author | Wuzzy <almikes@aol.com> |
Fri, 20 Oct 2017 21:57:09 +0200 | |
changeset 12722 | 7ac86433131c |
parent 11657 | ae6706411b24 |
child 15578 | 771e94158c76 |
permissions | -rw-r--r-- |
9649 | 1 |
# Locate SDL2 library |
2 |
# This module defines |
|
3 |
# SDL2_LIBRARY, the name of the library to link against |
|
4 |
# SDL2_FOUND, if false, do not try to link to SDL2 |
|
5 |
# SDL2_INCLUDE_DIR, where to find SDL.h |
|
6 |
# |
|
7 |
# This module responds to the the flag: |
|
8 |
# SDL2_BUILDING_LIBRARY |
|
9 |
# If this is defined, then no SDL2main will be linked in because |
|
10 |
# only applications need main(). |
|
11 |
# Otherwise, it is assumed you are building an application and this |
|
12 |
# module will attempt to locate and set the the proper link flags |
|
13 |
# as part of the returned SDL2_LIBRARY variable. |
|
14 |
# |
|
15 |
# Don't forget to include SDLmain.h and SDLmain.m your project for the |
|
16 |
# OS X framework based version. (Other versions link to -lSDL2main which |
|
17 |
# this module will try to find on your behalf.) Also for OS X, this |
|
18 |
# module will automatically add the -framework Cocoa on your behalf. |
|
19 |
# |
|
20 |
# |
|
21 |
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration |
|
22 |
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library |
|
23 |
# (SDL2.dll, libsdl2.so, SDL2.framework, etc). |
|
24 |
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. |
|
25 |
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value |
|
26 |
# as appropriate. These values are used to generate the final SDL2_LIBRARY |
|
27 |
# variable, but when these values are unset, SDL2_LIBRARY does not get created. |
|
28 |
# |
|
29 |
# |
|
30 |
# $SDL2DIR is an environment variable that would |
|
31 |
# correspond to the ./configure --prefix=$SDL2DIR |
|
32 |
# used in building SDL2. |
|
33 |
# l.e.galup 9-20-02 |
|
34 |
# |
|
35 |
# Modified by Eric Wing. |
|
36 |
# Added code to assist with automated building by using environmental variables |
|
37 |
# and providing a more controlled/consistent search behavior. |
|
38 |
# Added new modifications to recognize OS X frameworks and |
|
39 |
# additional Unix paths (FreeBSD, etc). |
|
40 |
# Also corrected the header search path to follow "proper" SDL guidelines. |
|
41 |
# Added a search for SDL2main which is needed by some platforms. |
|
42 |
# Added a search for threads which is needed by some platforms. |
|
43 |
# Added needed compile switches for MinGW. |
|
44 |
# |
|
45 |
# On OSX, this will prefer the Framework version (if found) over others. |
|
46 |
# People will have to manually change the cache values of |
|
47 |
# SDL2_LIBRARY to override this selection or set the CMake environment |
|
48 |
# CMAKE_INCLUDE_PATH to modify the search paths. |
|
49 |
# |
|
50 |
# Note that the header path has changed from SDL2/SDL.h to just SDL.h |
|
51 |
# This needed to change because "proper" SDL convention |
|
52 |
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability |
|
53 |
# reasons because not all systems place things in SDL2/ (see FreeBSD). |
|
54 |
||
55 |
#============================================================================= |
|
56 |
# Copyright 2003-2009 Kitware, Inc. |
|
57 |
# |
|
58 |
# Distributed under the OSI-approved BSD License (the "License"); |
|
59 |
# see accompanying file Copyright.txt for details. |
|
60 |
# |
|
61 |
# This software is distributed WITHOUT ANY WARRANTY; without even the |
|
62 |
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
63 |
# See the License for more information. |
|
64 |
#============================================================================= |
|
65 |
# (To distribute this file outside of CMake, substitute the full |
|
66 |
# License text for the above reference.) |
|
67 |
||
68 |
SET(SDL2_SEARCH_PATHS |
|
69 |
~/Library/Frameworks |
|
70 |
/Library/Frameworks |
|
71 |
/usr/local |
|
72 |
/usr |
|
73 |
/sw # Fink |
|
74 |
/opt/local # DarwinPorts |
|
75 |
/opt/csw # Blastwave |
|
76 |
/opt |
|
77 |
) |
|
78 |
||
79 |
FIND_PATH(SDL2_INCLUDE_DIR SDL.h |
|
80 |
HINTS |
|
81 |
$ENV{SDL2DIR} |
|
82 |
PATH_SUFFIXES include/SDL2 include |
|
83 |
PATHS ${SDL2_SEARCH_PATHS} |
|
84 |
) |
|
85 |
||
86 |
FIND_LIBRARY(SDL2_LIBRARY_TEMP |
|
87 |
NAMES SDL2 |
|
88 |
HINTS |
|
89 |
$ENV{SDL2DIR} |
|
90 |
PATH_SUFFIXES lib64 lib |
|
91 |
PATHS ${SDL2_SEARCH_PATHS} |
|
92 |
) |
|
93 |
||
94 |
IF(NOT SDL2_BUILDING_LIBRARY) |
|
95 |
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") |
|
96 |
# Non-OS X framework versions expect you to also dynamically link to |
|
97 |
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms |
|
98 |
# seem to provide SDL2main for compatibility even though they don't |
|
99 |
# necessarily need it. |
|
100 |
FIND_LIBRARY(SDL2MAIN_LIBRARY |
|
101 |
NAMES SDL2main |
|
102 |
HINTS |
|
103 |
$ENV{SDL2DIR} |
|
104 |
PATH_SUFFIXES lib64 lib |
|
105 |
PATHS ${SDL2_SEARCH_PATHS} |
|
106 |
) |
|
107 |
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") |
|
108 |
ENDIF(NOT SDL2_BUILDING_LIBRARY) |
|
109 |
||
110 |
# SDL2 may require threads on your system. |
|
111 |
# The Apple build may not need an explicit flag because one of the |
|
112 |
# frameworks may already provide it. |
|
113 |
# But for non-OSX systems, I will use the CMake Threads package. |
|
114 |
IF(NOT APPLE) |
|
115 |
FIND_PACKAGE(Threads) |
|
116 |
ENDIF(NOT APPLE) |
|
117 |
||
118 |
# MinGW needs an additional library, mwindows |
|
119 |
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows |
|
120 |
# (Actually on second look, I think it only needs one of the m* libraries.) |
|
121 |
IF(MINGW) |
|
122 |
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") |
|
123 |
ENDIF(MINGW) |
|
124 |
||
125 |
IF(SDL2_LIBRARY_TEMP) |
|
126 |
# For SDL2main |
|
127 |
IF(NOT SDL2_BUILDING_LIBRARY) |
|
128 |
IF(SDL2MAIN_LIBRARY) |
|
129 |
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) |
|
130 |
ENDIF(SDL2MAIN_LIBRARY) |
|
131 |
ENDIF(NOT SDL2_BUILDING_LIBRARY) |
|
132 |
||
133 |
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. |
|
134 |
# CMake doesn't display the -framework Cocoa string in the UI even |
|
135 |
# though it actually is there if I modify a pre-used variable. |
|
136 |
# I think it has something to do with the CACHE STRING. |
|
137 |
# So I use a temporary variable until the end so I can set the |
|
138 |
# "real" variable in one-shot. |
|
139 |
IF(APPLE) |
|
140 |
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") |
|
141 |
ENDIF(APPLE) |
|
142 |
||
143 |
# For threads, as mentioned Apple doesn't need this. |
|
144 |
# In fact, there seems to be a problem if I used the Threads package |
|
145 |
# and try using this line, so I'm just skipping it entirely for OS X. |
|
146 |
IF(NOT APPLE) |
|
147 |
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) |
|
148 |
ENDIF(NOT APPLE) |
|
149 |
||
150 |
# For MinGW library |
|
151 |
IF(MINGW) |
|
152 |
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) |
|
153 |
ENDIF(MINGW) |
|
154 |
||
155 |
# Set the final string here so the GUI reflects the final state. |
|
156 |
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") |
|
157 |
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI |
|
158 |
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") |
|
159 |
ENDIF(SDL2_LIBRARY_TEMP) |
|
160 |
||
11657
ae6706411b24
Hijack SDL2 and GLEW include and library when compiling to javascript
koda
parents:
9649
diff
changeset
|
161 |
if(BUILD_ENGINE_JS) |
ae6706411b24
Hijack SDL2 and GLEW include and library when compiling to javascript
koda
parents:
9649
diff
changeset
|
162 |
set(SDL2_LIBRARY "sdl2_emscripten_internal" CACHE STRING "emscripten override" FORCE) |
ae6706411b24
Hijack SDL2 and GLEW include and library when compiling to javascript
koda
parents:
9649
diff
changeset
|
163 |
set(SDL2_INCLUDE_DIR "${CMAKE_SYSTEM_INCLUDE_PATH}/SDL" CACHE STRING "emscripten override" FORCE) |
ae6706411b24
Hijack SDL2 and GLEW include and library when compiling to javascript
koda
parents:
9649
diff
changeset
|
164 |
endif() |
ae6706411b24
Hijack SDL2 and GLEW include and library when compiling to javascript
koda
parents:
9649
diff
changeset
|
165 |
|
9649 | 166 |
INCLUDE(FindPackageHandleStandardArgs) |
167 |
||
168 |
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) |
|
169 |