gameServer/Consts.hs
author lovelacer
Tue, 17 Jan 2012 09:01:31 -0500
changeset 6580 6155187bf599
parent 4973 53411a26df7e
child 6737 ce5fbd98370f
permissions -rw-r--r--
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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{-# LANGUAGE OverloadedStrings #-}
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module Consts where
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import qualified Data.ByteString.Char8 as B
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serverVersion :: B.ByteString
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serverVersion = "0"