misc/Android.mk
author sheepluva
Thu, 11 Dec 2014 01:24:27 +0100
changeset 10650 7f23971bd9db
parent 9372 915436ff64ab
permissions -rw-r--r--
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now) also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
6043
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
diff changeset
     1
MISC_DIR   := $(call my-dir)
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
diff changeset
     2
LOCAL_PATH := MISC_DIR
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
diff changeset
     3
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
diff changeset
     4
include $(MISC_DIR)/liblua/Android.mk
8538
0e113487c4b2 blindly updated Android build files for new physfs
koda
parents: 8062
diff changeset
     5
include $(MISC_DIR)/libphysfs/Android.mk
0e113487c4b2 blindly updated Android build files for new physfs
koda
parents: 8062
diff changeset
     6
include $(MISC_DIR)/libphyslayer/Android.mk
0e113487c4b2 blindly updated Android build files for new physfs
koda
parents: 8062
diff changeset
     7