cocoaTouch/MainMenuViewController.m
author nemo
Thu, 06 May 2010 15:26:14 +0000
changeset 3434 6af73e7f2438
parent 3377 a3f0849f26bc
child 3463 23c50be687a9
permissions -rw-r--r--
Henek makes AmmoMenu more flexible
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "GameConfigViewController.h"
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#import "SplitViewRootController.h"
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#import "CommodityFunctions.h"
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@implementation MainMenuViewController
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@synthesize cover, versionLabel;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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- (void)didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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	[super didReceiveMemoryWarning];
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}
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-(void) viewDidLoad {
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    char *ver;
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    HW_versionInfo(NULL, &ver);
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    NSString *versionNumber = [[NSString alloc] initWithCString:ver];
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    self.versionLabel.text = versionNumber;
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    [versionNumber release];
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    // listen to request to remove the modalviewcontroller
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(dismissModalViewController)
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                                                 name: @"dismissModalView" 
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                                               object:nil];
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    // initialize some files the first time we load the game
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	if (!([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()])) 
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        [NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
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	[super viewDidLoad];
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}
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// this is called to verify whether it's the first time the app is launched
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// if it is it blocks user interaction with an alertView until files are created
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-(void) checkFirstRun {
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    NSLog(@"First time run, creating settings files at %@", SETTINGS_FILE());
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    // show a popup with an indicator to make the user wait
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    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
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                                                    message:nil
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                                                   delegate:nil
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                                          cancelButtonTitle:nil
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                                          otherButtonTitles:nil];
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    [alert show];
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    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] 
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                                          initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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    indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
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    [indicator startAnimating];
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    [alert addSubview:indicator];
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    [indicator release];
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    // create a team
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    createTeamNamed(@"Default Team");
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    // create settings.plist
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    NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
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    [saveDict setObject:@"" forKey:@"username"];
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    [saveDict setObject:@"" forKey:@"password"];
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    [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
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    [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
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    [saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
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    [saveDict writeToFile:SETTINGS_FILE() atomically:YES];
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    [saveDict release];    
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    // ok let the user take control
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    [alert dismissWithClickedButtonIndex:0 animated:YES];
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    [alert release];
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	[pool release];
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	[NSThread exit];
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}
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#pragma mark -
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-(void) appear {
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    [[SDLUIKitDelegate sharedAppDelegate].uiwindow addSubview:self.view];
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    [self release];
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    [UIView beginAnimations:@"inserting main controller" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 1;
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	[UIView commitAnimations];
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    [NSTimer scheduledTimerWithTimeInterval:0.7 target:self selector:@selector(hideBehind) userInfo:nil repeats:NO];
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}
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-(void) disappear {
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    if (nil != cover)
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        [cover release];
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    [UIView beginAnimations:@"removing main controller" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 0;
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	[UIView commitAnimations];
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    [self retain];
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    //[self.view removeFromSuperview];
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}
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// this is a silly way to hide the sdl contex that remained active
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-(void) hideBehind {
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    if (nil == cover) {
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        cover= [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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        cover.backgroundColor = [UIColor blackColor];
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    }
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    [[SDLUIKitDelegate sharedAppDelegate].uiwindow insertSubview:cover belowSubview:self.view];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *configNibName;
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    NSString *debugStr;
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    switch (button.tag) {
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        case 0:
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            if (1) { // bug in UIModalTransitionStylePartialCurl?
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                if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                    configNibName = @"GameConfigViewController-iPad";
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                else
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                    configNibName = @"GameConfigViewController-iPhone";
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                gameConfigViewController = [[GameConfigViewController alloc] initWithNibName:configNibName
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                                                                                      bundle:nil];
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#ifdef __IPHONE_3_2
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                if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                    gameConfigViewController.modalTransitionStyle = UIModalTransitionStylePartialCurl;
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#endif
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            }
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            [self presentModalViewController:gameConfigViewController animated:YES];
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            break;
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        case 2:
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            if (nil == splitRootViewController) {
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                splitRootViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
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                splitRootViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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            }
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            [self presentModalViewController:splitRootViewController animated:YES];
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            break;
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        case 3:
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            debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
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            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
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            scroll.text = debugStr;
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            [debugStr release];
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            scroll.editable = NO;
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            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
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            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
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            btn.backgroundColor = [UIColor blackColor];
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            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
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            [scroll addSubview:btn];
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            [self.view addSubview:scroll];
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            [scroll release];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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// allows child controllers to return to the main controller
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-(void) dismissModalViewController {
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    [self dismissModalViewControllerAnimated:YES];
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}
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-(void) viewDidUnload {
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    self.cover = nil;
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    self.versionLabel = nil;
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    gameConfigViewController = nil;
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    splitRootViewController = nil;
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	[super viewDidUnload];
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}
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-(void) dealloc {
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    [versionLabel release];
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    [cover release];
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    [splitRootViewController release];
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    [gameConfigViewController release];
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	[super dealloc];
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}
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@end