author | koda |
Sun, 25 Sep 2011 03:32:07 +0200 | |
changeset 6021 | 652a199d4f38 |
parent 6015 | daffc14a518a |
child 6024 | d38da7c19e43 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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7 |
* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QString> |
|
20 |
#include <QByteArray> |
|
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#include <QUuid> |
5201 | 22 |
#include <QColor> |
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#include <QStringListModel> |
184 | 24 |
|
25 |
#include "game.h" |
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26 |
#include "hwconsts.h" |
|
27 |
#include "gameuiconfig.h" |
|
28 |
#include "gamecfgwidget.h" |
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29 |
#include "teamselect.h" |
210 | 30 |
#include "KB.h" |
239 | 31 |
#include "proto.h" |
184 | 32 |
|
706 | 33 |
#include <QTextStream> |
34 |
||
3760 | 35 |
QString training, campaign; // TODO: Cleaner solution? |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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36 |
|
681 | 37 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
339
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38 |
TCPBase(true), |
1904 | 39 |
ammostr(ammo), |
40 |
m_pTeamSelWidget(pTeamSelWidget) |
|
184 | 41 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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44 |
TeamCount = 0; |
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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netSuspend = false; |
184 | 46 |
} |
47 |
||
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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|
184 | 53 |
void HWGame::onClientDisconnect() |
54 |
{ |
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switch (gameType) { |
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case gtSave: |
57 |
if (gameState == gsInterrupted || gameState == gsHalted) |
|
58 |
emit HaveRecord(false, demo); |
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59 |
else if (gameState == gsFinished) |
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60 |
emit HaveRecord(true, demo); |
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break; |
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62 |
case gtDemo: |
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break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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71 |
SetGameState(gsStopped); |
184 | 72 |
} |
73 |
||
253 | 74 |
void HWGame::commonConfig() |
184 | 75 |
{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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82 |
case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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89 |
|
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
341 | 91 |
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if (m_pTeamSelWidget) |
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{ |
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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95 |
{ |
3346 | 96 |
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
97 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
|
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
|
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
|
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Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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102 |
team.teamGameConfig(gamecfg->getInitHealth())); |
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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; |
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} |
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} |
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RawSendIPC(buf); |
253 | 107 |
} |
108 |
||
109 |
void HWGame::SendConfig() |
|
110 |
{ |
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commonConfig(); |
184 | 112 |
} |
113 |
||
114 |
void HWGame::SendQuickConfig() |
|
115 |
{ |
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116 |
QByteArray teamscfg; |
239 | 117 |
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118 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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119 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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120 |
.arg((themesModel->rowCount() > 0) ? themesModel->index(rand() % themesModel->rowCount()).data().toString() : "steel")); |
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|
121 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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122 |
|
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123 |
HWNamegen namegen; |
239 | 124 |
|
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125 |
HWTeam team1; |
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126 |
team1.setDifficulty(0); |
daffc14a518a
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127 |
team1.setColor(QColor(colors[0])); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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128 |
team1.setNumHedgehogs(4); |
daffc14a518a
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|
129 |
namegen.teamRandomNames(team1,TRUE); |
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130 |
HWProto::addStringListToBuffer(teamscfg, |
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|
131 |
team1.teamGameConfig(100)); |
1907 | 132 |
|
6015
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|
133 |
HWTeam team2; |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
134 |
team2.setDifficulty(4); |
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|
135 |
team2.setColor(QColor(colors[1])); |
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136 |
team2.setNumHedgehogs(4); |
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|
137 |
do |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
138 |
namegen.teamRandomNames(team2,TRUE); |
daffc14a518a
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|
139 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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140 |
HWProto::addStringListToBuffer(teamscfg, |
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|
141 |
team2.teamGameConfig(100)); |
607 | 142 |
|
3346 | 143 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
146 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
147 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
148 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
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|
149 |
RawSendIPC(teamscfg); |
341 | 150 |
} |
151 |
||
588 | 152 |
void HWGame::SendTrainingConfig() |
153 |
{ |
|
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154 |
QByteArray traincfg; |
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155 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 156 |
|
3760 | 157 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 158 |
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|
159 |
RawSendIPC(traincfg); |
588 | 160 |
} |
161 |
||
3760 | 162 |
void HWGame::SendCampaignConfig() |
163 |
{ |
|
164 |
QByteArray campaigncfg; |
|
165 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
166 |
||
167 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
168 |
||
169 |
RawSendIPC(campaigncfg); |
|
170 |
} |
|
171 |
||
341 | 172 |
void HWGame::SendNetConfig() |
173 |
{ |
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|
174 |
commonConfig(); |
184 | 175 |
} |
176 |
||
177 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
178 |
{ |
|
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179 |
switch(msg.at(1)) { |
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180 |
case '?': { |
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181 |
SendIPC("!"); |
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|
182 |
break; |
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|
183 |
} |
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184 |
case 'C': { |
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185 |
switch (gameType) { |
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186 |
case gtLocal: { |
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187 |
SendConfig(); |
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188 |
break; |
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189 |
} |
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190 |
case gtQLocal: { |
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|
191 |
SendQuickConfig(); |
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192 |
break; |
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193 |
} |
5865 | 194 |
case gtSave: |
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195 |
case gtDemo: break; |
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196 |
case gtNet: { |
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197 |
SendNetConfig(); |
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|
198 |
break; |
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|
199 |
} |
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200 |
case gtTraining: { |
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201 |
SendTrainingConfig(); |
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202 |
break; |
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203 |
} |
3760 | 204 |
case gtCampaign: { |
205 |
SendCampaignConfig(); |
|
206 |
break; |
|
207 |
} |
|
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208 |
} |
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209 |
break; |
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210 |
} |
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211 |
case 'E': { |
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212 |
int size = msg.size(); |
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213 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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214 |
return; |
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215 |
} |
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216 |
case 'K': { |
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217 |
ulong kb = msg.mid(2).toULong(); |
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218 |
if (kb==1) { |
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219 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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220 |
return; |
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221 |
} |
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222 |
if (kb && kb <= KBmsgsCount) |
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223 |
{ |
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224 |
emit ErrorMessage(KBMessages[kb - 1]); |
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225 |
} |
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226 |
return; |
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227 |
} |
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228 |
case 'i': { |
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229 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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230 |
break; |
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231 |
} |
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232 |
case 'Q': { |
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233 |
SetGameState(gsInterrupted); |
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234 |
break; |
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|
235 |
} |
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236 |
case 'q': { |
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237 |
SetGameState(gsFinished); |
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238 |
break; |
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239 |
} |
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240 |
case 'H': { |
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241 |
SetGameState(gsHalted); |
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242 |
break; |
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|
243 |
} |
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244 |
case 's': { |
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245 |
int size = msg.size(); |
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246 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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247 |
emit SendChat(msgbody); |
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248 |
// FIXME: /me command doesn't work here |
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249 |
QByteArray buf; |
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250 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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251 |
demo.append(buf); |
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|
252 |
break; |
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253 |
} |
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254 |
case 'b': { |
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255 |
int size = msg.size(); |
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256 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
257 |
emit SendTeamMessage(msgbody); |
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|
258 |
break; |
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|
259 |
} |
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260 |
default: { |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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|
261 |
if (gameType == gtNet && !netSuspend) |
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262 |
{ |
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|
263 |
emit SendNet(msg); |
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|
264 |
} |
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|
265 |
if (msg.at(1) != 's') |
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266 |
demo.append(msg); |
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267 |
} |
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268 |
} |
184 | 269 |
} |
270 |
||
271 |
void HWGame::FromNet(const QByteArray & msg) |
|
272 |
{ |
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273 |
RawSendIPC(msg); |
184 | 274 |
} |
275 |
||
1356 | 276 |
void HWGame::FromNetChat(const QString & msg) |
277 |
{ |
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|
278 |
QByteArray buf; |
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|
279 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
280 |
RawSendIPC(buf); |
1356 | 281 |
} |
282 |
||
184 | 283 |
void HWGame::onClientRead() |
284 |
{ |
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285 |
quint8 msglen; |
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|
286 |
quint32 bufsize; |
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|
287 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
288 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
289 |
{ |
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290 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
291 |
readbuffer.remove(0, msglen + 1); |
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|
292 |
ParseMessage(msg); |
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|
293 |
} |
184 | 294 |
} |
295 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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|
296 |
QStringList HWGame::getArguments() |
184 | 297 |
{ |
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298 |
QStringList arguments; |
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|
299 |
QRect resolution = config->vid_Resolution(); |
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|
300 |
arguments << cfgdir->absolutePath(); |
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|
301 |
arguments << QString::number(resolution.width()); |
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|
302 |
arguments << QString::number(resolution.height()); |
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|
303 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
304 |
arguments << QString("%1").arg(ipc_port); |
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|
305 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
306 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 307 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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|
308 |
arguments << QString::number(config->volume()); // sound volume |
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|
309 |
arguments << QString::number(config->timerInterval()); |
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|
310 |
arguments << datadir->absolutePath(); |
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|
311 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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312 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
313 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
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|
314 |
arguments << QString::number(config->translateQuality()); |
3696 | 315 |
arguments << QString::number(config->stereoMode()); |
3709 | 316 |
arguments << tr("en.txt"); |
317 |
||
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|
318 |
return arguments; |
184 | 319 |
} |
320 |
||
341 | 321 |
void HWGame::AddTeam(const QString & teamname) |
184 | 322 |
{ |
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|
323 |
if (TeamCount == 5) return; |
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|
324 |
teams[TeamCount] = teamname; |
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325 |
TeamCount++; |
184 | 326 |
} |
327 |
||
5865 | 328 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 329 |
{ |
5865 | 330 |
gameType = isSave ? gtSave : gtDemo; |
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331 |
QFile demofile(demofilename); |
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|
332 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
333 |
{ |
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|
334 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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|
335 |
return ; |
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|
336 |
} |
184 | 337 |
|
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|
338 |
// read demo |
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339 |
toSendBuf = demofile.readAll(); |
184 | 340 |
|
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|
341 |
// run engine |
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342 |
demo.clear(); |
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|
343 |
Start(); |
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344 |
SetGameState(gsStarted); |
184 | 345 |
} |
346 |
||
347 |
void HWGame::StartNet() |
|
348 |
{ |
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349 |
gameType = gtNet; |
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|
350 |
demo.clear(); |
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|
351 |
Start(); |
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|
352 |
SetGameState(gsStarted); |
184 | 353 |
} |
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||
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void HWGame::StartLocal() |
|
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{ |
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gameType = gtLocal; |
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358 |
demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 361 |
} |
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||
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void HWGame::StartQuick() |
|
364 |
{ |
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gameType = gtQLocal; |
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366 |
demo.clear(); |
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367 |
Start(); |
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SetGameState(gsStarted); |
184 | 369 |
} |
533 | 370 |
|
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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|
371 |
void HWGame::StartTraining(const QString & file) |
587 | 372 |
{ |
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gameType = gtTraining; |
3919 | 374 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 375 |
demo.clear(); |
376 |
Start(); |
|
377 |
SetGameState(gsStarted); |
|
378 |
} |
|
379 |
||
380 |
void HWGame::StartCampaign(const QString & file) |
|
381 |
{ |
|
382 |
gameType = gtCampaign; |
|
3919 | 383 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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|
384 |
demo.clear(); |
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|
385 |
Start(); |
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386 |
SetGameState(gsStarted); |
587 | 387 |
} |
388 |
||
533 | 389 |
void HWGame::SetGameState(GameState state) |
390 |
{ |
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391 |
gameState = state; |
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392 |
emit GameStateChanged(state); |
533 | 393 |
} |
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394 |
|
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|
395 |
void HWGame::KillAllTeams() |
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396 |
{ |
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|
397 |
if (m_pTeamSelWidget) |
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|
398 |
{ |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
399 |
QByteArray buf; |
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|
400 |
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
401 |
HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg(team.name())); |
4428
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|
402 |
RawSendIPC(buf); |
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|
403 |
} |
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|
404 |
} |