author | koda |
Sat, 16 Jan 2010 06:48:56 +0000 | |
changeset 2697 | 75880595a9f1 |
parent 2693 | 3207e0eacd43 |
child 2698 | 90585aba87ad |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uMisc; |
22 |
interface |
|
2630 | 23 |
|
1906 | 24 |
uses uConsts, SDLh, |
2152 | 25 |
{$IFDEF GLES11} |
1906 | 26 |
gles11, |
27 |
{$ELSE} |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
28 |
GL, |
1906 | 29 |
{$ENDIF} |
2690 | 30 |
uFloat |
31 |
{$IFDEF IPHONEOS} |
|
32 |
, PascalExports |
|
33 |
{$ENDIF} |
|
34 |
; |
|
35 |
||
2697 | 36 |
type HwColor4f = record |
37 |
r, g, b, a: byte |
|
38 |
end; |
|
39 |
||
1054 | 40 |
var |
41 |
isCursorVisible : boolean = false; |
|
42 |
isTerminated : boolean = false; |
|
43 |
isInLag : boolean = false; |
|
44 |
isPaused : boolean = false; |
|
45 |
isSoundEnabled : boolean = true; |
|
1128 | 46 |
isMusicEnabled : boolean = false; |
1054 | 47 |
isSEBackup : boolean = true; |
48 |
isInMultiShoot : boolean = false; |
|
49 |
isSpeed : boolean = false; |
|
4 | 50 |
|
1560
e140bc57ff68
Quick replay round to spectators until current move
unc0rr
parents:
1530
diff
changeset
|
51 |
fastUntilLag : boolean = false; |
e140bc57ff68
Quick replay round to spectators until current move
unc0rr
parents:
1530
diff
changeset
|
52 |
|
1054 | 53 |
GameState : TGameState = Low(TGameState); |
54 |
GameType : TGameType = gmtLocal; |
|
55 |
GameFlags : Longword = 0; |
|
2428 | 56 |
TrainingFlags : Longword = 0; |
1054 | 57 |
TurnTimeLeft : Longword = 0; |
1784 | 58 |
cSuddenDTurns : LongInt = 15; |
2619 | 59 |
cDamagePercent : LongInt = 100; |
1797 | 60 |
cTemplateFilter : LongInt = 0; |
1888
e76274ce7365
Add an ability to run engine without IPC connection.
unc0rr
parents:
1861
diff
changeset
|
61 |
|
1054 | 62 |
cHedgehogTurnTime: Longword = 45000; |
2619 | 63 |
cMinesTime : LongInt = 3000; |
1054 | 64 |
cMaxAIThinkTime : Longword = 9000; |
4 | 65 |
|
1054 | 66 |
cCloudsNumber : LongInt = 9; |
67 |
cScreenWidth : LongInt = 1024; |
|
68 |
cScreenHeight : LongInt = 768; |
|
1121
d595dc56b4f3
Remember initial resolution settings to use when switching to fullscreen mode
unc0rr
parents:
1080
diff
changeset
|
69 |
cInitWidth : LongInt = 1024; |
d595dc56b4f3
Remember initial resolution settings to use when switching to fullscreen mode
unc0rr
parents:
1080
diff
changeset
|
70 |
cInitHeight : LongInt = 768; |
2697 | 71 |
cVSyncInUse : boolean = true; |
2008 | 72 |
cBits : LongInt = 32; |
73 |
cBitsStr : string[2] = '32'; |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2460
diff
changeset
|
74 |
cTagsMaskIndex : byte = Low(cTagsMasks); |
2162 | 75 |
zoom : GLfloat = 2.0; |
2372 | 76 |
ZoomValue : GLfloat = 2.0; |
74 | 77 |
|
1760 | 78 |
cWaterLine : LongInt = LAND_HEIGHT; |
1054 | 79 |
cVisibleWater : LongInt = 128; |
80 |
cGearScrEdgesDist: LongInt = 240; |
|
1530 | 81 |
cCursorEdgesDist : LongInt = 100; |
1054 | 82 |
cTeamHealthWidth : LongInt = 128; |
83 |
cAltDamage : boolean = true; |
|
4 | 84 |
|
2619 | 85 |
GameTicks : LongWord = 0; |
2428 | 86 |
TrainingTimeInc: Longword = 10000; |
2460 | 87 |
TrainingTimeInD: Longword = 500; |
2428 | 88 |
TrainingTimeInM: Longword = 5000; |
2460 | 89 |
TrainingTimeMax: Longword = 60000; |
1054 | 90 |
|
2428 | 91 |
TimeTrialStartTime: Longword = 0; |
2619 | 92 |
TimeTrialStopTime : Longword = 0; |
2428 | 93 |
|
2665
50b4e544c163
complete transition of longword->sdl_color for TTF bindings
koda
parents:
2664
diff
changeset
|
94 |
cWhiteColorChannels : TSDL_Color = (r:$FF; g:$FF; b:$FF; unused:$FF); |
2666 | 95 |
cNearBlackColorChannels : TSDL_Color = (r:$00; g:$00; b:$10; unused:$FF); |
96 |
||
2622 | 97 |
cWhiteColor : Longword = $FFFFFFFF; |
98 |
cYellowColor : Longword = $FFFFFF00; |
|
99 |
cExplosionBorderColor : LongWord = $FF808080; |
|
4 | 100 |
|
2008 | 101 |
cShowFPS : boolean = false; |
1298 | 102 |
cCaseFactor : Longword = 5; {0..9} |
1054 | 103 |
cLandAdditions: Longword = 4; |
1888
e76274ce7365
Add an ability to run engine without IPC connection.
unc0rr
parents:
1861
diff
changeset
|
104 |
cFullScreen : boolean = false; |
1812 | 105 |
cReducedQuality : boolean = false; |
1054 | 106 |
cLocaleFName : shortstring = 'en.txt'; |
107 |
cSeed : shortstring = ''; |
|
2210 | 108 |
cInitVolume : LongInt = 50; |
1054 | 109 |
cVolumeDelta : LongInt = 0; |
2619 | 110 |
cTimerInterval: Longword = 8; |
1054 | 111 |
cHasFocus : boolean = true; |
1057 | 112 |
cInactDelay : Longword = 1250; |
4 | 113 |
|
1054 | 114 |
bBetweenTurns: boolean = false; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
115 |
cHealthDecrease: LongWord = 0; |
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
116 |
bWaterRising : Boolean = false; |
4 | 117 |
|
614 | 118 |
{$WARNINGS OFF} |
1124 | 119 |
cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
1054 | 120 |
cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
614 | 121 |
{$WARNINGS ON} |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
539
diff
changeset
|
122 |
|
1054 | 123 |
cSendCursorPosTime : LongWord = 50; |
2382 | 124 |
ShowCrosshair : boolean; |
2428 | 125 |
CursorMovementX : Integer = 0; |
126 |
CursorMovementY : Integer = 0; |
|
1054 | 127 |
cDrownSpeed, |
128 |
cMaxWindSpeed, |
|
129 |
cWindSpeed, |
|
130 |
cGravity: hwFloat; |
|
1849 | 131 |
cDamageModifier: hwFloat; |
1854 | 132 |
cLaserSighting: boolean; |
2017 | 133 |
cVampiric: boolean; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
134 |
cArtillery: boolean; |
4 | 135 |
|
1054 | 136 |
flagMakeCapture: boolean = false; |
4 | 137 |
|
1054 | 138 |
InitStepsFlags: Longword = 0; |
55
e09f7c952a40
Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr
parents:
53
diff
changeset
|
139 |
|
1054 | 140 |
RealTicks: Longword = 0; |
836 | 141 |
|
1054 | 142 |
AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP |
4 | 143 |
|
2639 | 144 |
i: LongInt; |
2697 | 145 |
|
146 |
cWaterOpacity: byte = $80; |
|
147 |
WaterColorArray: array[0..3] of HwColor4f; |
|
2630 | 148 |
|
2697 | 149 |
CursorPoint: TPoint; |
150 |
TargetPoint: TPoint = (X: NoPointX; Y: 0); |
|
1911 | 151 |
|
2428 | 152 |
procedure movecursor(dx, dy: Integer); |
371 | 153 |
function hwSign(r: hwFloat): LongInt; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
788
diff
changeset
|
154 |
function Min(a, b: LongInt): LongInt; |
371 | 155 |
function Max(a, b: LongInt): LongInt; |
351 | 156 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 157 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
158 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
316 | 159 |
function IntToStr(n: LongInt): shortstring; |
351 | 160 |
function FloatToStr(n: hwFloat): shortstring; |
775 | 161 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
371 | 162 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
163 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
|
4 | 164 |
procedure AdjustColor(var Color: Longword); |
165 |
{$IFDEF DEBUGFILE} |
|
166 |
procedure AddFileLog(s: shortstring); |
|
24 | 167 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
4 | 168 |
{$ENDIF} |
208 | 169 |
procedure SetKB(n: Longword); |
170 |
procedure SendKB; |
|
351 | 171 |
procedure SetLittle(var r: hwFloat); |
306 | 172 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
753 | 173 |
function Str2PChar(const s: shortstring): PChar; |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
174 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
175 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
759 | 176 |
procedure FreeTexture(tex: PTexture); |
945
4ead9cde4e14
- Start chat implementation: chat strings are on the screen
unc0rr
parents:
916
diff
changeset
|
177 |
function toPowerOf2(i: Longword): Longword; |
2670 | 178 |
function DecodeBase64(s: shortstring): shortstring; |
179 |
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
|
180 |
function endian(independent: LongWord): LongWord; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
181 |
{$IFNDEF IPHONEOS} |
1080 | 182 |
procedure MakeScreenshot(s: shortstring); |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
183 |
{$ENDIF} |
1861 | 184 |
function modifyDamage(dmg: Longword): Longword; |
4 | 185 |
|
186 |
||
187 |
implementation |
|
2327 | 188 |
uses uConsole, uStore, uIO, Math, uRandom, uSound; |
208 | 189 |
var KBnum: Longword = 0; |
4 | 190 |
{$IFDEF DEBUGFILE} |
191 |
var f: textfile; |
|
192 |
{$ENDIF} |
|
193 |
||
2428 | 194 |
procedure movecursor(dx, dy: Integer); |
195 |
var x, y: LongInt; |
|
196 |
begin |
|
197 |
if (dx = 0) and (dy = 0) then exit; |
|
2671
7e0f88013fe8
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents:
2670
diff
changeset
|
198 |
|
2428 | 199 |
SDL_GetMouseState(@x, @y); |
200 |
Inc(x, dx); |
|
201 |
Inc(y, dy); |
|
202 |
SDL_WarpMouse(x, y); |
|
203 |
end; |
|
204 |
||
371 | 205 |
function hwSign(r: hwFloat): LongInt; |
4 | 206 |
begin |
2389 | 207 |
// yes, we have negative zero for a reason |
208 |
if r.isNegative then hwSign:= -1 else hwSign:= 1 |
|
4 | 209 |
end; |
210 |
||
371 | 211 |
function Min(a, b: LongInt): LongInt; |
4 | 212 |
begin |
351 | 213 |
if a < b then Min:= a else Min:= b |
4 | 214 |
end; |
215 |
||
371 | 216 |
function Max(a, b: LongInt): LongInt; |
4 | 217 |
begin |
351 | 218 |
if a > b then Max:= a else Max:= b |
4 | 219 |
end; |
220 |
||
351 | 221 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 222 |
begin |
223 |
{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF} |
|
53 | 224 |
WriteLnToConsole(Msg); |
4 | 225 |
if isFatalError then |
226 |
begin |
|
53 | 227 |
SendIPC('E' + GetLastConsoleLine); |
4 | 228 |
SDL_Quit; |
229 |
halt(1) |
|
53 | 230 |
end |
4 | 231 |
end; |
232 |
||
233 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
|
234 |
begin |
|
70 | 235 |
if not Assert then OutError(Msg, isFatal) |
4 | 236 |
end; |
237 |
||
238 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
239 |
begin |
|
240 |
if not Assert then OutError(SDL_GetError, isFatal) |
|
241 |
end; |
|
242 |
||
188 | 243 |
procedure AdjustColor(var Color: Longword); |
4 | 244 |
begin |
245 |
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF) |
|
246 |
end; |
|
247 |
||
316 | 248 |
function IntToStr(n: LongInt): shortstring; |
4 | 249 |
begin |
351 | 250 |
str(n, IntToStr) |
4 | 251 |
end; |
252 |
||
351 | 253 |
function FloatToStr(n: hwFloat): shortstring; |
4 | 254 |
begin |
1346 | 255 |
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue)) |
4 | 256 |
end; |
257 |
||
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
258 |
procedure SetTextureParameters(enableClamp: Boolean); |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
259 |
begin |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
260 |
if enableClamp and not cReducedQuality then |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
261 |
begin |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
262 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
263 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
264 |
end; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
265 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
266 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
267 |
end; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
268 |
|
775 | 269 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
270 |
var dY, dX: Extended; |
|
271 |
begin |
|
272 |
dY:= _dY.QWordValue / $100000000; |
|
273 |
if _dY.isNegative then dY:= - dY; |
|
274 |
dX:= _dX.QWordValue / $100000000; |
|
275 |
if _dX.isNegative then dX:= - dX; |
|
276 |
DxDy2Angle:= arctan2(dY, dX) * 180 / pi |
|
277 |
end; |
|
278 |
||
371 | 279 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
100 | 280 |
const _16divPI: Extended = 16/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
281 |
var dY, dX: Extended; |
100 | 282 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
283 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
284 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
285 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
286 |
if _dX.isNegative then dX:= - dX; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
287 |
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f |
4 | 288 |
end; |
289 |
||
371 | 290 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
100 | 291 |
const MaxAngleDivPI: Extended = cMaxAngle/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
292 |
var dY, dX: Extended; |
100 | 293 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
294 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
295 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
296 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
297 |
if _dX.isNegative then dX:= - dX; |
438 | 298 |
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI) |
100 | 299 |
end; |
4 | 300 |
|
208 | 301 |
procedure SetKB(n: Longword); |
302 |
begin |
|
303 |
KBnum:= n |
|
304 |
end; |
|
305 |
||
306 |
procedure SendKB; |
|
307 |
var s: shortstring; |
|
308 |
begin |
|
309 |
if KBnum <> 0 then |
|
310 |
begin |
|
311 |
s:= 'K' + inttostr(KBnum); |
|
312 |
SendIPCRaw(@s, Length(s) + 1) |
|
313 |
end |
|
314 |
end; |
|
315 |
||
351 | 316 |
procedure SetLittle(var r: hwFloat); |
300 | 317 |
begin |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
543
diff
changeset
|
318 |
r:= SignAs(cLittle, r) |
300 | 319 |
end; |
320 |
||
337 | 321 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
1625 | 322 |
const stc: array [TStatInfoType] of char = 'rDkKH'; |
2382 | 323 |
var buf: shortstring; |
337 | 324 |
begin |
2382 | 325 |
buf:= 'i' + stc[sit] + s; |
326 |
SendIPCRaw(@buf[0], length(buf) + 1) |
|
337 | 327 |
end; |
328 |
||
534 | 329 |
function Str2PChar(const s: shortstring): PChar; |
351 | 330 |
const CharArray: array[byte] of Char = ''; |
331 |
begin |
|
332 |
CharArray:= s; |
|
333 |
CharArray[Length(s)]:= #0; |
|
334 |
Str2PChar:= @CharArray |
|
335 |
end; |
|
336 |
||
771 | 337 |
function isPowerOf2(i: Longword): boolean; |
338 |
begin |
|
339 |
if i = 0 then exit(true); |
|
340 |
while (i and 1) = 0 do i:= i shr 1; |
|
341 |
isPowerOf2:= (i = 1) |
|
342 |
end; |
|
343 |
||
344 |
function toPowerOf2(i: Longword): Longword; |
|
345 |
begin |
|
346 |
toPowerOf2:= 1; |
|
347 |
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1 |
|
348 |
end; |
|
349 |
||
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
350 |
procedure ResetVertexArrays(texture: PTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
351 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
352 |
with texture^ do |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
353 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
354 |
vb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
355 |
vb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
356 |
vb[1].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
357 |
vb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
358 |
vb[2].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
359 |
vb[2].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
360 |
vb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
361 |
vb[3].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
362 |
|
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
363 |
tb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
364 |
tb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
365 |
tb[1].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
366 |
tb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
367 |
tb[2].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
368 |
tb[2].Y:= ry; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
369 |
tb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
370 |
tb[3].Y:= ry |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
371 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
372 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
373 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
374 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
375 |
begin |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
376 |
new(NewTexture); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
377 |
NewTexture^.w:= width; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
378 |
NewTexture^.h:= height; |
1896 | 379 |
NewTexture^.rx:= 1.0; |
380 |
NewTexture^.ry:= 1.0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
381 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
382 |
ResetVertexArrays(NewTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
383 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
384 |
glGenTextures(1, @NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
385 |
|
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
386 |
glBindTexture(GL_TEXTURE_2D, NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
387 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
388 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
389 |
SetTextureParameters(true); |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
390 |
end; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
391 |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
392 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
393 |
var tw, th, x, y: Longword; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
394 |
tmpp: pointer; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
395 |
fromP4, toP4: PLongWordArray; |
753 | 396 |
begin |
755 | 397 |
new(Surface2Tex); |
398 |
Surface2Tex^.w:= surf^.w; |
|
399 |
Surface2Tex^.h:= surf^.h; |
|
400 |
||
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
401 |
if (surf^.format^.BytesPerPixel <> 4) then |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
402 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
403 |
TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
404 |
Surface2Tex^.id:= 0; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
405 |
exit |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
406 |
end; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
407 |
|
753 | 408 |
|
755 | 409 |
glGenTextures(1, @Surface2Tex^.id); |
753 | 410 |
|
755 | 411 |
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
753 | 412 |
|
771 | 413 |
if SDL_MustLock(surf) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
414 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
771 | 415 |
|
2428 | 416 |
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
417 |
begin |
1896 | 418 |
tw:= toPowerOf2(Surf^.w); |
419 |
th:= toPowerOf2(Surf^.h); |
|
420 |
||
421 |
Surface2Tex^.rx:= Surf^.w / tw; |
|
422 |
Surface2Tex^.ry:= Surf^.h / th; |
|
2376 | 423 |
|
1896 | 424 |
GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel); |
425 |
||
426 |
fromP4:= Surf^.pixels; |
|
427 |
toP4:= tmpp; |
|
771 | 428 |
|
1896 | 429 |
for y:= 0 to Pred(Surf^.h) do |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
430 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
431 |
for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x]; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
432 |
for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0; |
1896 | 433 |
toP4:= @(toP4^[tw]); |
2017 | 434 |
fromP4:= @(fromP4^[Surf^.pitch div 4]); |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
435 |
end; |
1896 | 436 |
|
437 |
for y:= Surf^.h to Pred(th) do |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
438 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
439 |
for x:= 0 to Pred(tw) do toP4^[x]:= 0; |
1896 | 440 |
toP4:= @(toP4^[tw]); |
441 |
end; |
|
771 | 442 |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
443 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp); |
2376 | 444 |
|
1896 | 445 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
446 |
end |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
447 |
else |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
448 |
begin |
1896 | 449 |
Surface2Tex^.rx:= 1.0; |
450 |
Surface2Tex^.ry:= 1.0; |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
451 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
452 |
end; |
753 | 453 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
454 |
ResetVertexArrays(Surface2Tex); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
455 |
|
754 | 456 |
if SDL_MustLock(surf) then |
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
457 |
SDL_UnlockSurface(surf); |
754 | 458 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
459 |
SetTextureParameters(enableClamp); |
753 | 460 |
end; |
461 |
||
759 | 462 |
procedure FreeTexture(tex: PTexture); |
463 |
begin |
|
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
464 |
if tex <> nil then |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
465 |
begin |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
466 |
glDeleteTextures(1, @tex^.id); |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
467 |
dispose(tex) |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
468 |
end |
759 | 469 |
end; |
337 | 470 |
|
949 | 471 |
function DecodeBase64(s: shortstring): shortstring; |
472 |
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; |
|
473 |
var i, t, c: Longword; |
|
474 |
begin |
|
475 |
c:= 0; |
|
476 |
for i:= 1 to Length(s) do |
|
477 |
begin |
|
478 |
t:= Pos(s[i], table); |
|
479 |
if s[i] = '=' then inc(c); |
|
480 |
if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0 |
|
481 |
end; |
|
482 |
||
483 |
i:= 1; |
|
484 |
t:= 1; |
|
485 |
while i <= length(s) do |
|
486 |
begin |
|
487 |
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4)); |
|
488 |
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2)); |
|
489 |
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) )); |
|
490 |
inc(t, 3); |
|
491 |
inc(i, 4) |
|
492 |
end; |
|
493 |
||
494 |
if c < 3 then t:= t - c; |
|
495 |
||
496 |
byte(DecodeBase64[0]):= t - 1 |
|
497 |
end; |
|
498 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
499 |
{$IFNDEF IPHONEOS} |
1080 | 500 |
procedure MakeScreenshot(s: shortstring); |
501 |
const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24); |
|
502 |
var p: Pointer; |
|
503 |
size: Longword; |
|
504 |
f: file; |
|
505 |
begin |
|
2327 | 506 |
playSound(sndShutter, false, nil); |
1080 | 507 |
head[6]:= cScreenWidth; |
508 |
head[7]:= cScreenHeight; |
|
509 |
||
510 |
size:= cScreenWidth * cScreenHeight * 3; |
|
511 |
p:= GetMem(size); |
|
512 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
513 |
|
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
514 |
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied |
1080 | 515 |
glReadBuffer(GL_FRONT); |
516 |
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p); |
|
517 |
||
518 |
{$I-} |
|
519 |
Assign(f, s); |
|
520 |
Rewrite(f, 1); |
|
521 |
if IOResult = 0 then |
|
522 |
begin |
|
523 |
BlockWrite(f, head, sizeof(head)); |
|
524 |
BlockWrite(f, p^, size); |
|
525 |
Close(f); |
|
526 |
end; |
|
527 |
{$I+} |
|
528 |
||
529 |
FreeMem(p) |
|
530 |
end; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
531 |
{$ENDIF} |
1080 | 532 |
|
1861 | 533 |
function modifyDamage(dmg: Longword): Longword; |
534 |
begin |
|
1895 | 535 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent) |
1861 | 536 |
end; |
537 |
||
949 | 538 |
{$IFDEF DEBUGFILE} |
539 |
procedure AddFileLog(s: shortstring); |
|
540 |
begin |
|
541 |
writeln(f, GameTicks: 6, ': ', s); |
|
542 |
flush(f) |
|
543 |
end; |
|
544 |
||
545 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
|
546 |
begin |
|
547 |
RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')' |
|
548 |
end; |
|
2242 | 549 |
{$ENDIF} |
306 | 550 |
|
2619 | 551 |
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
552 |
{* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *} |
|
553 |
var convertedSurf: PSDL_Surface = nil; |
|
554 |
begin |
|
555 |
if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then |
|
556 |
begin |
|
557 |
convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE); |
|
558 |
SDL_FreeSurface(tmpsurf); |
|
559 |
doSurfaceConversion:= convertedSurf |
|
560 |
end |
|
561 |
else doSurfaceConversion:= tmpsurf; |
|
562 |
end; |
|
563 |
||
2670 | 564 |
function endian(independent: LongWord): LongWord; |
565 |
begin |
|
566 |
{$IFDEF ENDIAN_LITTLE} |
|
567 |
endian:= independent; |
|
568 |
{$ELSE} |
|
569 |
endian:= (((independent and $FF000000) shr 24) or |
|
570 |
((independent and $00FF0000) shr 8) or |
|
571 |
((independent and $0000FF00) shl 8) or |
|
572 |
((independent and $000000FF) shl 24)) |
|
573 |
{$ENDIF} |
|
574 |
end; |
|
2630 | 575 |
|
4 | 576 |
initialization |
351 | 577 |
cDrownSpeed.QWordValue:= 257698038;// 0.06 |
488 | 578 |
cMaxWindSpeed.QWordValue:= 2147484;// 0.0005 |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
579 |
cWindSpeed.QWordValue:= 429496;// 0.0001 |
351 | 580 |
cGravity:= cMaxWindSpeed; |
1849 | 581 |
cDamageModifier:= _1; |
1854 | 582 |
cLaserSighting:= false; |
2017 | 583 |
cVampiric:= false; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
584 |
cArtillery:= false; |
351 | 585 |
|
488 | 586 |
{$IFDEF DEBUGFILE} |
337 | 587 |
{$I-} |
2630 | 588 |
for i:= 0 to 7 do |
589 |
begin |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
590 |
{$IFDEF IPHONEDBG} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
591 |
f:= stderr; |
2630 | 592 |
{$ELSE} |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
593 |
assign(f, |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
594 |
{$IFDEF IPHONEOS} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
595 |
string(IPH_getDocumentsPath()) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
596 |
{$ELSE} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
597 |
ParamStr(1) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
598 |
{$ENDIF} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
changeset
|
599 |
+ '/debug' + inttostr(i) + '.txt'); |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
600 |
{$ENDIF} |
2630 | 601 |
rewrite(f); |
602 |
if IOResult = 5 then |
|
603 |
begin |
|
604 |
// prevent writing on a directory you do not have permissions on |
|
605 |
// should be safe to assume the current directory is writable |
|
606 |
assign(f, './debug' + inttostr(i) + '.txt'); |
|
607 |
rewrite(f); |
|
608 |
end; |
|
609 |
if IOResult = 0 then break |
|
610 |
end; |
|
337 | 611 |
{$I+} |
17 | 612 |
|
4 | 613 |
finalization |
916 | 614 |
//uRandom.DumpBuffer; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
615 |
|
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
616 |
writeln(f, 'halt at ', GameTicks, ' ticks. TurnTimeLeft = ', TurnTimeLeft); |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
617 |
flush(f); |
351 | 618 |
close(f) |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
619 |
|
4 | 620 |
{$ENDIF} |
621 |
||
622 |
end. |