hedgewars/uLandGraphics.pas
author unC0Rr
Mon, 30 Jan 2023 15:50:14 +0100
branchtransitional_engine
changeset 15942 6e22f4390b7e
parent 15930 f39f0f614dbf
permissions -rw-r--r--
Add basics of wavefront collapse algorithm
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandGraphics;
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interface
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uses uFloat, uConsts, uTypes, Math, uRenderUtils;
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type
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    fillType = (nullPixel, backgroundPixel, ebcPixel, icePixel, addNotHHObj, removeNotHHObj, addHH, removeHH, setCurrentHog, removeCurrentHog);
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type TRangeArray = array[0..31] of record
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                                   Left, Right: LongInt;
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                                   end;
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     PRangeArray = ^TRangeArray;
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TLandCircleProcedure = procedure (landX, landY, pixelX, pixelY: Longint);
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function  addBgColor(OldColor, NewColor: LongWord): LongWord;
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function  SweepDirty: boolean;
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function  Despeckle(X, Y: LongInt): Boolean;
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procedure Smooth(X, Y: LongInt);
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function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
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function  DrawExplosion(X, Y, Radius: LongInt): Longword;
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procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
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procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
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function FillRoundInLand(X, Y, Radius: LongInt; Value: Longword): Longword;
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function FillRoundInLandFT(X, Y, Radius: LongInt; fill: fillType): Longword;
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent, isHH: boolean);
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function  LandBackPixel(x, y: LongInt): LongWord;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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function  DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword): Longword;
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procedure DumpLandToLog(x, y, r: LongInt);
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procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
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function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean;
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function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; Tint: LongWord; Behind, flipHoriz, flipVert: boolean): boolean;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force, behind, flipHoriz, flipVert: boolean; LandFlags: Word; Tint: LongWord): boolean;
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procedure EraseLandRectRaw(X, Y, width, height: LongWord);
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procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert: boolean);
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function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
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implementation
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uses SDLh, uLandTexture, uTextures, uVariables, uUtils, uDebug, uScript, uLandUtils;
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procedure calculatePixelsCoordinates(landX, landY: Longint; var pixelX, pixelY: Longint);
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begin
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if (cReducedQuality and rqBlurryLand) = 0 then
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    begin
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    pixelX := landX;
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    pixelY := landY;
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    end
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else
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    begin
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    pixelX := LandX div 2;
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    pixelY := LandY div 2;
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    end;
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end;
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function drawPixelBG(landX, landY, pixelX, pixelY: Longint): Longword;
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begin
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drawPixelBG := 0;
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if (LandGet(LandY, landX) and lfIndestructible) = 0 then
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    begin
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        if ((LandGet(landY, landX) and lfBasic) <> 0) and (((LandPixelGet(pixelY, pixelX) and AMask) shr AShift) = 255) and (not disableLandBack) then
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        begin
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            LandPixelSet(pixelY, pixelX, LandBackPixel(landX, landY));
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            inc(drawPixelBG);
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        end
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        else if ((LandGet(landY, landX) and lfObject) <> 0) or (((LandPixelGet(pixelY, pixelX) and AMask) shr AShift) < 255) then
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            LandPixelSet(pixelY, pixelX, ExplosionBorderColorNoA)
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    end;
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end;
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procedure drawPixelEBC(landX, landY, pixelX, pixelY: Longint);
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begin
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if (LandGet(landY, landX) and lfIndestructible = 0) and
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    (((LandGet(landY, landX) and lfBasic) <> 0) or ((LandGet(landY, landX) and lfObject) <> 0)) then
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    begin
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    LandPixelSet(pixelY, pixelX, ExplosionBorderColor);
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    LandSet(landY, landX, (LandGet(landY, landX) or lfDamaged) and (not lfIce));
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    LandDirty[landY div 32, landX div 32]:= 1;
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    end;
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end;
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function isLandscapeEdge(weight:Longint):boolean;
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begin
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isLandscapeEdge := (weight < 8) and (weight >= 2);
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end;
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function getPixelWeight(x, y:Longint): Longint;
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var
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    i, j, r: Longint;
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begin
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r := 0;
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for i := x - 1 to x + 1 do
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    for j := y - 1 to y + 1 do
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    begin
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    if (i < 0) or
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       (i > LAND_WIDTH - 1) or
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       (j < 0) or
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       (j > LAND_HEIGHT -1) then
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       exit(9);
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    if LandGet(j, i) and lfLandMask and (not lfIce) = 0 then
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       inc(r)
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    end;
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    getPixelWeight:= r
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end;
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procedure fillPixelFromIceSprite(pixelX, pixelY:Longint);
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var
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    iceSurface: PSDL_Surface;
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    icePixels: PLongwordArray;
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    w: LongWord;
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begin
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    if cOnlyStats then exit;
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    // So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness
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    iceSurface:= SpritesData[sprIceTexture].Surface;
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    icePixels := iceSurface^.pixels;
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    w:= LandPixelGet(pixelY, pixelX);
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    if w > 0 then
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        begin
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        w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
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              (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
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              (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
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        if w < 128 then w:= w+128;
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        if w > 255 then w:= 255;
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        w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixelGet(pixelY, pixelX) and AMask);
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        LandPixelSet(pixelY, pixelX, addBgColor(w, IceColor));
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        LandPixelSet(pixelY, pixelX, addBgColor(LandPixelGet(pixelY, pixelX), icePixels^[iceSurface^.w * (pixelY mod iceSurface^.h) + (pixelX mod iceSurface^.w)]))
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        end
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    else
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        begin
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        LandPixelSet(pixelY, pixelX, IceColor and (not AMask) or $E8 shl AShift);
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        LandPixelSet(pixelY, pixelX, addBgColor(LandPixelGet(pixelY, pixelX), icePixels^[iceSurface^.w * (pixelY mod iceSurface^.h) + (pixelX mod iceSurface^.w)]));
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        // silly workaround to avoid having to make background erasure a tadb it smarter about sea ice
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        if LandPixelGet(pixelY, pixelX) and AMask shr AShift = 255 then
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            LandPixelSet(pixelY, pixelX, LandPixelGet(pixelY, pixelX) and (not AMask) or 254 shl AShift);
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        end;
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end;
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   161
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procedure DrawPixelIce(landX, landY, pixelX, pixelY: Longint);
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begin
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if ((LandGet(landY, landX) and lfIce) <> 0) then exit;
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if (pixelX < LeftX) or (pixelX > RightX) or (pixelY < TopY) then exit;
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if isLandscapeEdge(getPixelWeight(landX, landY)) then
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    begin
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    if (LandPixelGet(pixelY, pixelX) and AMask < 255) and (LandPixelGet(pixelY, pixelX) and AMask > 0) then
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        LandPixelSet(pixelY, pixelX, (IceEdgeColor and (not AMask)) or (LandPixelGet(pixelY, pixelX) and AMask))
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    else if (LandPixelGet(pixelY, pixelX) and AMask < 255) or (LandGet(landY, landX) > 255) then
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        LandPixelSet(pixelY, pixelX, IceEdgeColor)
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    end
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else if LandGet(landY, landX) > 255 then
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    begin
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        fillPixelFromIceSprite(pixelX, pixelY);
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    end;
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if LandGet(landY, landX) > 255 then LandSet(landY, landX, LandGet(landY, landX) or lfIce and (not lfDamaged));
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end;
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function FillLandCircleLineFT(y, fromPix, toPix: LongInt; fill : fillType): Longword;
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var px, py, i: LongInt;
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begin
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//get rid of compiler warning
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    px := 0;
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    py := 0;
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    FillLandCircleLineFT := 0;
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    case fill of
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    backgroundPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            inc(FillLandCircleLineFT, drawPixelBG(i, y, px, py));
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            end;
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    ebcPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            drawPixelEBC(i, y, px, py);
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            end;
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    nullPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            if ((LandGet(y, i) and lfIndestructible) = 0) and (not disableLandBack or (LandGet(y, i) > 255))  then
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                LandPixelSet(py, px, ExplosionBorderColorNoA);
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            end;
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    icePixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            DrawPixelIce(i, y, px, py);
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            end;
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    addNotHHObj:
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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        for i:= fromPix to toPix do
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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            begin
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            if LandGet(y, i) and lfNotHHObjMask shr lfNotHHObjShift < lfNotHHObjSize then
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                LandSet(y, i, (LandGet(y, i) and (not lfNotHHObjMask)) or ((LandGet(y, i) and lfNotHHObjMask shr lfNotHHObjShift + 1) shl lfNotHHObjShift));
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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            end;
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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    removeNotHHObj:
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        for i:= fromPix to toPix do
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            begin
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            if LandGet(y, i) and lfNotHHObjMask <> 0 then
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                LandSet(y, i, (LandGet(y, i) and (not lfNotHHObjMask)) or ((LandGet(y, i) and lfNotHHObjMask shr lfNotHHObjShift - 1) shl lfNotHHObjShift));
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            end;
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    addHH:
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        for i:= fromPix to toPix do
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            begin
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            if LandGet(y, i) and lfHHMask < lfHHMask then
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                LandSet(y, i, LandGet(y, i) + 1)
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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            end;
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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    removeHH:
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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        for i:= fromPix to toPix do
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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            begin
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            if LandGet(y, i) and lfHHMask > 0 then
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                LandSet(y, i, LandGet(y, i) - 1);
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   237
            end;
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    setCurrentHog:
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        for i:= fromPix to toPix do
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            begin
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            LandSet(y, i, LandGet(y, i) or lfCurHogCrate)
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            end;
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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    removeCurrentHog:
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        for i:= fromPix to toPix do
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            begin
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128ace913837 Introduce hwengine-future library, use Land allocated in it
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            LandSet(y, i, LandGet(y, i) and lfNotCurHogCrate);
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   247
            end;
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   248
    end;
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   249
end;
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   250
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function FillLandCircleSegmentFT(x, y, dx, dy: LongInt; fill : fillType): Longword;
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begin
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    FillLandCircleSegmentFT := 0;
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if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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   255
    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y + dy, Max(x - dx, 0), Min(x + dx, LAND_WIDTH - 1), fill));
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   256
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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   257
    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y - dy, Max(x - dx, 0), Min(x + dx, LAND_WIDTH - 1), fill));
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   258
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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   259
    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y + dx, Max(x - dy, 0), Min(x + dy, LAND_WIDTH - 1), fill));
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y - dx, Max(x - dy, 0), Min(x + dy, LAND_WIDTH - 1), fill));
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   262
end;
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   263
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function FillRoundInLandFT(X, Y, Radius: LongInt; fill: fillType): Longword;
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var dx, dy, d: LongInt;
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begin
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dx:= 0;
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dy:= Radius;
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d:= 3 - 2 * Radius;
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FillRoundInLandFT := 0;
8783
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   271
while (dx < dy) do
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    begin
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   273
    inc(FillRoundInLandFT, FillLandCircleSegmentFT(x, y, dx, dy, fill));
8783
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   274
    if (d < 0) then
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   275
        d:= d + 4 * dx + 6
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   276
    else
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   277
        begin
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   278
        d:= d + 4 * (dx - dy) + 10;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
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   279
        dec(dy)
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   280
        end;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
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   281
    inc(dx)
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   282
    end;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
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parents: 8773
diff changeset
   283
if (dx = dy) then
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   284
    inc (FillRoundInLandFT, FillLandCircleSegmentFT(x, y, dx, dy, fill));
8783
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   285
end;
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Urbertar
parents: 8773
diff changeset
   286
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
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diff changeset
   287
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458d9854c679 Snow blends into land, trys to fill the gaps
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function addBgColor(OldColor, NewColor: LongWord): LongWord;
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   289
// Factor ranges from 0 to 100% NewColor
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var
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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   291
    oRed, oBlue, oGreen, oAlpha, nRed, nBlue, nGreen, nAlpha: byte;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
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begin
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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   293
    oAlpha := (OldColor shr AShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
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   294
    nAlpha := (NewColor shr AShift);
5692
753ae5d0776c implement proper blending
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   295
    // shortcircuit
753ae5d0776c implement proper blending
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   296
    if (oAlpha = 0) or (nAlpha = $FF) then
753ae5d0776c implement proper blending
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   297
        begin
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   298
        addBgColor:= NewColor;
753ae5d0776c implement proper blending
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   299
        exit
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
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   300
        end;
4791
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   301
    // Get colors
6011
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unC0Rr
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   302
    oRed   := (OldColor shr RShift);
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unC0Rr
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   303
    oGreen := (OldColor shr GShift);
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unC0Rr
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   304
    oBlue  := (OldColor shr BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   305
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   306
    nRed   := (NewColor shr RShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   307
    nGreen := (NewColor shr GShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   308
    nBlue  := (NewColor shr BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   309
458d9854c679 Snow blends into land, trys to fill the gaps
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diff changeset
   310
    // Mix colors
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   311
    nRed   := min(255,((nRed*nAlpha) div 255) + ((oRed*oAlpha*byte(255-nAlpha)) div 65025));
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   312
    nGreen := min(255,((nGreen*nAlpha) div 255) + ((oGreen*oAlpha*byte(255-nAlpha)) div 65025));
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   313
    nBlue  := min(255,((nBlue*nAlpha) div 255) + ((oBlue*oAlpha*byte(255-nAlpha)) div 65025));
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   314
    nAlpha := min(255, oAlpha + nAlpha);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   315
5041
3dc6ad20cbfe Fix endianness
nemo
parents: 4976
diff changeset
   316
    addBgColor := (nAlpha shl AShift) or (nRed shl RShift) or (nGreen shl GShift) or (nBlue shl BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   317
end;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   318
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
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diff changeset
   319
function FillCircleLines(x, y, dx, dy: LongInt; Value: Longword): Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   320
var i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   321
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
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parents: 10152
diff changeset
   322
    FillCircleLines:= 0;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   323
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   324
    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   325
        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   326
            if (LandGet(y + dy, i) and lfIndestructible) = 0 then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   327
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   328
                if LandGet(y + dy, i) <> Value then inc(FillCircleLines);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   329
                LandSet(y + dy, i, Value);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   330
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   331
    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   332
        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   333
            if (LandGet(y - dy, i) and lfIndestructible) = 0 then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   334
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   335
                if LandGet(y - dy, i) <> Value then inc(FillCircleLines);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   336
                LandSet(y - dy, i, Value);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   337
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   338
    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   339
        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   340
            if (LandGet(y + dx, i) and lfIndestructible) = 0 then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   341
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   342
                if LandGet(y + dx, i) <> Value then inc(FillCircleLines);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   343
                LandSet(y + dx, i, Value);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   344
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   345
    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   346
        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   347
            if (LandGet(y - dx, i) and lfIndestructible) = 0 then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   348
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   349
                if LandGet(y - dx, i) <> Value then inc(FillCircleLines);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   350
                LandSet(y - dx, i, Value);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   351
            end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   352
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   353
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
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diff changeset
   354
function FillRoundInLand(X, Y, Radius: LongInt; Value: Longword): Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   355
var dx, dy, d: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   356
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   357
FillRoundInLand:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   358
dx:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   359
dy:= Radius;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   360
d:= 3 - 2 * Radius;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   361
while (dx < dy) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   362
    begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   363
    inc(FillRoundInLand, FillCircleLines(x, y, dx, dy, Value));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   364
    if (d < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   365
        d:= d + 4 * dx + 6
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   366
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   367
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   368
        d:= d + 4 * (dx - dy) + 10;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   369
        dec(dy)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   370
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   371
    inc(dx)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   372
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   373
if (dx = dy) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   374
    inc(FillRoundInLand, FillCircleLines(x, y, dx, dy, Value));
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   375
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   376
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   377
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent, isHH: boolean);
504
13b6ebc53627 Fix collision info artifacts in Land array when two objects intersect
unc0rr
parents: 495
diff changeset
   378
begin
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   379
if not doSet and isCurrent then
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   380
    FillRoundInLandFT(X, Y, Radius, removeCurrentHog)
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   381
else if (not doSet) and (not IsCurrent) and isHH then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   382
    FillRoundInLandFT(X, Y, Radius, removeHH)
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   383
else if (not doSet) and (not IsCurrent) and (not isHH) then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   384
    FillRoundInLandFT(X, Y, Radius, removeNotHHObj)
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   385
else if doSet and IsCurrent then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   386
    FillRoundInLandFT(X, Y, Radius, setCurrentHog)
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   387
else if doSet and (not IsCurrent) and isHH then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   388
    FillRoundInLandFT(X, Y, Radius, addHH)
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   389
else if doSet and (not IsCurrent) and (not isHH) then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11588
diff changeset
   390
    FillRoundInLandFT(X, Y, Radius, addNotHHObj);
8583
f2edd6d5f958 Change shape of ice to round
Urbertar@gmail.com
parents: 8579
diff changeset
   391
end;
f2edd6d5f958 Change shape of ice to round
Urbertar@gmail.com
parents: 8579
diff changeset
   392
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   393
procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   394
var
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   395
    i, j, iceL, iceR, IceT, iceB: LongInt;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   396
    landRect: TSDL_Rect;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   397
begin
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   398
// figure out bottom/left/right/top coords of ice to draw
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   399
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   400
// determine absolute limits first
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   401
iceT:= 0;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   402
iceB:= min(cWaterLine, LAND_HEIGHT - 1);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   403
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   404
iceL:= 0;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   405
iceR:= LAND_WIDTH - 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   406
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   407
if WorldEdge <> weNone then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   408
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   409
    iceL:= max(leftX,  iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   410
    iceR:= min(rightX, iceR);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   411
    end;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   412
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   413
// adjust based on location but without violating absolute limits
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   414
if y >= cWaterLine then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   415
    begin
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   416
    iceL:= max(x - iceRadius, iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   417
    iceR:= min(x + iceRadius, iceR);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   418
    iceT:= max(cWaterLine - iceHeight, iceT);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   419
    end
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   420
else {if WorldEdge = weSea then}
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   421
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   422
    iceT:= max(y - iceRadius, iceT);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   423
    iceB:= min(y + iceRadius, iceB);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   424
    if x <= leftX then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   425
        iceR:= min(leftX + iceHeight, iceR)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   426
    else {if x >= rightX then}
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13567
diff changeset
   427
        iceL:= max(rightX - iceHeight, iceL);
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   428
    end;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   429
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   430
// don't continue if all ice is outside land array
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   431
if (iceL > iceR) or (iceT > iceB) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   432
    exit();
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   433
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   434
for i := iceL to iceR do
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   435
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   436
    for j := iceT to iceB do
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   437
        begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   438
        if LandGet(j, i) = 0 then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   439
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   440
            LandSet(j, i, lfIce);
10099
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   441
            if (cReducedQuality and rqBlurryLand) = 0 then
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   442
                fillPixelFromIceSprite(i, j)
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   443
            else
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   444
                fillPixelFromIceSprite(i div 2, j div 2);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   445
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   446
        end;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   447
    end;
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   448
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   449
landRect.x := iceL;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   450
landRect.y := iceT;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   451
landRect.w := iceR - IceL + 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   452
landRect.h := iceB - iceT + 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   453
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   454
UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   455
end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   456
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   457
function DrawExplosion(X, Y, Radius: LongInt): Longword;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   458
var
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   459
    tx, ty, dx, dy: Longint;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   460
begin
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   461
    DrawExplosion := FillRoundInLandFT(x, y, Radius, backgroundPixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   462
    if Radius > 20 then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   463
        FillRoundInLandFT(x, y, Radius - 15, nullPixel);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   464
    FillRoundInLand(X, Y, Radius, 0);
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   465
    FillRoundInLandFT(x, y, Radius + 4, ebcPixel);
8828
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   466
    tx:= Max(X - Radius - 5, 0);
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   467
    dx:= Min(X + Radius + 5, LAND_WIDTH) - tx;
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   468
    ty:= Max(Y - Radius - 5, 0);
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   469
    dy:= Min(Y + Radius + 5, LAND_HEIGHT) - ty;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   470
    UpdateLandTexture(tx, dx, ty, dy, false);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   471
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   472
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   473
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   474
var tx, ty, by, bx,  i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   475
begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   476
for i:= 0 to Pred(Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   477
    begin
13567
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
   478
    for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
   479
        for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   480
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   481
            if (LandGet(ty, tx) and lfIndestructible) = 0 then
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   482
                begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   483
                if (cReducedQuality and rqBlurryLand) = 0 then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   484
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   485
                    by:= ty; bx:= tx;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   486
                    end
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   487
                else
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   488
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   489
                    by:= ty div 2; bx:= tx div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   490
                    end;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   491
                if ((LandGet(ty, tx) and lfBasic) <> 0) and (((LandPixelGet(by,bx) and AMask) shr AShift) = 255) and (not disableLandBack) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   492
                    LandPixelSet(by, bx, LandBackPixel(tx, ty))
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   493
                else if ((LandGet(ty, tx) and lfObject) <> 0) or (((LandPixelGet(by,bx) and AMask) shr AShift) < 255) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   494
                    LandPixelSet(by, bx, LandPixelGet(by, bx) and (not AMASK))
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   495
                end
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   496
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   497
    inc(y, dY)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   498
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   499
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   500
inc(Radius, 4);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   501
dec(y, Count * dY);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   502
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   503
for i:= 0 to Pred(Count) do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   504
    begin
13567
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
   505
    for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
   506
        for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   507
            if ((LandGet(ty, tx) and lfBasic) <> 0) or ((LandGet(ty, tx) and lfObject) <> 0) then
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   508
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   509
                 if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   510
                    LandPixelSet(ty, tx, ExplosionBorderColor)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   511
                else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   512
                    LandPixelSet(ty div 2, tx div 2, ExplosionBorderColor);
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   513
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   514
                LandSet(ty, tx, (LandGet(ty, tx) or lfDamaged) and (not lfIce));
3596
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   515
                LandDirty[ty div 32, tx div 32]:= 1;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   516
                end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   517
    inc(y, dY)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   518
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   519
818
635e58295079 Fix drill bug
unc0rr
parents: 772
diff changeset
   520
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   521
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   522
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   523
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   524
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   525
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   526
procedure DrawExplosionBorder(X, Y, dx, dy:hwFloat;  despeckle : Boolean);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   527
var
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   528
    t, tx, ty :Longint;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   529
begin
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   530
for t:= 0 to 7 do
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   531
    begin
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   532
    X:= X + dX;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   533
    Y:= Y + dY;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   534
    tx:= hwRound(X);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   535
    ty:= hwRound(Y);
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   536
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((LandGet(ty, tx) and lfBasic) <> 0)
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   537
    or ((LandGet(ty, tx) and lfObject) <> 0)) then
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   538
        begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   539
        LandSet(ty, tx, (LandGet(ty, tx) or lfDamaged) and (not lfIce));
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   540
        if despeckle then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   541
            LandDirty[ty div 32, tx div 32]:= 1;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   542
        if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   543
            LandPixelSet(ty, tx, ExplosionBorderColor)
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   544
        else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   545
            LandPixelSet(ty div 2, tx div 2, ExplosionBorderColor)
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   546
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   547
    end;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   548
end;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   549
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   550
type TWrapNeeded = (wnNone, wnLeft, wnRight);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   551
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   552
//
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   553
//  - (dX, dY) - direction, vector of length = 0.5
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   554
//
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   555
function DrawTunnel_real(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt): TWrapNeeded;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   556
var nx, ny, dX8, dY8: hwFloat;
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   557
    i, t, tx, ty, by, bx, stX, stY, ddy, ddx: Longint;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   558
    despeckle : Boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   559
begin  // (-dY, dX) is (dX, dY) rotated by PI/2
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   560
DrawTunnel_real:= wnNone;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   561
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   562
stY:= hwRound(Y);
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   563
stX:= hwRound(X);
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   564
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   565
despeckle:= HalfWidth > 1;
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   566
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   567
nx:= X + dY * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   568
ny:= Y - dX * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   569
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   570
dX8:= dX * 8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   571
dY8:= dY * 8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   572
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   573
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   574
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   575
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   576
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   577
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   578
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   579
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   580
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   581
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   582
    if ((ty and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   583
    and ((tx and LAND_WIDTH_MASK) = 0)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   584
    and (((LandGet(ty, tx) and lfBasic) <> 0) or ((LandGet(ty, tx) and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   585
        begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   586
        LandSet(ty, tx, LandGet(ty, tx) and (not lfIce));
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   587
        if despeckle then
5887
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   588
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   589
            LandSet(ty, tx, LandGet(ty, tx) or lfDamaged);
5887
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   590
            LandDirty[ty div 32, tx div 32]:= 1
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   591
            end;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   592
        if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   593
            LandPixelSet(ty, tx, ExplosionBorderColor)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   594
        else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   595
            LandPixelSet(ty div 2, tx div 2, ExplosionBorderColor)
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   596
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   597
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   598
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   599
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   600
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   601
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   602
for i:= -HalfWidth to HalfWidth do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   603
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   604
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   605
    Y:= ny - dY8;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   606
    DrawExplosionBorder(X, Y, dx, dy, despeckle);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   607
    X:= nx;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   608
    Y:= ny;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   609
    for t:= 0 to ticks do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   610
        begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   611
        X:= X + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   612
        Y:= Y + dY;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   613
        tx:= hwRound(X);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   614
        ty:= hwRound(Y);
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   615
        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((LandGet(ty, tx) and lfIndestructible) = 0) then
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   616
            begin
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   617
            if (cReducedQuality and rqBlurryLand) = 0 then
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   618
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   619
                by:= ty; bx:= tx;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   620
                end
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   621
            else
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   622
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   623
                by:= ty div 2; bx:= tx div 2;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   624
                end;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   625
            if ((LandGet(ty, tx) and lfBasic) <> 0) and (((LandPixelGet(by,bx) and AMask) shr AShift) = 255) and (not disableLandBack) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   626
                LandPixelSet(by, bx, LandBackPixel(tx, ty))
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   627
            else if ((LandGet(ty, tx) and lfObject) <> 0) or (((LandPixelGet(by,bx) and AMask) shr AShift) < 255) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   628
                LandPixelSet(by, bx, LandPixelGet(by, bx) and (not AMASK));
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   629
            LandSet(ty, tx, 0);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   630
            end
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   631
        end;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   632
    DrawExplosionBorder(X, Y, dx, dy, despeckle);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   633
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   634
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   635
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   636
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   637
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   638
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   639
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   640
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   641
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   642
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   643
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   644
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   645
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   646
    ty:= hwRound(Y);
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   647
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((LandGet(ty, tx) and lfBasic) <> 0)
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   648
    or ((LandGet(ty, tx) and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   649
        begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   650
        LandSet(ty, tx, (LandGet(ty, tx) or lfDamaged) and (not lfIce));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   651
        if despeckle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   652
            LandDirty[ty div 32, tx div 32]:= 1;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   653
        if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   654
            LandPixelSet(ty, tx, ExplosionBorderColor)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   655
        else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   656
            LandPixelSet(ty div 2, tx div 2, ExplosionBorderColor)
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   657
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   658
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   659
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   660
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   661
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   662
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   663
tx:= stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks));
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   664
ddx:= stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks));
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   665
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   666
if WorldEdge = weWrap then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   667
    begin
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   668
    if (tx < leftX) or (ddx < leftX) then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   669
        DrawTunnel_real:= wnLeft
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   670
    else if (tx > rightX) or (ddx > rightX) then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   671
        DrawTunnel_real:= wnRight;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   672
    end;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   673
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   674
tx:= Max(tx, 0);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   675
ty:= Max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   676
ddx:= Min(ddx, LAND_WIDTH) - tx;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   677
ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   678
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   679
UpdateLandTexture(tx, ddx, ty, ddy, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   680
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   681
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   682
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   683
var wn: TWrapNeeded;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   684
begin
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   685
wn:= DrawTunnel_real(X, Y, dX, dY, ticks, HalfWidth);
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   686
if wn <> wnNone then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   687
    begin
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   688
    if wn = wnLeft then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   689
        DrawTunnel_real(X + int2hwFloat(playWidth), Y, dX, dY, ticks, HalfWidth)
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   690
    else
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   691
        DrawTunnel_real(X - int2hwFloat(playWidth), Y, dX, dY, ticks, HalfWidth);
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   692
    end;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   693
end;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   694
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   695
function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean;
10296
fbc5f217f291 I misscounted
sheepluva
parents: 10295
diff changeset
   696
var lf: Word;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   697
begin
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   698
if indestructible then
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   699
    lf:= lfIndestructible
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   700
else
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   701
    lf:= 0;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   702
TryPlaceOnLandSimple:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, false, false, false, lf, $FFFFFFFF);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   703
end;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   704
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   705
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean;
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   706
begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   707
TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, false, false, false, LandFlags, $FFFFFFFF);
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   708
end;
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   709
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   710
function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; Tint: LongWord; Behind, flipHoriz, flipVert: boolean): boolean;
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   711
begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   712
    ForcePlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, true, false, true, behind, flipHoriz, flipVert, LandFlags, Tint)
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   713
end;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   714
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force, behind, flipHoriz, flipVert: boolean; LandFlags: Word; Tint: LongWord): boolean;
6077
d8fa5a85d24f This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo
parents: 6011
diff changeset
   715
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   716
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   717
    Image: PSDL_Surface;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   718
    pixel: LongWord;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   719
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   720
TryPlaceOnLand:= false;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   721
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   722
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   723
if outOfMap then doPlace:= false; // just using for a check
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   724
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   725
if checkFails(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true) then exit;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   726
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   727
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   728
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   729
h:= SpritesData[Obj].Height;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   730
if flipVert then flipSurface(Image, true);
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   731
if flipHoriz then flipSurface(Image, false);
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   732
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   733
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   734
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   735
if SDL_MustLock(Image) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11362
diff changeset
   736
    if SDLCheck(SDL_LockSurface(Image) >= 0, 'TryPlaceOnLand', true) then exit;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   737
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   738
bpp:= Image^.format^.BytesPerPixel;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   739
if checkFails(bpp = 4, 'It should be 32 bpp sprite', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   740
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   741
    if SDL_MustLock(Image) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   742
        SDL_UnlockSurface(Image);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   743
    exit
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   744
end;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   745
// Check that sprite fits free space
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   746
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   747
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   748
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   749
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   750
        for x:= 0 to Pred(w) do
10138
1a71d28392cb Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr
parents: 10131
diff changeset
   751
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
   752
                if (outOfMap and
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   753
                   ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   754
                   ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   755
                   ((not force) and (LandGet(cpY + y, cpX + x) <> 0))) or
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   756
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   757
                   (not outOfMap and
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   758
                       (((cpY + y) <= topY) or ((cpY + y) >= LAND_HEIGHT) or
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13567
diff changeset
   759
                       ((cpX + x) <= leftX) or ((cpX + x) >= rightX) or
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   760
                       ((not force) and (LandGet(cpY + y, cpX + x) <> 0)))) then
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   761
                   begin
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   762
                   if SDL_MustLock(Image) then
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   763
                       SDL_UnlockSurface(Image);
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   764
                   exit
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   765
                   end;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   766
        p:= PByteArray(@(p^[Image^.pitch]))
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   767
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   768
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   769
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   770
TryPlaceOnLand:= true;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   771
if not doPlace then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   772
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   773
    if SDL_MustLock(Image) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   774
        SDL_UnlockSurface(Image);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   775
    exit
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   776
    end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   777
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   778
// Checked, now place
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   779
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   780
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   781
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   782
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   783
        for x:= 0 to Pred(w) do
10138
1a71d28392cb Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr
parents: 10131
diff changeset
   784
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
11588
7c8fd2f66e9b fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
nemo
parents: 11532
diff changeset
   785
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   786
                if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   787
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   788
                    gX:= cpX + x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   789
                    gY:= cpY + y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   790
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   791
                else
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   792
                    begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   793
                    gX:= (cpX + x) div 2;
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   794
                    gY:= (cpY + y) div 2;
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   795
                    end;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   796
                if (not behind) or (LandGet(cpY + y, cpX + x) and lfLandMask = 0) then
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   797
                    begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   798
                    if (LandFlags and lfBasic <> 0) or
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   799
                       ((LandPixelGet(gY, gX) and AMask shr AShift > 128) and  // This test assumes lfBasic and lfObject differ only graphically
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 11590
diff changeset
   800
                         (LandFlags and (lfObject or lfIce) = 0)) then
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   801
                         LandSet(cpY + y, cpX + x, lfBasic or LandFlags)
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 11590
diff changeset
   802
                    else if (LandFlags and lfIce = 0) then
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   803
						 LandSet(cpY + y, cpX + x, lfObject or LandFlags)
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   804
					else LandSet(cpY + y, cpX + x, LandFlags)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   805
                    end;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   806
                if (not behind) or (LandPixelGet(gY, gX) = 0) then
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   807
                    begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   808
                    if tint = $FFFFFFFF then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   809
                        LandPixelSet(gY, gX, PLongword(@(p^[x * 4]))^)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   810
                    else
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   811
                        begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   812
                        pixel:= PLongword(@(p^[x * 4]))^;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   813
                        LandPixelSet(gY, gX,
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   814
                           ceil((pixel shr RShift and $FF) * ((tint shr 24) / 255)) shl RShift or
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   815
                           ceil((pixel shr GShift and $FF) * ((tint shr 16 and $ff) / 255)) shl GShift or
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   816
                           ceil((pixel shr BShift and $FF) * ((tint shr  8 and $ff) / 255)) shl BShift or
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   817
                           ceil((pixel shr AShift and $FF) * ((tint and $ff) / 255)) shl AShift);
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   818
                        end
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   819
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   820
                end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   821
        p:= PByteArray(@(p^[Image^.pitch]));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   822
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   823
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   824
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   825
    SDL_UnlockSurface(Image);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   826
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   827
if flipVert then flipSurface(Image, true);
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   828
if flipHoriz then flipSurface(Image, false);
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   829
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   830
x:= Max(cpX, leftX);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   831
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   832
y:= Max(cpY, topY);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   833
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
10541
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   834
UpdateLandTexture(x, w, y, h, true);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   835
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   836
ScriptCall('onSpritePlacement', ord(Obj), cpX + w div 2, cpY + h div 2);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   837
if Obj = sprAmGirder then
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   838
    ScriptCall('onGirderPlacement', frame, cpX + w div 2, cpY + h div 2)
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   839
else if Obj = sprAmRubber then
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   840
    ScriptCall('onRubberPlacement', frame, cpX + w div 2, cpY + h div 2);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   841
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   842
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   843
15162
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   844
procedure EraseLandRectRaw(X, Y, width, height: LongWord);
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   845
var tx, ty: LongWord;
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   846
begin
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   847
for ty:= 0 to height - 1 do
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   848
    for tx:= 0 to width - 1 do
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   849
        begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   850
        LandPixelSet(ty, tx, 0);
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   851
        LandSet(Y + ty, X + tx, 0);
15162
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   852
        end;
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   853
end;
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15161
diff changeset
   854
10903
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   855
procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert: boolean);
6077
d8fa5a85d24f This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo
parents: 6011
diff changeset
   856
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   857
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   858
    Image: PSDL_Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   859
begin
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   860
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   861
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   862
if checkFails(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true) then exit;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   863
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   864
Image:= SpritesData[Obj].Surface;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   865
w:= SpritesData[Obj].Width;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   866
h:= SpritesData[Obj].Height;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   867
if flipVert then flipSurface(Image, true);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   868
if flipHoriz then flipSurface(Image, false);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   869
row:= Frame mod numFramesFirstCol;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   870
col:= Frame div numFramesFirstCol;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   871
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   872
if SDL_MustLock(Image) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11362
diff changeset
   873
    if SDLCheck(SDL_LockSurface(Image) >= 0, 'EraseLand', true) then exit;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   874
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   875
bpp:= Image^.format^.BytesPerPixel;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   876
if checkFails(bpp = 4, 'It should be 32 bpp sprite', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   877
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   878
    if SDL_MustLock(Image) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   879
        SDL_UnlockSurface(Image);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   880
    exit
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   881
end;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   882
// Check that sprite fits free space
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   883
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   884
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   885
    for y:= 0 to Pred(h) do
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   886
        begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   887
        for x:= 0 to Pred(w) do
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   888
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   889
                if ((cpY + y) <= topY) or ((cpY + y) >= LAND_HEIGHT) or
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13567
diff changeset
   890
                   ((cpX + x) <= leftX) or ((cpX + x) >= rightX) then
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   891
                   begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   892
                   if SDL_MustLock(Image) then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   893
                       SDL_UnlockSurface(Image);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   894
                   exit
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   895
                   end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   896
        p:= PByteArray(@(p^[Image^.pitch]))
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   897
        end;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   898
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   899
// Checked, now place
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   900
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   901
    for y:= 0 to Pred(h) do
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   902
        begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   903
        for x:= 0 to Pred(w) do
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   904
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   905
                   begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   906
                if (cReducedQuality and rqBlurryLand) = 0 then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   907
                    begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   908
                    gX:= cpX + x;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   909
                    gY:= cpY + y;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   910
                    end
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   911
                else
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   912
                    begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   913
                    gX:= (cpX + x) div 2;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   914
                    gY:= (cpY + y) div 2;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   915
                    end;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   916
                if (not eraseOnLFMatch or (LandGet(cpY + y, cpX + x) and LandFlags <> 0)) and
10909
594f59bd1751 Silly fixes for silly pas2c
unc0rr
parents: 10903
diff changeset
   917
                    ((PLongword(@(p^[x * 4]))^) and AMask <> 0) then
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   918
                    begin
10903
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   919
                    if not onlyEraseLF then
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   920
                        begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   921
                        LandPixelSet(gY, gX, 0);
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   922
                        LandSet(cpY + y, cpX + x, 0)
10903
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   923
                        end
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   924
                    else LandSet(cpY + y, cpX + x, LandGet(cpY + y, cpX + x) and (not LandFlags))
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   925
                    end
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   926
                end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   927
        p:= PByteArray(@(p^[Image^.pitch]));
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   928
        end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   929
if SDL_MustLock(Image) then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   930
    SDL_UnlockSurface(Image);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   931
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   932
if flipVert then flipSurface(Image, true);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   933
if flipHoriz then flipSurface(Image, false);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   934
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   935
x:= Max(cpX, leftX);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   936
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   937
y:= Max(cpY, topY);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   938
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   939
UpdateLandTexture(x, w, y, h, true)
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   940
end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   941
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   942
function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   943
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt;
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   944
    p, pt: PLongWordArray;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   945
    Image, finalSurface: PSDL_Surface;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   946
begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   947
GetPlaceCollisionTex:= nil;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   948
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   949
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   950
checkFails(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   951
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   952
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   953
h:= SpritesData[Obj].Height;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   954
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   955
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   956
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   957
if SDL_MustLock(Image) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11362
diff changeset
   958
    if SDLCheck(SDL_LockSurface(Image) >= 0, 'SDL_LockSurface', true) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11362
diff changeset
   959
        exit;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   960
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   961
bpp:= Image^.format^.BytesPerPixel;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   962
checkFails(bpp = 4, 'It should be 32 bpp sprite', true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   963
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   964
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   965
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   966
finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   967
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   968
checkFails(finalSurface <> nil, 'GetPlaceCollisionTex: fail to create surface', true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   969
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   970
if SDL_MustLock(finalSurface) then
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   971
    SDLCheck(SDL_LockSurface(finalSurface) >= 0, 'GetPlaceCollisionTex', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   972
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   973
if not allOK then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   974
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   975
    if SDL_MustLock(Image) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   976
        SDL_UnlockSurface(Image);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   977
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   978
    if SDL_MustLock(finalSurface) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   979
        SDL_UnlockSurface(finalSurface);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   980
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   981
    if finalSurface <> nil then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   982
        SDL_FreeSurface(finalSurface);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   983
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   984
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   985
p:= PLongWordArray(@(PLongWordArray(Image^.pixels)^[ (Image^.pitch div 4) * row * h + col * w ]));
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   986
pt:= PLongWordArray(finalSurface^.pixels);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   987
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   988
for y:= 0 to Pred(h) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   989
    begin
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   990
    for x:= 0 to Pred(w) do
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   991
        if ((p^[x] and AMask) <> 0)
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   992
            and (((cpY + y) < topY) or ((cpY + y) >= LAND_HEIGHT) or
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
   993
            ((cpX + x) < leftX) or ((cpX + x) > rightX) or (LandGet(cpY + y, cpX + x) <> 0)) then
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   994
                pt^[x]:= cWhiteColor
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   995
        else
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   996
            (pt^[x]):= cWhiteColor and (not AMask);
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   997
    p:= PLongWordArray(@(p^[Image^.pitch div 4]));
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   998
    pt:= PLongWordArray(@(pt^[finalSurface^.pitch div 4]));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   999
    end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
  1000
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
  1001
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1002
    SDL_UnlockSurface(Image);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
  1003
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1004
if SDL_MustLock(finalSurface) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1005
    SDL_UnlockSurface(finalSurface);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1006
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1007
GetPlaceCollisionTex:= Surface2Tex(finalSurface, true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1008
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1009
SDL_FreeSurface(finalSurface);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
  1010
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
  1011
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
  1012
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1013
function Despeckle(X, Y: LongInt): boolean;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1014
var nx, ny, i, j, c, xx, yy: LongInt;
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1015
    pixelsweep: boolean;
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1016
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1017
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1018
    Despeckle:= true;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1019
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1020
    if (cReducedQuality and rqBlurryLand) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1021
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1022
        xx:= X;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1023
        yy:= Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1024
    end
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1025
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1026
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1027
        xx:= X div 2;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1028
        yy:= Y div 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1029
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1030
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1031
    pixelsweep:= (LandGet(Y, X) <= lfAllObjMask) and ((LandPixelGet(yy, xx) and AMask) <> 0);
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1032
    if (((LandGet(Y, X) and lfDamaged) <> 0) and ((LandGet(Y, X) and lfIndestructible) = 0)) or pixelsweep then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1033
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1034
        c:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1035
        for i:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1036
            for j:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1037
                if (i <> 0) or (j <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1038
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1039
                    ny:= Y + i;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1040
                    nx:= X + j;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1041
                    if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1042
                    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1043
                        if pixelsweep then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1044
                        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1045
                            if ((cReducedQuality and rqBlurryLand) <> 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1046
                            begin
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1047
                                ny:= Y div 2 + i;
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1048
                                nx:= X div 2 + j;
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1049
                                if ((ny and (LAND_HEIGHT_MASK div 2)) = 0) and ((nx and (LAND_WIDTH_MASK div 2)) = 0) then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1050
                                    if (LandPixelGet(ny, nx) and AMASK) <> 0 then
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1051
                                        inc(c);
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1052
                            end
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1053
                            else if (LandPixelGet(ny, nx) and AMASK)  <> 0 then
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1054
                                    inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1055
                        end
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1056
                    else if LandGet(ny, nx) > 255 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1057
                        inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1058
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1059
                end;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1060
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1061
        if c < 4 then // 0-3 neighbours
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1062
        begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1063
            if ((LandGet(Y, X) and lfBasic) <> 0) and (not disableLandBack) then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1064
                LandPixelSet(yy, xx, LandBackPixel(X, Y))
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1065
            else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1066
                LandPixelSet(yy, xx, LandPixelGet(yy, xx) and (not AMASK));
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
  1067
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1068
            if not pixelsweep then
6681
nemo
parents: 6580
diff changeset
  1069
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1070
                LandSet(Y, X, 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1071
                exit
6681
nemo
parents: 6580
diff changeset
  1072
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1073
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1074
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1075
    Despeckle:= false
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1076
end;
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1077
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1078
// a bit of AA for explosions
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1079
procedure Smooth(X, Y: LongInt);
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1080
var c, r, g, b, a, i: integer;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1081
    nx, ny: LongInt;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1082
    pixel: LongWord;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1083
begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1084
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1085
// only AA inwards
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1086
if (LandGet(Y, X) and lfDamaged) = 0 then
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1087
    exit;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1088
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1089
// check location
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
  1090
if (Y <= topY + 1) or (Y >= LAND_HEIGHT-2)
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13567
diff changeset
  1091
or (X <= leftX + 1) or (X >= rightX - 1) then
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1092
    exit;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1093
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1094
// counter for neighbor pixels that are not known to be undamaged
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1095
c:= 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1096
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1097
// accumalating rgba value of relevant pixels here
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1098
r:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1099
g:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1100
b:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1101
a:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1102
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1103
// iterate over all neighbor pixels (also itself, will be skipped anyway)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1104
for nx:= X-1 to X+1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1105
    for ny:= Y-1 to Y+1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1106
        // only consider undamaged neighbors (also leads to skipping itself)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1107
        if (LandGet(ny, nx) and lfDamaged) = 0 then
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1108
            begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1109
            pixel:= LandPixelGet(ny, nx);
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1110
            inc(r, (pixel and RMask) shr RShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1111
            inc(g, (pixel and GMask) shr GShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1112
            inc(b, (pixel and BMask) shr BShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1113
            inc(a, (pixel and AMask) shr AShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1114
            dec(c);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1115
            end;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1116
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1117
// nothing do to if all neighbors damaged
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1118
if c < 1 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1119
    exit;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1120
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1121
// use explosion color for damaged pixels
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1122
for i:= 1 to c do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1123
    begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1124
    inc(r, ExplosionBorderColorR);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1125
    inc(g, ExplosionBorderColorG);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1126
    inc(b, ExplosionBorderColorB);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1127
    inc(a, 255);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1128
    end;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1129
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1130
// set resulting color value based on average of all neighbors
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1131
r:= r div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1132
g:= g div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1133
b:= b div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1134
a:= a div 8;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1135
LandPixelSet(y, x, (r shl RShift) or (g shl GShift) or (b shl BShift) or (a shl AShift));
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1136
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1137
end;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1138
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1139
procedure Smooth_oldImpl(X, Y: LongInt);
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1140
begin
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1141
// a bit of AA for explosions
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1142
if (LandGet(Y, X) = 0) and (Y > topY + 1) and
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13567
diff changeset
  1143
    (Y < LAND_HEIGHT-2) and (X > leftX + 1) and (X < rightX - 1) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1144
    begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1145
    if ((((LandGet(y, x-1) and lfDamaged) <> 0) and (((LandGet(y+1,x) and lfDamaged) <> 0)) or ((LandGet(y-1,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1146
    or (((LandGet(y, x+1) and lfDamaged) <> 0) and (((LandGet(y-1,x) and lfDamaged) <> 0) or ((LandGet(y+1,x) and lfDamaged) <> 0)))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1147
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1148
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1149
            begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1150
            if ((LandPixelGet(y,x) and AMask) shr AShift) < 10 then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1151
                LandPixelSet(y,x, (ExplosionBorderColor and (not AMask)) or (128 shl AShift))
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1152
            else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1153
                LandPixelSet(y,x,
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1154
                                (((((LandPixelGet(y,x) and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1155
                                (((((LandPixelGet(y,x) and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1156
                                (((((LandPixelGet(y,x) and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift))
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1157
            end;
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1158
{
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1159
        if (LandGet(y, x-1) = lfObject) then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1160
            LandSet(y,x, lfObject)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1161
        else if (LandGet(y, x+1) = lfObject) then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1162
            LandSet(y,x, lfObject)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1163
        else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1164
            LandSet(y,x, lfBasic);
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1165
}
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1166
        end
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1167
    else if ((((LandGet(y, x-1) and lfDamaged) <> 0) and ((LandGet(y+1,x-1) and lfDamaged) <> 0) and ((LandGet(y+2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1168
    or (((LandGet(y, x-1) and lfDamaged) <> 0) and ((LandGet(y-1,x-1) and lfDamaged) <> 0) and ((LandGet(y-2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1169
    or (((LandGet(y, x+1) and lfDamaged) <> 0) and ((LandGet(y+1,x+1) and lfDamaged) <> 0) and ((LandGet(y+2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1170
    or (((LandGet(y, x+1) and lfDamaged) <> 0) and ((LandGet(y-1,x+1) and lfDamaged) <> 0) and ((LandGet(y-2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1171
    or (((LandGet(y+1, x) and lfDamaged) <> 0) and ((LandGet(y+1,x+1) and lfDamaged) <> 0) and ((LandGet(y,x+2) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1172
    or (((LandGet(y-1, x) and lfDamaged) <> 0) and ((LandGet(y-1,x+1) and lfDamaged) <> 0) and ((LandGet(y,x+2) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1173
    or (((LandGet(y+1, x) and lfDamaged) <> 0) and ((LandGet(y+1,x-1) and lfDamaged) <> 0) and ((LandGet(y,x-2) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1174
    or (((LandGet(y-1, x) and lfDamaged) <> 0) and ((LandGet(y-1,x-1) and lfDamaged) <> 0) and ((LandGet(y,x-2) and lfDamaged) <> 0))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1175
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1176
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1177
            begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1178
            if ((LandPixelGet(y,x) and AMask) shr AShift) < 10 then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1179
                LandPixelSet(y,x, (ExplosionBorderColor and (not AMask)) or (64 shl AShift))
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1180
            else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1181
                LandPixelSet(y,x,
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1182
                                (((((LandPixelGet(y,x) and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1183
                                (((((LandPixelGet(y,x) and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1184
                                (((((LandPixelGet(y,x) and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift))
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1185
            end;
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1186
{
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1187
        if (LandGet(y, x-1) = lfObject) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1188
            LandGet(y, x):= lfObject
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1189
        else if (LandGet(y, x+1) = lfObject) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1190
            LandGet(y, x):= lfObject
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1191
        else if (LandGet(y+1, x) = lfObject) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1192
            LandGet(y, x):= lfObject
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1193
        else if (LandGet(y-1, x) = lfObject) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1194
        LandGet(y, x):= lfObject
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1195
        else LandGet(y,x):= lfBasic
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1196
}
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1197
        end
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1198
    end
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1199
else if ((cReducedQuality and rqBlurryLand) = 0) and ((LandPixelGet(Y, X) and AMask) = AMask)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1200
and (LandGet(Y, X) and (lfDamaged or lfBasic) = lfBasic)
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
  1201
and (Y > topY + 1) and (Y < LAND_HEIGHT-2) and (X > leftX + 1) and (X < rightX - 1) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1202
    begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1203
    if ((((LandGet(y, x-1) and lfDamaged) <> 0) and (((LandGet(y+1,x) and lfDamaged) <> 0)) or ((LandGet(y-1,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1204
    or (((LandGet(y, x+1) and lfDamaged) <> 0) and (((LandGet(y-1,x) and lfDamaged) <> 0) or ((LandGet(y+1,x) and lfDamaged) <> 0)))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1205
        begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1206
        LandPixelSet(y,x,
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1207
                        (((((LandPixelGet(y,x) and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1208
                        (((((LandPixelGet(y,x) and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1209
                        (((((LandPixelGet(y,x) and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift))
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1210
        end
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1211
    else if ((((LandGet(y, x-1) and lfDamaged) <> 0) and ((LandGet(y+1,x-1) and lfDamaged) <> 0) and ((LandGet(y+2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1212
    or (((LandGet(y, x-1) and lfDamaged) <> 0) and ((LandGet(y-1,x-1) and lfDamaged) <> 0) and ((LandGet(y-2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1213
    or (((LandGet(y, x+1) and lfDamaged) <> 0) and ((LandGet(y+1,x+1) and lfDamaged) <> 0) and ((LandGet(y+2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1214
    or (((LandGet(y, x+1) and lfDamaged) <> 0) and ((LandGet(y-1,x+1) and lfDamaged) <> 0) and ((LandGet(y-2,x) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1215
    or (((LandGet(y+1, x) and lfDamaged) <> 0) and ((LandGet(y+1,x+1) and lfDamaged) <> 0) and ((LandGet(y,x+2) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1216
    or (((LandGet(y-1, x) and lfDamaged) <> 0) and ((LandGet(y-1,x+1) and lfDamaged) <> 0) and ((LandGet(y,x+2) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1217
    or (((LandGet(y+1, x) and lfDamaged) <> 0) and ((LandGet(y+1,x-1) and lfDamaged) <> 0) and ((LandGet(y,x-2) and lfDamaged) <> 0))
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1218
    or (((LandGet(y-1, x) and lfDamaged) <> 0) and ((LandGet(y-1,x-1) and lfDamaged) <> 0) and ((LandGet(y,x-2) and lfDamaged) <> 0))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1219
        begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1220
        LandPixelSet(y,x,
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1221
                        (((((LandPixelGet(y,x) and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1222
                        (((((LandPixelGet(y,x) and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1223
                        (((((LandPixelGet(y,x) and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift))
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1224
        end
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1225
    end
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1226
end;
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1227
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1228
function SweepDirty: boolean;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1229
var x, y, xx, yy, ty, tx: LongInt;
10601
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1230
    bRes, resweep, recheck: boolean;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1231
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1232
bRes:= false;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1233
reCheck:= true;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1234
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1235
while recheck do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1236
    begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1237
    recheck:= false;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1238
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1239
        begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1240
        for x:= 0 to LAND_WIDTH div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1241
            begin
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1242
            if LandDirty[y, x] = 1 then
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1243
                begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1244
                resweep:= true;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1245
                ty:= y * 32;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1246
                tx:= x * 32;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1247
                while(resweep) do
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1248
                    begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1249
                    resweep:= false;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1250
                    for yy:= ty to ty + 31 do
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1251
                        for xx:= tx to tx + 31 do
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1252
                            if Despeckle(xx, yy) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1253
                                begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1254
                                bRes:= true;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1255
                                resweep:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1256
                                if (yy = ty) and (y > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1257
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1258
                                    LandDirty[y-1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1259
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1260
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1261
                                else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1262
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1263
                                    LandDirty[y+1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1264
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1265
                                    end;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1266
                                if (xx = tx) and (x > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1267
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1268
                                    LandDirty[y, x-1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1269
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1270
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1271
                                else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1272
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1273
                                    LandDirty[y, x+1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1274
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1275
                                    end
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1276
                                end;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1277
                    end;
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1278
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1279
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1280
        end;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1281
     end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1282
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1283
// smooth explosion borders (except if land is blurry)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1284
if (cReducedQuality and rqBlurryLand) = 0 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1285
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1286
        for x:= 0 to LAND_WIDTH div 32 - 1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1287
            if LandDirty[y, x] <> 0 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1288
                begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1289
                ty:= y * 32;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1290
                tx:= x * 32;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1291
                for yy:= ty to ty + 31 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1292
                    for xx:= tx to tx + 31 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1293
                        Smooth(xx,yy)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1294
                end;
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1295
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1296
for y:= 0 to LAND_HEIGHT div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1297
    for x:= 0 to LAND_WIDTH div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1298
        if LandDirty[y, x] <> 0 then
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1299
            begin
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1300
            LandDirty[y, x]:= 0;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1301
            ty:= y * 32;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1302
            tx:= x * 32;
10601
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1303
            UpdateLandTexture(tx, 32, ty, 32, false);
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1304
            end;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1305
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1306
SweepDirty:= bRes;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1307
end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1308
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1309
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1310
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1311
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1312
begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1313
    CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((LandGet(Y, X) and LandFlag) = 0)
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1314
end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1315
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1316
function LandBackPixel(x, y: LongInt): LongWord;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1317
var p: PLongWordArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1318
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1319
    if LandBackSurface = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1320
        LandBackPixel:= 0
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1321
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1322
        begin
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1323
        p:= LandBackSurface^.pixels;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1324
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1325
        end
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1326
end;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1327
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1328
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1329
procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1330
var
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1331
  eX, eY, dX, dY: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1332
  i, sX, sY, x, y, d: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1333
begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1334
eX:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1335
eY:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1336
dX:= X2 - X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1337
dY:= Y2 - Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1338
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1339
if (dX > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1340
    sX:= 1
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1341
else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1342
    if (dX < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1343
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1344
        sX:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1345
        dX:= -dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1346
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1347
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1348
        sX:= dX;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1349
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1350
if (dY > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1351
    sY:= 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1352
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1353
    if (dY < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1354
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1355
        sY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1356
        dY:= -dY
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1357
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1358
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1359
        sY:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1360
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1361
if (dX > dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1362
    d:= dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1363
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1364
    d:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1365
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1366
x:= X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1367
y:= Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1368
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1369
for i:= 0 to d do
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1370
    begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1371
    inc(eX, dX);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1372
    inc(eY, dY);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1373
    if (eX > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1374
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1375
        dec(eX, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1376
        inc(x, sX);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1377
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1378
    if (eY > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1379
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1380
        dec(eY, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1381
        inc(y, sY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1382
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1383
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1384
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1385
        LandSet(y, x, Color);
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1386
    end
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1387
end;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1388
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1389
function DrawDots(x, y, xx, yy: Longint; Color: Longword): Longword;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1390
begin
10246
8da91cd7a32a Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr
parents: 10244
diff changeset
  1391
    DrawDots:= 0;
8da91cd7a32a Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr
parents: 10244
diff changeset
  1392
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1393
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (LandGet(y + yy, x + xx) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1394
        begin inc(DrawDots); LandSet(y + yy, x + xx, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1395
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (LandGet(y - yy, x + xx) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1396
        begin inc(DrawDots); LandSet(y - yy, x + xx, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1397
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (LandGet(y + yy, x - xx) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1398
        begin inc(DrawDots); LandSet(y + yy, x - xx, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1399
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (LandGet(y - yy, x - xx) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1400
        begin inc(DrawDots); LandSet(y - yy, x - xx, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1401
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (LandGet(y + xx, x + yy) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1402
        begin inc(DrawDots); LandSet(y + xx, x + yy, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1403
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (LandGet(y - xx, x + yy) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1404
        begin inc(DrawDots); LandSet(y - xx, x + yy, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1405
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (LandGet(y + xx, x - yy) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1406
        begin inc(DrawDots); LandSet(y + xx, x - yy, Color); end;
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1407
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (LandGet(y - xx, x - yy) <> Color) then
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1408
        begin inc(DrawDots); LandSet(y - xx, x - yy, Color); end;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1409
end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1410
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1411
function DrawLines(X1, Y1, X2, Y2, XX, YY: LongInt; color: Longword): Longword;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1412
var
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1413
  eX, eY, dX, dY: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1414
  i, sX, sY, x, y, d: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1415
  f: boolean;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1416
begin
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1417
    eX:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1418
    eY:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1419
    dX:= X2 - X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1420
    dY:= Y2 - Y1;
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1421
    DrawLines:= 0;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1422
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1423
    if (dX > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1424
        sX:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1425
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1426
        if (dX < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1427
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1428
            sX:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1429
            dX:= -dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1430
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1431
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1432
            sX:= dX;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1433
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1434
    if (dY > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1435
        sY:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1436
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1437
        if (dY < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1438
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1439
            sY:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1440
            dY:= -dY
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1441
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1442
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1443
            sY:= dY;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1444
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1445
    if (dX > dY) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1446
        d:= dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1447
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1448
        d:= dY;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1449
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1450
    x:= X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1451
    y:= Y1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1452
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1453
    for i:= 0 to d do
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1454
        begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1455
        inc(eX, dX);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1456
        inc(eY, dY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1457
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1458
        f:= eX > d;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1459
        if f then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1460
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1461
            dec(eX, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1462
            inc(x, sX);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1463
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1464
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1465
        if (eY > d) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1466
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1467
            dec(eY, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1468
            inc(y, sY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1469
            f:= true;
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1470
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1471
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1472
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1473
        if not f then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1474
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1475
        end
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1476
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1477
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1478
function DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword): Longword;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1479
var dx, dy, d: LongInt;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1480
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1481
    DrawThickLine:= 0;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1482
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1483
    dx:= 0;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1484
    dy:= Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1485
    d:= 3 - 2 * Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1486
    while (dx < dy) do
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1487
        begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1488
        inc(DrawThickLine, DrawLines(x1, y1, x2, y2, dx, dy, color));
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1489
        if (d < 0) then
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1490
            d:= d + 4 * dx + 6
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1491
        else
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1492
            begin
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1493
            d:= d + 4 * (dx - dy) + 10;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1494
            dec(dy)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1495
            end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1496
        inc(dx)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1497
        end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1498
    if (dx = dy) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1499
        inc(DrawThickLine, DrawLines(x1, y1, x2, y2, dx, dy, color));
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1500
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1501
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1502
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1503
procedure DumpLandToLog(x, y, r: LongInt);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1504
var xx, yy, dx: LongInt;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1505
    s: shortstring;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1506
begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1507
    s[0]:= char(r * 2 + 1);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1508
    for yy:= y - r to y + r do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1509
        begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1510
        for dx:= 0 to r*2 do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1511
            begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1512
            xx:= dx - r + x;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1513
            if (xx = x) and (yy = y) then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1514
                s[dx + 1]:= 'X'
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1515
            else if LandGet(yy, xx) > 255 then
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1516
                s[dx + 1]:= 'O'
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15162
diff changeset
  1517
            else if LandGet(yy, xx) > 0 then
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1518
                s[dx + 1]:= '*'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1519
            else
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1520
                s[dx + 1]:= '.'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1521
            end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1522
        AddFileLog('Land dump: ' + s);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1523
        end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1524
end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1525
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1526
end.