QTfrontend/model/GameStyleModel.h
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 10108 c68cf030eded
child 11046 47a8c19ecb60
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief GameStyleModel class definition
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 */
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#ifndef HEDGEWARS_GAMESTYLEMODEL_H
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#define HEDGEWARS_GAMESTYLEMODEL_H
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#include <QStandardItemModel>
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#include <QStringList>
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#include <QMap>
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#include "DataManager.h"
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/**
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 * @brief A model listing available game styles
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 */
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class GameStyleModel : public QStandardItemModel
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{
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        Q_OBJECT
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    public:
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        enum DataRoles { ScriptRole = Qt::UserRole+1, SchemeRole, WeaponsRole, IsDlcRole };
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    public slots:
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        /// reloads the themes from the DataManager
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        void loadGameStyles();
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};
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#endif // HEDGEWARS_GAMESTYLEMODEL_H