author | Xeli |
Thu, 14 Jul 2011 16:03:29 +0200 | |
branch | hedgeroid |
changeset 5442 | 7c1e5a5f7f34 |
parent 5289 | 9d18b61bd3eb |
child 5443 | 83cb9dd54469 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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#if !defined(TARGET_OS_IPHONE) |
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#include <QString> |
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#include <QDir> |
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#include <QStringList> |
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#include <QPair> |
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9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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#include "themesmodel.h" |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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extern QString * cProtoVer; |
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extern QString * cVersionString; |
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extern QString * cDataDir; |
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extern QString * cConfigDir; |
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extern QDir * bindir; |
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extern QDir * cfgdir; |
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extern QDir * datadir; |
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extern bool custom_config; |
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extern bool custom_data; |
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extern int cMaxTeams; |
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Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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extern int cMinServerVersion; |
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class QStringListModel; |
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|
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
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extern ThemesModel * themesModel; |
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extern QStringList * mapList; |
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1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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extern QStringList * scriptList; |
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extern QString * cDefaultAmmoStore; |
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c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
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extern int cAmmoNumber; |
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extern QList< QPair<QString, QString> > cDefaultAmmos; |
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extern unsigned int colors[]; |
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extern QString * netHost; |
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extern quint16 netPort; |
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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extern bool haveServer; |
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extern bool isDevBuild; |
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#endif |
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#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120100000021111010101111991" |
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#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111" |
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#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060000" |
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#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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//TODO: Remove Piano's unlimited uses! |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999229" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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changeset
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#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_PROMODE_CRATE "111111111111111111111111111111111111111110010111111111" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000" |
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parents:
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#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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changeset
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#define AMMOLINE_SHOPPA_CRATE "111111111111111111111111111111111111111110110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000" |
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#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541111" |
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#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060000" |
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#define AMMOLINE_MINES_CRATE "111111111111111111111111111111111111111111110111111111" |
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#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000" |
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#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541111" |
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parents:
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#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060000" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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#define NETGAME_DEFAULT_PORT 46631 |
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// see http://en.wikipedia.org/wiki/List_of_colors |
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#define HW_TEAMCOLOR_ARRAY { 0xff007fff, /* azure */ \ |
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0xffdd0000, /* classic red */ \ |
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0xff3e9321, /* classic green */ \ |
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0xffa23dbb, /* classic purple */ \ |
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0xffffb347, /* pastel orange */ \ |
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0xffcfcfc4, /* pastel gray */ \ |
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0xffbff000, /* lime */ \ |
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0xffffef00, /* yellow */ \ |
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/* add new colors here */ \ |
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0 } |