gameServer/stresstest.hs
author smxx
Thu, 01 Apr 2010 10:40:12 +0000
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{-# LANGUAGE CPP #-}
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.Exception
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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session1 nick room = ["NICK", nick, "", "PROTO", "24", "", "CHAT", "lobby 1", "", "CREATE", room, "", "CHAT", "room 1", "", "QUIT", "bye-bye", ""]
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session2 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "bye-bye", ""]
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session3 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "QUIT", "bye-bye", ""]
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emulateSession sock s = do
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (50000::Int, 90000) >>= threadDelay) s
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    hFlush sock
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    threadDelay 225000
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testing = Control.Exception.handle print $ do
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    putStrLn "Start"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    num1 <- randomRIO (70000::Int, 70100)
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    num2 <- randomRIO (0::Int, 2)
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    num3 <- randomRIO (0::Int, 5)
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    let nick1 = show num1
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    let room1 = show num2
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    case num2 of 
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        0 -> emulateSession sock $ session1 nick1 room1
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        1 -> emulateSession sock $ session2 nick1 room1
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        2 -> emulateSession sock $ session3 nick1 room1
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    hClose sock
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    putStrLn "Finish"
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forks = forever $ do
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    delay <- randomRIO (10000::Int, 19000)
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    threadDelay delay
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    forkIO testing
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main = withSocketsDo $ do
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks