hedgewars/uGearsUtils.pas
author koda
Tue, 19 Mar 2013 10:58:46 +0100
branchcmake_pascal
changeset 8790 783669d76b4f
parent 8632 b5ed76d2a1f9
child 8751 4609823efc94
permissions -rw-r--r--
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     1
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     2
 * Hedgewars, a free turn based strategy game
6700
e04da46ee43c the most important commit of the year
koda
parents: 6581
diff changeset
     3
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     4
 *
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     8
 *
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    12
 * GNU General Public License for more details.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    13
 *
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    14
 * You should have received a copy of the GNU General Public License
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    15
 * along with this program; if not, write to the Free Software
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    17
 *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    18
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    19
{$INCLUDE "options.inc"}
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    21
unit uGearsUtils;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    22
interface
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7053
diff changeset
    23
uses uTypes;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    24
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    25
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    26
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); 
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    27
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    28
function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    29
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    30
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    31
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    32
procedure CheckHHDamage(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    33
procedure CalcRotationDirAngle(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    34
procedure ResurrectHedgehog(gear: PGear);
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    35
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    36
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    37
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    38
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    39
function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    40
function  CheckGearDrowning(Gear: PGear): boolean;
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
    41
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
    42
procedure CheckCollisionWithLand(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    43
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
    44
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
    45
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    46
var doStepHandlers: array[TGearType] of TGearStepProcedure;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    47
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    48
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    49
implementation
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    50
uses uFloat, uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    51
    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    52
    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug, uGears,
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7053
diff changeset
    53
    uGearsList, Math;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    54
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    55
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    56
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    57
    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    58
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
    59
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    60
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    61
var Gear: PGear;
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6765
diff changeset
    62
    dmg, dmgBase: LongInt;
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
    63
    fX, fY, tdX, tdY: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    64
    vg: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    65
    i, cnt: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    66
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    67
if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    68
if Radius > 25 then KickFlakes(Radius, X, Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    69
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    70
if ((Mask and EXPLNoGfx) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    71
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    72
    vg:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    73
    if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    74
    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    75
    if vg <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    76
        vg^.Tint:= Tint;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    77
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    78
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    79
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
    80
(*if (Mask and EXPLAllDamageInRadius) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    81
    dmgRadius:= Radius shl 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    82
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    83
    dmgRadius:= Radius;
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
    84
dmgBase:= dmgRadius + cHHRadius div 2;*)
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
    85
dmgBase:= Radius shl 1 + cHHRadius div 2;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    86
fX:= int2hwFloat(X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    87
fY:= int2hwFloat(Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    88
Gear:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    89
while Gear <> nil do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    90
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    91
    dmg:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    92
    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    93
    //if (dmg > 1) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    94
    if (Gear^.State and gstNoDamage) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    95
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    96
        case Gear^.Kind of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    97
            gtHedgehog,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    98
                gtMine,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    99
                gtBall,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   100
                gtMelonPiece,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   101
                gtGrenade,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   102
                gtClusterBomb,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   103
            //    gtCluster, too game breaking I think
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   104
                gtSMine,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   105
                gtCase,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   106
                gtTarget,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   107
                gtFlame,
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7721
diff changeset
   108
                gtKnife,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8007
diff changeset
   109
                gtExplosives: begin //,
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8007
diff changeset
   110
                //gtStructure: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   111
// Run the calcs only once we know we have a type that will need damage
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   112
                        tdX:= Gear^.X-fX;
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   113
                        tdY:= Gear^.Y-fY;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7719
diff changeset
   114
                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7190
diff changeset
   115
                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   116
                        if dmg > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   117
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   118
                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   119
                            //AddFileLog('Damage: ' + inttostr(dmg));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   120
                            if (Mask and EXPLNoDamage) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   121
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   122
                                if not Gear^.Invulnerable then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   123
                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   124
                                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   125
                                    Gear^.State:= Gear^.State or gstWinner;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   126
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   127
                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   128
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   129
                                DeleteCI(Gear);
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   130
                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   131
                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   132
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   133
                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
7767
d1ea9b3f543e damn nots
nemo
parents: 7754
diff changeset
   134
                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   135
                                if not Gear^.Invulnerable then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   136
                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   137
                                Gear^.Active:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   138
                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   139
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   140
                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   141
                                Gear^.Hedgehog^.Effects[hePoisoned] := 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   142
                            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   143
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   144
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   145
                gtGrave: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   146
// Run the calcs only once we know we have a type that will need damage
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   147
                        tdX:= Gear^.X-fX;
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   148
                        tdY:= Gear^.Y-fY;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7719
diff changeset
   149
                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
6765
8fcd2508c49f bug #336
nemo
parents: 6700
diff changeset
   150
                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   151
                        if dmg > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   152
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   153
                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   154
                            Gear^.dY:= - _0_004 * dmg;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   155
                            Gear^.Active:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   156
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   157
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   158
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   159
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   160
    Gear:= Gear^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   161
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   162
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   163
if (Mask and EXPLDontDraw) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   164
    if (GameFlags and gfSolidLand) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   165
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   166
        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   167
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   168
            for i:= 0 to cnt do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   169
                AddVisualGear(X, Y, vgtChunk)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   170
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   171
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   172
uAIMisc.AwareOfExplosion(0, 0, 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   173
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   174
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   175
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   176
var i: hwFloat;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   177
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   178
(* Invulnerability cannot be placed in here due to still needing kicks
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   179
   Not without a new damage machine.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   180
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   181
*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   182
i:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   183
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   184
    i:= _1_5;
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8560
diff changeset
   185
if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   186
    ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   187
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   188
    ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   189
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   190
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   191
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   192
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   193
    vampDmg, tmpDmg, i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   194
    vg: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   195
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   196
    if Damage = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   197
        exit; // nothing to apply
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   198
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   199
    if (Gear^.Kind = gtHedgehog) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   200
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   201
        Gear^.LastDamage := AttackerHog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   202
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   203
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   204
        HHHurt(Gear^.Hedgehog, Source);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   205
        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   206
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   207
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   208
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   209
            if cVampiric then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   210
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   211
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   212
                if vampDmg >= 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   213
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   214
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   215
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   216
                    inc(CurrentHedgehog^.Gear^.Health,vampDmg);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   217
                    str(vampDmg, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   218
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   219
                    AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   220
                    RenderHealth(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   221
                    RecountTeamHealth(CurrentHedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   222
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   223
                    while i < vampDmg do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   224
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   225
                        vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   226
                        if vg <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   227
                            with vg^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   228
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   229
                                Tint:= $FF0000FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   230
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   231
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   232
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   233
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   234
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   235
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   236
        if ((GameFlags and gfKarma) <> 0) and 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   237
        ((GameFlags and gfInvulnerable) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   238
        and (not CurrentHedgehog^.Gear^.Invulnerable) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   239
            begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   240
            inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   241
            CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   242
            spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   243
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   244
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);    
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   245
        end;
8199
886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   246
    end else
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8007
diff changeset
   247
    //else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   248
        Gear^.Hedgehog:= AttackerHog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   249
    inc(Gear^.Damage, Damage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   250
    
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   251
    ScriptCall('onGearDamage', Gear^.UID, Damage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   252
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   253
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   254
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   255
var tag: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   256
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   257
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   258
if (tag <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   259
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   260
AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   261
HHGear^.Active:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   262
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   263
    
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   264
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   265
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   266
if (Source = dsFall) or (Source = dsExplosion) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   267
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   268
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   269
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   270
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   271
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   272
else if (Source = dsPoison) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   273
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   274
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   275
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   276
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   277
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   278
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   279
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   280
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   281
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   282
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   283
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   284
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   285
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   286
procedure CheckHHDamage(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   287
var 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   288
    dmg: Longword;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   289
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   290
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   291
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   292
    if _0_4 < Gear^.dY then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   293
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   294
        dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   295
        PlaySound(sndBump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   296
        if dmg < 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   297
            exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   298
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   299
        for i:= min(12, (3 + dmg div 10)) downto 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   300
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   301
            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   302
            if particle <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   303
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   304
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   305
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   306
        if (Gear^.Invulnerable) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   307
            exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   308
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   309
        //if _0_6 < Gear^.dY then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   310
        //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   311
        //else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   312
        //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   313
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   314
        if Gear^.LastDamage <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   315
            ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   316
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   317
            ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   318
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   319
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   321
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
procedure CalcRotationDirAngle(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
var 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   326
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   327
    //dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   328
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
function CheckGearDrowning(Gear: PGear): boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
var 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
    skipSpeed, skipAngle, skipDecay: hwFloat;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
    i, maxDrops, X, Y: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
    vdX, vdY: real;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   345
    particle, splash: PVisualGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
    isSubmersible: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
    // probably needs tweaking. might need to be in a case statement based upon gear type
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
    Y:= hwRound(Gear^.Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
    if cWaterLine < Y + Gear^.Radius then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   352
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   353
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   354
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   355
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   356
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   357
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   358
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   359
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   360
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   361
            else DeleteGear(Gear);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   362
            exit
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   363
            end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
        isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
        skipDecay := _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
        X:= hwRound(Gear^.X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
        vdX:= hwFloat2Float(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
        vdY:= hwFloat2Float(Gear^.dY);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
        // this could perhaps be a tiny bit higher.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
        if  (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
        and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
            Gear^.dY.isNegative := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
            PlaySound(sndSkip)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                Gear^.State := gstDrowning;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   392
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                            ResurrectHedgehog(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                            Gear^.doStep := @doStepDrowningGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                            Gear^.State := Gear^.State and (not gstHHDriven);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                        Gear^.doStep := @doStepDrowningGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                        if Gear^.Kind = gtFlake then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                            exit // skip splashes 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
            if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
            or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
            and (CurAmmoGear^.dY < _0_01))) then
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   409
                if Gear^.Density * Gear^.dY > _1 then
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   410
                    PlaySound(sndSplash)
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   411
                else if Gear^.Density * Gear^.dY > _0_5 then 
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   412
                    PlaySound(sndSkip)
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   413
                else
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   414
                    PlaySound(sndDroplet2);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
        if ((cReducedQuality and rqPlainSplash) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
        and (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
        or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
        and (CurAmmoGear^.dY < _0_01)))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   422
            splash:= AddVisualGear(X, cWaterLine, vgtSplash);
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   423
            if splash <> nil then 
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   424
                with splash^ do
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   425
                begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   426
                Scale:= hwFloat2Float(Gear^.Density / _3 * Gear^.dY);
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   427
                if Scale > 1 then Scale:= power(Scale,0.3333)
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   428
                else Scale:= Scale + ((1-Scale) / 2);
7420
77567b03cc28 Fix bee crasher, tweak splash values
nemo
parents: 7406
diff changeset
   429
                if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   430
                else Timer:= 1;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   431
                // Low Gravity
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   432
                FrameTicks:= FrameTicks*Timer;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   433
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   435
            maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round(vdX * hwRound(Gear^.Density) * 6) + round(vdY * hwRound(Gear^.Density) * 6);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
            for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   438
                particle := AddVisualGear(X - 3 + Random(7), cWaterLine, vgtDroplet);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                if particle <> nil then
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   440
                    with particle^ do
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   441
                        begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   442
                        dX := dX - vdX / 10;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   443
                        dY := dY - vdY / 5;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   444
                        if splash <> nil then
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   445
                            begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   446
                            if splash^.Scale > 1 then 
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   447
                                begin
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   448
                                dX:= dX * power(splash^.Scale,0.3333); // tone down the droplet height further
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   449
                                dY:= dY * power(splash^.Scale, 0.3333)
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   450
                                end
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   451
                            else 
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   452
                                begin
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   453
                                dX:= dX * splash^.Scale;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   454
                                dY:= dY * splash^.Scale
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   455
                                end
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   456
                            end
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   457
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
        if isSubmersible and (CurAmmoGear^.Pos = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
            CurAmmoGear^.Pos := 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
        CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
procedure ResurrectHedgehog(gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
var tempTeam : PTeam;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   470
    sparkles: PVisualGear;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   471
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   473
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   474
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   475
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   476
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   482
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   483
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   484
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
        with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
            inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
            FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
            Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   493
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   494
    gY := hwRound(gear^.Y);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   495
    // might need more sparkles for a column
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   496
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   497
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   498
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   499
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   500
        //sparkles^.Angle:= random(360);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   501
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
    FindPlace(gear, false, 0, LAND_WIDTH, true); 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
        begin
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   505
        AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   506
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
        RenderHealth(gear^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
        ScriptCall('onGearResurrect', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
        gear^.State := gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   514
function CountNonZeroz(x, y, r, c: LongInt; mask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   518
    if (y and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   519
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 4) do
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   520
            if Land[y, i] and mask <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   522
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   523
                if count = c then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   524
                begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   525
                    CountNonZeroz:= count;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   526
                    exit
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   527
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
            end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   529
    CountNonZeroz:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   532
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   533
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   534
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   535
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   536
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   537
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   538
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   539
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   540
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   541
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   542
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   543
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   544
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   545
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   546
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   547
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   548
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   549
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   550
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   551
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   552
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   553
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   554
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
var x: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
    y, sy: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   558
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   559
    ar2: array[0..2047] of TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   562
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   564
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   565
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
tryAgain:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   569
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
    repeat
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   572
        x:= Left + max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
            inc(x, Delta);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
            cnt:= 0;
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   576
            y:= min(1024, topY) - 2 * Gear^.Radius;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   581
                until (y >= cWaterLine) or
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   582
                        (not ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FFFF) = 0)) or 
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   583
                        (ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FF00) = 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   589
                until (y >= cWaterLine) or
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   590
                        (not ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FFFF) <> 0)) or 
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   591
                        (ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FF00) <> 0)); 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
                if (y - sy > Gear^.Radius * 2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
                    and (((Gear^.Kind = gtExplosives)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
                    and (y < cWaterLine)
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   596
                    and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   597
                    and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF) > Gear^.Radius))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
                or
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
                    ((Gear^.Kind <> gtExplosives)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
                    and (y < cWaterLine)
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   601
                    and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   602
                    )) then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   603
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   612
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
            if cnt > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
                with ar[GetRandom(cnt)] do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
                    inc(cnt2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
        until (x + Delta > Right);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   626
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   627
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   630
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   631
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
if cnt2 > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    with ar2[GetRandom(cnt2)] do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
    if Gear^.Kind = gtHedgehog then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   645
        Gear^.Hedgehog^.Effects[heResurrectable] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
    Gear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
t:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
rX:= sqr(rX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
rY:= sqr(rY);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
while t <> nil do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
    if (t <> Gear) and (t^.Kind = Kind) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
        if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   662
        begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   663
            CheckGearNear:= t;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   664
            exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   665
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
    t:= t^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
CheckGearNear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   672
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   673
begin
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   674
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   675
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   676
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   677
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   678
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   679
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   680
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   681
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   682
begin
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   683
    if TestCollisionX(Gear, hwSign(Gear^.dX))
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   684
    or TestCollisionY(Gear, hwSign(Gear^.dY)) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   685
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   686
    else 
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   687
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   688
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   689
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   690
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   691
begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   692
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   693
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   694
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   695
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   696
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   697
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   698
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   699
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   700
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   701
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   702
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   703
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   704
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   705
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   706
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   707
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   708
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   709
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   710
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   711
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   712
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   713
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   714
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   715
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   716
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   717
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   718
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   719
    if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   720
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   721
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   722
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   723
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   724
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   725
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   726
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   727
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   728
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   729
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   730
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   731
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   732
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   733
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   734
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   735
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   736
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   737
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   738
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   739
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   740
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   741
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   742
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   743
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   744
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   745
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   746
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   747
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   748
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   749
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   750
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   751
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   752
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   753
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   754
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   755
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   756
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   757
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   758
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
end.