author | nemo |
Mon, 11 May 2009 21:27:31 +0000 | |
changeset 2047 | 805f7b62cff6 |
parent 2045 | b0588498bc3a |
child 2051 | 949fe7df09b6 |
permissions | -rw-r--r-- |
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1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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|
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unit uVisualGears; |
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interface |
1906 | 21 |
uses SDLh, uConsts, |
22 |
{$IFDEF IPHONE} |
|
23 |
gles11, |
|
24 |
{$ELSE} |
|
25 |
GL, |
|
26 |
{$ENDIF} |
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27 |
uFloat; |
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{$INCLUDE options.inc} |
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|
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type PVisualGear = ^TVisualGear; |
1505 | 31 |
TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
32 |
TVisualGear = record |
|
33 |
NextGear, PrevGear: PVisualGear; |
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34 |
Frame, |
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35 |
FrameTicks: Longword; |
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36 |
X : hwFloat; |
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37 |
Y : hwFloat; |
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38 |
dX: hwFloat; |
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39 |
dY: hwFloat; |
|
40 |
mdY: QWord; |
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2005 | 41 |
Timer: Longword; |
1505 | 42 |
Angle, dAngle: real; |
43 |
Kind: TVisualGearType; |
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44 |
doStep: TVGearStepProcedure; |
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Tex: PTexture; |
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Hedgehog: pointer; |
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Text: shortstring |
1505 | 48 |
end; |
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|
805 | 50 |
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; |
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procedure ProcessVisualGears(Steps: Longword); |
1045 | 52 |
procedure DrawVisualGears(Layer: LongWord); |
1041 | 53 |
procedure DeleteVisualGear(Gear: PVisualGear); |
803 | 54 |
procedure AddClouds; |
1505 | 55 |
procedure AddDamageTag(X, Y, Damage, Color: LongWord); |
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var VisualGearsList: PVisualGear = nil; |
1505 | 58 |
vobFrameTicks, vobFramesCount: Longword; |
59 |
vobVelocity, vobFallSpeed: LongInt; |
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implementation |
2005 | 62 |
uses uWorld, uMisc, uStore, uTeams; |
1047 | 63 |
const cExplFrameTicks = 110; |
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1505 | 65 |
procedure AddDamageTag(X, Y, Damage, Color: LongWord); |
66 |
var s: shortstring; |
|
1729 | 67 |
Gear: PVisualGear; |
1505 | 68 |
begin |
69 |
if cAltDamage then |
|
1729 | 70 |
begin |
71 |
Gear:= AddVisualGear(X, Y, vgtSmallDamageTag); |
|
72 |
if Gear <> nil then |
|
73 |
with Gear^ do |
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74 |
begin |
|
75 |
str(Damage, s); |
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Tex:= RenderStringTex(s, Color, fntSmall); |
|
77 |
end |
|
78 |
end |
|
1505 | 79 |
end; |
80 |
||
81 |
||
803 | 82 |
// ================================================================== |
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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begin |
805 | 85 |
with Gear^ do |
1505 | 86 |
begin |
87 |
inc(FrameTicks, Steps); |
|
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if FrameTicks > vobFrameTicks then |
|
89 |
begin |
|
90 |
dec(FrameTicks, vobFrameTicks); |
|
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inc(Frame); |
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if Frame = vobFramesCount then Frame:= 0 |
|
93 |
end |
|
94 |
end; |
|
805 | 95 |
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Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps; |
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808 | 97 |
Gear^.Y:= Gear^.Y + (Gear^.dY + cGravity * vobFallSpeed) * Steps; |
98 |
Gear^.Angle:= Gear^.Angle + Gear^.dAngle * Steps; |
|
805 | 99 |
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1760 | 100 |
if hwRound(Gear^.X) < -cScreenWidth - 64 then Gear^.X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else |
101 |
if hwRound(Gear^.X) > cScreenWidth + LAND_WIDTH then Gear^.X:= int2hwFloat(-cScreenWidth - 64); |
|
1869 | 102 |
// if hwRound(Gear^.Y) < (LAND_HEIGHT - 1024 - 75) then Gear^.Y:= Gear^.Y + int2hwFloat(25); // For if flag is set for flakes rising upwards? |
103 |
if hwRound(Gear^.Y) > (LAND_HEIGHT + 75) then Gear^.Y:= Gear^.Y - int2hwFloat(1024 + 150) // TODO - configure in theme (jellies for example could use limited range) |
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end; |
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105 |
|
803 | 106 |
procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
1079 | 107 |
var i: Longword; |
803 | 108 |
begin |
109 |
Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps; |
|
805 | 110 |
|
1079 | 111 |
for i:= 0 to Steps - 1 do |
112 |
begin |
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1776 | 113 |
if hwRound(Gear^.Y) > LAND_HEIGHT-1184 then // TODO - configure in theme |
1079 | 114 |
Gear^.dY:= Gear^.dY - _1div50000 |
115 |
else |
|
116 |
Gear^.dY:= Gear^.dY + _1div50000; |
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117 |
||
118 |
Gear^.Y:= Gear^.Y + Gear^.dY |
|
119 |
end; |
|
805 | 120 |
|
1801 | 121 |
if hwRound(Gear^.X) < -cScreenWidth - 256 then Gear^.X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else |
1762 | 122 |
if hwRound(Gear^.X) > cScreenWidth + LAND_WIDTH then Gear^.X:= int2hwFloat(-cScreenWidth - 256) |
803 | 123 |
end; |
124 |
||
1041 | 125 |
procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
126 |
begin |
|
1046 | 127 |
Gear^.X:= Gear^.X + Gear^.dX * Steps; |
1041 | 128 |
|
1046 | 129 |
Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
130 |
//Gear^.dY:= Gear^.dY + cGravity; |
|
1041 | 131 |
|
1045 | 132 |
if Gear^.FrameTicks <= Steps then |
133 |
if Gear^.Frame = 0 then DeleteVisualGear(Gear) |
|
134 |
else |
|
135 |
begin |
|
136 |
dec(Gear^.Frame); |
|
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Gear^.FrameTicks:= cExplFrameTicks |
|
138 |
end |
|
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else dec(Gear^.FrameTicks, Steps) |
|
1041 | 140 |
end; |
141 |
||
1046 | 142 |
procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
143 |
begin |
|
144 |
Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
145 |
||
146 |
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravity * (Steps * Steps); |
|
147 |
Gear^.dY:= Gear^.dY + cGravity * Steps; |
|
148 |
||
149 |
if Gear^.FrameTicks <= Steps then |
|
150 |
DeleteVisualGear(Gear) |
|
151 |
else |
|
152 |
dec(Gear^.FrameTicks, Steps) |
|
153 |
end; |
|
154 |
||
1505 | 155 |
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
156 |
begin |
|
157 |
Gear^.Y:= Gear^.Y - _0_02 * Steps; |
|
158 |
||
159 |
if Gear^.FrameTicks <= Steps then |
|
160 |
DeleteVisualGear(Gear) |
|
161 |
else |
|
162 |
dec(Gear^.FrameTicks, Steps) |
|
163 |
end; |
|
164 |
||
2005 | 165 |
//////////////////////////////////////////////////////////////////////////////// |
166 |
const cSorterWorkTime = 640; |
|
167 |
var thexchar: array[0..cMaxTeams] of |
|
168 |
record |
|
169 |
dy, ny, dw: LongInt; |
|
170 |
team: PTeam; |
|
171 |
SortFactor: QWord; |
|
172 |
end; |
|
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currsorter: PVisualGear = nil; |
|
174 |
||
175 |
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
|
176 |
var i, t: LongInt; |
|
177 |
begin |
|
178 |
for t:= 1 to Steps do |
|
179 |
begin |
|
180 |
dec(Gear^.Timer); |
|
181 |
if (Gear^.Timer and 15) = 0 then |
|
182 |
for i:= 0 to Pred(TeamsCount) do |
|
183 |
with thexchar[i] do |
|
184 |
begin |
|
185 |
{$WARNINGS OFF} |
|
186 |
team^.DrawHealthY:= ny + dy * Gear^.Timer div 640; |
|
187 |
team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * Gear^.Timer div cSorterWorkTime; |
|
188 |
{$WARNINGS ON} |
|
189 |
end; |
|
190 |
||
191 |
if (Gear^.Timer = 0) or (currsorter <> Gear) then |
|
192 |
begin |
|
193 |
if currsorter = Gear then currsorter:= nil; |
|
194 |
DeleteVisualGear(Gear); |
|
195 |
exit |
|
196 |
end |
|
197 |
end |
|
198 |
end; |
|
199 |
||
200 |
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
|
201 |
var i: Longword; |
|
202 |
b: boolean; |
|
203 |
t: LongInt; |
|
204 |
begin |
|
205 |
for t:= 0 to Pred(TeamsCount) do |
|
206 |
with thexchar[t] do |
|
207 |
begin |
|
208 |
dy:= TeamsArray[t]^.DrawHealthY; |
|
209 |
dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth; |
|
210 |
team:= TeamsArray[t]; |
|
211 |
SortFactor:= TeamsArray[t]^.Clan^.ClanHealth; |
|
212 |
SortFactor:= (SortFactor shl 3) + TeamsArray[t]^.Clan^.ClanIndex; |
|
213 |
SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth; |
|
214 |
end; |
|
215 |
||
216 |
if TeamsCount > 1 then |
|
217 |
repeat |
|
218 |
b:= true; |
|
219 |
for t:= 0 to TeamsCount - 2 do |
|
220 |
if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then |
|
221 |
begin |
|
222 |
thexchar[cMaxTeams]:= thexchar[t]; |
|
223 |
thexchar[t]:= thexchar[Succ(t)]; |
|
224 |
thexchar[Succ(t)]:= thexchar[cMaxTeams]; |
|
225 |
b:= false |
|
226 |
end |
|
227 |
until b; |
|
228 |
||
229 |
t:= - 4; |
|
230 |
for i:= 0 to Pred(TeamsCount) do |
|
231 |
with thexchar[i] do |
|
232 |
begin |
|
233 |
dec(t, team^.HealthTex^.h + 2); |
|
234 |
ny:= t; |
|
235 |
dy:= dy - ny |
|
236 |
end; |
|
237 |
||
238 |
Gear^.Timer:= cSorterWorkTime; |
|
239 |
Gear^.doStep:= @doStepTeamHealthSorterWork; |
|
240 |
currsorter:= Gear; |
|
241 |
//doStepTeamHealthSorterWork(Gear, Steps) |
|
242 |
end; |
|
243 |
||
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244 |
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
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begin |
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246 |
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0; |
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247 |
|
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248 |
if (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then |
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249 |
begin |
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250 |
Gear^.X:= PHedgehog(Gear^.Hedgehog)^.Gear^.X + int2hwFloat(Gear^.Tex^.w div 2 - Gear^.FrameTicks); |
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251 |
Gear^.Y:= PHedgehog(Gear^.Hedgehog)^.Gear^.Y - int2hwFloat(16 + Gear^.Tex^.h); |
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252 |
end; |
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253 |
|
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254 |
if Gear^.Timer = 0 then |
8548f5be2d72
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255 |
begin |
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|
256 |
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= nil; |
2044
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Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
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257 |
DeleteVisualGear(Gear) |
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258 |
end; |
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259 |
end; |
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|
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261 |
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
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2014
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262 |
begin |
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b0588498bc3a
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2044
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|
263 |
if (PHedgehog(Gear^.Hedgehog)^.SpeechGear <> nil) then DeleteVisualGear(PHedgehog(Gear^.Hedgehog)^.SpeechGear); |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
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2044
diff
changeset
|
264 |
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= Gear; |
2042
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2014
diff
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|
265 |
|
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2014
diff
changeset
|
266 |
Gear^.Timer:= max(Length(Gear^.Text)*150,3000); |
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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267 |
|
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Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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|
268 |
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16); |
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Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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269 |
|
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|
270 |
case Gear^.FrameTicks of |
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|
271 |
1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28; |
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272 |
2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20; |
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273 |
3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10; |
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|
274 |
end; |
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|
275 |
|
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276 |
Gear^.doStep:= @doStepSpeechBubbleWork; |
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277 |
|
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278 |
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h) |
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279 |
end; |
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280 |
|
803 | 281 |
// ================================================================== |
802
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|
282 |
const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure = |
1505 | 283 |
( |
284 |
@doStepFlake, |
|
285 |
@doStepCloud, |
|
286 |
@doStepExpl, |
|
287 |
@doStepExpl, |
|
288 |
@doStepFire, |
|
2005 | 289 |
@doStepSmallDamage, |
2042
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290 |
@doStepTeamHealthSorter, |
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|
291 |
@doStepSpeechBubble |
1505 | 292 |
); |
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293 |
|
805 | 294 |
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; |
802
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295 |
var Result: PVisualGear; |
1045 | 296 |
t: Longword; |
297 |
sp: hwFloat; |
|
802
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298 |
begin |
1642 | 299 |
if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then // we're scrolling now |
300 |
if Kind <> vgtCloud then |
|
301 |
begin |
|
302 |
AddVisualGear:= nil; |
|
303 |
exit |
|
304 |
end; |
|
305 |
||
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306 |
if cReducedQuality and |
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|
307 |
(Kind <> vgtTeamHealthSorter) and |
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|
308 |
(Kind <> vgtSmallDamageTag) and |
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|
309 |
(Kind <> vgtSpeechBubble) then |
1812 | 310 |
begin |
311 |
AddVisualGear:= nil; |
|
312 |
exit |
|
313 |
end; |
|
314 |
||
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|
315 |
New(Result); |
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|
316 |
FillChar(Result^, sizeof(TVisualGear), 0); |
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|
317 |
Result^.X:= int2hwFloat(X); |
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|
318 |
Result^.Y:= int2hwFloat(Y); |
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|
319 |
Result^.Kind := Kind; |
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|
320 |
Result^.doStep:= doStepHandlers[Kind]; |
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|
321 |
|
1505 | 322 |
with Result^ do |
323 |
case Kind of |
|
324 |
vgtFlake: begin |
|
325 |
FrameTicks:= random(vobFrameTicks); |
|
326 |
Frame:= random(vobFramesCount); |
|
327 |
Angle:= random * 360; |
|
328 |
dx.isNegative:= random(2) = 0; |
|
329 |
dx.QWordValue:= random(100000000); |
|
330 |
dy.isNegative:= false; |
|
331 |
dy.QWordValue:= random(70000000); |
|
332 |
dAngle:= (random(2) * 2 - 1) * (1 + random) * vobVelocity / 1000 |
|
333 |
end; |
|
334 |
vgtCloud: begin |
|
335 |
Frame:= random(4); |
|
336 |
dx.isNegative:= random(2) = 0; |
|
337 |
dx.QWordValue:= random(214748364); |
|
338 |
dy.isNegative:= random(2) = 0; |
|
339 |
dy.QWordValue:= 21474836 + random(64424509); |
|
340 |
mdY:= dy.QWordValue |
|
341 |
end; |
|
342 |
vgtExplPart, |
|
343 |
vgtExplPart2: begin |
|
344 |
t:= random(1024); |
|
345 |
sp:= _0_001 * (random(95) + 70); |
|
346 |
dx:= AngleSin(t) * sp; |
|
347 |
dx.isNegative:= random(2) = 0; |
|
348 |
dy:= AngleCos(t) * sp; |
|
349 |
dy.isNegative:= random(2) = 0; |
|
350 |
Frame:= 7 - random(3); |
|
351 |
FrameTicks:= cExplFrameTicks |
|
352 |
end; |
|
353 |
vgtFire: begin |
|
354 |
t:= random(1024); |
|
355 |
sp:= _0_001 * (random(85) + 95); |
|
356 |
dx:= AngleSin(t) * sp; |
|
357 |
dx.isNegative:= random(2) = 0; |
|
358 |
dy:= AngleCos(t) * sp; |
|
359 |
dy.isNegative:= random(2) = 0; |
|
360 |
FrameTicks:= 650 + random(250); |
|
361 |
Frame:= random(8) |
|
362 |
end; |
|
363 |
vgtSmallDamageTag: begin |
|
364 |
Result^.FrameTicks:= 1100 |
|
365 |
end; |
|
366 |
end; |
|
803 | 367 |
|
802
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|
368 |
if VisualGearsList <> nil then |
1505 | 369 |
begin |
370 |
VisualGearsList^.PrevGear:= Result; |
|
371 |
Result^.NextGear:= VisualGearsList |
|
372 |
end; |
|
802
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|
373 |
VisualGearsList:= Result; |
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|
374 |
|
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|
375 |
AddVisualGear:= Result |
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|
376 |
end; |
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|
377 |
|
1041 | 378 |
procedure DeleteVisualGear(Gear: PVisualGear); |
379 |
begin |
|
1505 | 380 |
if Gear^.Tex <> nil then |
381 |
FreeTexture(Gear^.Tex); |
|
382 |
||
1041 | 383 |
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; |
384 |
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear |
|
385 |
else VisualGearsList:= Gear^.NextGear; |
|
386 |
||
387 |
Dispose(Gear) |
|
388 |
end; |
|
802
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changeset
|
389 |
|
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|
390 |
procedure ProcessVisualGears(Steps: Longword); |
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|
391 |
var Gear, t: PVisualGear; |
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|
392 |
begin |
803 | 393 |
if Steps = 0 then exit; |
394 |
||
802
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changeset
|
395 |
t:= VisualGearsList; |
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changeset
|
396 |
while t <> nil do |
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diff
changeset
|
397 |
begin |
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|
398 |
Gear:= t; |
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|
399 |
t:= Gear^.NextGear; |
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changeset
|
400 |
Gear^.doStep(Gear, Steps) |
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|
401 |
end |
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changeset
|
402 |
end; |
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changeset
|
403 |
|
1045 | 404 |
procedure DrawVisualGears(Layer: LongWord); |
802
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
405 |
var Gear: PVisualGear; |
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diff
changeset
|
406 |
begin |
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parents:
diff
changeset
|
407 |
Gear:= VisualGearsList; |
1045 | 408 |
case Layer of |
409 |
0: while Gear <> nil do |
|
410 |
begin |
|
411 |
case Gear^.Kind of |
|
412 |
vgtFlake: if vobVelocity = 0 then |
|
413 |
DrawSprite(sprFlake, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame) |
|
414 |
else |
|
415 |
DrawRotatedF(sprFlake, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
|
416 |
vgtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame); |
|
417 |
end; |
|
418 |
Gear:= Gear^.NextGear |
|
419 |
end; |
|
420 |
1: while Gear <> nil do |
|
421 |
begin |
|
2047
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Allow speech bubble/small damage tags in "reduced quality"
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2045
diff
changeset
|
422 |
if not cReducedQuality then |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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parents:
2045
diff
changeset
|
423 |
case Gear^.Kind of |
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2045
diff
changeset
|
424 |
vgtExplPart: DrawSprite(sprExplPart, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 7 - Gear^.Frame); |
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Allow speech bubble/small damage tags in "reduced quality"
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diff
changeset
|
425 |
vgtExplPart2: DrawSprite(sprExplPart2, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 7 - Gear^.Frame); |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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parents:
2045
diff
changeset
|
426 |
vgtFire: DrawSprite(sprFlame, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (RealTicks div 64 + Gear^.Frame) mod 8); |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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2045
diff
changeset
|
427 |
end; |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
428 |
case Gear^.Kind of |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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2045
diff
changeset
|
429 |
vgtSmallDamageTag: DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
2042
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2014
diff
changeset
|
430 |
vgtSpeechBubble: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
2047
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nemo
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diff
changeset
|
431 |
end; |
1045 | 432 |
Gear:= Gear^.NextGear |
433 |
end |
|
434 |
end |
|
802
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
435 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
436 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
437 |
procedure AddClouds; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
438 |
var i: LongInt; |
803 | 439 |
begin |
1132 | 440 |
for i:= 0 to cCloudsNumber - 1 do |
1801 | 441 |
AddVisualGear( - cScreenWidth + i * ((cScreenWidth * 2 + (LAND_WIDTH+256)) div (cCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud) |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
442 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
443 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
444 |
initialization |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
445 |
|
ed5450a89b96
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parents:
diff
changeset
|
446 |
finalization |
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diff
changeset
|
447 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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diff
changeset
|
448 |
end. |