QTfrontend/netserver.h
author displacer
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CONFIG_PARAM for storing config
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _NETSERVER_INCLUDED
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#define _NETSERVER_INCLUDED
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#include <QObject>
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#include <QList>
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#include <QMap>
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#include "team.h"
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class HWNetServer;
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class QTcpSocket;
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class QTcpServer;
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class HWConnectedClient : public QObject
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{
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  Q_OBJECT
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 friend class HWNetServer;
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  HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client);
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  ~HWConnectedClient();
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  QString getClientNick() const;
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  class NoTeamNameException{};
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  QString getTeamName() const;
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  void teamChangedNotify();
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  bool isReady() const;
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  QString getHedgehogsDescription() const;
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  bool readyToStart;
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  QMap<QString, QString> m_gameCfg;
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  class ShouldDisconnectException {};
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  QString client_nick;
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  void ParseLine(const QByteArray & line);
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  HWNetServer* m_hwserver;
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  QTcpSocket* m_client;
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  HWTeam* pclent_team;
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  void RawSendNet(const QString & buf);
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  void RawSendNet(const QByteArray & buf);
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  //QByteArray readbuffer;
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 signals:
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  void HWClientDisconnected(HWConnectedClient* client);
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 private slots:
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  void ClientRead();
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  void ClientDisconnect();
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};
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class HWNetServer : public QObject
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{
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  Q_OBJECT
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  void StartServer();
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  void StopServer();
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  bool isChiefClient(HWConnectedClient* cl) const;
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  QMap<QString, QString> getGameCfg() const;
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  void sendAll(QString gameCfg);
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  void sendOthers(HWConnectedClient* this_cl, QString gameCfg);
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  bool haveNick(const QString& nick) const;
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  QString getRunningHostName() const;
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  quint16 getRunningPort() const;
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  QStringList getTeams() const;
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  void teamChanged();
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  bool shouldStart(HWConnectedClient* client);
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  QString prepareConfig(QStringList lst);
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  HWConnectedClient* getChiefClient() const;
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  static const quint16 ds_port;
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  QTcpServer* IPCServer;
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  QList<HWConnectedClient*> connclients;
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 private slots:
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  void NewConnection();
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  void ClientDisconnect(HWConnectedClient* client);
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};
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#endif // _NETSERVER_INCLUDED