hedgewars/uCursor.pas
author unc0rr
Fri, 14 Dec 2012 00:12:00 +0400
branchflibqtfrontend
changeset 8280 734b069a418e
parent 8222 d3dc08500fc0
child 8330 aaefa587e277
child 8346 3443e0de2c9d
permissions -rw-r--r--
Delete poller when game is over
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unit uCursor;
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interface
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procedure init;
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procedure resetPosition;
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procedure updatePosition;
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implementation
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uses SDLh, uVariables;
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procedure init;
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begin
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    resetPosition();
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end;
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procedure resetPosition;
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begin
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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end;
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procedure updatePosition;
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var x, y: LongInt;
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begin
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    SDL_GetMouseState(@x, @y);
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    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
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        begin
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        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
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        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;
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        if cHasFocus then
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            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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        end
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end;
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end.