share/hedgewars/Data/Missions/Scenario/User_Mission_-_Spooky_Tree.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 12933 e65aa3c3d4e6
child 13583 141cdfe0f3ca
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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---------------------------------------------------------------
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local player = nil -- This variable will point to the hog's gear
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local instructor = nil
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local enemy = nil
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local GameOver = false
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local birdSpeech = false
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local birdSqualk = false
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local GirderCrate = nil
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function onGameInit()
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	-- Things we don't modify here will use their default values.
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	Seed = 0 -- The base number for the random number generator
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	GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules
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	TurnTime = 90000 -- The time the player has to move each round (in ms)
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	CaseFreq = 0 -- The frequency of crate drops
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	MinesNum = 0 -- The number of mines being placed
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	MinesTime  = 1
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	Explosives = 0 -- The number of explosives being placed
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	Delay = 10 -- The delay between each round
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	Map = "Tree" -- The map to be played
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	Theme = "Halloween" -- The theme to be used
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	-- Disable Sudden Death
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	HealthDecrease = 0
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	WaterRise = 0
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	AddTeam(loc("Bloody Rookies"), 14483456, "deadhog", "Island", "Default", "cm_eyes")
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	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
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			--852718
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	AddTeam(loc("Toxic Team"), 	1175851, "skull", "Island", "Default", "cm_magicskull")
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	enemy = AddHog(loc("Poison"), 1, 10, "Skull")
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	SetGearPosition(player,970,23)
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	SetGearPosition(enemy,498,806)
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end
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function onGameStart()
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	--right side mines
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	AddGear(1681,359,gtMine, 0, 0, 0, 0)
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	AddGear(1718,518,gtMine, 0, 0, 0, 0)
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	AddGear(1648,527,gtMine, 0, 0, 0, 0)
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	AddGear(1584,522,gtMine, 0, 0, 0, 0)
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	--tunnel mines
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	AddGear(301,569,gtSMine, 0, 0, 0, 0)
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	AddGear(372,608,gtSMine, 0, 0, 0, 0)
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	AddGear(453,628,gtSMine, 0, 0, 0, 0)
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	AddGear(524,611,gtSMine, 0, 0, 0, 0)
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	AddGear(613,611,gtSMine, 0, 0, 0, 0)
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	AddGear(308,486,gtSMine, 0, 0, 0, 0)
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	AddGear(372,478,gtSMine, 0, 0, 0, 0)
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	AddGear(453,466,gtSMine, 0, 0, 0, 0)
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	AddGear(524,471,gtSMine, 0, 0, 0, 0)
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	AddGear(613,466,gtSMine, 0, 0, 0, 0)
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	--above the tunnel mines
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	AddGear(331,433,gtMine, 0, 0, 0, 0)
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	AddGear(404,420,gtMine, 0, 0, 0, 0)
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	AddGear(484,424,gtMine, 0, 0, 0, 0)
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	AddGear(562,417,gtMine, 0, 0, 0, 0)
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	AddGear(640,412,gtMine, 0, 0, 0, 0)
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	-- crates crates and more crates
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	SpawnSupplyCrate(1208,576,amBlowTorch)
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	SpawnSupplyCrate(1467,376,amPickHammer)
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	SpawnSupplyCrate(373,165,amGirder)
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	SpawnSupplyCrate(704,623,amJetpack)
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	SpawnSupplyCrate(1646,749,amLaserSight)
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	SpawnSupplyCrate(745,418,amShotgun) --shotgun1
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	SpawnSupplyCrate(833,432,amFirePunch) --fire punch
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	GirderCrate = SpawnSupplyCrate(1789,514,amShotgun) -- final shotgun
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	SpawnSupplyCrate(1181,419,amBee)
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	ShowMission(loc("Spooky Tree"), loc("Scenario"),
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		loc("Eliminate the enemy before the time runs out.") .. "|" ..
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		loc("Unlimited Attacks: Attacks don't end your turn") .. "|" ..
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		loc("Mines time: 0 seconds"), -amBee, 0)
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	SetWind(-75)
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end
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function onGameTick()
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	if CurrentHedgehog ~= nil then
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		if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133)  then
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			birdSqualk = true
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			PlaySound(sndBirdyLay)
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		end
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		if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then
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			birdSpeech = true
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			HogSay(player,loc("Good birdy......"),SAY_THINK)
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		end
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	end
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	if CurrentHedgehog ~= nil then
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		--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
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	end
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	if (TotalRounds == 2) and (GameOver == false) then -- just in case
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		SetHealth(player, 0)
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		GameOver = true
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	end
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	if TurnTimeLeft == 1 then
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		--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
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		SetHealth(player, 0)
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		GameOver = true
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amShotgun, 0, 0, 0, 1)
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	SetAmmo(amFirePunch, 0, 0, 0, 1)
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	SetAmmo(amBee, 0, 0, 0, 1)
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	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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	SetAmmo(amGirder, 0, 0, 0, 1)
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	SetAmmo(amParachute, 1, 0, 0, 1)
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	SetAmmo(amPickHammer, 0, 0, 0, 1)
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	SetAmmo(amJetpack, 0, 0, 0, 1)
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	SetAmmo(amLaserSight, 0, 0, 0, 1)
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end
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   140
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function onGearDelete(gear)
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   142
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	if gear == GirderCrate then
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		TurnTimeLeft = TurnTimeLeft + 30000
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	end
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   146
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	if GetGearType(gear) == gtCase then
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		TurnTimeLeft = TurnTimeLeft + 5000
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	end
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   150
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	if (gear == enemy) and (GameOver == false) then
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		ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
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	elseif gear == player then
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		ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
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		GameOver = true
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	end
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   157
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   158
end