author | displacer |
Sun, 04 Feb 2007 16:56:39 +0000 | |
changeset 387 | 66345e38826d |
parent 383 | 09a8795105a4 |
child 391 | e7565bb852a2 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QMessageBox> |
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#include <QDebug> |
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#include "newnetclient.h" |
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#include "proto.h" |
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#include "gameuiconfig.h" |
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#include "game.h" |
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334 | 26 |
#include "gamecfgwidget.h" |
347 | 27 |
#include "teamselect.h" |
315 | 28 |
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char delimeter='\t'; |
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30 |
||
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
334 | 32 |
config(config), |
33 |
m_pGameCFGWidget(pGameCFGWidget), |
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m_pTeamSelWidget(pTeamSelWidget), |
383 | 35 |
isChief(false), |
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m_game_connected(false) |
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315 | 37 |
{ |
38 |
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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SLOT(displayError(QAbstractSocket::SocketError))); |
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} |
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44 |
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
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{ |
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qDebug() << hostName << ":" << port; |
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NetSocket.connectToHost(hostName, port); |
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mynick = nick; |
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} |
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51 |
||
52 |
void HWNewNet::Disconnect() |
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{ |
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383 | 54 |
NetSocket.disconnectFromHost(); |
315 | 55 |
} |
56 |
||
57 |
void HWNewNet::JoinGame(const QString & game) |
|
58 |
{ |
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RawSendNet(QString("JOIN %1").arg(game)); |
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} |
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||
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void HWNewNet::AddTeam(const HWTeam & team) |
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{ |
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RawSendNet(QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + |
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team.teamColor.name() + delimeter + |
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team.HHName[0] + delimeter + team.HHName[1] + delimeter + |
315 | 68 |
team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter + |
69 |
team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]); |
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} |
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||
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void HWNewNet::RemoveTeam(const HWTeam & team) |
73 |
{ |
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RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName); |
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} |
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void HWNewNet::StartGame() |
78 |
{ |
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RawSendNet(QString("START:")); |
315 | 80 |
} |
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341 | 82 |
void HWNewNet::SendConfigToEngine() |
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{ |
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} |
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315 | 87 |
void HWNewNet::SendNet(const QByteArray & buf) |
88 |
{ |
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QString msg = QString(buf.toBase64()); |
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322 | 90 |
qDebug() << "to net:" << buf << ":" << msg; |
315 | 91 |
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341 | 92 |
if(msg == "AUM=") { |
93 |
SendConfigToEngine(); |
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return ; |
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} |
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315 | 96 |
//NetBuffer += buf; |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
315 | 98 |
} |
99 |
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void HWNewNet::RawSendNet(const QString & str) |
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{ |
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RawSendNet(str.toUtf8()); |
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} |
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void HWNewNet::RawSendNet(const QByteArray & buf) |
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{ |
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NetSocket.write(buf); |
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NetSocket.write("\n", 1); |
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} |
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110 |
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void HWNewNet::ClientRead() |
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{ |
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while (NetSocket.canReadLine()) { |
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ParseLine(NetSocket.readLine().trimmed()); |
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} |
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} |
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117 |
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void HWNewNet::OnConnect() |
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{ |
|
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RawSendNet(QString("USER") + delimeter + "hwgame 1 2 Hedgewars game"); |
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RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
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} |
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123 |
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void HWNewNet::OnDisconnect() |
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{ |
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//emit ChangeInTeams(QStringList()); |
383 | 127 |
if(m_game_connected) emit Disconnected(); |
128 |
m_game_connected=false; |
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315 | 129 |
} |
130 |
||
131 |
void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
|
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{ |
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switch (socketError) { |
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case QAbstractSocket::RemoteHostClosedError: |
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break; |
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case QAbstractSocket::HostNotFoundError: |
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QMessageBox::information(0, tr("Error"), |
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tr("The host was not found. Please check the host name and port settings.")); |
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break; |
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case QAbstractSocket::ConnectionRefusedError: |
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QMessageBox::information(0, tr("Error"), |
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tr("Connection refused")); |
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break; |
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default: |
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QMessageBox::information(0, tr("Error"), |
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NetSocket.errorString()); |
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} |
|
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} |
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149 |
||
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void HWNewNet::ParseLine(const QByteArray & line) |
|
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{ |
|
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QString msg = QString::fromUtf8 (line.data(), line.size()); |
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320 | 153 |
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315 | 154 |
qDebug() << "line " << msg << " received"; |
155 |
||
156 |
QStringList lst = msg.split(delimeter); |
|
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if (lst[0] == "ERRONEUSNICKNAME") { |
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QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used"); |
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return; |
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} |
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161 |
||
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if (lst[0] == "CONNECTED") { |
|
383 | 163 |
m_game_connected=true; |
315 | 164 |
emit Connected(); |
165 |
emit EnteredGame(); |
|
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return; |
|
167 |
} |
|
168 |
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if (lst[0] == "ADDTEAM:") { |
315 | 170 |
lst.pop_front(); |
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emit AddNetTeam(lst); |
315 | 172 |
return; |
173 |
} |
|
174 |
||
347 | 175 |
if (lst[0] == "REMOVETEAM:") { |
352 | 176 |
if(lst.size()<3) return; |
177 |
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt())); |
|
347 | 178 |
return; |
179 |
} |
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180 |
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349 | 181 |
if(lst[0]=="SLAVE") { |
182 |
m_pGameCFGWidget->setEnabled(false); |
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m_pTeamSelWidget->setNonInteractive(); |
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return; |
349 | 185 |
} |
186 |
||
315 | 187 |
if (lst[0] == "CONFIGASKED") { |
334 | 188 |
isChief=true; |
315 | 189 |
ConfigAsked(); |
190 |
return; |
|
191 |
} |
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320 | 192 |
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if (lst[0] == "RUNGAME") { |
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HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?) |
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connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &))); |
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connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
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connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &))); |
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game->StartNet(); |
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} |
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|
315 | 201 |
if (lst[0] == "CONFIGURED") { |
202 |
lst.pop_front(); |
|
334 | 203 |
if(lst.size()<5) return; |
204 |
qDebug() << lst; |
|
205 |
emit seedChanged(lst[0]); |
|
206 |
emit mapChanged(lst[1]); |
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207 |
emit themeChanged(lst[2]); |
|
208 |
emit initHealthChanged(lst[3].toUInt()); |
|
209 |
emit turnTimeChanged(lst[4].toUInt()); |
|
210 |
//emit fortsModeChanged(lst[5].toInt() != 0); // FIXME: add a getFortsMode in ConfigAsked |
|
315 | 211 |
return; |
212 |
} |
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213 |
||
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214 |
if(lst[0]=="TEAM_ACCEPTED") { |
60e4af0a4375
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|
215 |
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]); |
373 | 216 |
m_pTeamSelWidget->changeTeamStatus(lst[1]); |
354
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network to local teams map, addteams from server before team config bug, fixed some segfaults
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217 |
return; |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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|
218 |
} |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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parents:
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219 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
220 |
if (lst[0] == "CONFIG_PARAM") { |
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diff
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|
221 |
if (lst[1] == "SEED") { |
332 | 222 |
emit seedChanged(lst[2]); |
329
4c3aad46baa5
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223 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
224 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
225 |
if (lst[1] == "MAP") { |
332 | 226 |
emit mapChanged(lst[2]); |
329
4c3aad46baa5
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227 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
228 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
229 |
if (lst[1] == "THEME") { |
332 | 230 |
emit themeChanged(lst[2]); |
329
4c3aad46baa5
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unc0rr
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|
231 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
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|
232 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
233 |
if (lst[1] == "HEALTH") { |
332 | 234 |
emit initHealthChanged(lst[2].toUInt()); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
changeset
|
235 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
|
236 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
237 |
if (lst[1] == "TURNTIME") { |
332 | 238 |
emit turnTimeChanged(lst[2].toUInt()); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
changeset
|
239 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
|
240 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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|
241 |
if (lst[1] == "FORTSMODE") { |
332 | 242 |
emit fortsModeChanged(lst[2].toInt() != 0); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
243 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
244 |
} |
352 | 245 |
if (lst[1] == "HHNUM") { |
246 |
HWTeam tmptm(lst[2], lst[3].toUInt()); |
|
362
b28e0dd48269
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diff
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|
247 |
if(m_networkToLocalteams.find(lst[3].toUInt())!=m_networkToLocalteams.end()) { |
356
ca3a5dfcae75
network teams hedgehogs nums modifications now working from chief client
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diff
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|
248 |
tmptm=HWTeam(lst[2]); // local team should be changed |
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network teams hedgehogs nums modifications now working from chief client
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diff
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|
249 |
} |
352 | 250 |
tmptm.numHedgehogs=lst[4].toUInt(); |
251 |
emit hhnumChanged(tmptm); |
|
252 |
return; |
|
253 |
} |
|
372 | 254 |
if (lst[1] == "TEAM_COLOR") { |
255 |
HWTeam tmptm(lst[2], lst[3].toUInt()); |
|
256 |
if(m_networkToLocalteams.find(lst[3].toUInt())!=m_networkToLocalteams.end()) { |
|
257 |
tmptm=HWTeam(lst[2]); // local team should be changed |
|
258 |
} |
|
259 |
tmptm.teamColor=QColor(lst[4]); |
|
260 |
emit teamColorChanged(tmptm); |
|
261 |
return; |
|
262 |
} |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
263 |
qDebug() << "unknow config param: " << lst[1]; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
264 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
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changeset
|
265 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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266 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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267 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
268 |
// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
269 |
// "CONNECTED" at round phase, etc. |
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|
270 |
if (lst[0] == "GAMEMSG:") { |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
271 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
272 |
emit FromNet(em); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
273 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
|
274 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
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|
275 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
276 |
qDebug() << "unknown net command: " << msg; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
277 |
|
315 | 278 |
} |
279 |
||
280 |
||
281 |
void HWNewNet::ConfigAsked() |
|
282 |
{ |
|
335 | 283 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
284 |
onMapChanged(m_pGameCFGWidget->getCurrentMap()); |
|
285 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
286 |
onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
287 |
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
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} |
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void HWNewNet::RunGame() |
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{ |
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HWGame * game = new HWGame(config, 0); |
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connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &))); |
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connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
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connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &))); |
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game->StartNet(); |
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} |
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void HWNewNet::onHedgehogsNumChanged(const HWTeam& team) |
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qDebug() << team.getNetID() << ":" << team.numHedgehogs; |
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RawSendNet(QString("CONFIG_PARAM%1HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\ |
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.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
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.arg(team.numHedgehogs)); |
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} |
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void HWNewNet::onTeamColorChanged(const HWTeam& team) |
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{ |
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qDebug() << team.getNetID() << ":" << team.teamColor.name(); |
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RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\ |
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.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
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.arg(team.teamColor.name())); |
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} |
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void HWNewNet::onSeedChanged(const QString & seed) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
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} |
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void HWNewNet::onMapChanged(const QString & map) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
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} |
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void HWNewNet::onThemeChanged(const QString & theme) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
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} |
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void HWNewNet::onInitHealthChanged(quint32 health) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
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} |
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void HWNewNet::onTurnTimeChanged(quint32 time) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
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} |
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void HWNewNet::onFortsModeChanged(bool value) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
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} |