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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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unit fGame;
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interface
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uses Windows;
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procedure GameStart;
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procedure StartNetGame;
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procedure StartDemoView;
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procedure StartLocalGame;
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implementation
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uses fMisc, fGUI, uConsts, uRandom, Messages, fConsts, SysUtils, fIPC, fNet;
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const
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fmCreate = $FFFF;
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fmOpenRead = $0000;
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fmOpenWrite = $0001;
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fmOpenReadWrite = $0002;
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var
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MapPoints: array[0..19] of TPoint;
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function GetNextLine(var f: textfile): string;
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begin
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repeat
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Readln(f, Result)
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until (Length(Result)>0)and(Result[1] <> '#')
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end;
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function GetThemeBySeed: string;
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var f: text;
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i, n, t: integer;
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begin
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Result:= '';
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n:= 37;
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for i:= 1 to Length(seed) do
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n:= (n shl 1) xor byte(seed[i]) xor n;
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FileMode:= fmOpenRead;
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AssignFile(f, Pathz[ptThemes] + 'themes.cfg');
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{$I-}
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Reset(f);
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val(GetNextLine(f), i, t);
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if i > 0 then
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begin
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n:= n mod i;
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for i:= 0 to n do Result:= GetNextLine(f)
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end;
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CloseFile(f);
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{$I+}
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FileMode:= fmOpenReadWrite;
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if IOResult <> 0 then
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begin
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MessageBox(hwndMain,PChar(String('Missing, corrupted or cannot access critical file'#13#10+Pathz[ptThemes] + 'themes.cfg')),'Ahctung!!!',MB_OK);
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exit
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end
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end;
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function ExecAndWait(FileName:String; Visibility : integer): Cardinal;
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var WorkDir: String;
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StartupInfo:TStartupInfo;
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ProcessInfo:TProcessInformation;
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begin
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GetDir(0, WorkDir);
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FillChar(StartupInfo, Sizeof(StartupInfo), 0);
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with StartupInfo do
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begin
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cb:= Sizeof(StartupInfo);
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dwFlags:= STARTF_USESHOWWINDOW;
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wShowWindow:= Visibility
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end;
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if not CreateProcess(nil, PChar(FileName), nil, nil,
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false, CREATE_DEFAULT_ERROR_MODE or CREATE_NEW_CONSOLE or NORMAL_PRIORITY_CLASS,
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nil, nil, StartupInfo, ProcessInfo)
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then Result:= High(Cardinal)
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else begin
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while WaitforSingleObject(ProcessInfo.hProcess, 0) = WAIT_TIMEOUT do
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begin
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Sleep(10);
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ProcessMessages;
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end;
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GetExitCodeProcess(ProcessInfo.hProcess, Result);
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CloseHandle(ProcessInfo.hProcess);
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CloseHandle(ProcessInfo.hThread)
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end
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end;
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procedure GameStart;
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var sTheme:string;
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begin
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if seed = '' then
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begin
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MessageBox(hwndMain,'seed is unknown, but game started','Ahctung!!!',MB_OK);
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exit
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end;
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sTheme:= GetThemeBySeed;
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//if ExecAndWait('landgen.exe ' + sTheme + ' ' + seed, SW_HIDE) = 0 then
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begin
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ShowWindow(hwndMain, SW_MINIMIZE);
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fWriteDemo:= SendMessage(HSetDemoCheck, BM_GETCHECK, 0, 0) = BST_CHECKED;
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if fWriteDemo then
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begin
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AssignDemoFile('demo.hwd_1');
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inc(seed[0]);
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seed[Length(seed)]:= cDemoSeedSeparator;
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WriteStrToDemo(seed)
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end;
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case ExecAndWait(format('hw.exe %s %s %d %s %d',[Resolutions[SendMessage(HSetResEdit,CB_GETCURSEL,0,0)], sTheme, IN_IPC_PORT, seed, SendMessage(HFullScrCheck,BM_GETCHECK,0,0)]), SW_NORMAL) of
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High(Cardinal): MessageBox(hwndMain,'error executing game','fuck!',MB_OK);
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end;
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if fWriteDemo then
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CloseDemoFile;
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seed:= '';
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ShowWindow(hwndMain, SW_RESTORE)
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end {else begin
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MessageBox(hwndMain,'error executing landgen','fuck!',MB_OK);
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exit
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end; }
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end;
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procedure StartNetGame;
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var i, ii: LongWord;
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s: shortstring;
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p: TPoint;
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sbuf: string;
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begin // totally broken
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GenRandomSeed;
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SendNet('z'+seed);
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sbuf:= GetThemeBySeed;
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if ExecAndWait(format('landgen.exe %s %s',[sbuf, seed]), SW_HIDE) <> 0 then
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begin
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MessageBox(hwndMain,'error executing landgen','error',MB_OK);
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exit;
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end;
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SendNetAndWait('T');
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SendNet('K'); {
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for i:= 1 to TeamCount do
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begin
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s[0]:= #9;
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s[1]:= 'h';
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for ii:= 0 to 1 do
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begin
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p:= GetRandomMapPoint;
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PLongWord(@s[2])^:= p.X;
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PLongWord(@s[6])^:= p.Y;
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SendNet(s);
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end;
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if i < TeamCount then SendNet('k');
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end; }
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SendNet('G')
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end;
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procedure StartDemoView;
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const cBufSize = 32;
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var f: file;
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buf: array[0..pred(cBufSize)] of byte;
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i, t: integer;
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begin
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if SendMessage(HDemoList,LB_GETCURSEL,0,0) = LB_ERR then//LBDemos.ItemIndex<0 then
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begin
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MessageBox(hwndMain,'Выбери демку слева','hint',MB_OK);
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exit
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end;
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GameType:= gtDemo;
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i:= SendMessage(HDemoList,LB_GETCURSEL,0,0);
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t:= SendMessage(HDemoList, LB_GETTEXTLEN, i, 0);
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SetLength(DemoFileName, t);
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SendMessage(HDemoList,LB_GETTEXT, i, LPARAM(@DemoFileName[1]));
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DemoFileName:= Pathz[ptDemos] + DemoFileName;
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AssignFile(f, DemoFileName);
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{$I-}
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FileMode:= fmOpenRead;
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Reset(f, 1);
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FileMode:= fmOpenReadWrite;
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if IOResult <> 0 then
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begin
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MessageBox(hwndMain,'file not found','error',MB_OK);
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exit;
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end;
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BlockRead(f, buf, cBufSize, t); // вырезаем seed
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seed:= '';
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i:= 0;
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while (char(buf[i]) <> cDemoSeedSeparator)and (i < t) do
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begin
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seed:= seed + chr(buf[i]);
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inc(i);
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end;
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CloseFile(f);
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{$I+}
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GameStart
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end;
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procedure StartLocalGame;
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begin
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GenRandomSeed;
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GameType:= gtLocal;
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GameStart
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end;
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end.
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