project_files/HedgewarsMobile/Classes/otherSrc/HogButtonView.m
author koda
Sun, 20 Jun 2010 18:35:59 +0200
changeset 3523 6592fbb969da
parent 3514 59dbd31e9953
permissions -rw-r--r--
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
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//
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//  HogButtonView.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 20/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "HogButtonView.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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@implementation HogButtonView
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@synthesize singleHog, numberOfHogs, ownerDictionary;
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-(id) initWithFrame:(CGRect)frame {
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    if ((self = [super initWithFrame:frame])) {
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        self.backgroundColor = [UIColor clearColor];
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        NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
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        UIImage *normalHogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
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        [normalHogFile release];
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        self.singleHog = normalHogSprite;
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        [normalHogSprite release];
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        [self addTarget:self action:@selector(addOne) forControlEvents:UIControlEventTouchUpInside];
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    }
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    return self;
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}
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-(void) addOne {
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    self.highlighted = NO;
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    NSInteger number = self.numberOfHogs;
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    number++;
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    [self drawManyHogs:number];
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}
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-(void) drawManyHogs:(NSInteger) hogs {
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    if (numberOfHogs != hogs) {
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        if (hogs <= MAX_HOGS && hogs >= 1)
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            numberOfHogs = hogs;
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        else {
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            if (hogs > MAX_HOGS)
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                numberOfHogs = 1;
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            else
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                numberOfHogs = MAX_HOGS;
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        }
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        [ownerDictionary setObject:[NSNumber numberWithInt:numberOfHogs] forKey:@"number"];
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        UIImage *teamHogs = [[[UIImage alloc] init] autorelease];
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        for (int i = 0; i < numberOfHogs; i++) {
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            teamHogs = [singleHog mergeWith:teamHogs
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                                    atPoint:CGPointMake(8, 0) 
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                                     atSize:CGSizeMake(88, 32)];
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        }
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        [self setImage:teamHogs forState:UIControlStateNormal];
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    }
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}
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-(void) dealloc {
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    [ownerDictionary release];
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    [singleHog release];
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    [super dealloc];
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}
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@end