author | koda |
Sun, 20 Jun 2010 18:35:59 +0200 | |
changeset 3523 | 6592fbb969da |
parent 3522 | 156c04c6a3d8 |
permissions | -rw-r--r-- |
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injection of custom code in SDL for iPhone in order to implement our frontend
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/* |
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* PascalImports.h |
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// fpciphonedel |
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// |
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// Created by Vittorio on 07/01/10. |
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// Copyright __MyCompanyName__ 2010. All rights reserved. |
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* |
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*/ |
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#ifndef PASCALIMPORTS |
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#define PASCALIMPORTS |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* add C declarations below for all exported Pascal functions/procedure |
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* that you want to use |
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*/ |
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48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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void Game(const char *args[]); |
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add initial stubs for selecting weapons in the ifrontend
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void GenLandPreview(void); |
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void HW_versionInfo(short int*, char**); |
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void HW_click(void); |
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void HW_zoomIn(void); |
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void HW_zoomOut(void); |
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void HW_zoomReset(void); |
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void HW_ammoMenu(void); |
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void HW_allKeysUp(void); |
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void HW_walkLeft(void); |
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void HW_walkRight(void); |
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void HW_aimUp(void); |
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void HW_aimDown(void); |
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void HW_shoot(void); |
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void HW_jump(void); |
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void HW_backjump(void); |
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ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
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void HW_chat(void); |
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void HW_tab(void); |
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void HW_pause(void); |
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void HW_cursorUp(int); |
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void HW_cursorDown(int); |
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void HW_cursorLeft(int); |
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void HW_cursorRight(int); |
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void HW_terminate(BOOL); |
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adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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void HW_setLandscape(BOOL); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |