share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 12350 193eba524369
child 13273 8f579173b161
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.
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-- THE SPECIALISTS MODE 0.7
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-- by mikade
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----------------------------------
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-- version history
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-----------------
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-- version 0.1
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-----------------
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-- concept test
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----------------
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-- version 0.2
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----------------
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-- added gfRandomOrder to gameflags
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-- removed some deprecated variables/methods
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-- fixed lack of portal reset
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----------------
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-- version 0.3
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----------------
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-- added switching on start
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-- removed switch from engineer weaponset
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----------------
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-- version 0.4
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----------------
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-- Attempted to:
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-- fix potential switch explit
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-- improve user feedback on start
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-- version 0.5
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-- provision for variable minetimer / demo mines set to 5000ms
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-- don't autoswitch if player only has 1 hog on his team
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-- version 0.6
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----------------
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-- for the meanwhile, don't drop any crates except health crates
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-- version 0.7
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-- perhogadmsdf :D :D :D :D
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--TO DO
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--------------------
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-- balance hog health, maybe
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-- add proper gameflag checking, maybe (so that we can throw in a .cfg and let the users break everything)
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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local numhhs = 0
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local hhs = {}
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local currName
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local lastName
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local started = false
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local switchStage = 0
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local hogCounter
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function CountHog(gear)
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	hogCounter = hogCounter +1
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end
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function onNewAmmoStore(groupIndex, hogIndex)
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	SetAmmo(amSkip, 9, 0, 0, 0)
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	if hogIndex == 0 then
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		SetAmmo(amBazooka, 1, 0, 0, 0)
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		SetAmmo(amGrenade, 1, 0, 0, 0)
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		SetAmmo(amShotgun, 1, 0, 0, 0)
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	elseif hogIndex == 1 then
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		SetAmmo(amGirder, 2, 0, 0, 0)
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		SetAmmo(amBlowTorch, 1, 0, 0, 0)
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		SetAmmo(amPickHammer, 1, 0, 0, 0)
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	elseif hogIndex == 2 then
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		SetAmmo(amRope, 9, 0, 0, 0)
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		SetAmmo(amParachute, 9, 0, 0, 0)
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		SetAmmo(amFirePunch, 1, 0, 0, 0)
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	elseif hogIndex == 3 then
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		SetAmmo(amDynamite, 1, 0, 0, 0)
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		SetAmmo(amMine, 1, 0, 0, 0)
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		SetAmmo(amDrill, 1, 0, 0, 0)
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	elseif hogIndex == 4 then
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		SetAmmo(amSniperRifle, 1, 0, 0, 0)
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		SetAmmo(amDEagle, 1, 0, 0, 0)
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		SetAmmo(amPortalGun, 2, 0, 0, 0)
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	elseif hogIndex == 5 then
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		SetAmmo(amSeduction, 9, 0, 0, 0)
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		SetAmmo(amResurrector, 1, 0, 0, 0)
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		SetAmmo(amInvulnerable, 1, 0, 0, 0)
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        SetAmmo(amLowGravity, 1, 0, 0, 0)
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	elseif hogIndex == 6 then
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		SetAmmo(amFlamethrower, 1, 0, 0, 0)
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		SetAmmo(amMolotov, 1, 0, 0, 0)
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		SetAmmo(amNapalm, 1, 0, 0, 0)
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	elseif hogIndex == 7 then
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		SetAmmo(amBaseballBat, 1, 0, 0, 0)
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		SetAmmo(amGasBomb, 1, 0, 0, 0)
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		SetAmmo(amKamikaze, 1, 0, 0, 0)
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	end
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end
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function CreateTeam()
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	currTeam = ""
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	lastTeam = ""
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	z = 0
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	for i = 0, (numhhs-1) do
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			currTeam = GetHogTeamName(hhs[i])
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			if currTeam == lastTeam then
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					z = z + 1
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			else
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					z = 1
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			end
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			if z == 1 then
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					SetHogName(hhs[i],loc("Soldier"))
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					SetHogHat(hhs[i], "sf_vega")
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					SetHealth(hhs[i],200)
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			elseif z == 2 then
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					SetHogHat(hhs[i], "Glasses")
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					SetHogName(hhs[i],loc("Engineer"))
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			elseif z == 3 then
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					SetHogName(hhs[i],loc("Ninja"))
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					SetHogHat(hhs[i], "NinjaFull")
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					SetHealth(hhs[i],80)
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			elseif z == 4 then
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					SetHogName(hhs[i],loc("Demo"))
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					SetHogHat(hhs[i], "Skull")
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					SetHealth(hhs[i],200)
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			elseif z == 5 then
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					SetHogName(hhs[i],loc("Sniper"))
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					SetHogHat(hhs[i], "Sniper")
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					SetHealth(hhs[i],120)
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			elseif z == 6 then
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					SetHogName(hhs[i],loc("Saint"))
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					SetHogHat(hhs[i], "angel")
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					SetHealth(hhs[i],300)
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			elseif z == 7 then
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					SetHogName(hhs[i],loc("Pyro"))
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					SetHogHat(hhs[i], "Gasmask")
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					SetHealth(hhs[i],150)
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			elseif z == 8 then
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					SetHogName(hhs[i],loc("Loon"))
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					SetHogHat(hhs[i], "clown")
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					SetHealth(hhs[i],100)
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			end
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			lastTeam = GetHogTeamName(hhs[i])
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	end
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end
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function onGameInit()
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	ClearGameFlags()
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	EnableGameFlags(gfRandomOrder, gfResetWeps, gfInfAttack, gfPlaceHog, gfPerHogAmmo)
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	Delay = 10
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	HealthCaseProb = 100
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end
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function onGameStart()
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	CreateTeam()
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	ShowMission     (
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                                loc("THE SPECIALISTS"),
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                                loc("a Hedgewars mini-game"),
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                                loc("Eliminate the enemy specialists.") .. "|" ..
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                                " " .. "|" ..
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                                loc("Game Modifiers: ") .. "|" ..
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                                loc("Per-Hog Ammo") .. "|" ..
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                                loc("Weapons Reset") .. "|" ..
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                                loc("Unlimited Attacks") .. "|" ..
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                                "", 4, 4000
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                                )
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	trackTeams()
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end
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function onNewTurn()
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	currName = GetHogName(CurrentHedgehog)
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	lastName = GetHogName(CurrentHedgehog)
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	started = true
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	switchStage = 0
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end
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function onGameTick20()
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	if (CurrentHedgehog ~= nil) then
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		currName = GetHogName(CurrentHedgehog)
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		if (currName ~= lastName) and (switchStage > 5) then
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			AddCaption(loc("Switched to ") .. currName .. "!")
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		end
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		if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 5) then
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			AddCaption(loc("Prepare yourself") .. ", " .. currName .. "!")
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			hogCounter = 0
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			runOnHogsInTeam(CountHog, GetHogTeamName(CurrentHedgehog) )
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			if hogCounter > 1 then
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				switchStage = switchStage + 1
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				if switchStage == 1 then
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					AddAmmo(CurrentHedgehog, amSwitch, 1)
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				elseif switchStage == 2 then
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					SetWeapon(amSwitch)
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				elseif switchStage == 3 then
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					SetGearMessage(CurrentHedgehog,gmAttack)
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				elseif switchStage == 4 then
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					switchStage = 6
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					AddAmmo(CurrentHedgehog, amSwitch, 0)
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				end
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			else
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				switchStage = 6
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			end
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		end
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		lastName = currName
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	end
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end
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function onGearAdd(gear)
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    if GetGearType(gear) == gtHedgehog then
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		hhs[numhhs] = gear
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		numhhs = numhhs + 1
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	elseif (GetGearType(gear) == gtMine) and (started == true) then
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		SetTimer(gear,5000)
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	end
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	if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then
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		trackGear(gear)
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	end
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end
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function onGearDelete(gear)
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	if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then
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		trackDeletion(gear)
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	end
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end
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function onAmmoStoreInit()
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--
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end
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