4872
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-- enable awesome translaction support so we can use loc() wherever we want
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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local moveTimer = 0
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local leftOn = false
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local rightOn = false
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local upOn = false
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local downOn = false
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local shotsMax = 10
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local shotsLeft = 50
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local TimeLeftCounter = 0
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local TimeLeft = 30--000
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local stopMovement = false
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local tumbleStarted = false
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------------------------
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function GetSpeed()
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dx, dy = GetGearVelocity(CurrentHedgehog)
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x = dx*dx
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y = dy*dy
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z = x+y
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z = z*100
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k = z%1
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if k ~= 0 then
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z = z - k
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end
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return(z)
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end
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function onGameInit()
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--Theme = "Hell"
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end
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function onGameStart()
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ShowMission(loc("TUMBLER"), "a Hedgewars mini-game", "- Use the arrow keys to move|- Use [enter] and [backspace] to fire", 4, 4000)
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end
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function onHJump()
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if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
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shotsLeft = shotsLeft - 1
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AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtMortar, 0, 0, 0, 1)
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AddCaption(loc("Shots Left: ") .. shotsLeft)
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end
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end
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function onLJump()
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if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
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dx, dy = GetGearVelocity(CurrentHedgehog)
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--boosts in the direction you're already going
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--[[if dx >= 0 then
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x = -15
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elseif dx < 0 then
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x = 15
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end
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if dy >= 0 then
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y = -15
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elseif dy < 0 then
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y = 15
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end]]
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-- this repositions where the explosions are going to appear
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-- based on the users INTENDED (keypress) direction
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-- thus allowing to boost yourself or change direction with
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-- a blast
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-- naturally, it's also an anti-hog weapon
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x = 0
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y = 0
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if leftOn == true then
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x = x + 15
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end
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if rightOn == true then
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x = x - 15
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end
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if upOn == true then
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y = y + 15
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end
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if downOn == true then
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y = y - 15
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end
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shotsLeft = shotsLeft - 1
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AddGear((GetX(CurrentHedgehog) + x), (GetY(CurrentHedgehog) + y), gtGrenade, 0, 0, 0, 1)
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AddCaption(loc("Shots Left: ") .. shotsLeft)
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end
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end
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function onLeft()
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then
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leftOn = true
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end
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end
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function onRight()
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then
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rightOn = true
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end
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end
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function onUp()
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then
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upOn = true
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end
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end
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function onDown()
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then
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downOn = true
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end
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end
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function onDownUp()
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downOn = false
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end
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function onUpUp()
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upOn = false
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end
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function onLeftUp()
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leftOn = false
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end
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function onRightUp()
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rightOn = false
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end
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function onNewTurn()
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shotsLeft = shotsMax
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stopMovement = false
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tumbleStarted = false
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--SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
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--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
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end
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function onGameTick()
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-- start the player tumbling with a boom once their turn has actually begun
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if tumbleStarted == false then
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if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
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AddCaption("Good to go!")
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tumbleStarted = true
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TimeLeft = 45
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AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
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end
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end
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if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
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--AddCaption(loc("Speed: ") .. GetSpeed())
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-- Calculate and display turn time
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TimeLeftCounter = TimeLeftCounter + 1
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if TimeLeftCounter == 1000 then
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TimeLeftCounter = 0
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TimeLeft = TimeLeft - 1
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if TimeLeft >= 0 then
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--TurnTimeLeft = TimeLeft
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AddCaption(loc("Time Left: ") .. TimeLeft)
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end
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end
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--if TimeLeft >= 0 then
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-- --TurnTimeLeft = TimeLeft
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-- AddCaption(loc("Time Left: ") .. TimeLeft)
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--end
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--ShowMission(loc("TUMBLER"), loc("v0.2"), loc("Speed: ") .. GetSpeed() .. "|" .. loc("Ammo: ") .. shotsLeft, 4, 0)
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if TimeLeft == 0 then
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stopMovement = true
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upOn = false
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down = false
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leftOn = false
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rightOn = false
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end
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-- handle movement based on IO
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moveTimer = moveTimer + 1
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if moveTimer == 100 then -- 100
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moveTimer = 0
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dx, dy = GetGearVelocity(CurrentHedgehog)
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dxlimit = 0.4
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dylimit = 0.4
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if dx > dxlimit then
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dx = dxlimit
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end
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if dy > dylimit then
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dy = dylimit
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end
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if dx < -dxlimit then
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dx = -dxlimit
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end
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if dy < -dylimit then
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dy = -dylimit
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end
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if leftOn == true then
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dx = dx - 0.1
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end
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if rightOn == true then
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dx = dx + 0.1
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end
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if upOn == true then
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dy = dy - 0.1
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end
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if downOn == true then
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dy = dy + 0.1
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end
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--if leftOn == true then
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-- dx = dx - 0.04
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--end
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--if rightOn == true then
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-- dx = dx + 0.04
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--end
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--if upOn == true then
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-- dy = dy - 0.1
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--end
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--if downOn == true then
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-- dy = dy + 0.06
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--end
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SetGearVelocity(CurrentHedgehog, dx, dy)
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end
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end
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end
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function onGearDamage(gear, damage)
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if gear == CurrentHedgehog then
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-- You are now tumbling
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end
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end
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function onGearAdd(gear)
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end
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function onGearDelete(gear)
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if CurrentHedgehog ~= nil then
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FollowGear(CurrentHedgehog)
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end
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end
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