hedgewars/uStats.pas
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15881 7b1d6dfa3173
parent 15496 9a76589e294e
child 15846 681db3039ad7
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uConsts, uTypes;
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var TotalRoundsPre: LongInt; // Helper variable for calculating start of Sudden Death and more. Starts at -1 and is incremented on the turn BEFORE the turn which marks the start of the next round. Always -1 while in hog placing phase
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    TotalRoundsReal: LongInt; // Total number of rounds played (-1 if not started or in hog placing phase). Exported to Lua as 'TotalRounds'
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    FinishedTurnsTotal: LongInt;
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    // Variables to disable certain portions of game stats (set by Lua)
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    SendGameResultOn : boolean = true;
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    SendRankingStatsOn : boolean = true;
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    SendAchievementsStatsOn : boolean = true;
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    SendHealthStatsOn : boolean = true;
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    // Clan death log, used for game stats
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    ClanDeathLog : PClanDeathLogEntry;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog);
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procedure HedgehogSacrificed(Hedgehog: PHedgehog);
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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procedure TargetHit;
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procedure Skipped;
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function  getIsTurnSkipped: boolean;
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procedure TurnStats;
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procedure TurnReaction;
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procedure TurnStatsReset;
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procedure SendStats;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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procedure declareAchievement(id, teamname, location: shortstring; value: LongInt);
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procedure startGhostPoints(n: LongInt);
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procedure dumpPoint(x, y: LongInt);
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implementation
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uMisc, uConsole, uScript;
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var DamageClan  : Longword = 0;         // Damage of own clan in turn
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    DamageTeam  : Longword = 0;         // Damage of own team in turn
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    DamageTotal : Longword = 0;         // Total damage dealt in game
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    DamageTurn  : Longword = 0;         // Damage in turn
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    PoisonTurn  : Longword = 0;         // Poisoned enemies in turn
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    PoisonClan  : Longword = 0;         // Poisoned own clan members in turn
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    PoisonTeam  : Longword = 0;         // Poisoned own team members in turn
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    PoisonTotal : Longword = 0;         // Poisoned hogs in whole round
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    KillsClan   : LongWord = 0;         // Own clan members killed in turn
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    KillsTeam   : LongWord = 0;         // Own team members killed in turn
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    KillsSD     : LongWord = 0;         // Killed hedgehogs in turn that died by Sudden Death water rise
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    Kills       : LongWord = 0;         // Killed hedgehogs in turn (including those that died by Sudden Death water rise)
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    KillsTotal  : LongWord = 0;         // Total killed hedgehogs in game
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    HitTargets  : LongWord = 0;         // Target (gtTarget) hits in turn
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    AmmoUsedCount : Longword = 0;       // Number of times an ammo has been used this turn
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    AmmoDamagingUsed : boolean = false; // true if damaging ammo was used in turn
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    FirstBlood  : boolean = false;      // true if the "First blood" taunt has been used in this game
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    StepFirstBlood : boolean = false;   // true if the "First blood" taunt is to be used this turn
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    LeaveMeAlone : boolean = false;     // true if the "Leave me alone" taunt is to be used this turn
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    SkippedTurns: LongWord = 0;         // number of skipped turns in game
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    isTurnSkipped: boolean = false;     // true if this turn was skipped
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    vpHurtSameClan: PVoicepack = nil;   // voicepack of current clan (used for taunts)
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    vpHurtEnemy: PVoicepack = nil;      // voicepack of enemy (used for taunts)
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog);
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begin
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    if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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        begin
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        vpHurtSameClan:= Gear^.Hedgehog^.Team^.voicepack;
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        inc(PoisonClan);
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        if Attacker^.Team = Gear^.Hedgehog^.Team then
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            inc(PoisonTeam);
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        end
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    else
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        begin
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        if not FirstBlood then
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            StepFirstBlood:= true;
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        vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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        inc(PoisonTurn)
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        end;
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    Gear^.Hedgehog^.stats.StepPoisoned:= true;
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    inc(PoisonTotal)
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end;
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procedure HedgehogSacrificed(Hedgehog: PHedgehog);
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begin
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    Hedgehog^.stats.Sacrificed:= true
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end;
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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begin
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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    vpHurtSameClan:= Gear^.Hedgehog^.Team^.voicepack
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else
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    begin
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    if not FirstBlood then
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        StepFirstBlood:= true;
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    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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    if (not killed) and (not bDuringWaterRise) then
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        begin
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        // Check if victim got attacked by RevengeHog again
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        if (Gear^.Hedgehog^.RevengeHog <> nil) and (Gear^.Hedgehog^.RevengeHog = Attacker) and (Gear^.Hedgehog^.stats.StepRevenge = false) then
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            LeaveMeAlone:= true;
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        // Check if attacker got revenge
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        if (Attacker^.RevengeHog <> nil) and (Attacker^.RevengeHog = Gear^.Hedgehog) then
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            begin
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            Attacker^.stats.GotRevenge:= true;
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            // Also reset the "in-row" counter to restore LeaveMeAlone/CutItOut taunts
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            Attacker^.stats.StepDamageRecvInRow:= 0;
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            Attacker^.RevengeHog:= nil;
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   128
            end
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        // If not, victim remembers their attacker to plan *their* revenge
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        else
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            begin
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            Gear^.Hedgehog^.RevengeHog:= Attacker;
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            // To prevent "LeaveMeAlone" being activated if same hog is hit by attacker
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            // multiple times in the same turn.
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            Gear^.Hedgehog^.stats.StepRevenge:= true;
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   136
            end;
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        end
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    end;
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//////////////////////////
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if (not bDuringWaterRise) then
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    begin
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    inc(Attacker^.stats.StepDamageGiven, Damage);
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    inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
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   146
    end;
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if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
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if CurrentHedgehog^.Team = Gear^.Hedgehog^.Team then inc(DamageTeam, Damage);
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if killed then
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    begin
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    Gear^.Hedgehog^.stats.StepDied:= true;
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    inc(Kills);
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   155
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    inc(KillsTotal);
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   157
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    if bDuringWaterRise then
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        inc(KillsSD)
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    else
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        begin
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        inc(Attacker^.stats.StepKills);
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        inc(Attacker^.Team^.stats.Kills);
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        if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
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            begin
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            inc(Attacker^.Team^.stats.TeamKills);
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            inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
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   168
        end;
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   169
        if Gear = Attacker^.Gear then
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            inc(Attacker^.Team^.stats.Suicides);
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        if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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            begin
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            inc(KillsClan);
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   174
            if Attacker^.Team = Gear^.Hedgehog^.Team then
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   175
                inc(KillsTeam);
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   176
            end;
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   177
        end;
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    end;
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   179
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inc(DamageTotal, Damage);
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inc(DamageTurn, Damage)
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   182
end;
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   183
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   184
procedure TargetHit();
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begin
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   inc(HitTargets)
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   187
end;
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   188
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   189
procedure Skipped;
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   190
begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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   193
end;
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   194
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   195
function getIsTurnSkipped: boolean;
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   196
begin
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getIsTurnSkipped:= isTurnSkipped;
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   198
end;
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   199
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   200
procedure TurnStats;
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   201
var i, t: LongInt;
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    c: Longword;
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   203
    newEntry: PClanDeathLogEntry;
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   204
begin
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   205
inc(FinishedTurnsTotal);
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   206
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   207
for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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   208
    with TeamsArray[t]^ do
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   209
        for i:= 0 to cMaxHHIndex do
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   210
            begin
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   211
            with Hedgehogs[i].stats do
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   212
                begin
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   213
                inc(DamageRecv, StepDamageRecv);
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   214
                inc(DamageGiven, StepDamageGiven);
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   215
                if StepDamageRecv > MaxStepDamageRecv then
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   216
                    MaxStepDamageRecv:= StepDamageRecv;
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   217
                if StepDamageGiven > MaxStepDamageGiven then
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   218
                    MaxStepDamageGiven:= StepDamageGiven;
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   219
                if StepKills > MaxStepKills then
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   220
                    MaxStepKills:= StepKills;
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   221
                if (Hedgehogs[i].Team <> nil) and (Hedgehogs[i].Team^.Clan^.ClanIndex <> CurrentHedgehog^.Team^.Clan^.ClanIndex) then
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   222
                    begin
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   223
                    if StepDamageRecv > 0 then
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   224
                        inc(StepDamageRecvInRow)
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   225
                    else
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   226
                        StepDamageRecvInRow:= 0;
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   227
                    if StepDamageRecvInRow >= 3 then
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   228
                        LeaveMeAlone:= true;
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   229
                    end;
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   230
                end;
14056
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   231
            end;
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   232
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diff changeset
   233
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   234
// Write into the death log which clans died in this turn,
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   235
// important for final rankings.
13758
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   236
c:= 0;
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   237
newEntry:= nil;
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   238
for t:= 0 to Pred(ClansCount) do
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diff changeset
   239
    with ClansArray[t]^ do
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   240
        begin
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
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parents: 13759
diff changeset
   241
        if (ClanHealth = 0) and (ClansArray[t]^.DeathLogged = false) then
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6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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diff changeset
   242
            begin
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   243
            if c = 0 then
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   244
                begin
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   245
                new(newEntry);
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diff changeset
   246
                newEntry^.Turn := FinishedTurnsTotal;
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diff changeset
   247
                newEntry^.NextEntry := nil;
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parents: 13757
diff changeset
   248
                end;
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diff changeset
   249
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diff changeset
   250
            newEntry^.KilledClans[c]:= ClansArray[t];
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diff changeset
   251
            inc(c);
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diff changeset
   252
            newEntry^.KilledClansCount := c;
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
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parents: 13759
diff changeset
   253
            ClansArray[t]^.DeathLogged:= true;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   254
            end;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   255
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   256
        if SendHealthStatsOn then
13757
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   257
            SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   258
        end;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   259
if newEntry <> nil then
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   260
    begin
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   261
    if ClanDeathLog <> nil then
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   262
        begin
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   263
        newEntry^.NextEntry:= ClanDeathLog;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   264
        end;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   265
    ClanDeathLog:= newEntry;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   266
    end;
13757
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   267
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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parents: 13651
diff changeset
   268
end;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   269
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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parents: 13651
diff changeset
   270
procedure TurnReaction;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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parents: 13651
diff changeset
   271
var killsCheck: LongInt;
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10116
diff changeset
   272
    s: ansistring;
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   273
begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   274
//TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 874
diff changeset
   275
1625
37aae47943ce Initial health graphic implementation
unc0rr
parents: 1070
diff changeset
   276
if FinishedTurnsTotal <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   277
    begin
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10116
diff changeset
   278
    s:= ansistring(CurrentHedgehog^.Name);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   279
    inc(CurrentHedgehog^.stats.FinishedTurns);
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   280
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   281
    // killsCheck is used to take deaths into account that were not a traditional "kill"
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   282
    // Hogs that died during SD water rise do not count as "kills" for taunts
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   283
    killsCheck:= KillsSD;
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   284
    // If the hog sacrificed (=kamikaze/piano) itself, this needs to be taken into account for the reactions later
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   285
    if (CurrentHedgehog^.stats.Sacrificed) then
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   286
        inc(killsCheck);
870
dd418d9c18c5 Use more sounds
unc0rr
parents: 869
diff changeset
   287
14907
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   288
    // First blood (first damage, poison or kill of enemy)
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   289
    if (StepFirstBlood) and (not FirstBlood) and (ClansCount > 1) and ((DamageTotal > 0) or (KillsTotal > 0) or (PoisonTotal > 0)) then
14425
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   290
        begin
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   291
        FirstBlood:= true;
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   292
        AddVoice(sndFirstBlood, CurrentTeam^.voicepack);
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   293
        end
815
82ff416301bd Use sounds 'stupid' and 'missed'
unc0rr
parents: 814
diff changeset
   294
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   295
    // Hog hurts, poisons or kills itself (except sacrifice)
12343
6ff01dc1ffe2 Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com>
parents: 12332
diff changeset
   296
    else if (CurrentHedgehog^.stats.Sacrificed = false) and ((CurrentHedgehog^.stats.StepDamageRecv > 0) or (CurrentHedgehog^.stats.StepPoisoned) or (CurrentHedgehog^.stats.StepDied)) then
14041
bc61809bfb1e Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents: 14036
diff changeset
   297
        // Hurt itself only (without dying)
bc61809bfb1e Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents: 14036
diff changeset
   298
        if (CurrentHedgehog^.stats.StepDamageGiven = CurrentHedgehog^.stats.StepDamageRecv) and (CurrentHedgehog^.stats.StepDamageRecv >= 1) and (not CurrentHedgehog^.stats.StepDied) then
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   299
            begin
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   300
            // Announcer message + random taunt
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
   301
            AddCaption(FormatA(GetEventString(eidHurtSelf), s), capcolDefault, capgrpMessage);
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   302
            if (CurrentHedgehog^.stats.StepDamageGiven <= CurrentHedgehog^.stats.StepDamageRecv) and (CurrentHedgehog^.stats.StepDamageRecv >= 1) then
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   303
                case random(3) of
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   304
                0: AddVoice(sndStupid, PreviousTeam^.voicepack);
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   305
                1: AddVoice(sndBugger, CurrentTeam^.voicepack);
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   306
                2: AddVoice(sndDrat, CurrentTeam^.voicepack);
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   307
                end;
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   308
            end
14041
bc61809bfb1e Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents: 14036
diff changeset
   309
        // Hurt itself and others, or died
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   310
        else
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   311
            AddVoice(sndStupid, PreviousTeam^.voicepack)
5203
b77f28facca6 Better tracking of damage source and target when scoring a turn
unc0rr
parents: 5202
diff changeset
   312
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   313
    // Hog hurts, poisons or kills own team/clan member. Sacrifice is taken into account
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   314
    else if (DamageClan <> 0) or (KillsClan > killsCheck) or (PoisonClan <> 0) then
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   315
        if (DamageTurn > DamageClan) or ((Kills-KillsSD) > KillsClan) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   316
            if random(2) = 0 then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   317
                AddVoice(sndNutter, CurrentTeam^.voicepack)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   318
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   319
                AddVoice(sndWatchIt, vpHurtSameClan)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   320
        else
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   321
            // Attacked same team
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   322
            if (random(2) = 0) and ((DamageTeam <> 0) or (KillsTeam > killsCheck) or (PoisonTeam <> 0)) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   323
                AddVoice(sndSameTeam, vpHurtSameClan)
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   324
            // Attacked same team or a clan member
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   325
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   326
                AddVoice(sndTraitor, vpHurtSameClan)
5203
b77f28facca6 Better tracking of damage source and target when scoring a turn
unc0rr
parents: 5202
diff changeset
   327
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12157
diff changeset
   328
    // Hog hurts, kills or poisons enemy
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   329
    else if (CurrentHedgehog^.stats.StepDamageGiven <> 0) or (CurrentHedgehog^.stats.StepKills > killsCheck) or (PoisonTurn <> 0) then
14036
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   330
        // 3 kills or more
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   331
        if Kills > killsCheck + 2 then
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   332
            AddVoice(sndAmazing, CurrentTeam^.voicepack)
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   333
        // 2 kills
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   334
        else if Kills = (killsCheck + 2) then
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   335
            if random(2) = 0 then
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   336
                AddVoice(sndBrilliant, CurrentTeam^.voicepack)
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   337
            else
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   338
                AddVoice(sndExcellent, CurrentTeam^.voicepack)
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   339
        // 1 kill
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   340
        else if Kills = (killsCheck + 1) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   341
            AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
14036
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   342
        // 0 kills, only damage or poison
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   343
        else
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   344
            // possible reactions of victim, in the order of preference:
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   345
            // 1. claiming revenge
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   346
            // 2. complaining about getting attacked too often
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   347
            // 3. threatening enemy with retaliation
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14044
diff changeset
   348
            if CurrentHedgehog^.stats.GotRevenge then
14058
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   349
                begin
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   350
                AddVoice(sndRevenge, CurrentHedgehog^.Team^.voicepack);
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   351
                // If revenge taunt was added, one of the following voices is
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   352
                // added as fallback (4th param), in case of a missing Revenge sound file.
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   353
                case random(4) of
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   354
                    0: AddVoice(sndRegret, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   355
                    1: AddVoice(sndGonnaGetYou, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   356
                    2: AddVoice(sndIllGetYou, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   357
                    3: AddVoice(sndJustYouWait, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   358
                    end;
14058
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   359
                end
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   360
            else
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   361
                if LeaveMeAlone then
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   362
                    if random(2) = 0 then
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   363
                        AddVoice(sndCutItOut, vpHurtEnemy)
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   364
                    else
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   365
                        AddVoice(sndLeaveMeAlone, vpHurtEnemy)
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14044
diff changeset
   366
                else
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   367
                    case random(4) of
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   368
                        0: AddVoice(sndRegret, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   369
                        1: AddVoice(sndGonnaGetYou, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   370
                        2: AddVoice(sndIllGetYou, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   371
                        3: AddVoice(sndJustYouWait, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   372
                    end
1625
37aae47943ce Initial health graphic implementation
unc0rr
parents: 1070
diff changeset
   373
12157
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   374
    // Missed shot
12568
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12359
diff changeset
   375
    // A miss is defined as a shot with a damaging weapon with 0 kills, 0 damage, 0 hogs poisoned and 0 targets hit
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12359
diff changeset
   376
    else if AmmoDamagingUsed and (Kills <= killsCheck) and (PoisonTurn = 0) and (PoisonClan = 0) and (DamageTurn = 0) and (HitTargets = 0) then
14044
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   377
        // Chance to call hedgehog stupid or nutter if sacrificed for nothing
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   378
        if CurrentHedgehog^.stats.Sacrificed then
14044
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   379
            case random(3) of
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   380
            0: AddVoice(sndMissed, PreviousTeam^.voicepack);
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   381
            1: AddVoice(sndStupid, PreviousTeam^.voicepack);
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   382
            2: AddVoice(sndNutter, PreviousTeam^.voicepack);
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   383
            end
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   384
        else
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   385
            AddVoice(sndMissed, PreviousTeam^.voicepack)
12157
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   386
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   387
    // Timeout
6290
c6245ed6cbc0 Some improvements to the parser
unc0rr
parents: 6014
diff changeset
   388
    else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6290
diff changeset
   389
        begin end// nothing ?
12157
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   390
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   391
    // Turn skipped
15241
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 14984
diff changeset
   392
    else if isTurnSkipped and (not PlacingHogs) and (not PlacingKings) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   393
        begin
11914
c9bad8a01185 Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Wuzzy <almikes@aol.com>
parents: 11569
diff changeset
   394
        AddVoice(sndCoward, PreviousTeam^.voicepack);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
   395
        AddCaption(FormatA(GetEventString(eidTurnSkipped), s), capcolDefault, capgrpMessage);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   396
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   397
    end;
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   398
end;
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   399
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   400
procedure TurnStatsReset;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   401
var t, i: LongInt;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   402
begin
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   403
for t:= 0 to Pred(TeamsCount) do // send even on zero turn
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   404
    with TeamsArray[t]^ do
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   405
        for i:= 0 to cMaxHHIndex do
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   406
            with Hedgehogs[i].stats do
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   407
                begin
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   408
                StepKills:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   409
                StepDamageRecv:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   410
                StepDamageGiven:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   411
                StepPoisoned:= false;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   412
                StepDied:= false;
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14044
diff changeset
   413
                GotRevenge:= false;
14906
0ec83cc2365e Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Wuzzy <Wuzzy2@mail.ru>
parents: 14638
diff changeset
   414
                StepRevenge:= false;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   415
                end;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   416
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   417
Kills:= 0;
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   418
KillsSD:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   419
KillsClan:= 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   420
KillsTeam:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   421
DamageClan:= 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   422
DamageTeam:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   423
DamageTurn:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   424
HitTargets:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   425
PoisonClan:= 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   426
PoisonTeam:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   427
PoisonTurn:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   428
AmmoUsedCount:= 0;
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   429
LeaveMeAlone:= false;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   430
AmmoDamagingUsed:= false;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   431
isTurnSkipped:= false;
14907
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   432
StepFirstBlood:= false;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   433
end;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   434
829
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   435
procedure AmmoUsed(am: TAmmoType);
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   436
begin
830
f07267032194 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr
parents: 829
diff changeset
   437
inc(AmmoUsedCount);
f07267032194 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr
parents: 829
diff changeset
   438
AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
829
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   439
end;
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   440
6014
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   441
procedure hedgehogFlight(Gear: PGear; time: Longword);
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   442
begin
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   443
if time > 4000 then
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   444
    begin
7932
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   445
    WriteLnToConsole('FLIGHT');
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   446
    WriteLnToConsole(Gear^.Hedgehog^.Team^.TeamName);
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   447
    WriteLnToConsole(inttostr(time));
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   448
    WriteLnToConsole( '');
6014
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   449
    end
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   450
end;
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   451
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   452
procedure SendStats;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   453
var i, t, c: LongInt;
869
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   454
    msd, msk: Longword; msdhh, mskhh: PHedgehog;
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   455
    mskcnt: Longword;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   456
    maxTeamKills : Longword;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   457
    maxTeamKillsName : shortstring;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   458
    maxTurnSkips : Longword;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   459
    maxTurnSkipsName : shortstring;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   460
    maxTeamDamage : Longword;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   461
    maxTeamDamageName : shortstring;
5142
cb822f8d52ff Show winners in console in a special form so this information could be easily parsed
unc0rr
parents: 4976
diff changeset
   462
    winnersClan : PClan;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   463
    deathEntry : PClanDeathLogEntry;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   464
    currentRank: Longword;
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   465
begin
9180
d19c09670ec8 changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9174
diff changeset
   466
if SendHealthStatsOn then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   467
    msd:= 0; msdhh:= nil;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   468
    msk:= 0; mskhh:= nil;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   469
    mskcnt:= 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   470
    maxTeamKills := 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   471
    maxTurnSkips := 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   472
    maxTeamDamage := 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   473
    winnersClan:= nil;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   474
    currentRank:= 0;
869
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   475
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   476
    for t:= 0 to Pred(TeamsCount) do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   477
        with TeamsArray[t]^ do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   478
        begin
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   479
            if (not ExtDriven) and SendRankingStatsOn then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   480
                SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   481
            for i:= 0 to cMaxHHIndex do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   482
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   483
                if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   484
                    begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   485
                    msdhh:= @Hedgehogs[i];
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   486
                    msd:= Hedgehogs[i].stats.MaxStepDamageGiven
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   487
                    end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   488
                if Hedgehogs[i].stats.MaxStepKills >= msk then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   489
                    if Hedgehogs[i].stats.MaxStepKills = msk then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   490
                        inc(mskcnt)
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   491
                    else
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   492
                        begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   493
                        mskcnt:= 1;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   494
                        mskhh:= @Hedgehogs[i];
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   495
                        msk:= Hedgehogs[i].stats.MaxStepKills
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   496
                        end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   497
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   498
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   499
            { Send player stats for winner clans/teams.
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   500
            The clan that survived is ranked 1st. }
14638
244699a97734 Make passive teams no longer mess with game stats
Wuzzy <Wuzzy2@mail.ru>
parents: 14632
diff changeset
   501
            if (Clan^.ClanHealth > 0) then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   502
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   503
                winnersClan:= Clan;
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   504
                if SendRankingStatsOn then
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   505
                    begin
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   506
                    currentRank:= 1;
13899
0ce8aad17c24 IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
nemo
parents: 13767
diff changeset
   507
                    SendStat(siTeamRank, _S'1');
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   508
                    SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   509
                        IntToStr(stats.Kills) + ' ' + TeamName);
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   510
                    end;
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   511
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   512
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   513
            { determine maximum values of TeamKills, TurnSkips, TeamDamage }
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   514
            if stats.TeamKills > maxTeamKills then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   515
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   516
                maxTeamKills := stats.TeamKills;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   517
                maxTeamKillsName := TeamName;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   518
            end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   519
            if stats.TurnSkips > maxTurnSkips then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   520
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   521
                maxTurnSkips := stats.TurnSkips;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   522
                maxTurnSkipsName := TeamName;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   523
            end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   524
            if stats.TeamDamage > maxTeamDamage then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   525
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   526
                maxTeamDamage := stats.TeamDamage;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   527
                maxTeamDamageName := TeamName;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   528
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   529
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   530
        end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   531
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   532
    inc(currentRank);
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   533
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   534
    { Now send player stats for loser teams/clans.
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   535
    The losing clans are ranked in the reverse order they died.
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   536
    The clan that died last is ranked 2nd,
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   537
    the clan that died second to last is ranked 3rd,
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   538
    and so on.
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   539
    Clans that died in the same turn share their rank.
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   540
    If a clan died multiple times in the match
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   541
    (e.g. due to resurrection), only the *latest* death of
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   542
    that clan counts (handled in gtResurrector).
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   543
    }
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   544
    deathEntry := ClanDeathLog;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   545
    i:= 0;
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   546
    if SendRankingStatsOn then
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   547
        while (deathEntry <> nil) do
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   548
            begin
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   549
            for c:= 0 to Pred(deathEntry^.KilledClansCount) do
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   550
                if ((deathEntry^.KilledClans[c]^.ClanHealth) = 0) and (not deathEntry^.KilledClans[c]^.StatsHandled) then
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   551
                    begin
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   552
                    for t:= 0 to Pred(TeamsCount) do
14638
244699a97734 Make passive teams no longer mess with game stats
Wuzzy <Wuzzy2@mail.ru>
parents: 14632
diff changeset
   553
                        if (TeamsArray[t]^.Clan^.ClanIndex = deathEntry^.KilledClans[c]^.ClanIndex) then
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   554
                            begin
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   555
                            SendStat(siTeamRank, IntToStr(currentRank));
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   556
                            SendStat(siPlayerKills, IntToStr(deathEntry^.killedClans[c]^.Color) + ' ' +
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   557
                                IntToStr(TeamsArray[t]^.stats.Kills) + ' ' + TeamsArray[t]^.TeamName);
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   558
                            end;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   559
                    deathEntry^.KilledClans[c]^.StatsHandled:= true;
13767
3d2a7c563d8e Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru>
parents: 13763
diff changeset
   560
                    inc(i);
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   561
                    end;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   562
            if i > 0 then
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   563
                inc(currentRank, i);
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   564
            i:= 0;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   565
            deathEntry:= deathEntry^.NextEntry;
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   566
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   567
14387
2ab312c47dc3 make pas2c function without haskell aborting if locale is C
nemo
parents: 14063
diff changeset
   568
    // "Achievements" / Details part of stats screen
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   569
    if SendAchievementsStatsOn then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   570
        begin
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   571
        if msdhh <> nil then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   572
            SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   573
        if mskcnt = 1 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   574
            SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
869
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   575
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   576
        if maxTeamKills > 1 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   577
            SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   578
        if maxTurnSkips > 2 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   579
            SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   580
        if maxTeamDamage > 30 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   581
            SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   582
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   583
        if KilledHHs > 0 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   584
            SendStat(siKilledHHs, IntToStr(KilledHHs));
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   585
        end;
5142
cb822f8d52ff Show winners in console in a special form so this information could be easily parsed
unc0rr
parents: 4976
diff changeset
   586
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   587
    // now to console
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9521
diff changeset
   588
    if winnersClan <> nil then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   589
        begin
14486
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   590
        ScriptCall('onGameResult', winnersClan^.ClanIndex);
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   591
        WriteLnToConsole('WINNERS');
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   592
        WriteLnToConsole(inttostr(winnersClan^.TeamsNumber));
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   593
        for t:= 0 to winnersClan^.TeamsNumber - 1 do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   594
            WriteLnToConsole(winnersClan^.Teams[t]^.TeamName);
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   595
        end
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   596
    else
14486
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   597
        begin
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   598
        ScriptCall('onGameResult', -1);
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   599
        WriteLnToConsole('DRAW');
14486
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   600
        end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9521
diff changeset
   601
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   602
    ScriptCall('onAchievementsDeclaration');
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   603
end;
6014
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   604
9409
6564baf7dedf Store TrophyRace records in database
unc0rr
parents: 9405
diff changeset
   605
procedure declareAchievement(id, teamname, location: shortstring; value: LongInt);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9521
diff changeset
   606
begin
9411
d95ac9992529 Fix script flaw in detection of best team when sending achievement info
unc0rr
parents: 9409
diff changeset
   607
if (length(id) = 0) or (length(teamname) = 0) or (length(location) = 0) then exit;
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   608
    WriteLnToConsole('ACHIEVEMENT');
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   609
    WriteLnToConsole(id);
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   610
    WriteLnToConsole(teamname);
9409
6564baf7dedf Store TrophyRace records in database
unc0rr
parents: 9405
diff changeset
   611
    WriteLnToConsole(location);
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   612
    WriteLnToConsole(inttostr(value));
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   613
end;
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   614
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   615
procedure startGhostPoints(n: LongInt);
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   616
begin
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   617
    WriteLnToConsole('GHOST_POINTS');
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   618
    WriteLnToConsole(inttostr(n));
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   619
end;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   620
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   621
procedure dumpPoint(x, y: LongInt);
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   622
begin
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   623
    WriteLnToConsole(inttostr(x));
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   624
    WriteLnToConsole(inttostr(y));
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   625
end;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   626
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   627
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   628
begin
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   629
    DamageClan  := 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   630
    DamageTeam  := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   631
    DamageTotal := 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   632
    DamageTurn  := 0;
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12157
diff changeset
   633
    PoisonClan  := 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   634
    PoisonTeam  := 0;
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12157
diff changeset
   635
    PoisonTurn  := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   636
    KillsClan   := 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   637
    KillsTeam   := 0;
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   638
    KillsSD     := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   639
    Kills       := 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   640
    KillsTotal  := 0;
12568
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12359
diff changeset
   641
    HitTargets  := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   642
    AmmoUsedCount := 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   643
    AmmoDamagingUsed := false;
14425
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   644
    FirstBlood:= false;
14907
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   645
    StepFirstblood:= false;
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   646
    LeaveMeAlone := false;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   647
    SkippedTurns:= 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   648
    isTurnSkipped:= false;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   649
    vpHurtSameClan:= nil;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   650
    vpHurtEnemy:= nil;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   651
    TotalRoundsPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   652
    TotalRoundsReal:= -1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   653
    FinishedTurnsTotal:= -1;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   654
    ClanDeathLog:= nil;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   655
end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3381
diff changeset
   656
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   657
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   658
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   659
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   660
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2143
diff changeset
   661
end.