNear:= nil |
16 | 972 |
end; |
973 |
||
974 |
function CountGears(Kind: TGearType): Longword; |
|
975 |
var t: PGear; |
|
351 | 976 |
Result: Longword; |
16 | 977 |
begin |
978 |
Result:= 0; |
|
979 |
t:= GearsList; |
|
980 |
while t <> nil do |
|
981 |
begin |
|
351 | 982 |
if t^.Kind = Kind then inc(Result); |
983 |
t:= t^.NextGear |
|
16 | 984 |
end; |
351 | 985 |
CountGears:= Result |
16 | 986 |
end; |
987 |
||
15 | 988 |
procedure SpawnBoxOfSmth; |
394
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
989 |
var t: LongInt; |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
990 |
i: TAmmoType; |
15 | 991 |
begin |
614 | 992 |
if (cCaseFactor = 0) or |
993 |
(CountGears(gtCase) >= 5) or |
|
994 |
(getrandom(cCaseFactor) <> 0) then exit; |
|
498 | 995 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
295 | 996 |
case getrandom(2) of |
997 |
0: begin |
|
351 | 998 |
FollowGear^.Health:= 25; |
999 |
FollowGear^.Pos:= posCaseHealth |
|
295 | 1000 |
end; |
1001 |
1: begin |
|
394
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1002 |
t:= 0; |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1003 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1004 |
inc(t, Ammoz[i].Probability); |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1005 |
t:= GetRandom(t); |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1006 |
i:= Low(TAmmoType); |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1007 |
dec(t, Ammoz[i].Probability); |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1008 |
while t >= 0 do |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1009 |
begin |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1010 |
inc(i); |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1011 |
dec(t, Ammoz[i].Probability) |
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1012 |
end; |
351 | 1013 |
FollowGear^.Pos:= posCaseAmmo; |
394
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1014 |
FollowGear^.State:= Longword(i) |
295 | 1015 |
end; |
1016 |
end; |
|
70 | 1017 |
FindPlace(FollowGear, true, 0, 2048) |
1018 |
end; |
|
1019 |
||
371 | 1020 |
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); |
70 | 1021 |
|
371 | 1022 |
function CountNonZeroz(x, y, r: LongInt): LongInt; |
1023 |
var i: LongInt; |
|
1024 |
Result: LongInt; |
|
70 | 1025 |
begin |
1026 |
Result:= 0; |
|
701 | 1027 |
if (y and $FFFFFC00) = 0 then |
1028 |
for i:= max(x - r, 0) to min(x + r, 2043) do |
|
351 | 1029 |
if Land[y, i] <> 0 then inc(Result); |
1030 |
CountNonZeroz:= Result |
|
70 | 1031 |
end; |
1032 |
||
495 | 1033 |
var x: LongInt; |
371 | 1034 |
y, sy: LongInt; |
386 | 1035 |
ar: array[0..511] of TPoint; |
1036 |
ar2: array[0..1023] of TPoint; |
|
392 | 1037 |
cnt, cnt2: Longword; |
1038 |
delta: LongInt; |
|
70 | 1039 |
begin |
386 | 1040 |
delta:= 250; |
1041 |
cnt2:= 0; |
|
16 | 1042 |
repeat |
392 | 1043 |
x:= Left + LongInt(GetRandom(Delta)); |
70 | 1044 |
repeat |
386 | 1045 |
inc(x, Delta); |
70 | 1046 |
cnt:= 0; |
351 | 1047 |
y:= -Gear^.Radius * 2; |
70 | 1048 |
while y < 1023 do |
16 | 1049 |
begin |
70 | 1050 |
repeat |
701 | 1051 |
inc(y, 2); |
351 | 1052 |
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius - 1) = 0); |
70 | 1053 |
sy:= y; |
1054 |
repeat |
|
1055 |
inc(y); |
|
351 | 1056 |
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius - 1) <> 0); |
1057 |
if (y - sy > Gear^.Radius * 2) |
|
70 | 1058 |
and (y < 1023) |
351 | 1059 |
and (CheckGearsNear(x, y - Gear^.Radius, [gtHedgehog, gtMine, gtCase], 110, 110) = nil) then |
70 | 1060 |
begin |
1061 |
ar[cnt].X:= x; |
|
351 | 1062 |
if withFall then ar[cnt].Y:= sy + Gear^.Radius |
1063 |
else ar[cnt].Y:= y - Gear^.Radius; |
|
70 | 1064 |
inc(cnt) |
1065 |
end; |
|
386 | 1066 |
inc(y, 45) |
16 | 1067 |
end; |
70 | 1068 |
if cnt > 0 then |
1069 |
with ar[GetRandom(cnt)] do |
|
1070 |
begin |
|
386 | 1071 |
ar2[cnt2].x:= x; |
1072 |
ar2[cnt2].y:= y; |
|
1073 |
inc(cnt2) |
|
70 | 1074 |
end |
386 | 1075 |
until (x + Delta > Right); |
1076 |
dec(Delta, 60) |
|
1077 |
until (cnt2 > 0) or (Delta < 70); |
|
1078 |
if cnt2 > 0 then |
|
1079 |
with ar2[GetRandom(cnt2)] do |
|
1080 |
begin |
|
498 | 1081 |
Gear^.X:= int2hwFloat(x); |
1082 |
Gear^.Y:= int2hwFloat(y); |
|
386 | 1083 |
{$IFDEF DEBUGFILE} |
1084 |
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); |
|
1085 |
{$ENDIF} |
|
1086 |
end |
|
1087 |
else |
|
1088 |
begin |
|
1089 |
OutError('Can''t find place for Gear', false); |
|
1090 |
DeleteGear(Gear) |
|
1091 |
end |
|
10 | 1092 |
end; |
1093 |
||
4 | 1094 |
initialization |
1095 |
||
1096 |
finalization |
|
95 | 1097 |
FreeGearsList; |
4 | 1098 |
|
1099 |
end. |