author | unc0rr |
Fri, 25 Jul 2008 19:03:27 +0000 | |
changeset 1095 | 6c5e53821e6e |
parent 1066 | 1f1b3686a2b0 |
child 1214 | 090f94cd663e |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QResizeEvent> |
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#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include "gamecfgwidget.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QWidget(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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QGroupBox *GBoxMap = new QGroupBox(this); |
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GBoxMap->setTitle(QGroupBox::tr("Landscape")); |
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GBoxMap->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxMap); |
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QHBoxLayout *GBoxMapLayout = new QHBoxLayout(GBoxMap); |
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GBoxMapLayout->setMargin(0); |
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pMapContainer = new HWMapContainer(GBoxMap); |
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changeset
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GBoxMapLayout->addStretch(); |
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GBoxMapLayout->addWidget(pMapContainer); |
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parents:
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changeset
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GBoxMapLayout->addStretch(); |
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QGroupBox *GBoxOptions = new QGroupBox(this); |
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GBoxOptions->setTitle(QGroupBox::tr("Game scheme")); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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CB_mode_Forts = new QCheckBox(GBoxOptions); |
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CB_mode_Forts->setText(QCheckBox::tr("Forts mode")); |
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GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2); |
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L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions); |
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L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions); |
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GBoxOptionsLayout->addWidget(L_TurnTime, 1, 0); |
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GBoxOptionsLayout->addWidget(L_InitHealth, 2, 0); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 3, 0); |
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SB_TurnTime = new QSpinBox(GBoxOptions); |
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SB_TurnTime->setRange(15, 90); |
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SB_TurnTime->setValue(45); |
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SB_TurnTime->setSingleStep(15); |
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SB_InitHealth = new QSpinBox(GBoxOptions); |
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SB_InitHealth->setRange(50, 200); |
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SB_InitHealth->setValue(100); |
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SB_InitHealth->setSingleStep(25); |
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GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1); |
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GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 3, 1); |
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mainLayout.addWidget(new QWidget(this), 100); |
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connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
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connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
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connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
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connect(WeaponsName, SIGNAL(activated(const QString&)), this, SIGNAL(newWeaponsName(const QString&))); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(onSeedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(onThemeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(onMapChanged(const QString &))); |
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} |
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quint32 GameCFGWidget::getGameFlags() const |
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{ |
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quint32 result = 0; |
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if (CB_mode_Forts->isChecked()) |
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result |= 1; |
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return result; |
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} |
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QString GameCFGWidget::getCurrentSeed() const |
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{ |
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return pMapContainer->getCurrentSeed(); |
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} |
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QString GameCFGWidget::getCurrentMap() const |
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{ |
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return pMapContainer->getCurrentMap(); |
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} |
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QString GameCFGWidget::getCurrentTheme() const |
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{ |
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return pMapContainer->getCurrentTheme(); |
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} |
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quint32 GameCFGWidget::getInitHealth() const |
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{ |
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return SB_InitHealth->value(); |
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} |
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quint32 GameCFGWidget::getTurnTime() const |
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{ |
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return SB_TurnTime->value(); |
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} |
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QString GameCFGWidget::getNetAmmo() const |
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{ |
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return curNetAmmo; |
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} |
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QStringList GameCFGWidget::getFullConfig() const |
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{ |
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QStringList sl; |
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sl.append("eseed " + getCurrentSeed()); |
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sl.append(QString("e$gmflags %1").arg(getGameFlags())); |
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sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000)); |
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QString currentMap = getCurrentMap(); |
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if (currentMap.size() > 0) |
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sl.append("emap " + currentMap); |
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sl.append("etheme " + getCurrentTheme()); |
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return sl; |
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} |
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void GameCFGWidget::setSeed(const QString & seed) |
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{ |
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pMapContainer->setSeed(seed); |
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} |
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void GameCFGWidget::setMap(const QString & map) |
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{ |
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pMapContainer->setMap(map); |
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} |
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void GameCFGWidget::setTheme(const QString & theme) |
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{ |
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pMapContainer->setTheme(theme); |
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} |
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void GameCFGWidget::setInitHealth(quint32 health) |
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{ |
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SB_InitHealth->setValue(health); |
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} |
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void GameCFGWidget::setTurnTime(quint32 time) |
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{ |
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SB_TurnTime->setValue(time); |
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} |
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void GameCFGWidget::setFortsMode(bool value) |
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{ |
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CB_mode_Forts->setChecked(value); |
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} |
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void GameCFGWidget::onInitHealthChanged(int health) |
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{ |
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emit initHealthChanged(health); |
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} |
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void GameCFGWidget::onTurnTimeChanged(int time) |
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{ |
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emit turnTimeChanged(time); |
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} |
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void GameCFGWidget::onFortsModeChanged(bool value) |
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{ |
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emit fortsModeChanged(value); |
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} |
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void GameCFGWidget::onSeedChanged(const QString & seed) |
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{ |
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emit seedChanged(seed); |
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} |
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void GameCFGWidget::onMapChanged(const QString & map) |
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{ |
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emit mapChanged(map); |
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} |
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void GameCFGWidget::onThemeChanged(const QString & theme) |
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{ |
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emit themeChanged(theme); |
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} |
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void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
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{ |
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curNetAmmoName=name; |
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curNetAmmo=ammo; |
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WeaponsName->setEditable(false); |
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WeaponsName->clear(); |
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WeaponsName->addItem(name); |
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} |